Chapter 6.1 - 07/04/2026
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Infrastructure & Engine Modernization
Server & Core Technology
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Fully migrated the game server to a 64-bit architecture while maintaining compatibility with all existing databases and character data.
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Updated both the game server and chat server to build with the latest CMake, eliminating legacy compilation deprecation warnings.
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Completed multiple server-side optimization passes and resolved numerous memory leaks.
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Upgraded Java from Java 17 LTS to Java 25 LTS for improved long-term support, security, and performance.
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Modernized Oracle infrastructure:
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Oracle Client upgraded from 18.3 to 23.26
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Oracle Database upgraded from Oracle 19c to Oracle 26ai
These upgrades greatly improve long-term maintainability, security, platform compatibility, and future development capabilities.
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Shared Account Bank
Account Storage
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Added a new Bank Manager NPC to Mos Eisley Bank.
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Introduced a Shared Account Bank accessible by all characters on the same account.
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Shared bank provides 250 storage slots.
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Shared bank access is restricted to one character on the account at a time.
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Characters on the same account may now:
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Store No Trade Shared items inside the Shared Bank.
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Trade No Trade Shared items directly through the normal trade window.
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Queue System Revamp
Battlefield Queue System
- Completely rebuilt the Battlefield queue system.
- Access via /battle.
- Eliminates the old ready-check system that frequently caused players to miss queue pops.
- Once matching teams are found, every player is automatically teleported into the battlefield after a short countdown.
Queue Types
Five matchmaking options are now available:
- Solo
- Duo
- Trio
- Squad
- Group (4+)
Direct matchmaking is used for Solo, Duo, Trio, and Squad queues.
Group (4+) queues now use flexible matchmaking with a ±2 player variance, allowing larger groups to find matches much more consistently.
Examples:
- 6-player groups may match against 6-8 player teams.
- 8-player groups may match against 6-10 player teams.
Additional matchmaking improvements include:
- Solo players may now join an already active battlefield if more than three minutes remain.
New Battlefield Commands
- Added /battlequit to leave active battlefields.
- Added /battleforfeit allowing teams to vote to surrender.
- Winning teams receive rewards only if the battle has lasted longer than five minutes.
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Looking For Group (LFG) System
Automatic Group Finder
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Added a brand-new LFG Queue System accessible through /instance.
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Automatically builds balanced groups consisting of:
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1 Tank
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1 Healer
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1 Group Assistance (GA)
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5 DPS
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Successfully matched groups are automatically formed and teleported into the selected instance.
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Removed legacy prerequisites for classic instances.
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Mandalorian Improvements
Progression & Rewards
- Added new Banner rewards at lower Mandalorian ranks.
- Added Banner rewards for the Mandalorian equivalent of General.
- Added a BARC Speeder reward for the Mandalorian equivalent of Colonel.
Faction Integration
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Mandalorians currently On Leave may now speak with Imperial and Rebel recruiters to become Factional Helpers.
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Factional Helpers may now participate in:
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Empire quests
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Remembrance Day quests
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City Invasion content
Themepark Improvements
- Updated text across multiple Mandalorian Themepark quests.
- Revamped the Prelude quest to eliminate a major progression failure point.
- Mandalorian crafting resources now correctly appear within crafting schematics.
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Empire & Remembrance Day
Seasonal Rewards
- Added new 2026 Statue Rewards.
- Darth Vader and Princess Leia now properly recognize Factional Helpers when awarding the annual badge.
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Bug Fixes & Gameplay Improvements
General Fixes
- Fixed an issue preventing shuttle tickets from being purchased in player cities.
- Fixed Rank 3 shuttles not appearing correctly in the Ticket/ITV interface.
- Fixed multiple quest progression issues.
- Fixed Endor and Dathomir Space Stations missing Homing Beacon travel options.
- Fixed an issue affecting the attack range of 6th Generation Polearms.
- Fixed Mandalorian resources not displaying correctly in crafting schematics.
- Fixed various combat stances from reapplying after players had disabled them.
- Addressed several server-side performance issues and memory leaks to improve overall stability.
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Looking Ahead
During development of this update, a significant amount of engineering time was dedicated to modernizing the core technology that powers the game. These backend improvements—including the migration to a 64-bit server architecture, extensive performance optimizations, infrastructure upgrades, and continued development of the upcoming 64-bit DirectX 11 client—represent one of the largest technical overhauls the project has undergone.
As a result, the next five chapters of the Mandalorian Themepark were not able to make this patch. Rather than rush unfinished content, we've chosen to continue polishing these quests so they meet the quality we expect.
With the majority of the foundational engineering work now behind us, development can return to delivering new gameplay content at a much faster pace. The remaining Mandalorian Themepark chapters, along with the new 64-bit DirectX 11 client, are already well underway and are planned for an upcoming release.
Thank you to everyone who has continued testing, providing feedback, and supporting the project as we build a stronger foundation for the future of SWG Evolve.
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