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SWG: Evolve Forums

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  3. Delete Lyase Enzymes RNG!

Delete Lyase Enzymes RNG!

Scheduled Pinned Locked Moved Implemented Suggestions
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  • VikingmandoV Offline
    VikingmandoV Offline
    Vikingmando
    wrote on last edited by
    #8

    Ykeer, post: 368, member: 905 wrote:

    There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho

    Agreed. Time investment definitely does not trump difficulty of acquisition. I 100% support the change.

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    0
    • ChavexC Offline
      ChavexC Offline
      Chavex
      wrote on last edited by
      #9

      What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

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      • O Offline
        O Offline
        Oujii2
        wrote on last edited by
        #10

        Chavex, post: 373, member: 155 wrote:

        What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

        Ooo this i like to ..

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        • VikingmandoV Offline
          VikingmandoV Offline
          Vikingmando
          wrote on last edited by
          #11

          Chavex, post: 373, member: 155 wrote:

          What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

          definitely a good alternative suggestion. I would say it would come down at this point to which is the easier to implement or change.

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          • S Offline
            S Offline
            SideshowBob
            wrote on last edited by
            #12

            Chavex, post: 373, member: 155 wrote:

            What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

            Nice Idea and takes less messing with the code

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            • YkeerY Offline
              YkeerY Offline
              Ykeer
              wrote on last edited by
              #13

              Chavex, post: 373, member: 155 wrote:

              What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so

              SWG code doesn't like this kind of thinking haha

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              • S Offline
                S Offline
                SideshowBob
                wrote on last edited by
                #14

                Vikingmando, post: 367, member: 223 wrote:

                I'll 3rd this but play devils advocate at the same time.

                While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

                Not really devaluing a pet because Hydro's still take so much to make its not funny.

                Historical reactions: Like × 2

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                • FyrakinF Offline
                  FyrakinF Offline
                  Fyrakin
                  wrote on last edited by
                  #15

                  I can look into script for /forage, it shouldn't be hard to implement this change, I think it follows Evolve way.

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                  • FyrakinF Offline
                    FyrakinF Offline
                    Fyrakin
                    wrote on last edited by
                    #16

                    Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                    This fragment start at line 2087

                    if (enzymRoll <= enzymeMod)
                                {
                                    CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                                    forage_blog("rareObject reward: enzyme");
                                    obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                                    sendSystemMessage(player, FOUND_ENZYME);
                                    saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                                    buffRoll = true;
                                }
                    

                    after enzyme created check if player ATK and modify stats

                    Historical reactions: Like × 1

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                    • E Offline
                      E Offline
                      EllasDad
                      wrote on last edited by
                      #17

                      Fyrakin, post: 381, member: 642 wrote:

                      Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
                      This fragment start at line 2087

                      if (enzymRoll <= enzymeMod)
                      >             {
                      >                 CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme.");
                      >                 forage_blog("rareObject reward: enzyme");
                      >                 obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, "");
                      >                 sendSystemMessage(player, FOUND_ENZYME);
                      >                 saveForageLocationOnPlayer(player, newListOfLocs, curLoc);
                      >                 buffRoll = true;
                      >             }
                      

                      after enzyme created check if player ATK and modify stats

                      And while we are messing with code, could we go ahead and code in Lyase 12s?

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                      • FyrakinF Offline
                        FyrakinF Offline
                        Fyrakin
                        wrote on last edited by
                        #18

                        I'm not sure its a good idea to be honest

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                        • YkeerY Offline
                          YkeerY Offline
                          Ykeer
                          wrote on last edited by
                          #19

                          Fyrakin, post: 386, member: 642 wrote:

                          I'm not sure its a good idea to be honest

                          The lyase 12?

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                          • FyrakinF Offline
                            FyrakinF Offline
                            Fyrakin
                            wrote on last edited by
                            #20

                            yes

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                            0
                            • YkeerY Offline
                              YkeerY Offline
                              Ykeer
                              wrote on last edited by
                              #21

                              Fyrakin, post: 391, member: 642 wrote:

                              yes

                              agree, at the very least, a different discussion to be had outside of this scope

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                              • UnaZero34U Offline
                                UnaZero34U Offline
                                UnaZero34
                                wrote on last edited by
                                #22

                                Vikingmando, post: 367, member: 223 wrote:

                                I'll 3rd this but play devils advocate at the same time.

                                While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?

                                If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

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                                • YkeerY Offline
                                  YkeerY Offline
                                  Ykeer
                                  wrote on last edited by
                                  #23

                                  UnaZero34, post: 399, member: 143 wrote:

                                  If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.

                                  Indeed

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                                  • RezecR Offline
                                    RezecR Offline
                                    Rezec
                                    wrote on last edited by
                                    #24

                                    A change will be implemented in the next patch. Closing thread.

                                    Historical reactions: Like × 1

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