Skip to content
  • WTB several items

    Galactic Bazaar
    4
    0 Votes
    4 Posts
    254 Views
    G
    Thank you guys! Yeah I deleted the carbine. Levelled up a rifleman but respecced. Still trying to figure things out. Played last in 2005. I'll check both out
  • Give Rifles Some Love?

    Suggestions
    2
    0 Votes
    2 Posts
    123 Views
    RezerianR
    Certainly agree rifles can use some love as well, although there is a few smuggler abilities I also saw unavailable to use while using a heavy weapon but your right in almost every way a heavy weapon is just better overall. It also shows as there are far more people rocking heavies than rifles.
  • 0 Votes
    1 Posts
    81 Views
    D
    Drop em off at my vendor -6589 -4979 on naboo (city of pandemora) Overload bits 500k per point (so one with a value of 4 is 2mil) Weapon Slicing Bits 2mil each Armor Slicing Bits 2mil each Junk Loot: 1 mil each Warhead Electronic Damaged Droid Power Cell Grenade Detonator Grenade Casing i will also put together 35+'s for folks that provide the parts if people need!
  • 0 Votes
    2 Posts
    115 Views
    J
    We are now rank two on pace to hit rank 3 this weekend. A couple more people would help push us to rank 4 status and beyond. Come help us shape the lower east side of dant
  • Loot Update Suggestion, proper this time.

    Suggestions
    2
    0 Votes
    2 Posts
    89 Views
    T
    tormak, post: 4590, member: 3087 wrote: RLS chest update proposal: Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE. Malfosa world boss: Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill? HK47 world boss: Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also. An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47? Attachments [image: 2102-31120ea3c4ef-screenShot0112.jpg] [image: 2103-e53365f83228-screenShot0113.jpg] [image: 2104-11642656c102-screenShot0114.jpg] [image: 2106-1f300d1f3bcc-screenShot0116.jpg] [image: 2107-752a6b64c727-screenShot0117.jpg]
  • Hardmode Sub Loot (Withdrawn)

    Suggestions
    6
    0 Votes
    6 Posts
    289 Views
    RezecR
    Tbh this game has too much trash loot. There are a ton of shit we spent numerous hours developing for this update. The entire overload bit system to get +40 with their own new advanced retool. A new slicing system with its own slicing bits and its own tool. New food drop in these instances. 6th gen lightsabers. New junk loot for jedi and grenadier exotics. New 3 piece jewelry sets. All these things drop from these instances and no they aren't handed out like candy and no it's not meant to get everything in a week and people get bored again. Even without blender items this was a ton of work. Historical reactions: Like × 1
  • Prequests in Aurelia not working

    Game Mechanics
    2
    0 Votes
    2 Posts
    132 Views
    ChavexC
    This isn't a ticket Zach, under the support tab at the top you can submit a bug report. But I saw you posted in Discord and we're looking into it.
  • Need some advice on a char build

    Player Builds
    3
    0 Votes
    3 Posts
    207 Views
    mediocrebhM
    Here is an example of my carbineer build with doctor, some CM and full beast master Attachments [image: 2072-2fbc600e755b-screenShot0823.jpg] [image: 2073-0aa87838b218-screenShot0824.jpg] [image: 2074-89f9d146027a-screenShot0825.jpg] [image: 2075-6ed7f55730e2-screenShot0826.jpg] [image: 2077-eb4660b4fa95-screenShot0827.jpg]
  • A Note From The Project Managers Desk

    Community Updates
    1
    0 Votes
    1 Posts
    188 Views
    ChavexC
    [image: 2068-be1b7c89ac72-1779577511346.png] Greetings Evolve! Over the past several months, this project has grown into something far larger than a simple update or content patch. It has been a massive undertaking; one built not by a paid studio, but by a passionate, all-volunteer team that continues to pour its time, creativity, and energy into making this community something special. I want to take a moment to recognize the incredible work our staff team has put in behind the scenes. There have been late nights that stretched into early mornings. Countless hours spent troubleshooting issues, reviewing systems, testing mechanics, balancing content, answering questions, preparing features for release, and keeping the community informed and engaged through our social media efforts. Many members of the team have worn multiple hats at once — developer, tester, designer, moderator, event planner, community support, social media team, and more — often jumping wherever they were needed most without hesitation. What this team has accomplished together is genuinely impressive. None of this happens without sacrifice. Time away from family, work, personal obligations, and free time has gone into building and improving this project because of a shared belief in what this community can become. That kind of dedication cannot be overstated, and it deserves recognition. I also want to extend a sincere thank you to everyone who participated on Test Center throughout development. Your feedback, bug reports, testing, suggestions, and willingness to jump into unfinished content helped shape this release every step of the way. Community involvement during development is invaluable, and your contributions directly helped us refine systems, catch issues, and improve the overall experience for everyone. This project has always been built by people who care deeply about the game and the community surrounding it. What we are releasing is the result of countless collaborative efforts from staff and players alike, and I could not be more proud of what has been accomplished together. To the staff team: thank you for the commitment, professionalism, patience, creativity, and passion you continue to show every single day. To the community and Test Center participants: thank you for believing in the vision and helping us make it a reality. Are there going to be things we need to tweak following the release? Of course. Rome wasn't built out of hay (I think that's how the saying goes anyway), but we know with your help, we'll address them in a timely manner and focus on what's next. We’re excited for the path forward and we appreciate you being here with us. -Chavex
  • 0 Votes
    4 Posts
    208 Views
    M
    This is the way i am
  • Bounty Hunter Missions

    Suggestions
    2
    0 Votes
    2 Posts
    101 Views
    Y
    This makes sense. I never used the check to see if someone is "actively being hunted". Personally makes sense at logout state to clear it, that is you lose you Entertainer Inspiration Buff, you will likely need to obtain a new Entertainer Buff before proceeding to hunt the player anyways. But not to be cleared if you just get a short LD / Link Dead.
  • HK-47 Buff Removal

    Suggestions
    1
    0 Votes
    1 Posts
    61 Views
    H
    As we all know on this server, the original content is pretty dang easy. So easy that most of us solo this content for either tokens, loot, or enjoyment. The HK-47 instance is a good one because it's easy enough to solo in a decent amount of time. And with the Evolve Buff Bot providing officer buffs as well as doctor buffs,* ***is there really a need for this instance to purge off your buffs? **I personally don't think so. If you're in a groove and want to bang out all the Mustafar content by yourself, chances are you'll have to go reapply at least some of the buffs not provided with the Evolve Buff Bot (drinks, foods, entertainer, inoculation, etc) Just seems like a wasted mechanic and more of a waste of time. Even newbie players can solo this instance to competition with the buff purge.
  • Movement Gizmo

    General
    2
    0 Votes
    2 Posts
    116 Views
    RezecR
    This is currently and experimental feature and while its true some of the objects appear to move on your client, there are server side validations so they dont move for anyone else and appear as they should if you logout and back in
  • Chapter 6: Rise of The Mandalorians

    Patch Notes
    3
    0 Votes
    3 Posts
    1k Views
    Evolve StaffE
    Mounted Combat & Vehicles Command BARC health increases Basilisk War Droid experimentation expansion Expanded hitpoint experimentation options for Basilisk War Droids Increases customization and survivability potential for Basilisk-mounted combat builds Vehicle Upgrade System Added a new vehicle upgrade system for ground vehicles Vehicles can now be upgraded with improvements to health, maximum speed, and acceleration Upgrade components can be obtained through the new Hardmode instances Expands long-term progression and customization options for vehicle gameplay Mount combat functionality improvements Improved mounted combat support for Beast Master and Creature Handler mounts Mounts can now be more reliably used during active combat situations Updated mount behavior and combat flow for improved usability and survivability [HR][/HR] Space Updates New Ships B-Wing Light Variant - Improved maneuverability with lower mass Space Improvements Convoy updates Added new Tier 6 Pirate Convoys Updated convoy reward crates to provide fewer items with higher overall quality Added Nym’s Starmap and Lord Cyssc components, B-Wing light variant schematic, POB chair & couch schematic, and ARC-170 Flight Suit to piracy crate loot table Other changes Using the Operations Chair on POBs is no longer factionally restricted Increased the maximum active space asteroid chunks from 3 to 9 [HR][/HR] GCW & World Updates New planet Tralus opened for travel and settling Mandalore & New Mandalore are open for travel New Mandalore can have cities and houses but only if you join the Mandalorian Faction Dathomir and Endor opened for Player Housing and Cities City rank requirement reductions Reduced Rank 4 city requirements from 24 to 20 citizens Reduced Rank 5 city requirements from 36 to 28 citizens Reduced Cloning Center requirements from Rank 3 to Rank 2 Reduced Shuttleport and Theater requirements from Rank 4 to Rank 3 Static GCW base persistence Static GCW bases will now retain faction ownership through server restarts Improves long-term faction control and territorial progression within GCW systems Added Mandalorian cloners and camps to static bases on Naboo, Corellia, and Talus Tralus Harvester Bonus: Harvesters placed on Tralus will have an innate 5% bonus to extraction rate, hopper size and energy use efficiency [HR][/HR] User Interface & Quality of Life Multi-item inventory selection Added CTRL + Left Click and SHIFT + Left Click multi-select support for inventory management Allows players to move multiple items between containers more efficiently Improves large-scale inventory organization and item transfer usability Text Size Increase Various UI windows have had their text increase as a result from multiple sources of feedback. If you have the No-Squint mod that has been provided in the past, you MUST remove it prior to launching the game or it won’t launch Object Mover system Added an experimental Object Mover command under the “Other” menu Allows players with house admin access to reposition objects inside structures Mayors can now reposition city decorations using the system Includes updated X, Y, and Z positioning controls for object placement adjustments This system is currently experimental and will continue receiving future improvements and refinements, credit to Bubba Joe Renamable containers/backpacks Added rename functionality to multiple existing storage containers and lootable backpacks Updated reward and loot backpacks to support custom naming Junk Box system Added a new Junk Box for storing junk loot items Functions similarly to the Heroic Token Box system Improves inventory management for players collecting large amounts of junk loot items Area Invite ability Added a new Area Invite ability added to commands as a button in the “other” tab Datapad trading Creature Handler pets can now be traded directly through the datapad Barn storage improvements Tamed creatures can now be stored directly inside Barns Improves long-term creature organization and management Added cleanup options for stalled breeding sessions Backend improvements have been added to improve creature storage reliability Mustafar taming fixes Implemented fixes related to taming creatures on Mustafar Resolved issues that could prevent certain creatures from being successfully tamed Improved reliability of Creature Handler taming interactions on Mustafar creatures No Trade Item Updates Removed No Trade restrictions from 43 additional items Updated Shatterpoint and Cloak of Hate to No Trade Shared [HR][/HR] Bug Fixes & Miscellaneous Festival Sign Fixes Fixed issues preventing the use of Ewok Festival of Love standing and hanging signs Resolved additional Festival of Love sign interaction issues Space Fixes Fixed MK1 missile and launcher functionality Fixed a Tier 2 droid spawn issue tied to Naboo/Rori duty missions Removed faction restrictions from Ship Operations Chairs Jewelry Fixes Fixed issues related to the Jewelry Set Gift selection system Removed the back button from the Trader Jewelry Set Gift to prevent accidental selections Cantina NPC Fixes Added Shalera the Hutt back to the Tyrena Cantina Fixed issues causing Kav and Boba to be incorrectly pulled through cantina interiors during instances Animation Fixes Fixed an issue causing Razor Slash animations to interrupt movement incorrectly Loot Fixes Fixed deconstruction issues for Hoth Imperial Scout armor pieces Instance Fixes Adjusted Hraaca instance auto-close timing for consistency Added fixes for clone auto-close behavior Misc World Cleanup Removed unused buildings and debris from Mos Eisley Relocated several token vendors near the Bazaar Fixed multiple missing strings and world interaction issues Misc Other New loading screens for all planets, courtesy of Scorpius Von Guts
  • 0 Votes
    3 Posts
    313 Views
    Y
    Gilcraft, post: 4314, member: 3155 wrote: Do you have any examples for assist macros to use this build? Sorry I thought I already replied to your message. Yes I do have macro's I use. [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED] My bots/alts run a combination of Combat Macro (Place the heals in the ability slots for combat), Join Macro, Assist Macro.
  • 1 Votes
    3 Posts
    163 Views
    T
    I don't remember the particulars on how to do it, but there used to be a way to skip part of that quest and you were able to get the badge and the Alderaan Flora to make the item or use as deco. Just tried, you can talk to the coordinator, who sends you to the information officer, then back to the coordinator. Round 2 at the coordinator gives you a waypoint, but nothing is there when you get there, and have tried three times, on leave and as combatant
  • Small chef change to alcohol.

    Implemented Suggestions
    4
    0 Votes
    4 Posts
    253 Views
    ortonO
    This has been fixed and will be released with the Chapter 6 updated May 22nd Orton Evolve Community Manager
  • Expanding Creature Handler

    Implemented Suggestions
    9
    0 Votes
    9 Posts
    919 Views
    ortonO
    Aithos, post: 3938, member: 1146 wrote: Suggestion: Reintroduce SWG-style pet special attacks, add tactical formations, and allow dyeing of Creature Handler tamed pets to restore CH viability, identity, and meaningful gameplay depth. IMO Creature Handler has always felt, frankly, lackluster with no depth or progression (and I know I’ve sounded like a broken record since joining). Pretty sure it's one of the major reasons why no one plays Creature Handler. ( minus myself....) I’d love to see formations, pet special attacks, and the ability to dye tamed creatures added for CHs. As it stands, **CH-tamed creatures don’t compete with BE pets....**even a 40-point BE pet will reliably win a 3v1 every time. In PvE, CH pet DPS simply isn’t worth the point investment. The risk, cost, and management of CH pets are still not very rewarding. Reintroducing creature special attacks, modeled after Pre-CU SWG, would add meaningful depth and allow CH pets to contribute through control, debuffs, and synergy, not raw damage. This would open up tactical combinations with combat professions and make the skill line far more rewarding to play. Control / State Effects Area Combo – AoE dizzy, stun, intimidation, blindness Blinding Strike – Single-target blind Crippling Strike – Single-target posture down Dizzy Strike – Single-target dizzy Force Strike – AoE dizzy + knockdown attempt Intimidation – Single-target intimidate Knockdown – Single-target knockdown Damage / AoE Area Attack – AoE normal damage Open Wounds – AoE 5× normal damage + 150-tick bleed (20m), stackable Disease (HA-based) Mild / Medium / Strong Disease – 1 / 2 / 3 dmg per 40s tick Plague Strike – AoE disease, 150 dmg, random HAM pools, 8-minute duration Poison (HA-based, stackable by origin) Mild / Medium / Strong Poison – 60 / 90 / 110 dmg per 20s tick (2 min) Poison Spray – AoE poison, 100 dmg per 20s tick (2 min) This approach keeps CH pets distinct from BE pets, emphasizes battlefield control over raw DPS, and restores the unique identity Creature Handler once had in SWG. Check out the updates in Chapter 6 to creature handler. Orton Evolve Community Manager
  • Grenades Damage/Action Cost Reduction mods

    Implemented Suggestions
    4
    0 Votes
    4 Posts
    290 Views
    ortonO
    Cheatmeal, post: 4313, member: 2918 wrote: Hi! Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point) Could we implement these mods into the exotic mod category? Cheatmeal, post: 4313, member: 2918 wrote: Thank you for the suggestion. Good news, Chapter 6 will be introducing several new exotic junk loot stats, including support specifically for Grenadier builds. The following new stats are planned: Grenade Damage Grenade Critical Chance Grenade Action Cost Reduction Saber Burst Damage Jedi Strike Damage Jedi Sweep Damage Force Lightning Damage Damage Over Time (DOT) Damage Area of Effect (AOE) Damage You can read more about the upcoming Chapter 6 systems and additions here: SWG Evolve Chapter 6 Wiki Orton Evolve Community Manager
  • Flare S Swoop

    Implemented Suggestions
    3
    0 Votes
    3 Posts
    161 Views
    ortonO
    tormak, post: 4344, member: 3087 wrote: Proposal increase the flare s swoop to max. This is a cool speeder, that takes some effort to get, and not having it on par with the rest of the max speed vehicles seems silly and lessens the value of an otherwise cool speeder. Thank you for the suggestion. With the Chapter 6 release, all vehicles will be able to have their speed upgraded through the new vehicle system, including speeders like the Flare S Swoop. This should help bring more value and customization to rare and hard-earned vehicles. You can read more about the new vehicle system here: SWG Evolve Vehicle System Wiki Orton Evolve Community Manager