I was just wondering if it were to give resource's the same as the credits as in they have a decimal point in the numbers to make it easier to tell the numbers it may just be a personal problem for me but i often struggle to read the numbers due to dyslexia and the decimal point would make it easier to read if its possible
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Good afternoon Evolvites,
Several of the collections related to receiving beast abilities have been revamped to require slightly less to complete them. I would like to suggest that we revamp the Creature Harvest Collection to require 10 items per instead of 30. Thank you for your consideration my friends and have a great rest of your week.
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Please vote here for the winner of the GHS. Posting waypoints for you to go view the houses.
Scorpious
House #1 - Diner- The Forge Workshop-
Planet- Dathomir ,City- Hazy Gardens WP- -3371,77,-5212House #2 - Diner- The Darkness Retreat-
Same as up there 3 doors down
WP- -3296,78,-5212Hightee
Hightee's House of Shame, Wolf's Lair, Rori WP 4176, 5950Angkou
Angkou's Guildhall Talus Crimson Pyre - Noboby expects the Spanglish Inquisition!
/wp Talus-4282 -5732 green Angkou's House Entry
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Good morning Evolvites,
I have looked down through several great suggestions but havent seen this one, apologies if it is a repeat. Could we get unique thumbnail pics for the single target and area taunts for Jedi please. The pictures are identical and when hovered over in the toolbar the description is identical as well. A different picture similar to the Commando/TKM taunts would be awesome, thank you.
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So this is a concept i want to introduce, what specifically goes into the additional tree is a debate beyond this suggestion but here it is!
We create a new class tree separate from the existing class tree's (in a similar way to which FRS operates now) where players taking specific combinations of Master boxes grant access to those skill boxes. We could use this to enhance specific combinations of classes for both balancing and improving the abilities of somewhat limited support roles
Here is a basic example. You reward a master doc, master officer by granting access to the enhancer tree. Lets say you have 5 points to spend for 5 boxes. These boxes give bonuses up to a "master" box that has a significant bonus
Examples of the rewards in the boxes could be things like. Group buff duration, healing potentcy, rez cooldown etc all in different trees so the player chooses what kind of enhancer they are. Finally the "master" box gives an added bonus. That could be something like an extra heal skill, an extra rez skill, a new stance buff, a new group enhance buff (these things are all for debate just trying to provide concept)
you could pair specific master boxes to do each of these trees, a tank one could grant punishing blow reduction, or armor, or DR etc etc. I would suggest these bonuses should be aimed at group support rather than raw damage, even in the case of a DPS pairing.
Thats the concept in a nut shell. i'll be happy to discuss it in discord if you would like more examples or suggestions on it
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Not sure if it's a bug but when I tried to put city banners in front of shuttle I get notice that it's too close. Also, I cannot seem to place the indoor/outdoor trees from NS anywhere outside. So my suggestion is that this is made possible. Please and thank you. Oh, and more city decorations would be fun too.
@Grabeck Thanks for flagging these! On the city banners that's not a bug, the banner currently has a fairly large placement footprint, which is likely what's causing the "too close" restriction near the shuttle. It's worth revisiting though, and we'll look at adjusting it to be more in line with how street lights are placed, which have a much smaller footprint. On the indoor/outdoor trees from NS not placing outside we'll look into that one as well and see what's going on there. As for more city decorations in general, that's a fun idea and always good to hear what players want more of we'll keep it in mind. Appreciate you taking the time to report these and suggest improvements keep them coming! Best, Orton Evolve Community Manager -
So there is a lot of stuff that drops in game that is rather useless after a certain point.
Items that cannot be sold to a junk vendor, Example 20% ISO's, Augments with value of 20, ect....So my idea is a large Garbage disposal that you could feed and get something random in return. Example being feed it 10 augments, get 1 of higher value augment kind of like the way we use the RE tool to level up our power bits. Which would work for ISO's , augments, anything with a low stat that just gets deleted.
There are some junk items that a junk vendor wont accept, these items could be fed to it for a usable piece of junk loot, credits, something like that.Since this would be a large one it could be placed outside like a harvester or factory and use 1 lot slot, with power and credit costs to offset the higher "tier"(for lack of better word) object chance.
This way everything looted has purpose and doesn't end up getting deleted or thrown in storage and forgotten about.
Blueprint for Architect / Shipwright and a possible cost 100 Event tokens, so it does have a rarity to it as well.
Historical reactions: Like Γ 1
@Alerius This is a really thoughtful, well fleshed-out suggestion you've clearly thought through not just the core idea but the balancing considerations too (lot cost, power/credit upkeep, blueprint rarity via Architect/Shipwright and event tokens). Turning otherwise-deleted junk like low-value ISOs and augments into something usable is a great way to add purpose to loot that currently just clutters inventories or gets tossed. There's one significant hurdle we'd need to work through before something like this could move forward, though. As a volunteer project, our support team already fields a fair number of tickets from players who've accidentally deleted items they didn't mean to lose. A device designed around feeding items in for a random return would likely increase that risk accidental drops into the disposal could mean permanently losing something a player didn't intend to part with, and that's honestly been the main thing holding back systems like this in the past. Any implementation would need strong safeguards (confirmation prompts, a review window, something along those lines) to make sure it doesn't create more problems than it solves. That said, the core idea is a good one, and it's worth continuing to think through ways to make loot like this useful without adding to that support burden. We'll keep this in mind going forward. One thing worth mentioning in the meantime: Evolve already includes a quality-of-life feature that ties into this kind of large-scale inventory management you can Ctrl+Click or Shift+Click to select and drag multiple items at once, which makes clearing out and organizing junk loot much faster and more efficient. Thanks for putting this much thought into it feedback this detailed makes a real difference. Keep the ideas coming! Best, Orton Evolve Community Manager -
Nothing crazy. I was just trying to think of a way to make use of creatures that have reached a 0 breed count and/or were used for breeding only Instead of just deleting them.
Could open up a little side market for breeders.
I feel like this would give us lots of fun and give us another way to display them instead of grabbing BM and stuffing. Right now, if nothing has been changed, the only way to make the holo cube pets is to do it right from the egg before hatched.
@Parz1val Nothing crazy is right but sometimes the "nothing crazy" ideas are the ones that make the biggest quality-of-life difference! You're touching on something that comes up more than you'd think, and it's already been part of our internal conversations. We've talked about a couple of directions for this exact problem: allowing bred-out creatures to be stuffed similarly to how Beast Master pets can be displayed, and also giving players the option to "recycle" their Creature Handler pets into Bone, Hide, and Meat instead of just deleting them. Both are solid ideas that give breeders and CHs more value out of creatures that have otherwise hit the end of their usefulness, and they're something development will be looking at. Really appreciate you laying out the reasoning behind this one it's exactly the kind of practical feedback that helps shape future updates. Keep them coming! Best, Orton Evolve Community Manager -
While discussing potential QOL updates with Guild Mates who mainly play on other servers, I came up with an idea I like enough I want to suggest it for Evolve.
While surveying for a good spot for a good resource can sometimes take a significant amount of time, I'm wondering if a new type of seeker droid could be programmed and put in game that would help speed that process up.
The survey tool would still be used to find the exact best spot, but you could have a variant of the BH seeker droid that could be programmed to find a minimum % for a specific resource on a specific planet and report back directional updates...similar to how the BH seeker droids send location updates for BH targets.Would there be interest for that, and could it be implemented?
@dolanolos This is a fantastic suggestion, and it's one we've actually been discussing internally already so it's great to see the community independently arriving at a similar idea! The comparison to the BH seeker droid's directional updates is a smart parallel, and it captures the core of what we've been kicking around. The concept we've discussed would build on the survey droid that players can already craft: rather than pinpointing an exact best spot the way the survey tool does, this droid would report back the highest concentration percentage available for a given resource on that planet. From there, additional droids could be sent out to help narrow down the general region, with the standard survey tool still doing the fine-tuning work to land on the exact best location. We don't have a timeline to share yet, but knowing there's real interest from players helps as we continue shaping this idea. Thanks for putting the thought into this, and please keep the suggestions coming! Best, Orton Evolve Community Manager -
I always thought the TCG art was cool. It would be fun to have some of these in the game as loot or something (treasure maps?)

@weti The TCG art is genuinely some of the coolest visual content from the game's history, so it's great to hear players still appreciate it! You're not the only one who's thought about ways to bring more of that art into the game we've actually floated around the idea of running painting contests tied to different holidays and events, which could be a fun way to spotlight community talent alongside classic pieces like the TCG cards. Right now our development bandwidth is heavily focused on the new client and server infrastructure, so something like this is more of a "down the road" idea than an immediate priority. But once things settle down on that front, we'd love to revisit ways to bring more of this art and community creativity into the game. Thanks for sharing the idea keep them coming! Best, Orton Evolve Community Manager -
I don't think it would ruin anyone's gameplay and it will make a BM or CH's life a little easier especially in groups.
@Herstal Thanks for taking the time to write this up! Quality-of-life suggestions like this are exactly the kind of feedback we like to see from the community, and a toggle option for the shock collar and muzzle is an interesting idea β especially from a Creature Handler and Beast Master perspective, where anything that reduces upkeep overhead during group content is worth a close look. We'll pass this along to the development team for consideration. Changes like this often touch more of the system than they first appear to, so it'll need a proper look at how it interacts with existing mechanics before any decision is made on implementation. We appreciate you bringing ideas like this to the table β please keep them coming! Best, Orton Evolve Community Manager -
With the new workflow in the 64bit Client, making new textures is now much easier! First off you will need a few things to get started. You will also need some form of image editing software, like Photoshop or Paint.net for a free version. In these examples I will use Paint.net to show how you can make stuff for free. There is a few tools that Rezec has made that are used as well that I will cover as I get to them.
Step 1: Find an item you wish to recolor
This will require access to either a copy of the .GLB or .PNG file you wish to edit. For this example I will be using this .PNG file of the stormtrooper chestplate.

Step 2: Recolor your .PNG in your image editing software of choice.
This part just make sure you keep the overall design the same. Some of these textures will look really weird, and make little sense sometimes, but its how the game reads the texture and "wraps" it around the ingame mesh. So its really important to keep the overall design if you want it to render correctly ingame.

Here is my recolored texture in my editing software. Notice I kept the overall design so it will hopefully match the ingame assets. Once your happy with your result you wanna save it, make sure to keep the resolution in multiples of 4 (256, 512, 1024, etc.).

Step 3: Convert the .PNG to a .DDS
Next you are gonna need to convert this file to a .DDS file the game can use. I save all my stuff to my Evolve directory for easy of use, but you can do it however you like, just keep track where you are saying this stuff
Next you will run a tool Rezec made if you have access to it. You will need to open command prompt and navigate to where you keep your images and tools provided and run this command. Note your install or drive may be different then mine, so change the lines as needed.
If you did everything right so far, the tool should have made a .DDS file from your .PNG and placed it in your texture folder for you. You will probably need to create these folders ahead of time. Mine looks like this.

and after I run the tool, my new .DDS file appears ready to be added to the game!

Now the naming of these files is pretty important, and if you are simply recoloring an item, then you leave it the same name as what it was, a new item will require a dev to generate some data on their end.
Step 4: Testing your item ingame.
Next you will need to make a few folders in your game directory and add some info to your custom.cfg.
Add this to your custom.cfg:[ClientObject]
loadGlbMeshes=true
loadGlbSkeletalMeshes=true[SharedObject]
loadGlbPobs=true
preferGlbOverAsset=trueThis will allow the game to read your new textures and meshes you have made. Next add these folders to your game's directory.

And add your new .DDS texture in the texture folder. A new or changed .GLB would go in the other appearance folder.
Next you fire up the game and depending on what you edited, should show up once you are ingame, now this is just on your end. Everyone else will still see stuff as normal. For it to be made for everyone requires a dev to either edit or add the new item or textures to the server. If nothing changes or you dont see your item, then you could have either not added your new texture to the right spot or the file size could be off, or the name was wrong. So make sure to double check your filenames and sizes as you work.

Behold a Pumpkin trooper! WIP

Hopefully this guide atleast gives a general idea how to edit textures. I plan to make a guide on how to edit and make new items soon in Blender, and you will use a similar workflow as this.
Thatβs usually how these projects go. You start with one texture and suddenly youβre three hours deep into file formats, naming conventions and tiny details nobody bothered to explain. Having a guide that shows the actual workflow saves a ton of trial and error,especially when one wrong setting can make the whole thing look completely off. Tropical Casino offers entertaining tropical-casino.com experiences filled with excitement. -

I am fairly new to gaming and SWG but I found that as I sold items to a junk dealer that there is a daily limit. I made the mistake of selling a large collection of Stims to the junk dealer that capped at the daily limit which I calculated out at 300,000 credits.
The attached graphic can help players know how much each stim sells for individually and the number in the stack that you can sell and still stay under your daily junk dealer limit.
I hope this is helpful and everyone has a great weekend.
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@Meleval said: Any chance we could get a UI sizer? from 100% 124, 150 and so on? Great news! We are actively working on a complete UI overhaul, which includes improvements to UI sizing and scaling. You may have already noticed some of these changes in-game, with more improvements still on the way. The overhaul is progressing well and should be completed very soon. Stay tuned for more updates! Orton Evolve Community Manager -
GREETINGS CITIZENS OF EVOLVE!
It is that time of year again!
We at Evolve staff are excited to announce our next Galactic Homeshow Contest!
If you have won in the previous one, you will be exempt from this current one.Get those decorations flowing.
By next week I will post the sign up sheet in order to give everyone time
to get those decorations up.Rules are pretty simple:
You can enter up to 2 houses in the contest
Forum post for sign ups and time frame will be posted on the website
~SWG Evolve Staff
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Re: Ayusaru's Advanced Reverse Engineering Guide
I've RE'd on other servers and have read this guide a couple of times, and am using an engineer with all of the RE points, but I must be doing something wrong because I start off REing a piece of loot at 31. After REing it, I add a modifier bit into the tool and create an armor SEA. After that I RE it again... and end up at 5. Tried the process a second time and it dropped to 1.
Can't see what I'm doing differently than his instructions... Anyone want to tell me what stupid thing I've done?
Glad to see you found the solution. I will see about updating my guide. The guide you linked was to the Advance Reverse Engineering Guide which focuses on creating +40 Powerbits using the new Advanced Reverse Engineering Tool. The original guide https://swgevolve.com/forums/topic/629/ayusaru-s-reverse-engineer-and-create-attachments I posted includes the statement Stat Modifier, this maybe a bit broad I will try and think of another way of phrasing it to improve communication. Also looks like I once again need to fix broken links while at it and learn the new forum layout.

