Griffy, post: 1142, member: 386 wrote:
Strikethrough rolls first and then crit. Critical takes your strikethrough chance + your critical chance and adds them for the critical roll. So essentially it rolls a d100 and if that number is higher than your strikethrough chance it then goes to check your critical roll which is usually higher. This is where chr comes in hand for the defender. If strikethrough fails the roll and you have enough chr to cancel the critical chance out completely the attacker has now failed both strikethrough and critical rolls. It works this way on EVERY single server using NGE source because that’s how it’s been written.
The counter to strikethrough is dodge, parry and block. Dodge/parry being the better rolls in negating it completely and block being a portion of its damage blocked, this is better with the more value and strength you have. If your argument is that strikethrough is kicking your ass right now then just counter it with dodge. Everything is getting a harder DR but I’ve got no problem surviving current strikethrough abuse with dodge, LOS, defensives and removing debuffs that amplify the attacker rolls.
Thank you Griffy,
This is the information I wanted verified. Allows me to move forward my build to better Tank.