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SWG: Evolve Forums

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  2. Implemented Suggestions
  3. May Doctor Skill Tree be permitted the out of combat resuscitate sooner?

May Doctor Skill Tree be permitted the out of combat resuscitate sooner?

Scheduled Pinned Locked Moved Implemented Suggestions
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  • puppsterP Offline
    puppsterP Offline
    puppster
    wrote on last edited by
    #1

    As I understand it at the moment:
    Doctor gets resuscitate and revive and area revive only upon reaching Master Doctor box.

    I feel that perhaps the out of combat resuscitate might instead be super early on in the tree,
    then single target revive (combat or not) to be midway or 2/3 through or so,
    while area revive is at or near the Master level?

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    • ortonO Offline
      ortonO Offline
      orton
      wrote on last edited by
      #2

      puppster, post: 2995, member: 2033 wrote:

      As I understand it at the moment:
      Doctor gets resuscitate and revive and area revive only upon reaching Master Doctor box.

      I feel that perhaps the out of combat resuscitate might instead be super early on in the tree,
      then single target revive (combat or not) to be midway or 2/3 through or so,
      while area revive is at or near the Master level?

      Thanks for sharing your feedback we really appreciate the time you took to lay out your thoughts on the Doctor profession. It's clear you've given this some solid consideration.

      Balancing professions is always a delicate process, as even small adjustments can have a significant ripple effect on overall character performance and group dynamics. That said, this is a great topic of discussion, and your suggestions bring up some valid points about progression and utility throughout the Doctor tree.

      We'll definitely take a closer look at how these changes might impact gameplay and the broader balance across professions. It's feedback like this that helps us continue refining and improving the experience for everyone.

      Orton
      Evolve Community Manager

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      • RightR Offline
        RightR Offline
        Right
        wrote on last edited by
        #3

        Agree! I'd even suggest tying it in as early as area heal (9 pts in Doc).
        1751830928112.png

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        • RezecR Offline
          RezecR Offline
          Rezec
          wrote on last edited by
          #4

          Adjustments for this will be on TC soon. Revives were originally moved because we once had an issue of too many people having revives in combat situations. We will separate the out of combat revive and spread these out a bit more

          Historical reactions: Like × 1

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          • RezecR Offline
            RezecR Offline
            Rezec
            wrote on last edited by
            #5

            This change is on TC now.

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