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This section is for sharing and asking questions about builds.

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    Goal of this build was to provide a ranged AoE build for Revanite Revenge Hardmode (EK HM). But what I quickly found out even thou this build deals decent AoE Ranged Damage using Devastation and Heavy Weapon AoE, the real damage came from DoT placement and how it scales easily even when not running with bonus Damage from Damage Stance. Note Heavy Weapons only have a 5m AoE. Content Solo: Sher Kar - YES Revanite Daily - YES Hracca Daily - YES Pros: 64m Range with Heavy Weapons DoT's can stack rather high for damage. Cons: Much of the survival relies on 2 debuffs and is only good 1v1. Marksman: Goal here is to increase Dodge which roles over into Block. [image: 2235-98ab01fb5bd7-1785215379011.jpeg] Heavy Weapon Specialist: Juggernaut Jewelry Set for increase Devastation Chance. Lethal beam would provide yet another single target hit and does okay damage but I preferred to place points elsewhere. It Burns and Burn Down, take Burn Down may as well hit multiple targets vs just one target, they share the same timer. [image: 2236-20d69d600a76-1785215452373.jpeg] Assassin: Focus on getting Savagery to increase Critical Hit Damage by 15%, this coupled with Citrus Snow (Food) and Jagged Edge (Expertise) this gives the build 39% Critical Hit Damage. Its a toss up between Citrus Snow as the build focuses more on DoT damage but for the initial hit Critical Hit Damage is preferred. [image: 2237-c5047686691f-1785215609832.jpeg] Combat Medic: Goal here was initially to get Thyroid Rupture, then I realized how much damage DoTs can do and started experimenting with various DoT abilities. Be careful with Nerve Gas it has a large AoE and may cause you to have more enemies on you then intended. [image: 2238-d8bd3ba89773-1785215747700.jpeg] Commando: Armor Splash is amazing coupled with high Devastation, it provides a nice 1-2 punch to raw hits, when hitting clusters of PVE enemies you hit for 5-9k with normal hits then an additional 5-6k with Armor Splash. Then there is an additional chance to land a Acid DoT. [image: 2240-f59ab8dc2368-1785216115376.jpeg] Doctor: The all important Bacta Ampule, one of the most useful quick heals available, doesn't hurt also to have a small heal over time. [image: 2241-caed6b748ea5-1785216208119.jpeg] Teras Kasi: I know this is a ranged build and Parry doesn't work with a ranged weapon equipped but Teras Kasi provides the highest amount of uplift to Block Chance. We also may want the Damage Stance and Tank Stance. [image: 2242-d2513773df3f-1785216289915.jpeg] Beast Mastery: I run 1 Points in Beast Master this causes the build to have -25% Damage Output debuff to my character when a pet is out, its surprising thou how little this affects DoT Damage, I do not recommend thou turning Tank Stance on along with having a Pet out. Pets provide around 3-3.5% additional defense across the board. I highly recommend learning Enfeeble 5 from Krayt Dragons and training a compatible Pet. Enfeeble 5 deals a -20% Damage Output debuff to targets, this grants the build 2 abilities with -20 Damage Output debuffs, Thyroid and Enfeeble. [image: 2243-35991d65beb4-1785216347973.jpeg] Preferred Buffs and Gear: Usual Stacked Buffs - Doctor, Squad Leader, Junk Dealer, Favor of the Elders, Tactical Stim, Lasting Performance, Familiar, Mustafar Injector, Imperial/Rebel Flag Buffs (all 9). Less Common Buffs - Large Aurilian Crystal, Bantha Surprise, Wookie-ookies, Hoth Chocolate. Food/Drink Buff - Karkan Ribenes (DoT Damage) or Citrus Snow Cake (Critical Hit Damage) and T'ssolok (DoT Damage). Pet Buff - YES or No Entertainer Inspiration - 3000 Kinetic, 3000 Energy, 6% Second Chance Heal, 5% Evasion, 240 Agility. Jewelry Set - Juggernaut Jewelry Set. Attachments - Precision, Strength, Block Value. Exotics - Devastation, Heavy Weapon Damage, Weapon Damage. (Note with +40 Powerbits you can gain +1 Devastation with a Bake-In) Powerups - 3 Weapon Damage Stance - Damage Stance or No Stance since Tank Stance hurts DoTs to much, and Damage Stance hurts Healing to much.
  • Ayusaru's 5 AoE Pikeman Build (Hracca, Revanite - YES) (7/27/26)

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    The goal of this build was to obtain 5 AoE attacks with Pikeman while having something close to the damage of my Melee Assassin Build. Note this build is seudo 5 AoE, 2 of the abilities are Cones, one of which has a long timer. Overview: Hits rather hard for a Pikeman providing some good AoE Damage for Hardmode at 8m reach. Content Solo: Sher Kar - YES Revanite Daily - YES Hracca Daily - YES (with defense cooldowns like Shield) Pros: Powerful Cooldown Defenses via Bounty Hunter Good defense with Steel Body Jewelry set. Cons: Not particularly powerful for single target damage lacking Armor Neglect and Strikethrough. Lacking Heals. Brawler: Focusing on Pike to advance into Pikeman. [image: 2229-1150dff9b8f4-1785214128853.jpeg] Pikeman: Grabbing the Glancing Blow and Damage Decrease for a little bonus defense, thou I would have preferred to have Bacta Ampule from Doctor just could not find 5 points only 4 and seemed fitting to place it in Defense. Although primarily using Steel Body in this build one can switch to Pikeman for a little extra AoE damage. [image: 2230-dfda5229bb50-1785214195613.jpeg] Assassin: Focus on getting Savagery to increase Critical Hit Damage by 15%, this coupled with Citrus Snow (Food) and Jagged Edge (Expertise) this gives the build 39% Critical Hit Damage. [image: 2231-6521fbbfc225-1785214297004.jpeg] Bounty Hunter: A good well rounded class of Expertise providing excellent damage increase, damage abilities, and defense abilities. This is where 2 cone AoE abilities come from, Burn and Confusion Shot. [image: 2232-b52542e163d4-1785214517966.jpeg] Teras Kasi: Grabbing Master Teras Kasi for Damage Stance and want Flurry to help with survival. Teras Kasi provides the largest amount of Block Chance along with large increases to melee damage. Sweeping Kick provides the 3rd AoE ability. Although primarily using Steel Body in this build one can switch to Pikeman for a little extra AoE damage. [image: 2234-093c36e7c44a-1785214596509.jpeg] Preferred Buffs and Gear: Usual Stacked Buffs - Doctor, Squad Leader, Junk Dealer, Favor of the Elders, Tactical Stim, Lasting Performance, Familiar, Mustafar Injector, Imperial/Rebel Flag Buffs (all 9). Less Common Buffs - Large Aurilian Crystal, Bantha Surprise, Wookie-ookies, Hoth Chocolate. Food/Drink Buff - Citrus Snow Cake (Critical Damage), Durindfire (Weapon Damage) Pet Buff - NO Entertainer Inspiration - 3000 Kinetic, 3000 Energy, 6% Second Chance Heal, 5% Evasion, 240 Strength. Jewelry Set - Steel Body, or Pikeman Attachments - 9 Piece Strength, Luck, Precision. Exotics - Weapon Damage, Polearm Damage, Strength. Powerups - 3 Weapon Damage Increase. Stance - Damage
  • Dark-Zero's Tank/Medic build

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    Awesome, thanks for sharing. From our previous discussions i can see now why you say its more utility.
  • Need some advice on a char build

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    mediocrebhM
    Here is an example of my carbineer build with doctor, some CM and full beast master Attachments [image: 2072-2fbc600e755b-screenShot0823.jpg] [image: 2073-0aa87838b218-screenShot0824.jpg] [image: 2074-89f9d146027a-screenShot0825.jpg] [image: 2075-6ed7f55730e2-screenShot0826.jpg] [image: 2077-eb4660b4fa95-screenShot0827.jpg]
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    Gilcraft, post: 4314, member: 3155 wrote: Do you have any examples for assist macros to use this build? Sorry I thought I already replied to your message. Yes I do have macro's I use. [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED] My bots/alts run a combination of Combat Macro (Place the heals in the ability slots for combat), Join Macro, Assist Macro.
  • Combat Medic/Assassin/Commando w/Blackbar's Doom

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    Not sure how much you are capped out on Critical Chance, it is 75% in the stats presently which is max. I would remove 1 point in Marksman - Stamina to get Marskman - Fan Shot to get another attack. I would see about removing the 4 points Critical Chance from Combat Medic and seeing if you are still capped out on Critical Chance. Place a point in Carbineer - Concussion Shot and Carbineer - Assault giving you 2 additional attacks. Additionally Combat Medic - Serotonin Purge does not remove buffs in PVP and is designed for PVP, Rheumatic Calamity, and Bacta Corruption are designed more for PVP also, could remove them to get 3 additional points. I would use the remaining points to either get Master Commando for Tank/Damage Stance along with some Evasion, or use 5 points and get Doctor - Bacta Ampule. If you are not aiming for Strikethrough, you could cut back Assassin - Assassin's Blade and get Assassin - Flash Bang (Stun) and Assassin - Decoy (Protects you from about 3 hits), if you want an additional attack could also get Assassin - Deceptive Attacks (Ambush/Snipe). If you need additional points to move around, I would test out each ability from Combat Medic, find which ones are not providing much of a difference and remove it to put toward either Master Commando or Doctor - Bacta Ampule.
  • Ayusaru's Solo to Glory Build - Part 1 - Elder Buff

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    Like many of my other build guides I will be posting a series of pictures showing what I suggest to specialize into. Part 1 will be to obtain Elder Buff and begin adventuring. Part 2 will be adjusted build for more combat ability as you will transition into less buffing and more combat. Part 3 will be advanced combat build with goal of soloing most OG Heroics and Unlocking Jedi. Marksman: Use the minimum amount of Expertise Points required to become Rifleman. [image: 1767-4b4077c395aa-1769836284390.jpeg] Rifleman: Taking the central tree to become Master Rifleman to unlock Combat Skillsets. [image: 1768-779d52431001-1769836292447.jpeg] Bounty Hunter: Specialize into Master Bounty Hunter to get the Badge then Specialize out of Master Bounty Hunter. [image: 1769-4ee6585d218c-1769836558817.jpeg] Smuggler: Specialize into Master Smuggler to get the Badge then Specialize out of Master Smuggler. [image: 1770-e3f3f9d6dc8c-1769836839448.jpeg] Squad Leader: Master Squad Leader and get the Badge [image: 1771-36db5012a51c-1769837028750.jpeg] Commando: Specialize into Master Commando to get the Badge then Specialize out of Master Commando. [image: 1772-fef3b915c314-1769837354567.jpeg] Assassin: Specialize into Master Assassin to get the Badge then Specialize out of Master Assassin taking the following points on the right. [image: 1773-c0a07ef4d698-1769837985698.jpeg] Doctor: Specialize into Master Doctor to get the Badge then Specialize out of Master Doctor taking the following points on the right. [image: 1774-f8ad9c1847bb-1769838121509.jpeg] CONGRATULATIONS YOU SHOULD NOW HAVE THE ELDER BUFF. Teras Kasi Artist: Sadly we are going to run out of experience to gain the final part of this build so specialize the below in Teras Kasi Artist and finalize it with Teras Kasi Master as you gain additional experience. You may be asking why I suggest Teras Kasi Artist over Commando, simply put Teras Kasi Artist has better well rounded defenses then Commando. [image: 1775-2ed275317e4f-1769838612145.jpeg] Please return to my guide from Solo to Glory. [EMBED content="thread-1818"]https://www.swgevolve.com/index.php?threads/1818/[/EMBED]
  • Ayusaru's Tank Build (Hracca, Revanite - YES) (7/27/26)

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    With the new changes released couple days ago for Avatar Hardmode. Even this tanking build struggles. In order to hold just 1 Captain I need 2 doctors dedicated to healing this tank build. Even then sometimes go down.
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    Updated build to include optional Steel Body Jewelry Set for better Melee Defense (1-27-26).
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    6/5/26 Update With the release of Chapter 6 update I wanted to update the build to the new Beast Master Expertise Tree. Recommend getting a Sith Knuckler for the bonuses to Mystic Powers. After not liking my Jedi DPS build because it couldn't survive Hracca Boss, I tried out the Ranged Mystic build which was okay but I felt it could do better so I created this build which gains a little more defense. Overview: Tankyish Jedi. Capable of switching to Guardians Set for more Tanking ability. Content Solo: Sher Kar - YES (?k DPS) Revanite Daily - YES Hracca Daily - YES Pro: Ranged Get a Pet Con: Not Tested for PVP, probably not good since it will not obtain enough Critical Chance, but we try. Force Sensitive: Luck, Jedi stinks at obtaining Luck so get it while you can. Notice Jedi's Innate Armor is required for Guardian: Jedi Innate Armor later in the build. Personally I don't use Force Cloak and I don't take snare for Saber Throw so little reason to grab the two. [image: 2134-55c2ebd3e82f-1780727186655.jpeg] Jedi Guardian: What a let down, only mediocre defenses in Dodge, Evasion, and NO! Block. At least we get a powerful timed Parry Defenses from Saber Block. The star of this is RAW Decreased Damage or Reduction, 14% and with Jedi's Innate Armor we push combined Energy and Kinetic defense above 10k. Force Barrier I think is garbage, could be good if it was like Bounty Hunter Shields. Taking Life Warden for additional healing, could take Force Pull which has some benefits. Get additional damage boost from Saber Reflect. Increased Saber Reflect to balance out Saber Block providing about the same amount of Parry while Saber Block is active then switch to Saber Reflect. This build has decent tanking ability but not the strongest. [image: 2135-bec9a1ca04a2-1780727247173.jpeg] Jedi Mystic: This is the star of the build for both damage and healing, combined with the Dark Fury Jewelry Set you get alot of good damage for PVP. Almost all Force Powers deal Electrical Damage which many players do not account for. Unfortunately I do not find that you Strikethrough with Force Powers but with Dark Fury Jewelry Set you do get 100% Pierce. Removed Force Choke - Strangulation in favor of Force Mend in Sage. [image: 2137-55d7d6c9d047-1780727606735.jpeg] Jedi Sage: We need to boost those heals so they do alot of healing. Soothing Aura is powerful at boosting the healing power, much more then Heal Potency. I would never take Force Infusion Potency in testing its useless. The new Jedi Mend is nice for general healing. [image: 2138-5cbf881c2fc7-1780727647298.jpeg] Jedi Forms: Makashi Form, since we are focusing on Mystic we want all the damage boost we can get. The downside is 20% Healing Reduction, thankfully we took Soothing Aura, with Makashi Form active 1 Point of Soothing Aura is lost. Highlighted in Red is Shien Form is a good alternative if you need more tanking, it increases your Parry to much more reasonable levels along with Evasion at the cost of Critical Chance and Strikethrough. (Note Strikethrough has little value with this build since most of your attacks are Force Powers which using Dark Fury Set gets 100% Pierce, and they do not in testing Strikethrough). [image: 1740-35435aa1be20-1769135090816.jpeg] Beast Mastery: Chapter 6 now requires 17 Points to remove the -25% Damage Output Debuff obtained at Master. Bio Engineered pets can provide 3-3.5% more defenses across the board. Recommend a pet that has Enfeeble to provide a debuff to targets reducing there damage output by 20%, giving the build much more Tanking ability. Beast Empathy is beneficial early on for a pet to keep them happy and progressing to Best Friend Forever, once the pet is BFF transition to Enhanced Skill Acquisition to obtain needed skills such as Enfeeble and train the pet. [image: 2139-02772ded0323-1780727814734.jpeg] Preferred Buffs and Gear: Usual Stacked Buffs - Doctor, Squad Leader, Junk Dealer, Favor of the Elders, Tactical Stim, Lasting Performance, Familiar, Mustafar Injector, Imperial/Rebel Flag Buffs (all 9). Less Common Buffs - Large Aurilian Crystal, Bantha Surprise, Wookie-ookies, Hoth Chocolate. Food Buff - Rakririan Burnout, Mandalorian Wine. Pet Buff - YES Entertainer Inspiration - 3000 Kinetic, 3000 Energy, 6% Second Chance Heal, 5% Evasion, 240 Strength (or 240 Precision for more Critical Chance). Jewelry Set - Dark Fury Set Attachments - 8 Piece Strength, Constitution, Precision. Exotics - 3 Piece Critical Hit Reduction, Weapon Critical, Critical Chance Increase. Powerups - 3 Strength, or 3 Precision. Form - Makashi Stance - 2Hand Lightsaber, or NO Stance using Sith Knuckler Meditation - Stalwart STATS: Need Updating Final Thoughts: You could switch out for Precision listed above for Entertainer Inspiration and gain an additional 9% Critical Chance Increase along with 3% more Parry Chance.
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    Posted the actual build (1/22/26).
  • Ayusaru's Combat Evolved Explanation (WIP 12/27/25)

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    Upon my return I cleared the old information and started fresh.
  • New player, Melee/BM for PvE

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    CheatmealC
    Crafted my 35's now - I went for Luck/Strength/Block Value and exotics: Polearm Damage/Healing Potency/Block Chance. Wasn't too sure if that was the way to go or not but it felt safer to do it like that for now. Can always make more if need be.
  • Ayusaru's Guardian/Duelist w/Pet (Hracca, Revanite - YES) (12/31/25)

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    This is a frustrating build for me to come up with. Jedi lacks dps in my opinion compared to general melee classes. The goal of this build was to get higher Strikethrough for PVP. But kept running into needs more damage, needs more damage, needs more damage. I am running out of ways to get that more damage. On my general melee dps builds I can get 29k before mitigation, while jedi only hits 19k. I still did manage near 20k peak dps with the build. hope you enjoy the build. Overview: Tankyish Jedi capable of switching to Guardians Set for more Tanking ability. Content Solo: Sher Kar - YES (?k DPS) Revanite Daily - YES Hracca Daily - YES Pro: Get a Pet More Strikethroughs Con: Still lacking max Critical Chance Force Sensitive: Taking a bit of Stamina, occasionally in testing the build was lacking Action. Taking Saber Throw because the build seems to lack attack abilities. Would like to take Luck but the build needed to shift from Luck to Strength to get high enough Strikethrough. [image: 1678-c2f9d96b6742-1767200845728.jpeg] Jedi Battlemaster: Jedi saber abilities in my opinion deal very little damage and regardless if I take additional points in damage. Need Master Battlemaster to get Duelist's Jewelry Set, which does provide a nice cooldown improvement for Saber Flurry, which if each land hits with a strikethrough your looking at a hit that deals 15k to a player in PVP. Exacting Strikes is very beneficial as it gives the Jedi a large increase to Critical Chance, and while in Shien Form you lose alot of Critical Chance, so it compensates. I do not take Riposte, I think it is garbage because the likely hood of actually receiving a miss is low especially now with the 4.9 Update you largely Block more then receive misses. [image: 1679-ddc2be95a3a3-1767200911904.jpeg] Jedi Guardian: Jedi is especially good at getting Damage Decrease and boosting its RAW Energy and Kinetic protection. Evasion Value gets capped while in Shien Form. The 5.7 Update comments that Force Alacrity has been fixed to apply to Parry, you could treat it much like Saber Block now. Saber Block provides +10 Parry Chance, with 3 Points in Saber Reflect you get +9 Parry Chance. You get Master Guardian giving you access to Guardian Jewelry Set if you so choose. [image: 1682-5f8abfde9128-1767203420343.jpeg] Jedi Sage: Soothing Aura provides the punch that healing needs. Beyond that its always nice to have additional Healing Abilities. If you wanted to you could wear the Sage specific Jewelry Set. [image: 1683-bb50f51fb263-1767203491560.jpeg] Jedi Forms: Shien Form provides the best in defense Form I can think of. +15 Parry Chance, +15 Evasion Chance, +36 Evasion Value, at the cost of -10 Critical Chance, and -10 Strikethrough Chance. Ataru Form is another good alternative but will cut your defenses significantly but hard to pass up 35% more damage with Lightsabers. [image: 1685-59b3aac878cf-1767203710844.jpeg] Beast Master: Just the bare minimum to get the Pet Debuff removed. [image: 1687-3788eddb8df5-1767204501501.png] Preferred Buffs and Gear: Usual Stacked Buffs - Doctor, Squad Leader, Junk Dealer, Favor of the Elders, Tactical Stim, Lasting Performance, Familiar, Mustafar Injector. Less Common Buffs - Large Aurilian Crystal, Bantha Surprise, Wookie-ookies, Hoth Chocolate. Food Buff - Rakririan Burnout, Mandalorian Wine. Pet Buff - YES Entertainer Inspiration - 3000 Kinetic, 3000 Energy, 6% Second Chance Heal, 300 Strength. Jewelry Set - Duelist's Jewelry Set Attachments - 8 Piece Strength, Constitution, Precision. Exotics - 3 Piece Critical Hit Reduction, Weapon Critical, Critical Chance Increase. Powerups - 3 Weapon Damage Increase. Form - Shien Stance - 2Hand Lightsaber Meditation - Stalwart [image: 1686-ca80aaeb8281-1767204163249.jpeg] Final thoughts: The build looks good on paper, just lacks in dps, can improve the dps further with Ataru Form gaining more damage but suffers then for defense. Can switch out the Rakririan Burnout for Vercupti of Agazza food to get a trade off of Damage with Strikethrough Chance for more Critical Chance with Parry.
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    Updated build to focus more on Strength and Precision. 12/27/25.
  • Ayusaru's Rifleman/Assassin Build. (Updated 11/27/25)

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    CheatmealC
    Yatoya, post: 3915, member: 1107 wrote: [EMBED content="thread-839"]https://www.swgevolve.com/index.php?threads/839/[/EMBED] I use the macro 0-Start, and 1-Combat for the combat macro, on my alts I use Join and Assist. I was looking for something like this, figured it would be around here somewhere but obviously I am blind. Thank you so much. Very similar to what I was using already, gonna fiddle with it a bit
  • Hightee's Tanky Build

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    Hightee, post: 3890, member: 2577 wrote: Ah yes sorry wearing the Guardian Set, and for my 35's running Str, Luck, Agility. Exotics Crit Hit reduction, Strike-through Chance, wep damage increase for little more damage for this build. Your Exotics. Critical Hit Reduction is one of the best exotics in my opinion. Glad you didn't add Heal Potency, I find it useless to Jedi since there heals appear to apply differently. Strikethrough Chance is good for this build since you already have higher Critical Chance, thou your not capped yet so you may be better off with (Weapon) Critical Chance whichever provides 3 Critical Chance, or both adding +5 Critical on exotics. Weapon Damage Increase is a good boost for damage since your going with sabers as your primary damage source, force powers are not enhanced from Weapon Damage Increase from my testing, which you are not using so good job. Personally I would try and push Soothing Aura higher, you only have 2/4 points into it which is cutting down your heals. I would rob 2 points from Saber Reflect but that is only my opinion, I am just now testing Saber Reflect and noticing that it does provide a nice damage boost but not so sure about Parry, it doesn't last long enough to show up on the STAT page, and the buff icon only shows 3% even with 5/5 in Saber Reflect. If its only providing 3% I would rob 1 additional point from Saber Reflect and place it also 1 point into Pommel Bash, just to have an additional attack ability.
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    Updated build to include what content can be soloed, and listing preferred gear to my preference 12/21/25.
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    Updated information to include solo-able content and recommended buffs 12/20/25.
  • Ayusaru's Rifleman/Assassin Build w/Pet (Hracca, Revanite - YES) (6/5/26)

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    Updated the build to include solo-able content listing and suggested buffs 12/20/25.