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Test Center Patch Notes

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Patch notes for Test Center will be posted here.

  • TC Patch 4.9 - 05/05/2025

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    Evolve StaffE
    Attributes: EXPERIMENTAL - Altered Dodge to be a ranged only defense instead of melee/ranged. Dodge defends against ranged Parry defends against melee Evade defends against AOE (This does not affect Lucky Dodge from the Luck Stat) Commando: Devastation Procs will now be guaranteed Strikethroughs Jedi: Fixed Issue where Jedi were missing droid commands Fixed Issue with Jedi Knuckler and Saber Block (for real this time) Fixed Issue as designed by SOE that linked Jedi Expertise Bonuses to being in a stance/form Non-Form Bonuses will now accurately apply when not in a form Forms should now properly reapply when logging back in Increased Bleed Damage of Overhead Slice Increased Force Rend Duration from 12s to 25s Increased Threat Generated by Guardian Strike Added Heal CD Reduction to Jedi Sage Jewelry Set 1/3/5 Added a small heal to Jedi Sage that is equivalent to Bacta Ampule Added Force Rush ability to the Master Box of Jedi Battlemaster Added two new Jedi Jewelry Sets (Shadow's Embrace and Warden's Defense) Added 3 Jedi Saber Stances designed to enhance the use of either of the three saber types Force Accuracy has been updated to Offensive Parry Reduction instead of Hit Chance Increase Force Agility now includes Parry Smuggler: Added Last Ditch Ability to the Master Box of Smuggler (In addition to Cover Fire) Added innate 10% Chance of Lucky Dodge and Lucky Hit to Master Smuggler Impossible Odds hit chance by luck has been increased to 5% per tick instead of 3 Misc: Tuned the amount of Dodge/Parry available in Commando/Teras Kasi Expertise Entertainer Token has been added to No Trade Shared Buff Banners have been moved from Captain to Sergeant (Rebel) and Sergeant (Imperial) New General Buff Banners have been added that grant all the class buffs in one at General Rank
  • TC Patch 4.5 - 1/21/2025

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    Evolve StaffE
    Bug Fixes Factional recruiters are no longer racist against Cereans (You can now purchase items for your GCW Rank) Cloning issues have been fixed for the daily instances, you can now clone to Tatooine if you die during a Daily Challenge Position Secured buff can no longer be exploited to last infinitely
  • TC Patch Notes - Patch 4.3 - 10/15/2024

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    Evolve StaffE
    [image: 972-909accaaf09c-1729043804443.png] New Veteran Rewards Added for Anniversary: Experience Grant - This item will grant a bulk amount of all the XP types except for Jedi XP. (Our version of an instant 90) Crafting Jewelry Crate - One free set of your selection of crafting jewelry. 1 Year Anniversary Painting Galactic Moon Festival: New rewards for 2024 (Credit Vossk and Reyna) ** Tusken King:** Friendly NPCs in TK will now be able to be attacked again by enemy NPCs Reskinned for the duration of GMF IG-88: Reskinned for the duration of GMF and mechanics slightly altered Beast Master: Engineered Beasts can now be traded from the Datapad. Carbineer: Return Fire should now properly show on the Expertise Page Entertainer: Fixed some bugs related to the Build-A-Buff Collection and reduced the count from 30 to 20 of each class Fixed Neural Recon Bug Will now properly reset 1 instance per day for any player regardless of which terminal is used Will not prevent other players from resetting an instance if it was already used Entertainer Droid: A new entertainer droid has been placed outside Mos Eisley Cantina that will allow you to buy entertainer buffs for 25,000 credits. Buff Droid: A new Buff Droid has been added to the Restuss Vendors for 1,000 comms. This droid will stay out for 60s. Anyone nearby can converse with this droid to get a full range of Med and Officer Buffs. Legendary Weapons: Fixed some issues related to Legendary Weapon Schematics and Increased their final DPS Output Legacy Quest: Fixed an issue with some bugged quests due to our quick leveling pace. Characters with bugged "Mighty Mites" should be able to now talk to The Mayor and get sent back to Vourk and then Niko.
  • TC Patch Notes - 9/11/2024 Chapter 4.1

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    Evolve StaffE
    Veteran Rewards: New Once Per Account Painting of Vader in Rememberance of James Earl Jones (Credit Vossk) Death Watch Arena: New loot tables that include heroic level weapon components (augs/enhance), stated rings for RE, BH Armor and a small chance at PLC/BL/Alum Minerals/Jet Pack Base. Leaderboards: BH and FRS Badges will now show the correct icons Marksman: Fan shot can no longer be used with a melee weapon World Bosses: World Boss Tokens are now No Trade Shared Bot Detections have been added to World Bosss Mechanics Game Client: New splash and login screens (Credit Jax and Scorpius for contributing new images)
  • TC Patch Notes - 8/25/2024

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    Evolve StaffE
    BH Buff: Reduced the bonuses from 2.5% to 2% Buff Banners: Put a 1 minute cooldown to prevent flag spam BH Vendor: Added Ancient Mandalorian Jetpack (100 slot, stated backpack) Trader Tokens: Fixed a bug that was being abused Trader Vendor: Added a number of TCG Greeters and Vendors Event Vendor: Added Imperial Assault Trooper Armor (Credit Blood) Hoth Vendor: Added Cold Weather Storm Commando Armor (Credit Blood) World Boss Vendor: Added XJ-6 Speeder World Bosses: Adjusted fight mechanics for Nightsister Boss Space: Secret of the Syren - Destroy Cal Handro's Ship Fix (Credit Draskon)
  • TC Patch Notes - 8/22/2024

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    Evolve StaffE
    FRS Vendor: Added Premium and Flawless Power Crystals Event Vendor: Added Regal Purple Cape Added Elegant Golden Cape Added Lando Cape World Boss Vendor: Added C3PO Backpack Added Yoda Backpack Added Structure Deed: Cloud City House World Bosses: Adjusted fight mechanics after initial testing phase Historical reactions: Like × 1
  • TC Patch Notes - 08/18/2024 - Chapter 4 Testing

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    Evolve StaffE
    BH System: Players should no longer be able to accidentally remove their BH opt-in buff Death Watch Arena: Boba Fett will now talk to you when you start the quest The Death Watch General will now talk smack during the instance Jedi: Force Pull Recourse should now work more consistently Medics: Corpse Drag should correctly work at ranges up to 64m Quests: Mos Eisley Mayor quests should no longer bug out after level 10
  • TC Patch Notes - 7/9/2024

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    Evolve StaffE
    NPCs: Krayt Dragons have had their levels reduced from the higher level that we initially gave them prior to the combat revamp. Revives: PvP Single target revive has had its base cooldown increased by 30 sec to 45 sec based on user feedback Jedi: Reflect Chance from Form V: Shien has been reduced from a max of 20% to 10% Mos Eisley: City hall has been relocated and redecorated. I suggest that everyone goes to check it out.
  • TC Patch Notes - 6/23/2024

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    Evolve StaffE
    BH System: Fixed an issue that prevented bounties from being manually placed on Jedi (Custom Opt-in system) Re-enabled kill credit passive bounty gain for FRS Jedi (Bounty increases if you get kill credit for the kill) Added a passive bounty gain to death blow kills (Bounty increases if you deathblow a player) Elder Buff: Master Doctor and Master Combat Medic should now grant the Master Medic requirement Structures: Fixed an issue that prevented structures from being traded. Forms/Stances: Fixed an issue where the buff icon shows, but effects aren't being applied Jedi: Sage - Mending Aura has been updated to apply healing bonus effects if the 5-piece Sage Wisdom set is equipped Bug Fixes: Fixed an issue that was causing NPCs to lose aggro unintentionally Fixed an issue that allowed pistols to be equipped with some heavy weapons Empire/Remembrance Day: Tokens should be able to go in token box Rewards should be granted properly
  • TC Patch Notes - 6/19/2024

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    Evolve StaffE
    Commando: Devastation Damage has been increased from a 1.5 multiplier to 2.0 Burst Fire can now proc regardless of Position Secure Position Secured has been updated to a 60s duration with a 90s cooldown Fixed an issue with Base of Operations ** Squad Leader:** Fixed an issue with buff durations effecting scatter, charge and the rally banners Teras Kasi: Adjusted Novice Teras Kasi to have 2% melee damage per point Jedi: Telekenesis will now be a single target attack instead of a cone attack Telekenesis and Lightning Burst will no longer be effected by the rest of the lightning enhancements The taunt expertise will now grant both a single and aoe taunt Overhead Slice cooldown has been reduced to 7s from 10s Force Pull Snare duration has been increased from 4s to 8s Arterial Strike now has an action drain for 8 seconds Fixed FRS mail from daily to weekly Barrier of Blades reflect chance has been increased back to 20% from 15% Form 5 reflect chance has been reduced from to 25% for full investment to 20% Duelist Prowess has been changed from Hit Chance to Offensive Dodge Reduction BattleField Sabers are now Gen5 and have the additional stats equal to Evolve's Old Republic Hilt
  • TC Patch Notes - 6/14/2024

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    RezecR
    Commando: Fixed an issue when position secure sticking due to banner being despawned too fast Jedi: Increased Force Powers Damage from 12% per point to 15% per point in Form 2 Row Three skill box Mystic Gained the Lightning Burst Ability Mystic Gained the Telekinesis Ability Added minor stats to the mastery boxes**** Mos Eisley: Under Construction Crews are cleaning
  • TC Patch Notes - 6/13/2024

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    Evolve StaffE
    Experimental: Dual Equipping 1-handed weapons has been enabled (Animation Results May Vary) Block Value: Modified the calculations for Block Value On traditional servers Strength gives 1 BV for every 2 points and the stat Block Value gives 1 BV for every 2 pts New change is Block Value stat to give 1 BV for every point and Strength to give 1 BV for every 4 points ** Beast Master/Creature Handler:** Removed XP spends from these skill sets Added these skill trees to Jedi Commado: Fixed an issue with Position Secure Banners just hanging around Doctor: Gained the Bacta Cloud Ability (Area gas cloud with DoT Cures and a debuff purge) Gained the Detox Ability (Self DoT Cure) Jedi: Hermetic Touch has been moved to the Force Sensitive Tree Hermetic Touch now has a 20 second cooldown Premonition now includes a Dot Resistance Strings: Adjusted or fixed multiple string files
  • TC Patch Notes - 6/11/2024

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    Evolve StaffE
    Assassin: Puncturing Strikes has been linked to Advanced Strikes and relocated Spy/Ambush Damage Increase from Puncturing Strikes has been moved to Initiative Brawler/Marksman: Fixed issues with the expertise effects on base healing ability Bounty Hunter: Critical Strike now correctly crits everytime Confusion shot will now correctly land a snare ** Commando:** Fixed Issue with Riddle Armor not showing On Target has been revamped and no longer tied to Position Secured Position Secured has been revamped and resembles Rally Point functionality ** Heavy Weapon Specialist:** Suppressing Fire has been changed to a cone ability Pistoleer: Fixed issue with Beat Down only showing 1 pt for investment Values in the tree have been given another little boost to help pistols feel more valuable Rifleman: Flawless Strike now correctly crits everytime Sniper Shot Strike now correctly crits everytime Smuggler: Smooth Move now gives generic weapon damage instead of specifically melee/pistol damage Teras Kasi: Many Expertise Effects have been swapped to general melee ** Jedi:** Hemetic Touch to Guardian Tree
  • TC Patch Notes - 6/8/2024

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    Evolve StaffE
    Assassin: Tree Reworked Buff Banners: Medic buff will come from Novice Doctor and/or Novice Combat Medic. Spy buff will now come from Novice Assassin Commando: Basic Armor boxes in Teras Kasi and Commando have both been converted back to all Innate instead of K/E Commando Tree Reorganized Doctor: Increased Buff Duration to 30 minutes per point, up from 10 Grenadier: Fixed an issue with Core Bomb not appearing Powerful Offense: Evasion Reduction is now 2% per point and Block Reduction is 3% per point Adjusted Grenade Damage Jedi: Fixed an issue with Pommel bash not applying snares and root Pistoleer: Pistol Overcharge and Pistol Burn Moved to Master Pistoleer Pistol Whip moved back to Pistoleer Flying Tackle and Beatdown bonuses have been combined Smuggler: Off The Books, Under the counter and Best deal ever have been merged into a single point Inside Information now includes the shoot first ability Smuggler Tree Reorganized SquadLeader: Increased Buff Duration to 30 minutes per point Teras Kasi: Basic Armor boxes in Teras Kasi and Commando have both been converted back to all Innate instead of K/E
  • TC Patch Notes - 6/7/2024

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    Evolve StaffE
    Bounty Hunter: Traps ability will correctly give Venomous Ploy Carbineer/Fencer: Scale back the DoT Proc Damage slightly Doctor: Inner Peace should now apply properly Reactive Heal has had its effective increased from 5% of current health healed to 10% of current health healed Grenadier: Tree Reorganized Gained the Stun Grenade Ability Jedi: Regular Jedi Heal and Force Drain Cooldowns have been separated Advanced Force Heal Cooldown reduced from 30 to 24 seconds Life Warden Duration has been increased from 10 to 18 seconds Forsake Fear has been moved to a deeper tier Forsake Fear duration has been lowered from 10 seconds to 8 seconds Sage has gained the Mending Aura Ability (Channeled Group Heal) Inner Peace should now apply properly Smuggler: Impossible Odds is cleansable again Historical reactions: Like × 1
  • TC Patch Notes - 6/6/2024

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    Evolve StaffE
    Weapon Specific Trees: Undergone a complete redesign Stats: Adjusted Calculations of Block Value and Block Chance Bounty Hunter: Fixed an issue preventing the new abilities from appearing under the combat tab All the trap abilities are now granted by a single skill box Trap Damage, Critical Chance and Area are now effected by the same skill boxes Made additional adjustments to the flow of the skill tree Brawler: Add modifiers for the base heal Carbineer: Increased the amount of damage from the DoT Procs Combat Medic: Gas Cloud should now have an action dot (Needs testing) Doctor: Action Cost has been swapped out for Healing Action Cost Reduction Gained the Inner Peace ability New boxes for reactive heal chance New boxes for chance to heal self while healing others All the Enhancement buffs are tied to a single skill box Fencer: Increased the amount of damage from the DoT Procs Jedi: Force Pull cooldown is now 25sec with a 32m range, made changes to recourse which was not working properly Life Warden has had its proc mechanics rewritten Force Enrage should correctly work as an area taunt Adjusted the bonuses from the Mystic Cooldown skill boxes Marksman: Add modifiers for the base heal SquadLeader: Removed master restrictions from row 5 abilities Supply Drop is now granted by 4 points in Novice Squad Leader Expanded the options for Paint Target Damage and Paint Target Action Cost Increased Paint Target Damage per tick from 10% to 15% Added Damage to Action skill boxes (defensive) Added High Efficiency ACR skill boxes Smuggler: Impossible Odds duration bonus has been reverted to 13 seconds per tick Regained the Pistol Whip ability Rifleman: Sniper Shot should now have a guaranteed chance to hit and increased damage Teras Kasi: Removed requirements to specialize in Martial Artist
  • TC Patch Notes - 6/5/2024

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    Evolve StaffE
    Crafting: Resource Containers will now display the Resource Class and Resource Name Space: POB Loot box capacity should be 150 now Fixed various Starship Hangar ship displays: TIE Advanced. TIE Fighter LN TIE Fighter Modified (Not currently available.) Black Sun "Kihrakx" Fighter (Style 1) Space factional helper timer was correctly adjusted last PR, however the space overt timer was not. This should correct that from 30 seconds to 10 Potential fix for the Novaldex J-77 Event Horizon engine component not being flaggable for sale protection Other: WoD Themepark Quests should correctly recongnize crafters New method for token distribution, almost all tokens should now be affected by token bonuses, including BH and FRS tokens Also fixes issue with too many tokens spawning at once and crashing Removed NoTrade from Chronicles Items Make tokens default to Store All instead of one at a time Fixed Wampa Snowglobe Rotated Sandcrawler House Sign PuPs and Exoctic Attachments have been returned to their original divisors Initial Concepts of World Boss and Event Vendors have been added Jedi: Jedi Specialization Trees now require the following point spends: Row 1 - 0 Row 2 - 4 Row 3 - 8 Row 4 - 18 Row 5 - 24 Row 6 - 30 (Mastery Row) Force Powers Cooldown is now percentage base instead of a flat reduction. (This may be tuned further after testing) Fixed several string files for incorrect Form Names Removed Damage Reflect from Guardian set and replaced it with Block Chance and Block Value that mirror the other tanking sets Lowered Vigilant Strike and Overhead Slice CDs from 15 to 10 seconds Jedi Taunt is now an area taunt Heightened Speed and Second Wind have been combined into a single selection Saber Strike and Saber Sweep have been moved from Jedi Battlemaster to Force Sensitive The Force Cloak ability will now include the stat from Improved Force Cloak that breaks combat Jedi Innate Armor has been reduced from a max of 7000 to 6000 Innate Armor Force Drag ability is now included with Force Revive Skill Battlemaster has gained the Saber Burst Ability - Powerful melee attack that does more damage to more it stacks Battlemaster has gained the Arterial Strike Ability - Causes Action Damage Guardian has gained the Life Warden Ability - Reactive Heal Self Buff Guardian has gained the Force Pull Ability - Pulls a target to the Guardian and snares them for 4 sec Sage has gained the Inner Peace Ability - 10 sec buff that can be applied to targets to increase incoming heals by 15% Sage has gained the Stasis and Self Stasis abilities - similiar to medic stasis but does not restrict movement Mystic has gained the Force Rend Ability - Bleeding causes tissues to swell resulting in intense pain, when action is spent and damage over time Increased base self heal from 5k to 10k FRS Tree investment no longer requires expertise points to be spent Non-Jedi Skill Trees: New Martial Artist Tree Master Pikeman, Fencer, Swordsman and Martial Artist now grant the Narrow Escape ability Moved Teras Kasi and Grenadier Trees to Combat Skills Restructured the order of skill trees Reduced XP Costs of the various weapon specific trees Reduced available armor protection from various expertise trees Heavyweapon Specialist has been revamped to be more inline with our weapon skills Dancer and Musician skill boxes have been moved to the Performer Tree Combat Skillsets outside of Beast Master and Creature Handler have the following point spends: Jedi Specialization Trees now require the following point spends: Row 1 - 0 Row 2 - 4 Row 3 - 8 Row 4 - 18 Row 5 - 24 Row 6 - 30 (Mastery Row) Artisan: Master Merchant Line has been merged with the Business Line of Artisan Bounty Hunter: Tangle Bomb is now a thrown trap with a max ranged of 18m Bounty Hunter Absorption is now 250 pts per kin/ele protection per point spent Manhunter now grants 2% strikethrough chance, 5% block reduction and 5% glancing blow reduction per point spent Detect Camouflage is now granted with Master Bounty Hunter Snare Duration is now included in the Lethality Skill Boxes Preparation has been increased to increase all damage by 60% Multiple skill boxes have been reworked to apply to all 3 trap types Bounty Hunters have gained the following abilities: Torso Shot - High Damage Bleed Eye Shot - Causes Target to Reduce Precision and Chance to hit Confusion Shot - Cone Snare Critical Shot - Guaranteed Crit Hit Underhand Shot - Causes Target a debuff that makes them receive 25% increased damage from all sources for 6 seconds Carbineer: Flawless Strike now does more damage and is a guaranteed critical Using this ability grants a Flawless Strike buff that increase Strikethrough Chance of the attacker for the next 15 seconds Combat Medic: Combat Medic is now its own tree Medic Toxin is now a thrown toxin with a max range of 24m Doctor: Doctor tree is now its own tree Medic Enhanced Armor is now 250 pts per kin/ele protection per point spent Fixed an issue that allowed Area Revive to not have a cooldown Smuggler: Impossible Odds duration bonus tuned down to 4 seconds per tick instead of 13 Impossible Odds hit chance by luck has been tuned down to 3% per tick instead of 8 Skullduggery duration bonus tuned down to 4 seconds per tick instead of 13 Skullduggery miss chance by luck has been tuned down to 3% per tick instead of 6 Squad Leader: Squad Leader Enhanced Defense is now 250 pts per kin/ele protection per point spent for a max of 4 points
  • TC Patch Notes - 5/13/2024

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    Evolve StaffE
    Fixed Issue Preventing Point Spending in Force Agility Armor Protections from equipped armor now apply to Jedi until they invest one point into Innate Armors Testing change that should prevent Stance/Focus magically reappearing upon death Added additional options to the Jedi option on the FROG Tool Fixed an issue with training Expertise on the FRS and Forms Pages Fixed an issue that incorrectly let people drop expertise pages Increased Force Powers Damage of Dark Fury from 1% to 2% per piece Increased Force Powers Damage of Makashi Bonus Form from 5% to 8% per point spent
  • TC Patch Notes - 4/26/2024

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    Evolve StaffE
    Adjusted Stats: Adjusted Diminishing Returns (subject to change based on testing/feedback) Buffs: Ent and Trader Banner buffs are now 2 hours duration like the other banner buffs Helper Monkey buffs should now be 2 hours duration Mustafarian injector should now be 2 hours duration Fixed multiple Drink Buffs that were not stacking correctly Defensive Cooldowns: 40% Damage output reduction added to some of the big defensive abilities Modifier Bits: Testing a fix for Crit Chance Increase on Weapon Cores Procs: Fixed some Proc text Brawler: Master Brawler can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree Commando: Killing Spree can not be used while Feeling Lucky is active Killing Spree now requires Master Commando Grenadier: Superior Firepower will now enhance Grenade Damage Marksman: Master Marksman can now be trained if you have 20 points in the tree and atleast 1 novice skill from that tree Novice Artisan: Rearranged the skill tree to be more intuitive and combined multiple skill lines for less overall skill point investment Extraction Efficiency now includes both Sampling Amount Increase and Sampling Time Decrease Harvestor Storage Efficiency now includes both Hopper Size Increase and Collection Increase Resource Processing now grants 5% resource quality increase per point spent Smuggler: Killing Spree can not be used while Feeling Lucky is active Impossible Odds and Skullduggery can no longer be used while the other is active on the same target Added a 30 sec recourse to Impossible Odds Impossible Odds, Skullduggery and Spot a Sucker now have a 60 sec CD Impossible Odds now requires Master Smuggler Historical reactions: Like × 1
  • TC Patch Notes - 03/10/2024

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    Evolve StaffE
    Parry: Parry should now correctly calculate for melee combat Squad Leader: GA Set should now proc the standard heal for swift heals Command Que: Fixed an old bug that causes abilities to not reset their cooldowns when they misfire Attribute polling: Adjusted how often OnGetAttribute can be called from the client when inventory is open