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  • Chapter 6.1 - 07/04/2026

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    [image: 2192-122f83ae4ce9-1783133787832.png] Infrastructure & Engine Modernization Server & Core Technology Fully migrated the game server to a 64-bit architecture while maintaining compatibility with all existing databases and character data. Updated both the game server and chat server to build with the latest CMake, eliminating legacy compilation deprecation warnings. Completed multiple server-side optimization passes and resolved numerous memory leaks. Upgraded Java from Java 17 LTS to Java 25 LTS for improved long-term support, security, and performance. Modernized Oracle infrastructure: Oracle Client upgraded from 18.3 to 23.26 Oracle Database upgraded from Oracle 19c to Oracle 26ai These upgrades greatly improve long-term maintainability, security, platform compatibility, and future development capabilities. [HR][/HR] Shared Account Bank Account Storage Added a new Bank Manager NPC to Mos Eisley Bank. Introduced a Shared Account Bank accessible by all characters on the same account. Shared bank provides 250 storage slots. Shared bank access is restricted to one character on the account at a time. Characters on the same account may now: Store No Trade Shared items inside the Shared Bank. Trade No Trade Shared items directly through the normal trade window. [HR][/HR] Queue System Revamp Battlefield Queue System Completely rebuilt the Battlefield queue system. Access via /battle. Eliminates the old ready-check system that frequently caused players to miss queue pops. Once matching teams are found, every player is automatically teleported into the battlefield after a short countdown. Queue Types Five matchmaking options are now available: Solo Duo Trio Squad Group (4+) Direct matchmaking is used for Solo, Duo, Trio, and Squad queues. Group (4+) queues now use flexible matchmaking with a ±2 player variance, allowing larger groups to find matches much more consistently. Examples: 6-player groups may match against 6-8 player teams. 8-player groups may match against 6-10 player teams. Additional matchmaking improvements include: Solo players may now join an already active battlefield if more than three minutes remain. New Battlefield Commands Added /battlequit to leave active battlefields. Added /battleforfeit allowing teams to vote to surrender. Winning teams receive rewards only if the battle has lasted longer than five minutes. [HR][/HR] Looking For Group (LFG) System Automatic Group Finder Added a brand-new LFG Queue System accessible through /instance. Automatically builds balanced groups consisting of: 1 Tank 1 Healer 1 Group Assistance (GA) 5 DPS Successfully matched groups are automatically formed and teleported into the selected instance. Removed legacy prerequisites for classic instances. [HR][/HR] Mandalorian Improvements Progression & Rewards Added new Banner rewards at lower Mandalorian ranks. Added Banner rewards for the Mandalorian equivalent of General. Added a BARC Speeder reward for the Mandalorian equivalent of Colonel. Faction Integration Mandalorians currently On Leave may now speak with Imperial and Rebel recruiters to become Factional Helpers. Factional Helpers may now participate in: Empire quests Remembrance Day quests City Invasion content Themepark Improvements Updated text across multiple Mandalorian Themepark quests. Revamped the Prelude quest to eliminate a major progression failure point. Mandalorian crafting resources now correctly appear within crafting schematics. [HR][/HR] Empire & Remembrance Day Seasonal Rewards Added new 2026 Statue Rewards. Darth Vader and Princess Leia now properly recognize Factional Helpers when awarding the annual badge. [HR][/HR] Bug Fixes & Gameplay Improvements General Fixes Fixed an issue preventing shuttle tickets from being purchased in player cities. Fixed Rank 3 shuttles not appearing correctly in the Ticket/ITV interface. Fixed multiple quest progression issues. Fixed Endor and Dathomir Space Stations missing Homing Beacon travel options. Fixed an issue affecting the attack range of 6th Generation Polearms. Fixed Mandalorian resources not displaying correctly in crafting schematics. Fixed various combat stances from reapplying after players had disabled them. Addressed several server-side performance issues and memory leaks to improve overall stability. [HR][/HR] Looking Ahead During development of this update, a significant amount of engineering time was dedicated to modernizing the core technology that powers the game. These backend improvements—including the migration to a 64-bit server architecture, extensive performance optimizations, infrastructure upgrades, and continued development of the upcoming 64-bit DirectX 11 client—represent one of the largest technical overhauls the project has undergone. As a result, the next five chapters of the Mandalorian Themepark were not able to make this patch. Rather than rush unfinished content, we've chosen to continue polishing these quests so they meet the quality we expect. With the majority of the foundational engineering work now behind us, development can return to delivering new gameplay content at a much faster pace. The remaining Mandalorian Themepark chapters, along with the new 64-bit DirectX 11 client, are already well underway and are planned for an upcoming release. Thank you to everyone who has continued testing, providing feedback, and supporting the project as we build a stronger foundation for the future of SWG Evolve. Historical reactions: Like × 1
  • Chapter 6: Rise of The Mandalorians

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    Mounted Combat & Vehicles Command BARC health increases Basilisk War Droid experimentation expansion Expanded hitpoint experimentation options for Basilisk War Droids Increases customization and survivability potential for Basilisk-mounted combat builds Vehicle Upgrade System Added a new vehicle upgrade system for ground vehicles Vehicles can now be upgraded with improvements to health, maximum speed, and acceleration Upgrade components can be obtained through the new Hardmode instances Expands long-term progression and customization options for vehicle gameplay Mount combat functionality improvements Improved mounted combat support for Beast Master and Creature Handler mounts Mounts can now be more reliably used during active combat situations Updated mount behavior and combat flow for improved usability and survivability [HR][/HR] Space Updates New Ships B-Wing Light Variant - Improved maneuverability with lower mass Space Improvements Convoy updates Added new Tier 6 Pirate Convoys Updated convoy reward crates to provide fewer items with higher overall quality Added Nym’s Starmap and Lord Cyssc components, B-Wing light variant schematic, POB chair & couch schematic, and ARC-170 Flight Suit to piracy crate loot table Other changes Using the Operations Chair on POBs is no longer factionally restricted Increased the maximum active space asteroid chunks from 3 to 9 [HR][/HR] GCW & World Updates New planet Tralus opened for travel and settling Mandalore & New Mandalore are open for travel New Mandalore can have cities and houses but only if you join the Mandalorian Faction Dathomir and Endor opened for Player Housing and Cities City rank requirement reductions Reduced Rank 4 city requirements from 24 to 20 citizens Reduced Rank 5 city requirements from 36 to 28 citizens Reduced Cloning Center requirements from Rank 3 to Rank 2 Reduced Shuttleport and Theater requirements from Rank 4 to Rank 3 Static GCW base persistence Static GCW bases will now retain faction ownership through server restarts Improves long-term faction control and territorial progression within GCW systems Added Mandalorian cloners and camps to static bases on Naboo, Corellia, and Talus Tralus Harvester Bonus: Harvesters placed on Tralus will have an innate 5% bonus to extraction rate, hopper size and energy use efficiency [HR][/HR] User Interface & Quality of Life Multi-item inventory selection Added CTRL + Left Click and SHIFT + Left Click multi-select support for inventory management Allows players to move multiple items between containers more efficiently Improves large-scale inventory organization and item transfer usability Text Size Increase Various UI windows have had their text increase as a result from multiple sources of feedback. If you have the No-Squint mod that has been provided in the past, you MUST remove it prior to launching the game or it won’t launch Object Mover system Added an experimental Object Mover command under the “Other” menu Allows players with house admin access to reposition objects inside structures Mayors can now reposition city decorations using the system Includes updated X, Y, and Z positioning controls for object placement adjustments This system is currently experimental and will continue receiving future improvements and refinements, credit to Bubba Joe Renamable containers/backpacks Added rename functionality to multiple existing storage containers and lootable backpacks Updated reward and loot backpacks to support custom naming Junk Box system Added a new Junk Box for storing junk loot items Functions similarly to the Heroic Token Box system Improves inventory management for players collecting large amounts of junk loot items Area Invite ability Added a new Area Invite ability added to commands as a button in the “other” tab Datapad trading Creature Handler pets can now be traded directly through the datapad Barn storage improvements Tamed creatures can now be stored directly inside Barns Improves long-term creature organization and management Added cleanup options for stalled breeding sessions Backend improvements have been added to improve creature storage reliability Mustafar taming fixes Implemented fixes related to taming creatures on Mustafar Resolved issues that could prevent certain creatures from being successfully tamed Improved reliability of Creature Handler taming interactions on Mustafar creatures No Trade Item Updates Removed No Trade restrictions from 43 additional items Updated Shatterpoint and Cloak of Hate to No Trade Shared [HR][/HR] Bug Fixes & Miscellaneous Festival Sign Fixes Fixed issues preventing the use of Ewok Festival of Love standing and hanging signs Resolved additional Festival of Love sign interaction issues Space Fixes Fixed MK1 missile and launcher functionality Fixed a Tier 2 droid spawn issue tied to Naboo/Rori duty missions Removed faction restrictions from Ship Operations Chairs Jewelry Fixes Fixed issues related to the Jewelry Set Gift selection system Removed the back button from the Trader Jewelry Set Gift to prevent accidental selections Cantina NPC Fixes Added Shalera the Hutt back to the Tyrena Cantina Fixed issues causing Kav and Boba to be incorrectly pulled through cantina interiors during instances Animation Fixes Fixed an issue causing Razor Slash animations to interrupt movement incorrectly Loot Fixes Fixed deconstruction issues for Hoth Imperial Scout armor pieces Instance Fixes Adjusted Hraaca instance auto-close timing for consistency Added fixes for clone auto-close behavior Misc World Cleanup Removed unused buildings and debris from Mos Eisley Relocated several token vendors near the Bazaar Fixed multiple missing strings and world interaction issues Misc Other New loading screens for all planets, courtesy of Scorpius Von Guts
  • Patch - 01/27/2026

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    [image: 1744-122f83ae4ce9-1769519234426.png] BH Mission Revamp: Previous tier 3 missions are now capped at level 89. Master BH's at lvl 90 now have the following: Revamped "boss" missions as a base that pay out 40k and NPCs lvl 95 Newer "elite" difficulty that pays out 50k with Gold Elite lvl 110 NPCs Elite Missions have a rare chance to drop PLC, BL, Alum Minerals and Jetpack Bases Bounty Missions no longer go against the daily mission cap and rewards are not reduced based on number of daily missions completed (while not grouped) Misc Changes: Fix for MK1 Missles and Launchers (existing crafts will need to be fixed by visiting fixer) Tweaks to reactive heal (Additional adjustments may be made based on feedback) Energy has been added to Resource Crates Fixed issues with Lifeday boss adds not spawning Heroic: Avatar Platform (16-man) now requires a minimum of 6 people or the instance will close Heroic: Avatar Platform (16-man) mobs have been adjusted for a slightly higher difficulty Historical reactions: Like × 1
  • QoL Patch - 1/19/2026

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    [image: 1708-122f83ae4ce9-1768823562317.png] Quality of Life Updates: Waypoint Limit has been increased from 100 to 1000 entries Datapad Limit has been increased from 250 to 1000 items Faction Swap Devices have been tweaked for better descriptions Removed "Unique" tag from Aurilian Buff Crystals (Can now purchase more than 1 at a time) Fixed issue with players unable to move or pickup Buried Treasure Drum (RLS Reward) CSR turn in if stuck in house or visit Fixer in Mos Eisley if in inventory Lower spend on Muse Expertise Page for Ent Buffs Added Block Value to Ent Buffs (15 Value per point for a max total of 150 Value) Jewelry Box Veteran Reward no longer has a broken "back" button that will claim the gift by mistake Bounty Hunter QoL: Reveal Bounty will now eject players from Cloud City houses and bottom floor of Musty Bunker Bio-Engineer QoL: Reduced resource costs for several Beast Master related recipes including the Enzyme Extractor and components Performing a cleanse with the incubator will now reset the experiment session timer Bio-Engineers should now be able to use more than one incubator at a time Fixed Inconsistencies with the next user timer when fully invested and in a BM Specialization City Tweaked calculations related to DNA Harvesting Attachments [image: 1709-122f83ae4ce9-1768823610390.png] Historical reactions: Like × 4
  • Lifeday 2025

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    [image: 1636-122f83ae4ce9-1766232017584.png] Kashyyyk Residential Zone: New Residential Zone has been added to Kashyyyk This zone is restricted to regular and tall variants of the Tree House, Dagobah and Nightsister Huts Players can enter this area via the Kashyyyk Residential Coordinator NPC outside the Great Tree in Kachiro ITVs can now be used in most Kashyyyk Regions to return back to Kachiro Crafting: Advanced Production now increases Factory Speed by 25% per point spent. Up from 10%. Lifeday 2025: New World Boss (Mustafar) Drops a unique lava resistant mount New Rewards: New Paintings New Familiar Tall Tree House Historical reactions: Like × 4
  • Chapter 5.9 - 11/22/2025

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    [image: 1537-c15ee18c9ad7-1763994334360.png] World Bosses: All World Bosses will now drop credits. All World Bosses will now display the results of the timer when being defeated. Added World Boss Camp to The Terror of Halloween World Boss Mission Terminal Revamp: XP Earned has no daily limit Credits earned has no daily limit Earnings from mission terminals will now hit diminishing returns of 5% per daily mission completed up to a cap of 80%. Group Bonuses have been added to mission terminals. This is a straight multiplier based on the number of unique accounts in a group and in range of the payout. Missions will be monitored for feedback and additional changes may come as needed. Combat: Removed redundant PvP Area Revives - Through multiple QoL Passes these are now identical to each other Nerve Gas misfires fixed, ranged increased from 24m to 36m (effectively), reduced area effect diameter from 128m to 64m Double Time no longer removes Position Secured (since Position Secured isn't a root anymore) Updated most defensive abilities to have a higher combat queue priority, which hopefully improves misfires and overall predictability. Ally Grenade and Bacta Cloud will now require a friendly target to activate and will be tossed at their location Jedi Updated few Jedi commands to live under a better command browser category Reduced Jedi Cloak of Hate and Shatterpoint to level 85 (to match jewelry) Raised Barrier of Blades chance to 50% to compensate for lack of debuff reflection, removal of AOE effect, and reduced damage. Fix bugged Mystic Shock once Knuckler has been unequipped Beastmaster: Improved provoke Increased BM Revive range to 24m Misc Changes: Removed "No Trade" off Geo Speeder, Solar Sailer, and Senate Pod Fixed issue with Bestine Elections The OG Heroics will now display the results of the timer when being completed. Temporary GMF Changes to instances have been reversed. Attachments [image: 1535-a5ff77504814-1763815039274.png]
  • Chapter 5.8 - 10/14/2025

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    [image: 1490-a5ff77504814-1760441089329.png] **Chapter 5.8 - 10/14/2025 New Color Palettes:** Almost all items in the game now have a universal color palette between armor and clothing Color Palettes have been redone for clothing, armor, vehicles, starships, furniture, droids and housing Recolor Kits will be available on login for corrections to correct armor. This is a stack of kits available once per account Jewlery Sets, most non-crafted armor and Blacksun Ace helmets can now be colored between the Armor and Clothing Recolor Kits Some NPC recolors are still a work in progress New Rewards and Loot: New 2 year anniversary claimable on login New server transfer painting claimable on login New rewards added to the Event Vendor Added New Items to GMF Vendor Added 1 missing Xeno furniture piece to the RLS loot table (Xeno Recliner). YT-1300 and Vigo Houses added to World Boss Vendor Weapons Added Bowcaster recipes to Novice Weaponsmith Added Legendary Bowcaster Schematic as rare reward in 16-man Avatar Space Fixed bugs related to docking player ships in space Launching your ship from a group members POB can now be done via the datapad instead of just using the escape pod to launch a random ship Miscellaneous Icon fixes for Stealth Strike, Jedi Shields, & Heal Cut Recourse Several space vendors have been added to Mos Eisley Added New Loot to New GMF Event Boss Added Clothing Recolor Kit Schematic to Trader Vendor Added Furniture Recolor Kit Schematic to Trader Vendor Added Wampa Rug Schematic to Wampa Boss Loot Table Added Wampa Pelts to Wampa Loot Tables Added Trandoshan Hunter Outfit Schematic to final boss in 16-man Avatar Added Wookie Pelts to Avatar Loot Tables Added Anniversary Kiosk Decoration Reward Removed No Trade from Entertainer, FRS, BH and World Boss Tokens Fixed Issue with Deadeye Set not properly applying action damage to sure shot Additional Items added to the Space GCW Vendors Fixed issue with Duros species height being reset each login Increased Height Ranges for male Zabraks and Nightbrothers Combat Changes Root chance increased for Force Throw and Pommel Bash (When fully upgraded) from 8% to 20% Force Throw’s snare duration reduced from 15 seconds to 12 seconds. Root duration reduced from 15 seconds to 12 seconds Pommel Bash’s snare duration increased from 8 seconds to 12 seconds, and root duration increased from 8 seconds to 12 seconds Improved Jedi Taunt CD to match Tera Kasi and Commando Adjusted Force Alacrity (parry chance while saber reflecting) reduced from 20% to 15% total Beast Master Provoke bumped up by ~30% strength Add 25% dodge & parry bypass to Dread Strike, & Ambush/Snipe, improving their chance to hit 5 Piece Jewelry Updates: The following Jewelry Heroic Sets have been adjusted: Cutthroat's Jewelry Set (Swordsman) Striker's Set (Swordsman) Swashbuckler's Set (Fencer) Pikeman's Set (Pikeman) Assassin's Set (Assassin) For the Cutthroat's Set, the following changes were made: Removed Cooldown Modifiers for Dizzy Added Damage Increases for Dizzy with the same modifiers as above, 1% each On the 5-Piece Bonus, 15% Damage for Dizzy was added For the Striker's Set, the following changes were made: On the 5-Piece Bonus, the following has changed: Vital Strike Damage is increased by 15% Flurry Damage is increased by 20% Flurry Damage Decrease Debuff on target has been increased by 10%, reducing damage output from target by 20%, For the Swashbuckler's Set, the following updates were made due to how SOE treated the set: Removed Decapitate Cooldown from each jewelry piece Readjusted the values of the 3/4/5 piece cooldown reduction of Decapitate to work as written The Assassin's set has been completely revamped to more closely resemble the Jedi Shadow’s Embrace Set. Jewelry stats: Luck: 35 Resist Root: 2 Resist Snare: 2 Assassinate Damage: 2 Ambush Damage Increase: 2 Snipe Damage Increase: 2 5-Piece set bonus stats: +150 Luck Grants Advanced Smoke Bomb ability Reduces Cooldown of Advanced Smoke Bomb For the Pikeman's set, the following has been changed: Jewelry stats: Strength: 30 Pin Down Cooldown: 1 Crush Damage Increase: 2 Pin Down Damage Increase: 2 Action Cost Reduction: 2 5-Piece set bonus stats: Increase Strength by 200 Reduce Cooldown of Pin Down by 6 seconds Increase Damage of Pin Down by 15% Increase Damage of Crush by 15% Converts All Basic Attacks to AOE Thank you Domess, Arialda, Ywoski, Cailener, Robdo, Coke403, and Palon for submitting screenshots that led to many strings being fixed.
  • Chapter 5.7 - 09/18/2025

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    Details: Jedi roots have gained a reputation to be distinctly powerful, locking down all movement with ease. The following changes will allow Jedi to continue to snare easily, but make roots rarer. Force Throw and Pommel Bash root chance was not working as expected, and will now be brought down from an actual 50% rate (with 4 points) to 8%. Shared cooldown added Adding a global 8 second recourse to all non-dire roots Similarly, stuns have gained more popularity in group play, sometimes leading to a sequence of continuous lockout for 8 seconds or more. To avoid too much sequential stunning, we’re trying out a global recourse that prevents a player from being stunned again for 4 seconds after the current stun disappears. This applies to Pistol Whip, Flashbang, and Beast Master Kick. Dazes: Formerly often called “Stuns”, this will be our chosen term to reference abilities that strip defenses - Head Crack, False Hope, and Disarming Slash DoT Balancing: We’ve observed that a few DoTs are murderous and the rest are pretty non-threatening. This is mostly owed to one-handed weapon DoTs hitting extremely hard, and people having been given powerful DoT fighting abilities, leaving all other DoTs in the dust. The following changes aim to tamp down the explosive potential of one-handed DoTs, while giving other DoTs more of a chance to come into their own. One Handed Weapon DoTs DoT application rate has been reduced from 20% to 8% for fencers and one-handed lightsabers. Few adjustments to calculated resource quality during crafting: Reverted a change Stella Bellum (Source) made to White and Gold (SOE Live) which caused a few resources to miscalculate their maximum gates. This was causing SWGAide.com to sometimes misreport what the best resource was to use for a schematic, as it assumes SOE Live settings, used by SWG Legends and a few other servers. Steel, copper, aluminum, and siliclastic ore calls will now use their legacy attribute gates instead of the JTL attribute gates. This will slightly improve crafting results when schematics call for the above resources generally, but not by name (e.g., “Steel” but not “Duranium Steel”). Affected classes and attributes are: Metal - Cold resistance Ferrous metal - Conductivity, cold resistance, & malleability Steel - Conductivity, cold resistance, & malleability Non ferrous metal - Cold resistance, decay resistance, heat resistance, & shock resistance Aluminum - Cold resistance, conductivity, decay resistance, heat resistance, shock resistance & unit toughness Copper - Cold resistance, decay resistance, heat resistance, shock resistance, & unit toughness Sedimentary ore - Decay resistance, & shock resistance Siliciclastic ore - Decay resistance, shock resistance, & unit toughness Historical reactions: Like × 1
  • Chapter 5.6 - 07/18/2025

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    [image: 1370-a5ff77504814-1752884600628.png] Daily: Hracca Glade New 2-Man Factional Instance that rewards GCW Points, a Kashyyyk Token, and an NPC with a stat mod Mystic: Cooldown on abilities have been adjusted Action Drain should only proc on Force Drain Historical reactions: Like × 1
  • Chapter 5.5 - 07/12/2025

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    [image: 1353-a5ff77504814-1752320550548.png] Assassin: Fixed issue that could cause game to crash on expertise page Doctor: Out of Combat Resuscitate Player and Drag are now granted after 4 points in Novice Doctor Bacta Grenade Skill now grants Bacta Grenade and the Single Target In-Combat PvE Revive Empire/Remembrance Day: Master Jedi Artisans should be able to do the crafting quests Space GCW: Additional tweaks for giving proper credit Smuggler: Break The Deal should no longer have issues when other debuffs are applied Fixes: Firework Packages and Crafted Firework Shows should now work as intended
  • Chapter 5.4 - 07/03/2025

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    [image: 1309-909accaaf09c-1751540482244.png] Heroic Avatar: Increased damage on the two bosses and the guard captains Space GCW: You should now get credit for PvP Space Battles if you are either flagged SF on the ground OR in space Space Battles will now restart every hour in each zone Attacking ships will now spawn in at the 5-minute mark and the space battle will clean up after 30 minutes (if not sooner due to one side winning) The space battles will begin at the following staggers: Tat - :00 Corellia - :15 Dantooine and Naboo - :30 Lok - :45 Historical reactions: Like × 1
  • Chapter 5.3 - 06/26/2025

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    [image: 1296-909accaaf09c-1750957012076.png] New Instance: Heroic Avatar 16-Man is now Live Rewards 2 Kashyyyk Tokens Upon Completion Kill Collection x20 for the Watch Commander - Increase to crit chance New Loot Tables Weapon Components that include Ranged and Melee Crit +31 through +35, Action +251 through +300, Health +251 through +300 A special surprise for Armorsmiths to go out and rebuild all their cores Assassin: Vibrogenerator is no longer dependent on Assassin's Blade Beast Master and Creature Handler: Fixed issue preventing expertise investments from increasing the strength of heals Jedi: Lightning Burst and Telekinesis are now affected by damage increases to Force Lightning Proc Chance has been removed from Dark Fury 5-Piece. Powers Cooldown has been increased to 30% and Force Lightning Damage 15% has been added to the 5-piece bonus Loot Changes: Random Loot is now the default loot option when creating a group New Items: Added Aurilian Obelisk to Aurilian Crystal Vendor Added New Rewards to Empire/Remembrance Day Vendors Event Foods will now stack in your inventory Textures: Added Unique Tatooine and Naboo Starport Textures by Himalayas Bug Fixes: Multiple String issues have been corrected for mislabeled Jedi Crystals and The Black Sun Medalion Ace Pilot and Faction Swap tokens will now give warnings if the player is not a Combatant Looted Armor will no longer have Armor Protection Values
  • Chapter 5.2 - 06/19/2025

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    [image: 1285-909accaaf09c-1750338832285.png] Bug Fixes: Fixed Undead Bunker Spawn Issue Fixed FRS Jedi being stuck in "changing status" (in some instances this requires a death) Partial fix for group looting messages Strings will show correctly Some items may still show %TO when looted Performance Improvements: Tweaked settings that may reduce rubberbanding issues New Items: Imperial and Rebel Faction Swap Tokens have been added to the Restuss Vendors These will be closely monitored, we have added this for those PvPers who have contributed to our friendly PvP Environment by swapping factions as needed to balance out fights. This item allows the players to keep their rank when swapping factions.
  • Chapter 5.1 - 06/12/2025

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    [image: 1265-909accaaf09c-1749731843515.png] Stats: Punishing Blow has been refactored and will now apply more logically. Instances: Questing in Heroic: Undead Bunker will perform more reliably if someone dies and renters. The bunker in Heroic: Undead Bunker will no longer lockout groups that have pets. Kill Collection x20 for all the new Kashyyyk Instances Vendors: New Aurilian Crystal Decoration Courtesy of Mana at the Vendor in Aurilia Mining Ship Colossal Cargo Hold increased to 500k Entertainer: Entertainer Books Added to NoTrade Shared Image Designer should be able to change tattoo and fur color again. Entertainers should be able to craft all their goods again. Entertainers should be able to play Xantha and Valahorn again. Commando: Tank/Damage stance from TKM added to Master Commando
  • Chapter 5: Return to Kashyyyk - 05/30/2025

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    [image: 1243-909accaaf09c-1748603365783.png] Welcome to Chapter 5. During this chapter we are revisiting Kashyyyk by creating new versions of some of the classic instances and bringing classic weapon skins up to par with the heroic level weapons. We will continue to add rewards and more tweaks and additional instances during this chapter as one last stop on the way to hardmode instances. Instances: Heroic: Undead Bunker - Presents a similar challenge to current Heroic Level Instances Daily: Defeat the Clone of Tank New Daily Instance that is designed for up to 4 players. Vendor: New Kashyyyk Token Vendor with a selection of Weapons from the old Kashyyyk content that can be deconstructed and recrafted with higher values. A second round of weapons and additional rewards will be added in following patches. Jedi: Fixed issue that caused the 1-h saber speed buff to affect the damage of special abilities in unintended ways. Fixed issue with saber stance buffs sticking to the wrong weapons Creature Handler: Tamed Creatures can now be renamed. Historical reactions: Like × 3
  • Chapter 4.10 - 05/13/2025

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    [image: 1226-909accaaf09c-1747135577303.png] Assassin: Avoid Damage will now have flat damage reduction to incoming and outgoing damage Buffs: Bantha Surpise duration has been increased to 2 hours since it is a single use food item Crafting: Re-added the missing 20 Experimentation Stat from Weaponsmith Master Artisan is now granted the Melee Strike ability from the Brawler Tree in addition to the fan shot ability from the last patch Combat Medic: Doubled area of effect for Gas Cloud Doctor: Evasion will greatly increase dodge, parry, and evasion for a limited duration Entertainer: Entertainer Trees have been streamlined similar to the crafting trees and entertainers will receive skill reset Jedi: Fixed an issue that caused Arterial Strike to have a bigger first hit on action drain than Gas Cloud Cooldown time on Force Mend has been adjusted to 4 sec base cooldown instead of 2 Weapon Speed Mod for 1H Saber stance has been reduced to 2 sec reduction instead of 4 Shien - Increased Reflect Chance from 15% to 20% Revamped Jedi Meditate Bonuses and added 3 new ones **Space: ** Pilot Ace Token can no longer be used to get ace of the opposing faction without first being neutral Fixed an issue where astromechs and navicomputers would not display any loaded droid commands in the datapad examine window or starship terminal screens Fixed an issue where certain NPC ships would not spawn in the Tier 3 Rebel Lok Duty mission Reduced the structure removal confirmation code from 6 digits to 2 for faster and easier removal Increased starship hangar storage space for fighters to 20. Up from 10 Increased starship hangar storage space for POBs to 2. Up from 1 Increased vehicle garage storage space to 20. Up from 10 Increased vehicle garage display limit to 10. Up from 5 The number of ships displayable at any one time in the starship hangar has not been changed Space Crafting: Greatly reduced space mining resource requirements for heavy variant starter ships (TIE, Z-95, Scyk) 1,000 units of two different asteroids to make a heavy variants has been reduced to 100 Increased the amount of resources gained from Asteroid Mining Added a consumable to the World Boss Vendor that offers a 2 hour, 50% mining increase Added 3 new Colossal Cargo Holds to the World Boss Vendor Teras Kasi: Void Dance will now have flat damage reduction to incoming and outgoing damage Fixed an issue that was preventing the third point from being spent in annulling Added two new stances to the master box of Teras Kasi TKM Tank Stance - Decreases Incoming Damage by 15% and Decreases Outgoing Damage by 40% TKM DPS Stance - Increases Damage by 25% and Healing Reduced by 40% Grouping: 32 Man Groups are now enabled Skill Tree Restrictions: The Skill Tree restriction for learning both Commando and Teras Kasi has been removed Advanced Innate Armor and Pinpoint Shielding have been designated as preclusion skills, you cannot stack both Void Walk and Stand Fast have been designated as preclusion skills, you cannot stack both
  • Chapter 4.9 - 05/08/2025

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    Evolve StaffE
    [image: 1222-909accaaf09c-1746707450065.png] Attributes: EXPERIMENTAL - Altered Dodge to be a ranged only defense instead of melee/ranged. Dodge defends against ranged Parry defends against melee Evade defends against AOE (This does not affect Lucky Dodge from the Luck Stat) Buffs: Smuggler Junk Dealer Buff now has a 2hr duration Bantha Surprise now has its own buff slot and is +100 con/+100 stamina Crafting: Crafting Trees are more streamlined and will require less points. No adjustments have been made to the underlying stats, experimentation, etc that can be earned. Master Artisan is now granted the fanshot ability from the Marksman Tree. Commando: Devastation Procs will now be guaranteed Strikethroughs Devastation Procs cannot be Blocked or Glanced Jedi: Fixed Issue where Jedi were missing droid commands Fixed Issue with Jedi Knuckler and Saber Block (for real this time) Fixed Issue as designed by SOE that linked Jedi Expertise Bonuses to being in a stance/form Non-Form Bonuses will now accurately apply when not in a form Forms should now properly reapply when logging back in Increased Bleed Damage of Overhead Slice Increased Force Rend Duration from 12s to 25s Increased Threat Generated by Guardian Strike Added Heal CD Reduction to Jedi Sage Jewelry Set 1/3/5 Added a small heal to Jedi Sage that is equivalent to Bacta Ampule Added Force Rush ability to the Master Box of Jedi Battlemaster Added two new Jedi Jewelry Sets (Shadow's Embrace and Warden's Defense) Added 3 Jedi Saber Stances designed to enhance the use of either of the three saber types Force Accuracy has been updated to Offensive Parry Reduction instead of Hit Chance Increase Force Agility now includes Parry Improved Saber Reflect now has a 4 point spend instead of 2 Revamped Jedi Forms to lower cost and encourage stance swapping Smuggler: Added Last Ditch Ability to the Master Box of Smuggler (In addition to Cover Fire) Added innate 10% Chance of Lucky Dodge and Lucky Hit to Master Smuggler Impossible Odds hit chance by luck has been increased to 5% per tick instead of 3 Space: New Reward: Once Per Account Gift of Ace Pilot Skills Droids can now be renamed more easily and include numbers in names Flight Computers can now be renamed Ace Pilots can now fly existing ships even when leaving their piloting group to work on another ace. Components must already be loaded (may adjust this in a future update) World Boss: Added two new World Bosses (Talus and Dantooine) Added World Boss Travel Device to Vendor Added additional items to World Boss Vendor (Relaxation Pool and Shock Collar) Misc: Tuned the amount of Dodge/Parry available in Commando/Teras Kasi Expertise Entertainer Token has been added to No Trade Shared Buff Banners have been moved from Captain to Sergeant (Rebel) and Sergeant (Imperial) New General Buff Banners have been added that grant all the class buffs in one at General Rank The Buff Droid will now apply buffs to any pets you have called out Fixed issue with shipwright helper monkey buff
  • Chapter 4.8 - 04/19/2025

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    Evolve StaffE
    [image: 1211-909accaaf09c-1745069997966.png] Assassin: Assassin's Jewelry Set - Swapped out Spy's Fang Action Cost with Assassinate Damage Increase BH: Fixed issues with Tangle Bomb not applying Dires since being adjusted to a thrown trap Fixed issue that prevented the Dire Set from working with Venomous Ploy Buffs: Added descriptions to the new Buff Items added last patch Factional Themepark Armor: Increased Stats and Armor Rating (+30 Con/Luck/Str/Prec and 6000 K/E) Jedi: Jedi Players should no longer have issues going on leave when planet traveling (Non-FRS Only) Space: Fixed issue that prevented docking with some ships Added Docking Animation to Player Docking Added the ability to launch from POB via a radial on the Escape Pod This overwrites your "HOMEPORT" location Other Fixes/Changes: Advanced Rebreather will now be named differently than the standard rebreather - DWB Added GCW Scrolls to the Invasion Vendors Historical reactions: Like × 1
  • Chapter 4.7 - 04/10/2025

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    Evolve StaffE
    [image: 1205-909accaaf09c-1744284416472.png] Buffs: Warzone Adrenal added to Restuss Vendor Innoculation of the World Bosses added to World Boss Vendor Jedi: Added missing socket to Ancient Sith Knuckler Mystic Shock now has 100% Armor Penetration Saber Burst and Lightning Burst now have 50% Armor Penetration Altered Base Form 4 - Incoming Damage is now increased by 5% New Form 4 Tier 3 - 10% Lightsaber Ability Damage Increased by 10% per point and Incoming Damage Increased by 2% per point PvP: Added location to pvp kills Space: Group Members can now Dock with a multipassenger space craft (experimental) Tokens: Removed No Trade from WoD Tokens Removed No Trade from Mustafar Tokens Added FRS Token to No Trade Shared Added BH Token to No Trade Shared Misc: Improved Discord Activity Webhooks on the backend World Bosses: 2 New World Bosses added to Rori and Endor New Rare Drops from both new bosses New Items added to the World Boss Vendor
  • Chapter 4.6 - 04/01/2025

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    Evolve StaffE
    [image: 1198-909accaaf09c-1743505456357.png] Citizens of Evolve, ** Dr. Fool (once again) has lost control of his latest creations. The galaxy renowned "toymaker" in order to save credits, has drastically cut back on containment and security at his toy facilities across the galaxy. 5 of his creations have escaped and are wandering their respective planets. The Advanced Product Recall Initiative Leaders (A.P.R.I.L.) are advising unbeknownst travelers to take extra caution while traversing Tatooine, Naboo, Lok, Corellia and Endor. Travelers should not approach these creations on their own. ** Citizens may attempt to disable these "toys" at their own risk* *Dr. Fool and the Doctor Fool Toy Company cites no claims, representations or warranties, whether express or implied, are made by its company as to the safety, reliability, durability or performance of any of its products.