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  • Installing Windows Evolve under Arch Linux

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    As of late, I seem to be suffering a some issues with regards to the native Linux client. The main one at the moment is with the mouse. For some reason, it just doesn't want to stay in one place what-so-ever. Handy is space when trying to avoid flying straight, a nightmare when trying to hit anyone or anything. In order to be able to play at least somewhat, I tried to make the Windows file work under CachyOS. Seeing as this is an Arch Linux distro, it should work with other Arch Linux distro's as well. And, by the Force, I got it working. How then did I do it? Well, let me tell you. I managed to install this using Lutris, which is a game launcher. No account is needed to use Lutris, only an installation of it. I also used a specific version of GE-Proton: 10-34. It's an older one, but it makes the launcher run, so it is good enough for me. You may need to install ProtonUp-qt in order to install it (make sure to select Lutris in ProtonUp-qt). So, do the following: Install Lutris Download the Windows file (SWGEvolveInstallx64.exe) Create a directory for the game and the rest needed Copy or move over the downloaded file to the created directory Now open Lutris and click the plus-sign in the tope right of the window. The click the selection "Add locally installed game." On the "Game Info" tab, fill out a name (in example: Star Wars: Galaxies Evolve). Select "Wine (Runs Windows Games)" at Runner. Switch to the "Game Options" and click the browse button next to the "Executable" field. Navigate to the downloaded file and double-click it. This makes it filled out in the executable field. The "Wine prefix" field should contain the directory where the downloaded file is. Then click "Save" in the top-right. In order to install this file, we need webview2. Click the tile you just created (yes, it's ugly but we'll get to that), and then click the up-arrow next to the (wine)glass, then click "Winetricks" and click OK in the popup. In the following screen, select "Select the default wineprefix" (should already be selected) and click OK. Select "Install a Windows DLL or component" and click OK. Scroll down to "webview2", select it and click OK. It will seem not much of anything happens, yet after some time a popup will show up telling it is working around a bug. This will happen again soon after. This will indicate that webview2 is installed. If the tile is now double-clicked, or "Play" is clicked, the file should start the install. Follow the on screen instructions, do not change anything, and in the final screen uncheck "Launch" and click "Finish." Right-click the tile you created and click "Configure" and go to the "Game Options" tab. Click the browse button next to the "Executable" field and then double click the following: drive_c users steamuser AppData Local SWG Evolve EvolveLauncher.exe This will populate the "Executable" field with the launcher executable. Click the "Runner Options" and select "GE-Proton 10-34" at "Wine version." While on this tab, toggle both "Esync" and "Fsync" off. Then go to the "Game Info" tab and click the first box shown. This will open a window that allows you to select a custom image; swg-evolve-launcher.png should be there. Double click that and it should be present on the "Game Info" tab. You can do the same with the other two boxes. Then click "Save" in the top-right. Suddenly the tile is not so ugly anymore. Right-click the tile once more and select "Create desktop shortcut". It should place a shortcut on your desktop. Double-click that and the launcher should show itself and you should be able to update/install. Happy gaming in SWG Evolve in Linux.
  • Wow I finally have a suggestion. :)

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    So as you know occasionally I have the opportunity to play on different pcs. Currently the case was I had my personal pc and my buddy lent me a laptop that was significantly better. So I’ve had the opportunity to troubleshoot “potato mode” as well as play the game close to as intended. Im down a laptop now but thats a non issue soon I’ll upgrade. But anyways an enhancement for potato mode! You know SSAA/downscaling and this comes with some drawbacks. Ie ui being cut off and whatnot. Well when in game usually things are fine and when they aren’t it’s usually dependent on another setting. Set as low as 50%. Return to character select. Problems begin. What im proposing is simple allowing the character menu to be navigated with arrow keys and enter. This will allow a potato(4gb vram pc) to seamlessly swap characters. I will ultimately write the guide on potato mode eventually. As im keeping a sub optimal option alongside my prime option at all times.
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    @orton There is no need to ever target your own faction antennas. It only hinders gameplay because if you accidentally target it, you get stuck in combat. When there are a bunch of npcs, it is quite easy to do as you tab to get a specific target.
  • Sickness of the Storm Lord Phase 2

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    ortonO
    @RangerPhenom said: Good morning Evolvites, During Phase 2 of Sickness of the Storm Lord Quest on Mustafar you are tasked with eliminating 10 Storm Lord Zealots. This has been an issue since live since in the mission area only 9 Zealots have spawn eggs. So you get to 9 of 10 and have to wait 30 minutes for the 10th needed to spawn in. Could we get a 10th spawn egg placed to allow for more timely completion of the phase, pretty please? Thank you and have a great rest of your week. Good morning! It's funny you bring this one up because I think most of us who have completed this quest have experienced the same frustration with that final Zealot. Getting to 9 out of 10 only to find yourself waiting 30 minutes for the last one is certainly not ideal. This would actually make for a nice little quality-of-life improvement. It's one of those changes that, once implemented, would probably go unnoticed by most players, but everyone would appreciate it when they get to that part of the quest. I'll pass this along to development to see if adding a 10th spawn egg is possible. I do want to be transparent that our development resources are currently very limited and heavily committed to UI improvements and backend changes, so I can't promise a timeline. Thanks for bringing it up! I'll keep you posted if we have an opportunity to get this addressed. Orton Evolve Community Manager
  • Wookiee gloves impervious to color change?

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    ortonO
    @McGruff42 said: I've used 3 clothing customization kits now on the same pair of gloves (the "issued wookiee gloves") and they keep reverting back to their original color after being logged off for a while and coming back. They are truly formidable and I applaud their tenacity, but I really would appreciate my clothing to adhere to the color scheme I pick for them. Those gloves certainly seem determined to hold onto their original look! Jokes aside, this sounds like it qualifies as a bug rather than a feature suggestion. I'll tag this for our development team to investigate. I do want to be transparent that our development resources are pretty heavily taxed right now with the UI improvements and backend changes we're working on to keep Evolve running smoothly. That said, we appreciate you bringing this to our attention, and we'll get it on the team's radar. Hopefully we can convince those gloves that a little change never hurt anyone! Orton Evolve Community Manager
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    ortonO
    @Wolfmanzach This is definitely an interesting suggestion, and I can see the benefit, especially for guilds that want everyone to be able to use their Guild Hall as a common return point without having to place multiple structures across the same area. The one concern is that allowing multiple characters to declare residence at a structure could potentially conflict with, or even break, some of the existing player housing systems and mechanics. There may be some underlying dependencies we'd need to account for before making a change like this. Another possibility might be to introduce a "Return to Guild Hall" button or ability specifically for guild members. This could potentially accomplish the same goal without having to modify the existing residence system. Of course, that would also need to be explored by development to determine feasibility. Both options are worth looking into. We'd need to dedicate some development resources to testing any changes thoroughly on the Test Center (TC) before considering them for the live server. Thanks for taking the time to put the suggestion together! Orton Evolve Community Manager
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    ortonO
    @Herstal said: I know it happens with guild halls. You land at the front steps but are stuck in the air for a bit. Thanks for reporting this! This is a known issue that we're aware of, and we'd like to get a little more information to help our development team track down the cause. Could you provide a few details? What type of structure is it? (Guild Hall, player house, etc.) Where is the structure located? What planet is it on? The more specific we can get, the easier it will be for the dev team to reproduce the issue and hopefully get it squashed. Thanks for helping us track this one down! Orton Evolve Community Manager
  • Cosmetic Invisible Boots/Shoes?

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    ortonO
    @McGruff42 said: My friend Arturan and I were working on my armor and cosmetics after last night's events and couldn't seem to find a way to make my equipped boots disappear. We tried equipping casual shoes as cosmetic, and we tried equipping wookiee battle armor pants as cosmetic as well (wookiee pants counted as boots as well in some other servers in the past), but nothing seems to free my furry feet. We'd found the cosmetic invisible biceps to hide that part of my armor, but we couldn't find cosmetic invisible boots or shoes. Apparently this server has some really good compression sock technology, making wookiees and trandoshans appear to have normal human-size feet in armored boots. It is totally weird seeing the gap between my legs and feet, though, can you guys help? That's an interesting one! Apparently, our Wookiees and Trandoshans have access to some pretty advanced compression sock technology. Thanks for bringing this to our attention! This is something we'll have development take a look at and see if there's a way to address it, whether that's adding an invisible cosmetic boot option or finding another way to let those furry and scaly feet breathe. We'll get it in front of the dev team and see what we can do! Orton Evolve Community Manager
  • Make it so you can click through pets

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    ortonO
    @Herstal said: The footprint of pets, even using the Kashyyk muzzle, is really big. It's hard to get on speeders or click on objectives if you have a pet out. Thanks for the suggestion! We definitely don't want players feeling like they have to beat their pets just to get them out of the way. It sounds like the root of the issue is the physical footprint of pets and how much they interfere with interacting with the world, whether that's mounting a speeder, clicking objectives, or navigating tighter spaces. A couple of possible solutions come to mind: Increase Follow Distance: Adjust the pet's follow position so it stays a little farther away from the player and isn't constantly standing right on top of them. Targeting/Collision Adjustments: Look into whether pets can be made less intrusive when interacting with objects or other players. I'm not sure how feasible it would be to prevent them from being targeted or interacting with certain objects, but it's worth exploring. I'm curious what everyone thinks. Would simply moving pets farther back when following solve most of the frustration, or is there another solution that would make more sense? We want pets to be useful companions, not an obstacle course you have to navigate around. Orton Evolve Community Manager
  • Dark-Zero's GA Medic for hard modes

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    use: https://tools.swgevolve.com/expertise put this code in AwAGBgYDBAAECAQMBBEBDQQJBgAEAgQFBAgECwQNAQ8SAAQDBAgEBAEJAQEBAgEGAg0EDgELARIEEwERARcBGAEVAQ8BEhIABAIEAQEFAQQBBgEDAQgDCQIMBAsBCgEPARIBEQQXARgBGQEUAQIBIQcABAIEAQQDBAQEBgEHBA its a proc build, Wearing the generals aspect set, you need to stack stamina luck and one other for 35's, exotics, heal action cost, weapon type action cost (i did pistols but heavy weapons or carbines also works) and healing potency. To activate you simply heal your target, then target something and hold down auto attack (left mouse to proc action between heals) healing potency food (Trimpian), Luck drink of your choice (bivoli or another). Armors and Luck in ent buff the pet should be an enfeeble one or shaken one to help the group out if you have questions let me know!
  • BATTLE FOR THEED PVE/PVP Event

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    SiddviciousS
    [image: 1792787432470-theedbattle.jpg] Battle for Supremacy! All Faction Battle for GCW superiority. The Galactic Civil War has come to a head at Theed Naboo. All factions are trying to gain the upper hand and are fortifying positions in and around Theed!
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    SiddviciousS
    [image: 1792253081275-zombiesevent.jpg] In accordance with the Galactic Moon Festival, SWGEvolve will be hosting the Night of the Living Dead Event. There will be plenty of horrors awaiting all who arrive! Be prepared!
  • In Game Resizeable HAM bars

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    There was a mod back on live that allowed for the HAM bars for the player, target, and target of target to be independently resizeable. It would be nice to have this feature as part of Evolves enhanced UI. I should add that I am using the Mac client to play, incase this is a feature already available on the windows client. Thanks!
  • REFUGEE FROM EUROPE-CHIMERA HERE

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    VaclavDubcekV
    U MAY REMEMBER ME AS VACLAV DUBCEK OR LETS MAKEADEAL WAS IN THE OLD APOC GUILD RIP TIGY
  • Ultima Warriors - Dad Bod Coalition Empire

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    DAD BOD EMPIRE IS RECRUITING! A little older, a little rounder, but still ready to fight for the galaxy! The Dad Bod Coalition is looking for new members to join our ranks in Star Wars Galaxies Empire coalition! Whether you're a seasoned veteran or a fresh face in the galaxy, there's a place for you here. Good company. Epic adventures. Galactic shenanigans. Join the Coalition — because the Rebellion fears a dad with nothing left to lose and beer in his inventory! Interested? Reach out and enlist today! https://discord.gg/ultimawarriors Dad Bod Coalition — Built Different. Fueled by Beer.
  • SIMPLY HEROIC EVENT 10/5/2026 @ 8:30PM EST

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    SiddviciousS
    [image: 1791142076895-heroics.jpg] FULL EVENT based on OG Heroics. We will be traveling to each OG Heroic location with Events at every place. FULL GROUPS RECOMMENDED
  • just wanted to say thank you

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    HighteeH
    There are clothing recolor kits, so you can get the look you want for your clothing! I went ahead and crafted some more and added to Mos Eisley bazaar for pretty cheap Welcome back!
  • Minor FRS experience for fighting difficult pve mobs?

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    I understand. Thank you for the consideration and the detailed response.
  • resource decimal point

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    I was just wondering if it were to give resource's the same as the credits as in they have a decimal point in the numbers to make it easier to tell the numbers it may just be a personal problem for me but i often struggle to read the numbers due to dyslexia and the decimal point would make it easier to read if its possible
  • Food for Exceptional Egg Chance

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    RangerPhenomR
    Hello Evolve, We have a food at present that gives us an increased chance for Exceptional Milk proc, I would like to suggest that we have a food or drink that will increase Exceptional Egg chance. Thank you for your consideration and I hope yall have a great rest of your week.