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Suggestions

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  • Player Suggestions

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    RezecR
    This section is intended for the player base to share and vote on ideas that they would like to see implemented in the game. Historical reactions: Like × 1
  • Make it so you can click through pets

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    A
    That seems practical. Dont get me wrong I’ll miss my pets hit box for PvP ideas. But I support this idea as most of the pve game will benefit. I noticed my pangracks hit box is larger than its body by a fair bit and it’s decently hard to target through. Even if this is only a temporary fix used as a bandaid till a later date. I think it’s a good idea
  • Wookiee gloves impervious to color change?

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    M
    I've used 3 clothing customization kits now on the same pair of gloves (the "issued wookiee gloves") and they keep reverting back to their original color after being logged off for a while and coming back. They are truly formidable and I applaud their tenacity, but I really would appreciate my clothing to adhere to the color scheme I pick for them.
  • Cosmetic Invisible Boots/Shoes?

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    M
    My friend Arturan and I were working on my armor and cosmetics after last night's events and couldn't seem to find a way to make my equipped boots disappear. We tried equipping casual shoes as cosmetic, and we tried equipping wookiee battle armor pants as cosmetic as well (wookiee pants counted as boots as well in some other servers in the past), but nothing seems to free my furry feet. We'd found the cosmetic invisible biceps to hide that part of my armor, but we couldn't find cosmetic invisible boots or shoes. Apparently this server has some really good compression sock technology, making wookiees and trandoshans appear to have normal human-size feet in armored boots. It is totally weird seeing the gap between my legs and feet, though, can you guys help?
  • In Game Resizeable HAM bars

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    B
    There was a mod back on live that allowed for the HAM bars for the player, target, and target of target to be independently resizeable. It would be nice to have this feature as part of Evolves enhanced UI. I should add that I am using the Mac client to play, incase this is a feature already available on the windows client. Thanks!
  • Using the Return Home with some structures suspends you in air

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    H
    I know it happens with guild halls. You land at the front steps but are stuck in the air for a bit.
  • Make it so you can't target your own faction antennas in Restuss

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    H
    This has always been an issue even on live and there is no need that you would ever have to do it.
  • 1 Votes
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    WolfmanzachW
    For the purpose of the Return Home ability: Allow multiple characters declare residence at the same structure as long as they are on the administrator list and/or on the same account as the structure owner. Allowing those on the Admin list would allow all guild mates to be able to "Return Home" to their Guild Hall. I don't want to have to drop 8 structures, that are capable of declaring residence (i.e. not able to declare at factories or harvesters), all in the same planetary geographical location. The available ground space is sometimes limited and getting 8 contiguous lots with flat enough ground can be difficult or impossible. [image: 1790692516387-d8e2f819-38db-47f2-89d0-baa26725e997-image.jpeg]
  • Sickness of the Storm Lord Phase 2

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    RangerPhenomR
    Good morning Evolvites, During Phase 2 of Sickness of the Storm Lord Quest on Mustafar you are tasked with eliminating 10 Storm Lord Zealots. This has been an issue since live since in the mission area only 9 Zealots have spawn eggs. So you get to 9 of 10 and have to wait 30 minutes for the 10th needed to spawn in. Could we get a 10th spawn egg placed to allow for more timely completion of the phase, pretty please? Thank you and have a great rest of your week.
  • Minor FRS experience for fighting difficult pve mobs?

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    S
    I understand. Thank you for the consideration and the detailed response.
  • resource decimal point

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    M
    I was just wondering if it were to give resource's the same as the credits as in they have a decimal point in the numbers to make it easier to tell the numbers it may just be a personal problem for me but i often struggle to read the numbers due to dyslexia and the decimal point would make it easier to read if its possible
  • Food for Exceptional Egg Chance

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    RangerPhenomR
    Hello Evolve, We have a food at present that gives us an increased chance for Exceptional Milk proc, I would like to suggest that we have a food or drink that will increase Exceptional Egg chance. Thank you for your consideration and I hope yall have a great rest of your week.
  • Creature Harvest Collection Revamp

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    RangerPhenomR
    Good afternoon Evolvites, Several of the collections related to receiving beast abilities have been revamped to require slightly less to complete them. I would like to suggest that we revamp the Creature Harvest Collection to require 10 items per instead of 30. Thank you for your consideration my friends and have a great rest of your week.
  • Jedi Taunt Thumbnail Graphics

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    RangerPhenomR
    Thanks Cail
  • Advanced Class Tree (the next evolution)

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    D
    So this is a concept i want to introduce, what specifically goes into the additional tree is a debate beyond this suggestion but here it is! We create a new class tree separate from the existing class tree's (in a similar way to which FRS operates now) where players taking specific combinations of Master boxes grant access to those skill boxes. We could use this to enhance specific combinations of classes for both balancing and improving the abilities of somewhat limited support roles Here is a basic example. You reward a master doc, master officer by granting access to the enhancer tree. Lets say you have 5 points to spend for 5 boxes. These boxes give bonuses up to a "master" box that has a significant bonus Examples of the rewards in the boxes could be things like. Group buff duration, healing potentcy, rez cooldown etc all in different trees so the player chooses what kind of enhancer they are. Finally the "master" box gives an added bonus. That could be something like an extra heal skill, an extra rez skill, a new stance buff, a new group enhance buff (these things are all for debate just trying to provide concept) you could pair specific master boxes to do each of these trees, a tank one could grant punishing blow reduction, or armor, or DR etc etc. I would suggest these bonuses should be aimed at group support rather than raw damage, even in the case of a DPS pairing. Thats the concept in a nut shell. i'll be happy to discuss it in discord if you would like more examples or suggestions on it
  • Double clicking the character screen

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    ChavexC
    This has been addressed in the upcoming client patch we're working on, so should be implemented soon
  • City Decorations

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    ortonO
    @Grabeck Thanks for flagging these! On the city banners that's not a bug, the banner currently has a fairly large placement footprint, which is likely what's causing the "too close" restriction near the shuttle. It's worth revisiting though, and we'll look at adjusting it to be more in line with how street lights are placed, which have a much smaller footprint. On the indoor/outdoor trees from NS not placing outside we'll look into that one as well and see what's going on there. As for more city decorations in general, that's a fun idea and always good to hear what players want more of we'll keep it in mind. Appreciate you taking the time to report these and suggest improvements keep them coming! Best, Orton Evolve Community Manager
  • In game item: Garbage disposal (Large)

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    ortonO
    @Alerius This is a really thoughtful, well fleshed-out suggestion you've clearly thought through not just the core idea but the balancing considerations too (lot cost, power/credit upkeep, blueprint rarity via Architect/Shipwright and event tokens). Turning otherwise-deleted junk like low-value ISOs and augments into something usable is a great way to add purpose to loot that currently just clutters inventories or gets tossed. There's one significant hurdle we'd need to work through before something like this could move forward, though. As a volunteer project, our support team already fields a fair number of tickets from players who've accidentally deleted items they didn't mean to lose. A device designed around feeding items in for a random return would likely increase that risk accidental drops into the disposal could mean permanently losing something a player didn't intend to part with, and that's honestly been the main thing holding back systems like this in the past. Any implementation would need strong safeguards (confirmation prompts, a review window, something along those lines) to make sure it doesn't create more problems than it solves. That said, the core idea is a good one, and it's worth continuing to think through ways to make loot like this useful without adding to that support burden. We'll keep this in mind going forward. One thing worth mentioning in the meantime: Evolve already includes a quality-of-life feature that ties into this kind of large-scale inventory management you can Ctrl+Click or Shift+Click to select and drag multiple items at once, which makes clearing out and organizing junk loot much faster and more efficient. Thanks for putting this much thought into it feedback this detailed makes a real difference. Keep the ideas coming! Best, Orton Evolve Community Manager
  • Holo Cubes from old tamed/hatched/expired creatures

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    ortonO
    @Parz1val Nothing crazy is right but sometimes the "nothing crazy" ideas are the ones that make the biggest quality-of-life difference! You're touching on something that comes up more than you'd think, and it's already been part of our internal conversations. We've talked about a couple of directions for this exact problem: allowing bred-out creatures to be stuffed similarly to how Beast Master pets can be displayed, and also giving players the option to "recycle" their Creature Handler pets into Bone, Hide, and Meat instead of just deleting them. Both are solid ideas that give breeders and CHs more value out of creatures that have otherwise hit the end of their usefulness, and they're something development will be looking at. Really appreciate you laying out the reasoning behind this one it's exactly the kind of practical feedback that helps shape future updates. Keep them coming! Best, Orton Evolve Community Manager
  • Idea for new survey tool

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    ortonO
    @dolanolos This is a fantastic suggestion, and it's one we've actually been discussing internally already so it's great to see the community independently arriving at a similar idea! The comparison to the BH seeker droid's directional updates is a smart parallel, and it captures the core of what we've been kicking around. The concept we've discussed would build on the survey droid that players can already craft: rather than pinpointing an exact best spot the way the survey tool does, this droid would report back the highest concentration percentage available for a given resource on that planet. From there, additional droids could be sent out to help narrow down the general region, with the standard survey tool still doing the fine-tuning work to land on the exact best location. We don't have a timeline to share yet, but knowing there's real interest from players helps as we continue shaping this idea. Thanks for putting the thought into this, and please keep the suggestions coming! Best, Orton Evolve Community Manager