Details:
Jedi roots have gained a reputation to be distinctly powerful, locking down all movement with ease. The following changes will allow Jedi to continue to snare easily, but make roots rarer.
Force Throw and Pommel Bash root chance was not working as expected, and will now be brought down from an actual 50% rate (with 4 points) to 8%.
Shared cooldown added
Adding a global 8 second recourse to all non-dire roots
Similarly, stuns have gained more popularity in group play, sometimes leading to a sequence of continuous lockout for 8 seconds or more. To avoid too much sequential stunning, we’re trying out a global recourse that prevents a player from being stunned again for 4 seconds after the current stun disappears. This applies to Pistol Whip, Flashbang, and Beast Master Kick.
Dazes: Formerly often called “Stuns”, this will be our chosen term to reference abilities that strip defenses - Head Crack, False Hope, and Disarming Slash
DoT Balancing: We’ve observed that a few DoTs are murderous and the rest are pretty non-threatening. This is mostly owed to one-handed weapon DoTs hitting extremely hard, and people having been given powerful DoT fighting abilities, leaving all other DoTs in the dust. The following changes aim to tamp down the explosive potential of one-handed DoTs, while giving other DoTs more of a chance to come into their own.
One Handed Weapon DoTs
DoT application rate has been reduced from 20% to 8% for fencers and one-handed lightsabers.
Few adjustments to calculated resource quality during crafting: Reverted a change Stella Bellum (Source) made to White and Gold (SOE Live) which caused a few resources to miscalculate their maximum gates. This was causing SWGAide.com to sometimes misreport what the best resource was to use for a schematic, as it assumes SOE Live settings, used by SWG Legends and a few other servers. Steel, copper, aluminum, and siliclastic ore calls will now use their legacy attribute gates instead of the JTL attribute gates. This will slightly improve crafting results when schematics call for the above resources generally, but not by name (e.g., “Steel” but not “Duranium Steel”). Affected classes and attributes are:
Metal - Cold resistance
Ferrous metal - Conductivity, cold resistance, & malleability
Steel - Conductivity, cold resistance, & malleability
Non ferrous metal - Cold resistance, decay resistance, heat resistance, & shock resistance
Aluminum - Cold resistance, conductivity, decay resistance, heat resistance, shock resistance & unit toughness
Copper - Cold resistance, decay resistance, heat resistance, shock resistance, & unit toughness
Sedimentary ore - Decay resistance, & shock resistance
Siliciclastic ore - Decay resistance, shock resistance, & unit toughness
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