Luck
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I've done a decent amount of testing with luck and having over 2200 luck nets you only about (if i recall correctly) 22% "lucky chance" now for PvE its fine but noticing in PvP its not worth it.
Maybe we can increase/adjust lucky chance by a few more % points to make it worth it ?Thanks
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Over a year ago I used high luck (21% Lucky Chance) in a build to tank multiple players in PVP, it lasted for a good while. Then I released my build and findings (since then I replaced the information with my tank build). What I concluded was luck counters luck so a lucky hit will overcome a lucky dodge, I may be incorrect about this but that is what I observed when I released my old tank build. As more players started placing more luck in there builds I was getting fewer and fewer lucky dodge. Course there is also Indefensible Attack from Razor cat which overcomes all defenses.
Anyone want to confirm the relation between Lucky Dodge vs Lucky Hit (Guarantee Hit)?
I do find having high luck on a Doctor is nice for Instant Cooldown recovery combined with First Responder you can easily have a double roll of 15% and 15% Instant cooldown on revive abilities.
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