Just a thought for a form for jedi that comes from a hardmode holocron drop for Trakata. Make it ignore armor or defenses by X % and reduce cooldowns on a battlemaster saber ability maybe? Again not an official form but does exist in lore of star wars.
World
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Just found out today that we now can select multiple items in our inventory to move them, awesome.
Suggestion could we get a non destructible pack to act as a trash can. Placed in our inventory so that we could just drag and drop garbage loot into it. When we are ready to delete all the items right click the pack and say delete all contents. Its contents before deletion would count against our inventory.
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NEW PLAYER MEET AND GREET/GIVEAWAY!
Saturday June 6, 2026
7:00 pm EST
Location: TBACome out and Join us this Saturday for a Meet and Greet with our New Players. New players (accounts who have joined in the last 60 days) in attendance will be entered into a giveaway of items donated by some of our veteran players. Some of the items up for grabs are:
-5 piece jewelry sets
-crafted armor sets
-various crafted weapons
-various buff items
-various deco items (including a rare Exar Kun Mural!)
-and more!*No player bounty hunting during the event
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Hightee, post: 4613, member: 2577 wrote: Got quite a few active ones, up near the top here under the "Tools" tab shows all the current guilds and leader names Some like Phoenix are more Rebel aligned but for the most part most guilds I believe are pretty chill on faction. Thanks! I did not even see that section before, very nice. Now to see who is recruiting, need someone friendly to newbies and it will be both my wife and I joining. -
**[IMG alt="Schedule.jpg"]https://www.swgevolve.com/index.php?attachments/1702/[/IMG]
Please Keep an eye on LFG and Event Channels
Sunday May 31:
World Boss Run
Location: Mos Eisley
Time: 3:00pm ESTMonday June 1:
Hard Mode (your choice)
Location: Mos Eisley
Time: 9:00 pm ESTTuesday June 2:
Hard Mode Avatar
Location: Mos Eisley
Time: 9:00 pm ESTWednesday June 3:
World Boss Run
Location: Mos Eisley
Time: 9:00 pm ESTThursday June 4:
Hard Mode (Your Choice)
Location: Mos Eisley
Time: 9:00 pm ESTFriday June 5:
Friday Night PvP**
Location: TBD
**Time 9:00 pm ESTSaturday June 6:**
Meet and Greet
New Player Giveaway
**Location: TBD
Time: 7:00 pm ESTWorld Boss Run**
Location: Mos Eisley
Time 9:00 pm EST
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This is not to be a hard fast rule for preparing to do Hardmodes but should give what I think is a general idea of what is needed. Sometimes all that is needed is another body so the instance can stay open.
First and foremost in Hardmode is the need to listen to the lead and those more knowledgeable of the content being handled. The content is designed for players to fulfill certain roles. You run off and do your own thing you put the team and yourself at risk of failure.
Roles and suggested preparation
*Note below is listed various "Bonus" many of these bonuses only provide small improvements.
General Preperation
- Armor - Full Crafted Suit Krayt/Rancor/Dragonet Health Boost Armor with 35's and Exotics Attachments
- Weapon - Crafted Weapon with Exotics Attachments
- Clothing - Shirt, Bandolier, Cloak, Backpack, and Belt respectively with 35's and Exotic Attachments
- Buffs - Buff Bot (Doctor/Squad Leader), Flag Buffs (Faction Flag), Inspiration Buff (Entertainer, recommend 3k+ Energy/Kinetic), Lasting Performance (Entertainer), Off the Books / Junk Dealer Buff (Smuggler), Familiar (Daily Token Vendor), Mustafar Injector (Sickness of the Storm Lord) / Stim, Tactical Stim (Squad Leader), Favor of the Elder (Profession Badges), Power Ups (Reverse Engineer Crafted for Shirt/Chest/Weapon), Food and Drink (Chef Crafted), Bantha Surprise (You will want more health).
- Bonus Buffs - Event Food and Drink, Large Aurilian Crystal, Innoculation World Boss, Warzone Stim (Yes the reactive heal stacks), Biological Focus Crystal (Rare Loot Chest), Synapse Focus Crystal (Rare Loot Chest), GCW Base Buffs, Bounty System Enabled (Opt into being Bounty Hunted, the reactive heal stacks).
- Bonus Stat Boost (OG Heroics, and Kashyyyk Daily/Hardmode) - 10 Parry Reduction (Axkva Min), 10 Critical Hit Reduction (Tusken King), 10 Strikethrough Chance (IG-88), 10 Block Reduction (Imperial Star Destroyer), 10 Evasion Chance (Exar Kun), 60 Constitution (Clone of Tank), 200 Block Value (Undead Overlord), 6 Critical Chance (Blackscale Watch Commander), 60 Stamina (Hracca Glade General)
Tank Role: You get aggro onto you so those dealing DPS can stay alive.
- Expertise - You will need Instigate and Area Instigate if your are Normal Class, if Jedi you will need Enrage and Area Enrage, and possibly Guardians Strike. Recommend at least 2 boxes of Damage Decrease that is 16% from Expertise from Melee Profession, Teras Kasi, and Commando, for Jedi this means Guardian.
- Bonus Expertise (Damage Debuff) - Such as Flurry (Teras Kasi), Thyroid Rupture (Combat Medic), Strangulation (Jedi - Mystic), Enfeeble (Beast Master Pet).
- Bonus Expertise (DCD or Defense Cool Downs) - Such as Shields, Stand Fast / Void Walk, Decoy, Stasis, Force Barrier, Avoid Damage.
- 5-Piece Jewelry Set - Steel Body / Frontman's / Guardian's.
Medic/Doctor Role: Your role is to keep everyone healthy and alive.
- Expertise - You will need Master Doctor for the Area Revive, also should have Stasis which will be needed to keep a player from dieing or boxing a target so it does no damage. Bonus if you can have both Doctor and Squad Leader you can provide Action Recovery and extra healing and one additional resurrect ability.
- Bonus Preparation - Food/Drink granting either Swift Revive or Heal Potency along with PowerUps granting additional Heal Potency.
- 5-Piece Jewelry Set - First Responder's or General's if Squad Leader also, for Jedi use Sage Set.
GA or General's Aspect: Your role is to keep the groups action up by procing Inspiration from the Generals Jewelry Set, this can be done by abilities or proc damage off of default attack.
- Expertise - You will need Master Squad Leader. You are support so use Toughen, High Yield, Rally Point (Defense/Offense), Charge, Scatter to help the group.
- Bonus Preparation - This role can double as Medic/Doctor. Prefer to choose a weapon class that has proc damage such as Fencer and Carbines, or fast weapon such as Pistols or 1-Handed Swords.
- 5-Piece Jewelry Set - General's
DPS Role (Fill in Role): You are the damage dealer, recommend minimum 12k DPS, suggest 20k+ DPS.
- Expertise - You will need Damage Stance, in addition recommend Bounty Hunter and Assassin for additional boosted DPS.
- Bonus Preparation - Damage Stance, PowerUps - Weapon Damage.
- 5-Piece Jewelry Set - Anything to boost your DPS, Steel Body is a good balance for Melee characters but a more specific Jewelry Set may provide more DPS.
AoE DPS Role: You are a Area Damage Dealer, recommend minimum DPS for multiple targets 25k+.
- Expertise - You will need either Grenadier, Heavy Weapon Specialist, or Pikeman.
- Melee AoE DPS - Recommend Pikeman, may gain extra AoE from Bounty Hunter - Burn (Cone), Confusion Shot (Cone).
- Ranged AoE DPS - Recommend Grenadier and/or Heavy Weapons.
- Bonus Preparation - Damage Stance, PowerUps - Weapon Damage (Not for Grenadier they need specialized mods), Critical Damage Increase.
- 5-Piece Jewelry Set - Juggernaut, Grenadier, Hellstorm, Pikeman are recommended.
Historical reactions: Like × 1
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So lately when trying to theory craft some builds, ive failed to make rifles feel good to use. Currently it feels like there is a very stream lined meta in weapon preference these days.( I.E use 2-H melee, or use Heavy weapons) otherwise the DPS required to make proper successful builds (not just a singular meta build) is difficult. I propose maybe rifles get a dps bump or make them higher in elemental proc chance. For example weapons like darksting assassin is fun to play in pve for its .4 speed but it pales in comparison to normal rifles and pretty much isnt worth it over all. Then rifles in general vs heavy weapons lets say, you can do everything save sniper shot from rifleman with a heavy weapon defeating any real desire to play rifles other than appearances. So in conclusion my ideas to make rifles a little more on par competitively for both pve and pvp... make the option for rifles to have really high elemental proc/penetration but lower range (lets say it scales.. 35m like darksting would have max elemental and really fast but low dmg per hit, 45m so under a carbine range would have .6 speed and medium elemental) then normal rifles ranges get bumped up to 80m (instead of 75 to compensate for server lag amongst players to server connections) giving an edge to rifles over a heavy weapon and add some more diversity to playing fields for both pve (elemental dmg on npcs) and pvp. Further more legendary rifles or future heroic rifles would have the option maybe as well for either increased range and normal stats or 64m with high elemental furthering the fact they are legendary.
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Drop em off at my vendor -6589 -4979 on naboo (city of pandemora)
Overload bits 500k per point (so one with a value of 4 is 2mil)
Weapon Slicing Bits 2mil each
Armor Slicing Bits 2mil each
Junk Loot: 1 mil each
Warhead Electronic
Damaged Droid Power Cell
Grenade Detonator
Grenade Casingi will also put together 35+'s for folks that provide the parts if people need!
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️ Babylon Needs Citizens!The city of Babylon is actively recruiting settlers, traders, crafters, fighters, entertainers, and ambitious pioneers to help us grow into a fully recognized Research Facility City.
Located deep in the peaceful boonies of Dantooine at 6641, -2819, Babylon offers a fresh opportunity to help build something from the ground up alongside a growing and dedicated community.
Whether you're:
- A master crafter looking for a permanent home
- A combat player wanting a supportive city
- A merchant seeking future traffic and growth
- Or simply someone looking for an active community…
Babylon wants you.
New Citizen BonusAll new citizens who join Babylon will receive a FREE Small Naboo House to help you get established and start your journey immediately.
Settle in, decorate your home, and become part of the city’s future from day one.
Our GoalWith enough active citizens, we plan to rapidly expand Babylon into a thriving research hub and respected destination across the galaxy.
Every new resident brings us one step closer.
Interested in Joining?Reach out anytime!
Discord
Jer
[URL unfurl="true"]https://discord.gg/Hskw86fBfC[/URL]In-Game Contacts
- Jer
- Catora
- Worley
- Kad
- A-A
- AmanAman
- Pintwo
Help Shape the FutureDon’t just live in the galaxy…
Leave your mark on it. Join Babylon today.
Attachments
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RLS chest update proposal:
Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE.Malfosa world boss:
Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill?HK47 world boss:
Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also.An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47?
Attachments
tormak, post: 4590, member: 3087 wrote: RLS chest update proposal: Removal of anything currently in the RLS that is obtained through other means in game. War terminal, prayer mobile, AT-ST helmet... Perhaps the Mustafar injector? That is a pretty easy quest, but at the same time can be nice not having to run toons through it. REPLACE those items with other things. There is a guild hall and some houses in Mos Eisley around /wp 3267 -4863 and they have some very nice decorations in them, paintings, rugs, vases, plants,... there is a neat little table somewhere but I would have to find it again... There are some very nice chairs in the capitol buildings in Bestine and Coronet. All stuff that is not available to players. This is stuff that could be added to RLS and exclusive only to RLS, keeping RLS true to being RARE. Malfosa world boss: Currently has the same common drops as its regular counterpart. Propose ADDING rarer glowing loot that drops from bosses (including instance bosses) on Mustafar, ones with higher Mustafar token costs. 1, maybe 2 glowies each kill? HK47 world boss: Currently shares the same common drops as its regular counterpart. Possibly remove the YT2400 deed, and glowing reactive antidote (The reactive antidote only has one use, the Omniglobular Syringe to unlock Sher Kar, which with the QOL of being able to buy Mustafar instance unlocks with tokens, really makes the reactive antidote obsolete) Propose adding the rarer/higher token priced glowies to this also. An extra idea I have: adding the HK47 jetpack pieces to the HK47 world boss. I know they can drop from the Mustafar instances, but it has been some time since anyone has put together at Mustafar run. While we are able to easily solo Droid Army and HK instances, the two Droid Factories instances are not really easily done solo due to the mechanics of the instances. Perhaps adding just the two pieces from the Droid Factory instances, instead of all four to the world boss? Obviously keep the drop rate low to keeps it rarity, but at the same time giving another potential means to get them, And honestly, where better to have HK47 jetpack pieces than on World Boss HK47? Attachments [image: 2102-31120ea3c4ef-screenShot0112.jpg] [image: 2103-e53365f83228-screenShot0113.jpg] [image: 2104-11642656c102-screenShot0114.jpg] [image: 2106-1f300d1f3bcc-screenShot0116.jpg] [image: 2107-752a6b64c727-screenShot0117.jpg] -
I have withdrawn this suggestion as I get the feeling this is a hard No!
I feel good about my purchases from other players after running Hardmodes yesterday. But I feel for those that joined but looted 0 value items, with no reward given to everyone at the end makes contributors feel sad.
Suggestion create a sub category of loot.
First idea that comes to mind is break up the overload bits, create a sub loot that when combined creates a 1 power overload bit. These sub loot overload bits would drop from the smaller mobs.
Second idea break the slicing components into sub components divided out to the smaller mobs.
Third idea for sub loot possible items ancient flawless pearls, flawless pearls, and possible hard to grind components.
Tbh this game has too much trash loot. There are a ton of shit we spent numerous hours developing for this update. The entire overload bit system to get +40 with their own new advanced retool. A new slicing system with its own slicing bits and its own tool. New food drop in these instances. 6th gen lightsabers. New junk loot for jedi and grenadier exotics. New 3 piece jewelry sets. All these things drop from these instances and no they aren't handed out like candy and no it's not meant to get everything in a week and people get bored again. Even without blender items this was a ton of work. Historical reactions: Like × 1 -
My journal does not update for any of the pre quests for heroics nor for the token box. The npc acts like it's giving me the quests but nothing happens and they just give over and over. I know there are work arounds, but I was trying to do it the old fashion way. Not sure if this is broken as I was able to do it on my main toon about a month ago.
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Hello I'm new to the server, and have no clue how to make a character build with this servers expertise system so I'm wanting to be able to survive well, use both melee and ranged and a pet. Any advice on build?
I hope to get this build done soon tyvm and may the force be with you
Here is an example of my carbineer build with doctor, some CM and full beast master Attachments [image: 2072-2fbc600e755b-screenShot0823.jpg] [image: 2073-0aa87838b218-screenShot0824.jpg] [image: 2074-89f9d146027a-screenShot0825.jpg] [image: 2075-6ed7f55730e2-screenShot0826.jpg] [image: 2077-eb4660b4fa95-screenShot0827.jpg] -

Greetings Evolve!
Over the past several months, this project has grown into something far larger than a simple update or content patch. It has been a massive undertaking; one built not by a paid studio, but by a passionate, all-volunteer team that continues to pour its time, creativity, and energy into making this community something special.
I want to take a moment to recognize the incredible work our staff team has put in behind the scenes.
There have been late nights that stretched into early mornings. Countless hours spent troubleshooting issues, reviewing systems, testing mechanics, balancing content, answering questions, preparing features for release, and keeping the community informed and engaged through our social media efforts. Many members of the team have worn multiple hats at once — developer, tester, designer, moderator, event planner, community support, social media team, and more — often jumping wherever they were needed most without hesitation.
What this team has accomplished together is genuinely impressive.
None of this happens without sacrifice. Time away from family, work, personal obligations, and free time has gone into building and improving this project because of a shared belief in what this community can become. That kind of dedication cannot be overstated, and it deserves recognition.
I also want to extend a sincere thank you to everyone who participated on Test Center throughout development. Your feedback, bug reports, testing, suggestions, and willingness to jump into unfinished content helped shape this release every step of the way. Community involvement during development is invaluable, and your contributions directly helped us refine systems, catch issues, and improve the overall experience for everyone.
This project has always been built by people who care deeply about the game and the community surrounding it. What we are releasing is the result of countless collaborative efforts from staff and players alike, and I could not be more proud of what has been accomplished together.
To the staff team: thank you for the commitment, professionalism, patience, creativity, and passion you continue to show every single day.
To the community and Test Center participants: thank you for believing in the vision and helping us make it a reality.
Are there going to be things we need to tweak following the release? Of course. Rome wasn't built out of hay (I think that's how the saying goes anyway), but we know with your help, we'll address them in a timely manner and focus on what's next.
We’re excited for the path forward and we appreciate you being here with us.
-Chavex
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Currently, when you obtain a Bounty Hunter mission it remains in your datapad until either you or another hunter complete it. I'm not sure about now, but in the old days, there is an amount of missions that each player has posted to the boards (lets say five). So if five hunters log in and all obtain the same mission - there are no more missions of that player to try to get. I don't believe that system is currently is place here. But what happens when the target player logs off? The mission remains in the hunter's datapad. This doesn't really mean or do anything other than someone out there has your mission.
I may seem biased, but when I login to play a toon I know has a bounty, I always check to see if someone is actively hunting me. This is confirmed by doing a BH or smuggler check on yourself. If someone has your mission it'll show you are "actively being hunted" even when the bounty hunter may not even be online.
My suggestion is to forcefully remove bounty hunter missions from hunter datapads upon a logout. This will allow your mission to go back up on the board (if maximum amount has been obtained on the terminals) as well as allowing the target to ***accurately track when they're being hunted. ***Example being: If I'm on my BH and I grab a mission from the terminal and log out, the target may check themselves and still see they are being hunted - even when I go offline.
This makes sense. I never used the check to see if someone is "actively being hunted". Personally makes sense at logout state to clear it, that is you lose you Entertainer Inspiration Buff, you will likely need to obtain a new Entertainer Buff before proceeding to hunt the player anyways. But not to be cleared if you just get a short LD / Link Dead. -
As we all know on this server, the original content is pretty dang easy. So easy that most of us solo this content for either tokens, loot, or enjoyment. The HK-47 instance is a good one because it's easy enough to solo in a decent amount of time. And with the Evolve Buff Bot providing officer buffs as well as doctor buffs,* ***is there really a need for this instance to purge off your buffs? **I personally don't think so. If you're in a groove and want to bang out all the Mustafar content by yourself, chances are you'll have to go reapply at least some of the buffs not provided with the Evolve Buff Bot (drinks, foods, entertainer, inoculation, etc)
Just seems like a wasted mechanic and more of a waste of time. Even newbie players can solo this instance to competition with the buff purge.
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First off, this is pretty cool, I need to play around with it more. Second, I wasn't sure where to report this, but out in the world if i select an object I get the "Enable Movement Gizmo" option and even though it says you have to be an admin to move an object it still let me move and confirm, so something isn't restricting the way it should. I tested on that rebreather table in DWB in the med center area where that guy has the quest for the mines. I did put it back, was wanting to see if it would actually let me move it.











