Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

puppsterP

puppster

@puppster
Unfollow Follow
About
Posts
28
Topics
7
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • Kubazza Beetle adjustment possible for isomerase enzyme
    puppsterP puppster

    Carista, post: 3249, member: 399 wrote:

    "I would suggest improving it across the board that basically any creature from level 80 and up has a higher chance of dropping a higher quality iso."

    aye. pet leveling and tulrus farming for isos between Sher Khar's cave and Magma Horn's spawn point is an excellent location.
    Although I absolutely agree that the average isos that drop there would benefit from a bump up.
    This area has the added benefit of being just a warmly glowing tele device click away at all times.
    (technically the beetle cavern is also just a click away, but doesn't that location limit your duration within the instance?)

    Suggestions

  • Martial Artist: badge-less?
    puppsterP puppster

    puppster, post: 2939, member: 2033 wrote:

    With my objective of obtaining all profession badges prior to a toon heading down the dark path of Jedi (and it forever dominating his thinking),
    it appears as though that is the only skillset lacking a profession badge at the moment.

    [we've all other weapon branch badges available: incl brawler, marksman, etc, all combat and entertainer skillsets prof badges (image design, dance, etc), and all crafting skillsets incl cybernetics and even reverse engineering profession. But, alas, Martial Arts stands alone sans it's own badge. ๐Ÿ˜ž ] - might one be in the works/ added?

    Also since I'm spotlighting Martial Artist:
    2nd column, last row - *Marrial Artist Guard. May a Warrial attack supplement this ability? Or a Luigial ability for increasing character height?
    ๐Ÿ˜› ;D

    Is Martial Artist likely to remain badgeless or, if one is added later, would it be retroactively granted to toons that otherwise had earned it?
    I've a toon that will be changed to jedi soon, although I had intended to nab all the profession badges on it 1st.
    I'm cool with being a bit patient if such is in the works; or if it's just not going to happen - cool to that too. But that's just one of a few checklist items before I take'em to that next step.

    Suggestions

  • Mounts for CH
    puppsterP puppster

    orton, post: 3032, member: 2006 wrote:

    Thanks for your post and for bringing this up itโ€™s a great suggestion!

    Creature Handler is still a work in progress and hasnโ€™t yet reached the full vision our development team has for the profession. There are still more updates and improvements to come, and mount functionality is definitely one of the things on our radar.

    If you have a list of specific pets youโ€™d like to see mountable, feel free to post them! That kind of feedback really helps us gauge interest and look into the feasibility of adding support. Sometimes changes like this might seem simple on the surface, but they can require a good amount of development work and testing behind the scenes. Visual elements like saddles or proper mounting animations are also a factor, and we definitely donโ€™t want players riding creatures that look unfinished or strange.

    We appreciate your interest and passion for the CH system keep the ideas coming!

    Orton
    Evolve Community Manager

    While I'm certain there're more- CH can currently train dunebacks and banthas as mounts (I've seen and trained these). Also characters can shoot/ hit (but not specials) from the backs of both animal as well as vehicle mounts on Evolve.
    swg.fandom lists as CH mountables: dewback, bol, kaadu, carrion spat, falumpaset, humbaba, brackaset, cu pa, bantha; and veractyl.
    I've not yet tested any of these others on our server.

    I'd support that it'd be reasonable for CH to train at least most of the animals that BM can incubate and egg manipulate into mounts (also per swg.fandom):
    bantha, blurrg, bol, bolotaur, borgax, carrion spat, co-henpa, cu pa, dewback, eopie, falumpaset, graul, kaadu, kashyyyk bantha, kwi, lava flea, nerf, peko peko, rancor, snorbal, toxic peko peko, tulrus, veractly, whisper bird, horned dewback, reptilian flyer, tauntaun, gualaar.
    Some of these are a heck of a lot harder to obtain/ mutate than yoink-taming the animal into one's datapad, however CH mountables could indeed do with some negotiated roster expansion!

    Of note: Currently a CH can shoot/ hit (not specials) from the back of a CH mount and can also get off of the back of said mount and fight along side said pet(s) Badas* AF!!!
    CH can have 3 out alongside the CH, limited to all the same base level attacks. - I'm not complaining or disrespecting, it is still advantageous to have a squad at your side like this. CH pets do not have any specials available to them. Even so, they can be a potent respectable force.

    BH mounts were converted as eggs and that when they're summoned, they are mounted and when one dismounts the BH mount, it disappears. I feel it'd be reasonable that they remain in the area, as they're stat-less besides health, but it'd be great to admire them still when not mounted.
    Maybe allow them to stay in place similar to a swoop or V35 would...?

    Suggestions

  • New food or update one of the other weak ones for hand sampling.
    puppsterP puppster

    Tdeadly, post: 2951, member: 364 wrote:

    You can even make a Spice too.

    But for the space RE is it set for the percentage of bonus? I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.

    space RE improves end product by an established bonus, rather than a range. I believe that to be up to a 7% improvement to the best stat for each category of a group of parts. If any food improvement were to be permitted, I realize it might only be a percentage or 2, tops.... even with that, I'd still sure as heck get that food and or drink when running RE batches

    Suggestions

  • May Doctor Skill Tree be permitted the out of combat resuscitate sooner?
    puppsterP puppster

    As I understand it at the moment:
    Doctor gets resuscitate and revive and area revive only upon reaching Master Doctor box.

    I feel that perhaps the out of combat resuscitate might instead be super early on in the tree,
    then single target revive (combat or not) to be midway or 2/3 through or so,
    while area revive is at or near the Master level?

    Implemented Suggestions

  • New food or update one of the other weak ones for hand sampling.
    puppsterP puppster

    Tdeadly, post: 2798, member: 364 wrote:

    I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.

    Can take an old food or drink we donโ€™t use and rework it. Also have great idea on ways to get the schematic.

    Cube recipe added with glowie items.
    I know we have food/drinks not that great can use an increase or adjustment.

    Simple sampling increase icon would work.

    Playing to your great points,
    add to some of the existing food/ drinks:

    some increase to creature knowledge
    increase to dna collection

    chance of improved enzyme manipulation
    subtle increase to chance of mutation

    • any chance of improved mutation would really need to be subtle lest they lose too much of their rarity

    ///
    slight shipwright parts RE improvement via food/ drink

    ///
    a food/drink that provides a temporary buff when placing factories?
    and for harvester placement (ie a supplement entertainer harvest faire)

    Suggestions

  • Martial Artist: badge-less?
    puppsterP puppster

    With my objective of obtaining all profession badges prior to a toon heading down the dark path of Jedi (and it forever dominating his thinking),
    it appears as though that is the only skillset lacking a profession badge at the moment.

    [we've all other weapon branch badges available: incl brawler, marksman, etc, all combat and entertainer skillsets prof badges (image design, dance, etc), and all crafting skillsets incl cybernetics and even reverse engineering profession. But, alas, Martial Arts stands alone sans it's own badge. ๐Ÿ˜ž ] - might one be in the works/ added?

    Also since I'm spotlighting Martial Artist:
    2nd column, last row - *Marrial Artist Guard. May a Warrial attack supplement this ability? Or a Luigial ability for increasing character height?
    ๐Ÿ˜› ;D

    Suggestions

  • Beast unlocked ability of Forage to all pets similar to the generosity that is helper monkey?
    puppsterP puppster

    to be entirely honest, with the already existing generosity that is foraging on this server - this isn't a fight I'd try to go for...
    ... but... if it were a simple thing: may truffle pig/ pet forage bonus be opened to more pets? ie Forage worm with, well, forage
    and others flavor RP pet options
    If this were ok'd, I'd understand it being way way way way down the list. It's more a check list thing than a necessity.

    Thank you for the (probably an earned eye roll, coupled with a shrug) consideration

    Suggestions

  • slight bump to Shipwright jewelry set?
    puppsterP puppster

    What if maybe:
    3set bonus +1% to ship component RE
    5set bonus +2& additional bonus to ship component RE

    for a total of +3% for 5pc (if it works that way)

    thereby making a fully specc'd shipwright with 5pc jewelry a +10% bonus? (If I've the right understanding)?

    Suggestions

  • Player Crafted stairs and floors
    puppsterP puppster

    Xaruul, post: 2910, member: 545 wrote:

    I know on resto it was a thing thats doable, not sure if itd be possible here but i noticed that sith meditation room has more space up and down where as jedi has more flat space... i fell itd be dope to be able to put collision to objects or crafted stairs and floors.

    if they'd let me log here with my other toons too, I'd give this more votes; but alas, it doesn't work that way

    Suggestions

  • What do you wish to see added to empire / rememberance day?
    puppsterP puppster

    @orton

    1749200678161.png
    Around the Campfire (came out with chapter 5 on live)

    How do we get this one in game? @Ralphicus

    Suggestions

  • Proposal: Enhanced Mission Terminal Functionality
    puppsterP puppster

    So, if I have it right: Mission terminals:
    Permit direction selection
    Permit ten options to show at a time
    Fix combat mission terminals to not penalize rewards if player has any entertainer or crafter points set up.

    Historical reactions: Like ร— 2

    Suggestions

  • Jukeboxing on POBs/ Gunships
    puppsterP puppster

    Rezec, post: 2827, member: 1 wrote:

    I've looked at this and from what I can tell there is nothing that disables this. It seems to be that the targeting for placement does not pop up in space interiors

    o.O
    is it possible to enable the prop: : "Jukebox add on" to work on non storyteller prop items? (That item empowers another prop to function as a jukebox)
    This might bybass the identified 'targeting for placement' limitation

    Suggestions

  • Jukeboxing on POBs/ Gunships
    puppsterP puppster

    orton, post: 2820, member: 2006 wrote:

    Pupp can you confirm if any storyteller stuff can be placed on a ship.

    not on our server currently
    but ships can otherwise be decorated and such props are decorations
    jukeboxes can otherwise be placed as indoor props as well as outdoors

    Suggestions

  • What do you wish to see added to empire / rememberance day?
    puppsterP puppster

    What're the chances of top-hats and tuxedos??

    Historical reactions: Like ร— 1

    Suggestions

  • Jukeboxing on POBs/ Gunships
    puppsterP puppster

    puppster, post: 2766, member: 2033 wrote:

    May jukeboxes be enable for POB and Gunships?
    Perhaps as a permanent item even? Or a permanent version become readily, reasonably, and affordably available? Maybe x tokens on Trader and Entertainer vendors? Other options? (One could argue both for and in opposition to Ent vendor - so perhaps both vendors as options might arguably be more reasonable?)

    At the moment, one can place storyteller jukeboxes and/ or prop items with jukeboxing being enabled on the prop - in houses, and open world/ where building is permitted.
    But these treasures have the lifespan of some flies and are lost to us after 24hrs.

    ๐Ÿ˜‰

    and they're great at parties

    Suggestions

  • House - Jabba's barge deco on top
    puppsterP puppster

    Vossk, post: 2772, member: 2 wrote:

    We can probably figure it out, if guild halls can be edited for it im sure the skiff house can be too.

    If it helps with parsing this at all: When the barge is one's declared residence, when you fast travel to it - it puts you on the deck.

    Also.... for some reason, it can be a hell of a trial escaping the barge at times as the elevator will often claim youre on the bottom level already when you're squarely in the hold. It can be a minigame at times just trying to exit. ๐Ÿ˜ž

    Suggestions

  • Entertainer Buffing
    puppsterP puppster

    orton, post: 2793, member: 2006 wrote:

    This could be a great solution, this would solve the Solo player aspect,

    I like the increase in the price of the self-service buff bot, It is certainly an item of convenience and should be priced as such. This will also help support our entertainers when they are active in the Cantina with a more organic system.

    I also like locating the droid inside the cantina so player(s) can give an active entertainer a chance before using the buff bot.

    The buff bots duration of the buff could also be reduced encouraging the use of a real entertainer to obtain a buff.

    We don't all have financial empires...... 25k is already a respectable cost... especially when needing to re-do a buff at times - but:
    Shortening the buff bot's inspire duration to one consistent with officer buff times ie could be reasonable.
    By default, it will be more expensive that way anyway when talking longer play sessions and likely multiple uses, if that's what a player chooses to go with.
    Player entertainer buffs being far more lasting, improves their allure with such longer play sessions.

    Inside cantina is a great idea, even the ideas of self buffing via an afk entertainer - or even an atk ent (hell, even with afk cover charge is just fine by me!), and/ or craftables - but some of the nerf ideas: make it more expensive and reduce points to 'encourage' "do it this way" feels reminiscent of another ...playground... that would consistently hammer limits because they wanted to compel specific playstyles consistent with their own whims, rather than the more "enjoy your game, bro" we've been experiencing here ๐Ÿ˜‰ -

    While we're on brainstorming the ent buff bot: if a toon has any points in entertainer, they're disallowed from using it. Why?

    Historical reactions: Like ร— 1

    Suggestions

  • Stackable Loot Items Paintings & Miscellaneous
    puppsterP puppster

    KyngBills, post: 2803, member: 2010 wrote:

    Stackable Loot Items Paintings & Miscellaneous

    Part 1:
    Proposal:
    Allow paintings and other miscellaneous loot items to stack in inventory and containers.
    Inventory Management: Currently, many loot items from NPCs and events clutter inventory and storage. Allowing stackable versions would significantly reduce the burden on inventory slots.
    Use the same stack mechanic applied to junk loot, allowing stacking by item type.

    Part 2:
    Proposal:
    Expand the range of items that can be sold to junk dealers to include:
    โ€ข Weapon Augmentation Components
    โ€ข Weapon Enhancement Disks
    โ€ข Even at a minimal credit value. It will help streamline inventory management and make it easier to offload inventory items rather than having to manually destroy items. It will reduces frustration, players can focus on gameplay rather than clicking through multiple windows to destroy obsolete gear add-ons.

    Thank you for considering these suggestions. These small but impactful changes would enhance the daily experience of many players and support a more polished and user-friendly SWG Evolve environment.

    • Kliknik Fortitude Enhancements (they appear to be otherwise identical to each other and effectively they are their own 'food') perhaps these may stack in inventory; and maybe also stack in consumption up to 2hrs or so, similar to many other consumable buffs?
    Suggestions

  • expanded what houses may be colored?
    puppsterP puppster

    imagine: forest green Diner, etc

    Is there a chance more structures may be permitted coloring? (especially the Diner)

    Historical reactions: Like ร— 1

    Suggestions
  • Login

  • Login or register to search.
Powered by NodeBB Contributors
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups