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SWG: Evolve Forums

RyndeR

Rynde

@Rynde
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Recent Best Controversial

  • Gaining FRS via PvE
    RyndeR Rynde

    I actually agree with this for a number of reasons but mainly the state of the current jedi. You say they are more powerful in pve but so is every other build ever on this server, your still better playing a non jedi character due t versatility/ range oh yea overall power, however there is something to unlocking and playing a Jedi. Additionally when I first started as a jedi i'll never forget the quote of one of my pretty known guildmates who no longer plays jedi said "a rank 6 jedi can compete with the other classes" so it is the only class that you have to work at to get, and then are also forced to compete for FRS to gain and maintain your rank or lose it to decay then have a higher bounty put on your head to get smoked again after pvp. I love it and hate it and i guess at the end of the day the class just needs some love which sounds like its coming some time in the future but again given the current state I totally understand this suggestion.

    Suggestions

  • Strikethrough how to defend?
    RyndeR Rynde

    Crit reduction is specific to a crit hit, so this would not defend against ST. I don't think there is really a specific defense to ST, you would be best to stack block/ parry or IMO the best thing to do is also to stack ST and create a stronger offense to out DPS your opponent with the same juice they are using. The ST build sounds as if it will likely be nerfed soon but for the time being I think the best avenue is to fight fire with fire.

    Game Mechanics

  • Augs/Enhs
    RyndeR Rynde

    I think this coincides with this post

    QoL Discussion: Random Loot, Tokens

    another something that can be purchased from token vendors, I do think that invasion rewards needs a big upgrade to get people to actually do them and perhaps create some organic PVP

    Suggestions

  • QoL Discussion: Random Loot, Tokens
    RyndeR Rynde

    Rezec, post: 291, member: 1 wrote:

    It should come as no surprise to everyone that RNG in this game is crappy. Many people come out of OG groups and feel like they didn't earn anything and could end up running the same content over and over and over again and never get the item they want due to RNG not being in their favor.

    For this topic of discussion I would like to hear thoughts and ideas about making certain Loot items from current heroic instances attainable with tokens. The more rare and item, the more tokens it costs.

    The benefits are that every person, on every run, feel like they are progressing towards a wanted item and more incentive to do heroic runs to work on attainable drop items.

    I'd love to see suggested items that should be included and suggested Token costs.

    I think this got a little off topic but I would like to bring it back. I think this is a great idea, once you have completed 10 of each OG for stat bonus and then obtain your 5 piece there is not a lot of incentive to continue to do these. By adding more token rewards I think would be excellent and give more veteran players reason to continue to run them. I think tcg rewards were always highly sought after such as the newer vehicles, class specific weapons, rare DNA, rare paintings and decor, rare junk loot, unique schematics, etc.

    Historical reactions: Like × 1

    Suggestions

  • Make ME "great again"
    RyndeR Rynde

    Rezec, post: 890, member: 1 wrote:

    Other servers do this by using restrictions like making ME Cantina the ONLY place you can earn entertainer tokens, we didn't do that because that isn't fun.

    This concept really depends on what era you started playing SWG. Back in the day player cities were hubs where you and your closet pals could do everything and didn't need to hang out in ME. That's really our goal post.

    I absolutely love this idea, and I will say that some of the time that does happen, as we are preparing for PVP or an OG run we are in our guild barn buffing up. The other times I have a character that is completely dedicated to buffing my main character, so I don't even leave my house. Yes there are bots but they not only show activity but also help out the players that do not have those resources yet or maybe don't want to obtain them. This server has a very helpful community but a very weird economy, there is almost a black market and no need for people to craft unless asked. All I am saying after going through my first month and being an outsider looking in, had I not reached out on the forums and joined my guild, I would have given up a long time ago. Wherever the host area is, it should be a hub for players to flock to and create tef battles just because they landed there, not because they had artificial bounties placed on them. New players need to know there is an economy and have the opportunity to thrive, I think this server does a great job creating opportunities to keep veteran players with events but has little focus on new player acquisition as well as retention, if you search through forums of ratings of other servers they are directly evaluated on population and activity and I truly believe this will be something that can or will bring and keep new players, that is the true challenge. This is what legends has done well and should be a lesson that we can learn from because honestly this is the standard we have to compare to. If you can not grab a player in the first week they will likely go to the next server because there are honestly a lot of options. This is also the reason I made a beginners playing guide because it is quite confusing how to level up and play on this server and I have actually had people reach out to me and thank me for doing so. I know there are a ton of things to focus on with a new server and being relatively new resources need to be best placed in the hands of power and all factors need to be taken into consideration but should we want this server to flourish like I would like to see I believe we have a challenge here that is completely being overlooked, this is just a suggestion to help in that regards.

    Implemented Suggestions

  • Make ME "great again"
    RyndeR Rynde

    that is fine and if that is the case when new characters spawn have them spawn there, it is unlikely cause the legacy quest is in ME. It can be really anywhere but has to be consistent, what does that character see in the first 24 hours of their existence. Their opinion will be formed very quickly and if we are lucky they will stay

    Implemented Suggestions

  • Make ME "great again"
    RyndeR Rynde

    ME is really the center of the SWG universe and I will say as a newer player it is a little concerning on the fact that there is literally no one in ME. ME was always and will continue to be the hub of the galaxy, whether it was to get an ENT buff or Med buff at the space station, it was always the place to be. As a brand new player you will be thrusted into the front of the space port with several questions, one mainly being "is this server worth playing". With the lack of presence in the most notable place in this game I think we are being prematurely perceived as a slow server however the people who play through can tell you otherwise. Additionally we have to be able to cater to the casual player because they are the ones that will bring their friends and tell everyone how awesome it is. They will also be the ones to bring new credits into the economy to rank and build up as opposed to FRS and bounty boards. I understand the the concept of the server however new players struggle to get money while veteran players generate millions and millions of credits to kill jedi. Either way, I would like to see a presence in ME even if it is completely fictitious to greet new player and help guide them on their way.

    Implemented Suggestions

  • Hi all Fellow SWG fans
    RyndeR Rynde

    BoboBear, post: 804, member: 1145 wrote:

    woot got login to work, trying to install Evolv now 🙂 Just heard about this SWG server last night
    Huge SWG fan aswell, have a amateur (for PVRing) youtube channel Bobo56Bear and on Twitch.
    ( that has some SWG streams ) Looking forward to login in, its appreciated

    Welcome!

    Introductions

  • Leveling Guide/ True beginner guide (combat)
    RyndeR Rynde

    I just wanted to write something up for the new players to evolve because there are a lot of differences which I believe you will find to be much better in the long run but can be very confusing in the beginning.

    Once you create your character you will land in ME in front of the star port, you will be given a number of items including a speeder, an ITV, and a Yacht, all which will help you on your travels. If it is your first character you will receive a lot more items. One to note will be an item that will allow you to skip your heroic pre-quests, this will save you a ton time and should be saved for whatever character you want to do heroics on, but anyone can unlock them by doing the pre quests.

    Additionally, once you land you will be given an assortment of weapons. Like in Pre-cu, choose the weapon based on the skill set you would like to learn, you can change it at any time. You will gain experience in the form of both combat experience and whatever weapon you are using experience (ie. rifle experience). Equip your weapon of choice and look for the first waypoint to get your first speeder. This is the beginning of legacy which is a quest series that was introduced in NGE that would introduce you to the game mechanics and have you follow a list of quests to get started. Continue to follow these quests and gain experience.

    Once you have gained a few thousand experience you can hit escape and go to your expertise tree and start to spend your experience, ideally first into the brawler or marksman skill to gain a few abilities to make killing mobs a little easier. You will need to hit esc again and go to your commands tab and equip your new skills. Also remember as you level you will sometimes get higher levels of these skills and will need to be reequipped at the higher levels as you continue to level.

    Now the important part is not to progress too much, you want to stay a little ahead of the level of what you are fighting until you max out your combat experience. If you fight something too low of level you will not receive much experience for it, however completing quests will still give massive exp. Combat experience is used to purchase your combat skillsets and can be mixed and matched in any way you seem fit and as you gain the skills your level will increase. If you follow legacy and complete quests you should be able to make it to level 90 in about an hour or two. Once you do this make sure that you have equipped all your best commands/ skills and now to gear.

    Once you reach level 90 you will now find yourself ill equipped but you should have some money, i would check the bazzar for a weapon of choice to get at least to a higher level to kill better mobs and gain loot. once you have a weapon you will want to head to Dearik and start "avenging Mort"quest which can be found here https://swg.fandom.com/wiki/Avenging_Mort . This will give you the Katarn Armor, once you have this you can now compete with the big boys but want to continue to progress.

    I spent the next part of my time killing nightsisters for both stat loot and holocrons, the stat loot can be sold for good credits at the junk vendor but you are limited to how many items you can sell per day but you can easily get 250k credits per day

    Another important not junk loot is not needed for RE, as most all of the augments are craftable.

    Also don't be afraid to reach out on either discord, forums or in game, this is a very friendly server with a lot of really awesome people.

    Hope this helps anyone new to the server!

    Historical reactions: Like × 3

    Player Guides

  • Add cape a craftable
    RyndeR Rynde

    Recently I bought the empire cape which I thought would look awesome but it only comes town to the knees, a little disappointing. I know on legends they had craftable capes and also had them socketed, I didn't realize this was a new feature but would be awesome to wear a cape and customize the color.

    Suggestions

  • Dual wield
    RyndeR Rynde

    Griffy, post: 621, member: 386 wrote:

    Something along the lines of like half damage with offhand and both take an accuracy loss is probably where it would resonate the best.

    I think even if it was an appearance it would be cool, or maybe you could stat it but damage would not be increased. It would further customize someone's character look, or dual wield would be one item that is similar damage to what is available so it's not an OP item causing everyone to want it.

    Suggestions

  • Player build ?
    RyndeR Rynde

    Griffy, post: 635, member: 386 wrote:

    I have builds that can beat Jedi or at the very least go toe to toe with even the best of them and be stalemated. A good portion is skill but there are also specific things you need to be building in your expertise, to further aid your skill. Which comes from knowledge and experience. The biggest issue people are calling Jedi Alpha and I think its because they don’t have as many things they can spec into expertise tree wise so 95% of them are built the exact same whereas it’s much harder to fully build yourself as a non-jedi with all of the trees you can go down. Much much easier to get lost and not get the full potential.

    Well this is encouraging to know for sure, Upgrading a weapon already has made a difference, also I was unaware that you could actually craft augments and i was able to make 10 x 35's last night ill get the rest done this evening, just not sure where to put the stats, also still need the armor to put it in.

    Player Builds

  • Player build ?
    RyndeR Rynde

    After being involved in two pvp scenarios I have realized that my character can not compete and I am curious if it is because of the Alpha Jedi class or if I just need desperately to increase my armor, weapons, make a full suit of 35's and so forth. I can say that not only was I completely squishy I was barely able to even record any damage on the jedi. I do know I have a ways to go for equipment but I will also say it was quite discouraging. I am working on collecting materials for equipment as there is basically nothing that can be purchased at this time. Maybe my character needs a revamp or maybe I just need to focus on making that jump to jedi which I think is a much longer process for a casual player than most deem it to be. I do like that fact that it is earned and not given but at the moment the server is driven by all Jedi, just looking for some incite or suggestions to be relevant in the in game experiences.

    Player Builds

  • Clothing attachments
    RyndeR Rynde

    Reyna, post: 528, member: 204 wrote:

    It is because the RE Tool is set to basically an all in one tool now, it does all professions, you have to radial the tool and pick which attachment you want to do. Hope this helps! You no longer need to spec into each profession now to make an attachment.

    ty, i figured i was missing something

    Crafting

  • Huzza!
    RyndeR Rynde

    Welcome, I did the same thing, was looking to play again with a lot more options and I always wanted to be a force healer and now I have the ability to be both! Can't wait to get there

    Historical reactions: Like × 2

    Introductions

  • Dual wield
    RyndeR Rynde

    This was actually a suggestion from my son wanting to be able to have dual lightsabers but would also be cool in most all melee professions and single handed ranged.

    Suggestions

  • Jedi effectiveness as tanks in PvE
    RyndeR Rynde

    I don't know what the Jedi skill tree is or what is available yet as I have not unlocked it, but it would be awesome to have a force sensitive tree that would have skill points to increase things such as complexity of crafting, increased resources, movement speed, additional innate armor, healing effectiveness, luck bonus, or things that would help enhance other professions because I can see at some point in time as Jedi being an alpha class we will eventually have a server over run by them when the reality is the freedom of choice of professions and being "classless" keeps creativity high and the professions diverse

    Suggestions

  • Clothing attachments
    RyndeR Rynde

    I started today to try to work on 35's however my crafter made a weapon attachment (I have no points in weaponsmith) instead of a clothing attachment (full tailor). Is this something that is not available yet or has to be done differently because of the profession skill sets? Or is there a work around that I need to do in order to make them?

    Crafting

  • Greetings
    RyndeR Rynde

    Greetings all, long time player of SWG from the beginning to the end of NGE, I loved so many factors of this game and have played a bunch of the redone games. Pre Cu is just too old and slow and doesn't offer enough for a player, cu is better but a total grind and still misses a lot, and though NGE gets the worst wrap was the most fun time to play. I am excited to see the classless system and how it is played additionally love the idea of unlocking more species. Personally I would like to play as a droid, if there would ever be a possibility of that however I know that is probably too vague of an idea. I too am having problems connecting to discord and or even the server right now I am wondering if it is down atm. Either way excited to see what comes with this server.

    Historical reactions: Like × 1

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