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SWG: Evolve Forums

E

EllasDad

@EllasDad
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Recent Best Controversial

  • Expansion to Expertise
    E EllasDad

    Vikingmando, post: 771, member: 223 wrote:

    we have 7 character slots, 8 if you have a jedi. This is a completely unnecessary change.

    Ehhhh… I wouldn’t go that far. Being able to quick swap my trader when I want to drop harvesters vs when I’m doing crafting and or RE would be handy. Also swapping my medic to buff bot mode when I’m afk. Simple things like that would be a QOL thing.

    Historical reactions: Like × 1

    Suggestions

  • Pets Pets Pets GALORE
    E EllasDad

    My suggestion is for some new pets!

    Things like the Malfosa, Tusken Massif, Painted Spat, Kahmurra Blanca, and Spiketail Blurg are all already modeled in game, so instituting them would not be nearly as hard as new creatures and would add another unique experience here!

    Suggestions

  • Beast Making QoL
    E EllasDad

    Obani, post: 561, member: 357 wrote:

    2s to 20s with hydros? You're pulling capped hydros?

    12 point layse would be game breaking. And and anything under 11 is basically just the same

    Obani, post: 561, member: 357 wrote:

    2s to 20s with hydros? You're pulling capped hydros?

    12 point layse would be game breaking. And and anything under 11 is basically just the same

    im saying that if I roll a 2 purity hydro through the process, I can get it to a 20 with capped equipment.

    And are you saying that anything under 11 is the same as 11, because that’s not how lyase works. 12 wouldn’t be “game breaking” it would just ensure that EVERY stat got hit instead of leaving one random out. It would be hardly a bump.

    Suggestions

  • Squad Leader's Artillery Strike Animation
    E EllasDad

    Kenoi, post: 557, member: 1004 wrote:

    Could the animations for the Mark 2 and Mark 3 of the Squad Leader's Artillery Strike be switched? The Mark 3 animation is a giant space laser and is easily avoided in PVP.

    Once that animation hits, it is hitting. I don’t think there’s much avoiding it once it hits.

    Suggestions

  • Beast Making QoL
    E EllasDad

    Vikingmando, post: 554, member: 223 wrote:

    Taking the post from @svmellow on discord and posting here. Potential Beast making QoL Improvements

    **Hydro extarction hidden set bonus - **An additional hidden set bonus of 3 - 1%, 4 - 3%, 5 - 5% to extraction. So if you were to extract 8.3 now, with the add bonus you would get 9.1 with the full BE set.

    *and Move pet stim schematics from weaponsmith to Bio Engineer

    I can roll 2s to 20s. There is literally no need for this. I’d rather see a bonus with a full set to Lyase, maybe a plus 1? Make an 11 a 12?

    Suggestions

  • Jedi utility during Invasions
    E EllasDad

    Shotgun Charlie, post: 467, member: 19 wrote:

    **Suggestion **- Allow Jedi with any "Heal Other" skill to contribute toward the Medic quests during city invasions (healing wounded troops). Since they can function as the healer in a PvE group, it only makes sense that they should be able to fill the medic support role for invasion quests.

    I’m curious if Jedi Entertainers and Jedi Artisans can provide those functions in invasions.

    Suggestions

  • Delete Lyase Enzymes RNG!
    E EllasDad

    Fyrakin, post: 381, member: 642 wrote:

    Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
    This fragment start at line 2087

    if (enzymRoll <= enzymeMod)
    >             {
    >                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
    >                 forage_blog("rareObject reward: enzyme");
    >                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
    >                 sendSystemMessage(player, FOUND_ENZYME);
    >                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
    >                 buffRoll = true;
    >             }
    

    after enzyme created check if player ATK and modify stats

    And while we are messing with code, could we go ahead and code in Lyase 12s?

    Implemented Suggestions

  • BH vender reward ideas
    E EllasDad

    Vellarian, post: 329, member: 119 wrote:

    I was thinking it might be a nice change of pace to include PLC/BLC's to the vendor for like 66 tokens each, rather steep but rather spending huge amount of time in DWB which you still could do if that's your jam but players could earn them through the bounty system as well. I know the flaw with this is that someone could use a friend to exploit this idea which would be unfortunate but I'm curious what the community thinks?

    yeah, i'm not in favor just because of how easy this would be to exploit. I'm already on the fence about these new tokens because it's locking some items behind forced PVP

    Suggestions

  • Seasons like fornite
    E EllasDad

    Vikingmando, post: 317, member: 223 wrote:

    Not at all. Those are standard in game events just like any other game.

    Doom is talking about adding a separate thing from standardized "holiday" events where you can. "earn a separate type of experience to level them up" TBH 99% of games are doing it now. SWTOR, New World, have their own take on an MMO stylized battle pass. Which is really interesting. Keeps players engaged for a few months without the developer having to rush to implement new content every couple of weeks to keep their community engaged. It also reduces the necessity of adding additional stress to staff to run in game events. So they can focus on implementing QoL updates, new items, and content in the future. SWTOR, and New World utilize their battle passes as a Time Stamp for when "roughly" the next season/ Content patch will release.

    I like this idea. and I second it.

    Okay, I can understand what he's suggesting now. I'm gonna counter that with, we have no where NEAR the development staff to do that kind of development and release regularly. It's a great idea, but on a volunteer project, you would need a dev staff of 15-20 to turn out regular content like that.

    Suggestions

  • Seasons like fornite
    E EllasDad

    Doom, post: 312, member: 14 wrote:

    an idea i heard was like fornite seasons that last for a couple months. Do something like that where each seasons there is new mission and different rewards. The rewards dose not have to be new things.

    I mean, this is essentially the SWG holiday celebrations.

    Suggestions

  • QoL Discussion: Random Loot, Tokens
    E EllasDad

    Tiars, post: 305, member: 318 wrote:

    I like the token concept since you feel like you are making progress.

    The RNG that the game uses is the Unix/Linux system call. You can take steps to make it less predictable, but you can not make it favor or disfavor any specific character. On live the first collection holocron I looted was one of the Ultra rare ones. Another was the last and I made ATK farming bearable by saying it was a race to see if I looted one, or if I made enough from the credits and junk loot to buy one from a scalper.

    So I would not mess with the loot table and would add an additional completion token that all get. That way if the RNG favors them they have the item that way, but if they run it often enough they can buy it with tokens.

    Also, if you can spend X trader tokens to get 1 of these tokens you should be able to spend 1 of these tokens and get the same X trader tokens, Y entertainer tokens or Z heroic tokens. It should not be a one way street and the conversion should not be done at a loss.

    As to the conversion rates they should not be too high or too low. I reserve my opinion on this this till I see what is on the vendor and the prices.

    That is an entirely different conversation but I would support it if you put forward a proposal to trade OGs or musty tokens for trader and entertainer tokens.

    Historical reactions: Like × 1

    Suggestions

  • QoL Discussion: Random Loot, Tokens
    E EllasDad

    Sage, post: 293, member: 59 wrote:

    Interesting Idea. I don't agree with all Items being listed like the Ek mural or Excavation tools chest and such. But back packs and deco for sure would be awesome. If you do implement this. Are you removing these item from the loot table as well?

    On Prophecy, in order to get the EK mural it took 500 of each token. Attainable, but definitely not something everyone could just buy.

    The Heroic junk loot ran around 50 tokens per. Again, lots of runs, making it reasonable.

    Historical reactions: Like × 1

    Suggestions

  • QoL Discussion: Random Loot, Tokens
    E EllasDad

    Rezec, post: 291, member: 1 wrote:

    It should come as no surprise to everyone that RNG in this game is crappy. Many people come out of OG groups and feel like they didn't earn anything and could end up running the same content over and over and over again and never get the item they want due to RNG not being in their favor.

    For this topic of discussion I would like to hear thoughts and ideas about making certain Loot items from current heroic instances attainable with tokens. The more rare and item, the more tokens it costs.

    The benefits are that every person, on every run, feel like they are progressing towards a wanted item and more incentive to do heroic runs to work on attainable drop items.

    I'd love to see suggested items that should be included and suggested Token costs.

    I love this idea! I’d say hit up chavex. Prophecy had vendors that allowed you to buy items from the heroics(prices were high, but attainable).

    Historical reactions: Like × 1

    Suggestions

  • Collection Changes in todays patch
    E EllasDad

    Since I couldn’t reply in channel Rezec:

    But this particular quest is, since you have to run a “check” on npcs and then it rngs to see if you get a positive, and then if you get a positive it rolls on the collection table for which fugitive you get, with some having a higher rarity than others.

    That answer also didn’t address RNG on treasure map collection items and schematics that are limited to bounty hunts and treasure maps only, can those RNG numbers be adjusted as well to balance with other “rarity” created situations?

    Suggestions

  • Collection Changes in todays patch
    E EllasDad

    How do today’s changes apply to the Bounty Hunter kill collection:

    Collection Loot:
    Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)
    Equalized the chance for collection loot in the open world
    This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls
    NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get
    This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare

    Currently 4 of them appear at a severly dimished rate.
    Kylaena (Assassin) - Uncommon, Normal
    Vo'karr Er To (Convict) - Uncommon, Elite
    Mei Lai (Witch) - Rare, Elite
    Rune (Jedi) - Rare, Elite

    Also how does that apply to the collections and schematics that drop in Bounty Hunts and in Treasure Maps that don’t appear anywhere else?

    Suggestions

  • Bounty Hunting/PvP
    E EllasDad

    StukaAttacks, post: 233, member: 38 wrote:

    When the BH system was reintroduced to the NGE. BHs were able to attack each other if they had the same contract.

    Source? I was a BH on live from Pre-CU until the servers shut down, and often would group hunt the tougher targets but was never able to attack my fellow BHs

    Suggestions

  • POI Discussions
    E EllasDad

    StukaAttacks, post: 232, member: 38 wrote:

    Just unflag yourself. If you're atk and doing the theme park it won't be an issue.

    It will still allow people to afk farm gcw but now there's a risk for reward.

    Gcw points and ranks should be earned.

    I can earn GCW points and ranks while combatant. These proposed changes automatically flagging someone SF for killing x faction enemies are absolutely forcing PVP on PVE players.

    Suggestions

  • POI Discussions
    E EllasDad

    Griffy, post: 225, member: 386 wrote:

    Realistically I’d like to say if you don’t PvP you’re SoL with the buffs. I’d be willing to meet y’all in the middle with an opt-in system and buffs specific to those only while PvPing.

    If they were buffs directly related to PVP(dodge reduction, strike through vs players, crit reduction) I wouldn’t mind, because those already exist in the system and are only functional in PVP, but creating mechanics that would be functional in PVE but limiting them only to PVP players would be a hard no.

    Suggestions

  • POI Discussions
    E EllasDad

    Griffy, post: 222, member: 386 wrote:

    Right but if you turn this into an opt-in like system and add PvP specific buffs to only be used by the people that actually opt-in it would now allow the PvPers to feel special while everyone can still climb ranks.

    But why only allow those GCW buffs when SF? Those buffs will be almost required if hard mode heroics are implemented. Why should those options be locked behind a wall limited to one portion of the game?

    Ultimately as I predicted from the beginning of this thread, this has devolved into a large subtext for forcing PVP on those who don’t prefer it, by attempting to limit their content and abilities.

    Suggestions

  • POI Discussions
    E EllasDad

    StukaAttacks, post: 199, member: 38 wrote:

    I agree

    I also think that if you kill x amount of faction NPCs you should be flagged SF.

    Which is again forcing PVP on PVE players. Faction theme parks exist. They require upwards of 100 factional kills at times. I don’t know why everyone is trying so hard to force a mechanic on people.

    Suggestions
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