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DAD BOD EMPIRE IS RECRUITING!
A little older, a little rounder, but still ready to fight for the galaxy!
The Dad Bod Coalition is looking for new members to join our ranks in Star Wars Galaxies Empire coalition! Whether you're a seasoned veteran or a fresh face in the galaxy, there's a place for you here.
Good company. Epic adventures. Galactic shenanigans.
Join the Coalition — because the Rebellion fears a dad with nothing left to lose and beer in his inventory!
Interested? Reach out and enlist today!
https://discord.gg/ultimawarriors
Dad Bod Coalition — Built Different. Fueled by Beer.
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For the purpose of the Return Home ability: Allow multiple characters declare residence at the same structure as long as they are on the administrator list and/or on the same account as the structure owner.
Allowing those on the Admin list would allow all guild mates to be able to "Return Home" to their Guild Hall.
I don't want to have to drop 8 structures, that are capable of declaring residence (i.e. not able to declare at factories or harvesters), all in the same planetary geographical location.
The available ground space is sometimes limited and getting 8 contiguous lots with flat enough ground can be difficult or impossible.

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Good morning Evolvites,
During Phase 2 of Sickness of the Storm Lord Quest on Mustafar you are tasked with eliminating 10 Storm Lord Zealots. This has been an issue since live since in the mission area only 9 Zealots have spawn eggs. So you get to 9 of 10 and have to wait 30 minutes for the 10th needed to spawn in. Could we get a 10th spawn egg placed to allow for more timely completion of the phase, pretty please?
Thank you and have a great rest of your week.
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I just got back from over 8 months in the Philippines and holy moly the staff has been busy! That's a lot of work you all put in!
Thank you for all you do.
A lot of colors of clothing and things are changed to bright yellow and orange though. Should I uninstall and re-install? Or is that a bug from expanding the color pallet?Keep on rocking on!
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Hello Friends,
I was wondering if it would be possible to add minor amounts of FRS exp to difficult mobs in order to make possible to farm rank.
I suggest this as someone who really doesn't have the time to pve much less pvp theses days and it would help those who may want to wear the robes.
I and many of those here also are aware that a jedi rework is in the works so perhaps this could be a temporary measure as I believe (please correct me if I'm wrong) this would be a purely cosmetic change as the robes dont provide stats.
It would also give people a chance to experience a system that may be changed and/or being phased out for something different.
Thanks for looking at my suggestion,
StAmbrose
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I was just wondering if it were to give resource's the same as the credits as in they have a decimal point in the numbers to make it easier to tell the numbers it may just be a personal problem for me but i often struggle to read the numbers due to dyslexia and the decimal point would make it easier to read if its possible
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Good afternoon Evolvites,
Several of the collections related to receiving beast abilities have been revamped to require slightly less to complete them. I would like to suggest that we revamp the Creature Harvest Collection to require 10 items per instead of 30. Thank you for your consideration my friends and have a great rest of your week.
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Please vote here for the winner of the GHS. Posting waypoints for you to go view the houses.
Scorpious
House #1 - Diner- The Forge Workshop-
Planet- Dathomir ,City- Hazy Gardens WP- -3371,77,-5212House #2 - Diner- The Darkness Retreat-
Same as up there 3 doors down
WP- -3296,78,-5212Hightee
Hightee's House of Shame, Wolf's Lair, Rori WP 4176, 5950Angkou
Angkou's Guildhall Talus Crimson Pyre - Noboby expects the Spanglish Inquisition!
/wp Talus-4282 -5732 green Angkou's House Entry
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Good morning Evolvites,
I have looked down through several great suggestions but havent seen this one, apologies if it is a repeat. Could we get unique thumbnail pics for the single target and area taunts for Jedi please. The pictures are identical and when hovered over in the toolbar the description is identical as well. A different picture similar to the Commando/TKM taunts would be awesome, thank you.
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So this is a concept i want to introduce, what specifically goes into the additional tree is a debate beyond this suggestion but here it is!
We create a new class tree separate from the existing class tree's (in a similar way to which FRS operates now) where players taking specific combinations of Master boxes grant access to those skill boxes. We could use this to enhance specific combinations of classes for both balancing and improving the abilities of somewhat limited support roles
Here is a basic example. You reward a master doc, master officer by granting access to the enhancer tree. Lets say you have 5 points to spend for 5 boxes. These boxes give bonuses up to a "master" box that has a significant bonus
Examples of the rewards in the boxes could be things like. Group buff duration, healing potentcy, rez cooldown etc all in different trees so the player chooses what kind of enhancer they are. Finally the "master" box gives an added bonus. That could be something like an extra heal skill, an extra rez skill, a new stance buff, a new group enhance buff (these things are all for debate just trying to provide concept)
you could pair specific master boxes to do each of these trees, a tank one could grant punishing blow reduction, or armor, or DR etc etc. I would suggest these bonuses should be aimed at group support rather than raw damage, even in the case of a DPS pairing.
Thats the concept in a nut shell. i'll be happy to discuss it in discord if you would like more examples or suggestions on it
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Not sure if it's a bug but when I tried to put city banners in front of shuttle I get notice that it's too close. Also, I cannot seem to place the indoor/outdoor trees from NS anywhere outside. So my suggestion is that this is made possible. Please and thank you. Oh, and more city decorations would be fun too.
@Grabeck Thanks for flagging these! On the city banners that's not a bug, the banner currently has a fairly large placement footprint, which is likely what's causing the "too close" restriction near the shuttle. It's worth revisiting though, and we'll look at adjusting it to be more in line with how street lights are placed, which have a much smaller footprint. On the indoor/outdoor trees from NS not placing outside we'll look into that one as well and see what's going on there. As for more city decorations in general, that's a fun idea and always good to hear what players want more of we'll keep it in mind. Appreciate you taking the time to report these and suggest improvements keep them coming! Best, Orton Evolve Community Manager -
So there is a lot of stuff that drops in game that is rather useless after a certain point.
Items that cannot be sold to a junk vendor, Example 20% ISO's, Augments with value of 20, ect....So my idea is a large Garbage disposal that you could feed and get something random in return. Example being feed it 10 augments, get 1 of higher value augment kind of like the way we use the RE tool to level up our power bits. Which would work for ISO's , augments, anything with a low stat that just gets deleted.
There are some junk items that a junk vendor wont accept, these items could be fed to it for a usable piece of junk loot, credits, something like that.Since this would be a large one it could be placed outside like a harvester or factory and use 1 lot slot, with power and credit costs to offset the higher "tier"(for lack of better word) object chance.
This way everything looted has purpose and doesn't end up getting deleted or thrown in storage and forgotten about.
Blueprint for Architect / Shipwright and a possible cost 100 Event tokens, so it does have a rarity to it as well.
Historical reactions: Like × 1
@Alerius This is a really thoughtful, well fleshed-out suggestion you've clearly thought through not just the core idea but the balancing considerations too (lot cost, power/credit upkeep, blueprint rarity via Architect/Shipwright and event tokens). Turning otherwise-deleted junk like low-value ISOs and augments into something usable is a great way to add purpose to loot that currently just clutters inventories or gets tossed. There's one significant hurdle we'd need to work through before something like this could move forward, though. As a volunteer project, our support team already fields a fair number of tickets from players who've accidentally deleted items they didn't mean to lose. A device designed around feeding items in for a random return would likely increase that risk accidental drops into the disposal could mean permanently losing something a player didn't intend to part with, and that's honestly been the main thing holding back systems like this in the past. Any implementation would need strong safeguards (confirmation prompts, a review window, something along those lines) to make sure it doesn't create more problems than it solves. That said, the core idea is a good one, and it's worth continuing to think through ways to make loot like this useful without adding to that support burden. We'll keep this in mind going forward. One thing worth mentioning in the meantime: Evolve already includes a quality-of-life feature that ties into this kind of large-scale inventory management you can Ctrl+Click or Shift+Click to select and drag multiple items at once, which makes clearing out and organizing junk loot much faster and more efficient. Thanks for putting this much thought into it feedback this detailed makes a real difference. Keep the ideas coming! Best, Orton Evolve Community Manager -
Nothing crazy. I was just trying to think of a way to make use of creatures that have reached a 0 breed count and/or were used for breeding only Instead of just deleting them.
Could open up a little side market for breeders.
I feel like this would give us lots of fun and give us another way to display them instead of grabbing BM and stuffing. Right now, if nothing has been changed, the only way to make the holo cube pets is to do it right from the egg before hatched.
@Parz1val Nothing crazy is right but sometimes the "nothing crazy" ideas are the ones that make the biggest quality-of-life difference! You're touching on something that comes up more than you'd think, and it's already been part of our internal conversations. We've talked about a couple of directions for this exact problem: allowing bred-out creatures to be stuffed similarly to how Beast Master pets can be displayed, and also giving players the option to "recycle" their Creature Handler pets into Bone, Hide, and Meat instead of just deleting them. Both are solid ideas that give breeders and CHs more value out of creatures that have otherwise hit the end of their usefulness, and they're something development will be looking at. Really appreciate you laying out the reasoning behind this one it's exactly the kind of practical feedback that helps shape future updates. Keep them coming! Best, Orton Evolve Community Manager -
While discussing potential QOL updates with Guild Mates who mainly play on other servers, I came up with an idea I like enough I want to suggest it for Evolve.
While surveying for a good spot for a good resource can sometimes take a significant amount of time, I'm wondering if a new type of seeker droid could be programmed and put in game that would help speed that process up.
The survey tool would still be used to find the exact best spot, but you could have a variant of the BH seeker droid that could be programmed to find a minimum % for a specific resource on a specific planet and report back directional updates...similar to how the BH seeker droids send location updates for BH targets.Would there be interest for that, and could it be implemented?
@dolanolos This is a fantastic suggestion, and it's one we've actually been discussing internally already so it's great to see the community independently arriving at a similar idea! The comparison to the BH seeker droid's directional updates is a smart parallel, and it captures the core of what we've been kicking around. The concept we've discussed would build on the survey droid that players can already craft: rather than pinpointing an exact best spot the way the survey tool does, this droid would report back the highest concentration percentage available for a given resource on that planet. From there, additional droids could be sent out to help narrow down the general region, with the standard survey tool still doing the fine-tuning work to land on the exact best location. We don't have a timeline to share yet, but knowing there's real interest from players helps as we continue shaping this idea. Thanks for putting the thought into this, and please keep the suggestions coming! Best, Orton Evolve Community Manager



