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  • 251 Topics
    256 Posts
    SiddviciousS
    [image: 1792787432470-theedbattle.jpg] Battle for Supremacy! All Faction Battle for GCW superiority. The Galactic Civil War has come to a head at Theed Naboo. All factions are trying to gain the upper hand and are fortifying positions in and around Theed!
  • 126 Topics
    452 Posts
    VaclavDubcekV
    U MAY REMEMBER ME AS VACLAV DUBCEK OR LETS MAKEADEAL WAS IN THE OLD APOC GUILD RIP TIGY
  • 715 Topics
    3k Posts
    Zoe01Z
    ****I’d like to propose a map-cleanup initiative based on the popular House Demolition Program seen on other Emus. It would give active players a fun collection incentive to clear abandoned lots (structures, factories, and harvesters) while freeing up premium building space. Here is a quick, balanced structure for how it could work: bolded textTHE "WRECKING CREW" BADGES & MILESTONES Players track their progress through a multi-tier collection, earning badges at specific milestones, with a grand prize at the end: • 10 Structures: Tier 1 Badge • 50 Structures: Tier 2 Badge • 75 Structures: Tier 3 Badge • 100 Structures: Tier 4 Badge • 150+ Structures: Final "Wrecking Crew" Master Badge + an exclusive house sign or decoration item. TOKEN ECONOMY & REWARDS • Earn Rate: Players earn 1 Demolition Token for every 5 structures successfully packed up. • Redemption: Tokens can be spent at a dedicated event vendor (e.g., at the Mos Eisley Cantina) for unique furniture, rare paintings, and cosmetic house signs that Architects can't craft. INACTIVITY & ABSENTEE THRESHOLDS To help drive player retention and clear dead space, structures would become eligible for demolition after a strict period of account inactivity. I want to leave the exact timeline flexible for the development team to balance, but something like a 180-to-240-day window could work well: • The owner's account must be inactive for a set consecutive timeframe determined by the devs. • This dynamic incentivizes returning or drifting players to periodically log in, stay active, and actually play the game for longer stretches rather than just logging in for 2 hours once a year to drop down maintenance credits. SAFETY MECHANICS To ensure no real loss occurs, packing a structure does not destroy it. The building deed, along with all stored items and vendors, is safely placed directly into the inactive player's datapad. If they ever return to the server, they can re-place everything exactly as it was. A daily cap (e.g., 10–20 per day) would also prevent automated scripting or map sweeping. This would be a fantastic way to clean up the galaxy, reward active players, and make real estate hunting fun again! Hope you consider this! Zoe
  • 30 Topics
    62 Posts
    Evolve StaffE
    Attributes: EXPERIMENTAL - Altered Dodge to be a ranged only defense instead of melee/ranged. Dodge defends against ranged Parry defends against melee Evade defends against AOE (This does not affect Lucky Dodge from the Luck Stat) Commando: Devastation Procs will now be guaranteed Strikethroughs Jedi: Fixed Issue where Jedi were missing droid commands Fixed Issue with Jedi Knuckler and Saber Block (for real this time) Fixed Issue as designed by SOE that linked Jedi Expertise Bonuses to being in a stance/form Non-Form Bonuses will now accurately apply when not in a form Forms should now properly reapply when logging back in Increased Bleed Damage of Overhead Slice Increased Force Rend Duration from 12s to 25s Increased Threat Generated by Guardian Strike Added Heal CD Reduction to Jedi Sage Jewelry Set 1/3/5 Added a small heal to Jedi Sage that is equivalent to Bacta Ampule Added Force Rush ability to the Master Box of Jedi Battlemaster Added two new Jedi Jewelry Sets (Shadow's Embrace and Warden's Defense) Added 3 Jedi Saber Stances designed to enhance the use of either of the three saber types Force Accuracy has been updated to Offensive Parry Reduction instead of Hit Chance Increase Force Agility now includes Parry Smuggler: Added Last Ditch Ability to the Master Box of Smuggler (In addition to Cover Fire) Added innate 10% Chance of Lucky Dodge and Lucky Hit to Master Smuggler Impossible Odds hit chance by luck has been increased to 5% per tick instead of 3 Misc: Tuned the amount of Dodge/Parry available in Commando/Teras Kasi Expertise Entertainer Token has been added to No Trade Shared Buff Banners have been moved from Captain to Sergeant (Rebel) and Sergeant (Imperial) New General Buff Banners have been added that grant all the class buffs in one at General Rank