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Collection Changes in todays patch

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  • E Offline
    E Offline
    EllasDad
    wrote on last edited by
    #1

    How do today’s changes apply to the Bounty Hunter kill collection:

    Collection Loot:
    Increased chance for a NPC to drop Collection Loot for ATK Players (reduced for AFK)
    Equalized the chance for collection loot in the open world
    This means if a collection has 10 items, you have a 1/10 chance of getting that item IF that collection table rolls
    NPCs generally have multiple collection loot tables, it is random which collection table gets chosen, from there it is an equal random chance of which collection component you get
    This is an ongoing effort to reward ATK play instead of encouraging AFK play by having some open world collection items super rare

    Currently 4 of them appear at a severly dimished rate.
    Kylaena (Assassin) - Uncommon, Normal
    Vo'karr Er To (Convict) - Uncommon, Elite
    Mei Lai (Witch) - Rare, Elite
    Rune (Jedi) - Rare, Elite

    Also how does that apply to the collections and schematics that drop in Bounty Hunts and in Treasure Maps that don’t appear anywhere else?

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    • E Offline
      E Offline
      EllasDad
      wrote on last edited by
      #2

      Since I couldn’t reply in channel Rezec:

      But this particular quest is, since you have to run a “check” on npcs and then it rngs to see if you get a positive, and then if you get a positive it rolls on the collection table for which fugitive you get, with some having a higher rarity than others.

      That answer also didn’t address RNG on treasure map collection items and schematics that are limited to bounty hunts and treasure maps only, can those RNG numbers be adjusted as well to balance with other “rarity” created situations?

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