Delete Lyase Enzymes RNG!
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Ykeer, post: 368, member: 905 wrote:
There is no rarity to 11's, unless you are in a rush I suppose. Only barrier to them is "time AFK'd" Hydros are where the value is imho
Agreed. Time investment definitely does not trump difficulty of acquisition. I 100% support the change.
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Chavex, post: 373, member: 155 wrote:
What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so
Ooo this i like to ..
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Chavex, post: 373, member: 155 wrote:
What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so
definitely a good alternative suggestion. I would say it would come down at this point to which is the easier to implement or change.
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Chavex, post: 373, member: 155 wrote:
What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so
Nice Idea and takes less messing with the code
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Chavex, post: 373, member: 155 wrote:
What about a way to recraft/combine your sub 11 enzymes. Like an enzyme combination tool or something. Doesn't really change the AFK stuff, but gives the option to ATK and utilize the crap enzymes into 11's or so
SWG code doesn't like this kind of thinking haha
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Vikingmando, post: 367, member: 223 wrote:
I'll 3rd this but play devils advocate at the same time.
While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?
Not really devaluing a pet because Hydro's still take so much to make its not funny.
Historical reactions: Like × 2
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Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
This fragment start at line 2087if (enzymRoll <= enzymeMod) { CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme."); forage_blog("rareObject reward: enzyme"); obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, ""); sendSystemMessage(player, FOUND_ENZYME); saveForageLocationOnPlayer(player, newListOfLocs, curLoc); buffRoll = true; }after enzyme created check if player ATK and modify stats
Historical reactions: Like × 1
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Fyrakin, post: 381, member: 642 wrote:
Change could be made in \dsrc-master\sku.0\sys.server\compiled\game\script\library\loot.java
This fragment start at line 2087if (enzymRoll <= enzymeMod) > { > CustomerServiceLog("foraging", "Player: " + getName(player) + " OID: " + player + " rolled " + enzymRoll + " and received an enzyme."); > forage_blog("rareObject reward: enzyme"); > obj_id enzyme = createObject("object/tangible/loot/beast/enzyme_2.iff", pInv, ""); > sendSystemMessage(player, FOUND_ENZYME); > saveForageLocationOnPlayer(player, newListOfLocs, curLoc); > buffRoll = true; > }after enzyme created check if player ATK and modify stats
And while we are messing with code, could we go ahead and code in Lyase 12s?
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Vikingmando, post: 367, member: 223 wrote:
I'll 3rd this but play devils advocate at the same time.
While I want to see this change come to fruition, do you not foresee this causing a devaluation on the value of a capped pet?
If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.
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UnaZero34, post: 399, member: 143 wrote:
If im not mistaken the only thing that really matters is the Hydros. IMO thats the most time consuming because you have to ATK it. Lyase's are just Pull a droid> Set locations> Follow Droid> Start Forage Macro> Walk away/tab out.
Indeed
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