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SWG: Evolve Forums

RalphicusR

Ralphicus

@Ralphicus
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Recent Best Controversial

  • slight bump to Shipwright jewelry set?
    RalphicusR Ralphicus

    puppster, post: 2916, member: 2033 wrote:

    What if maybe:
    3set bonus +1% to ship component RE
    5set bonus +2& additional bonus to ship component RE

    for a total of +3% for 5pc (if it works that way)

    thereby making a fully specc'd shipwright with 5pc jewelry a +10% bonus? (If I've the right understanding)?

    yes-evil.gif

    Suggestions

  • What Are You Listening To Now?
    RalphicusR Ralphicus

    Post Your Jams!
    I'll start:
    <CfTmQGmtJRM>

    Music

  • What Are You Watching Now?
    RalphicusR Ralphicus

    What are you staring at?
    I'll start:
    <36158111>

    Movies and TV

  • POB Underway Warhead Replenishment
    RalphicusR Ralphicus

    I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party.
    Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch?
    Thoughts?
    🍻 Cheers!
    -RWLC

    Historical reactions: Like × 2

    Suggestions

  • GO Fish Tournament Saturday, June 8, 2025 4:00 PM (PST)
    RalphicusR Ralphicus

    Tournament Results for 6/8/25
    1st Place: Ralphicus Wonderllama-con
    2nd Place: McGruff DaCrimeDog
    3rd Place: Whydoi Equal

    General

  • Image Designer
    RalphicusR Ralphicus

    Since the recent updates to skill point distribution on entertainer, I've noticed that some options that used to be present are not.
    For example I cannot pick the color of the pattern on a Twi'lek's Lekku, or the color of the pattern on a Wookie's fur.
    Is this something that could be looked at?

    Historical reactions: Like × 1

    Suggestions

  • expanded what houses may be colored?
    RalphicusR Ralphicus

    I'd love to see some additional texture work done on some of the blueprints 😃 Tat guild hall would rock.
    🍻 -RWLC

    Historical reactions: Like × 1

    Suggestions

  • Server and Guild Reunion threads.
    RalphicusR Ralphicus

    I think it may be a good idea to somewhere on the forum create a collection of threads or sub-forum where people can post and check in for the various live servers, and guilds that were active on Live. My past experience on Legends taught me that you never know who you might run into. And I am not sure if this has been implemented here or not. I didn't see one.
    🍻 Cheers
    -RWLC

    Implemented Suggestions

  • Proposal: Space Queued Battlefields
    RalphicusR Ralphicus

    I wholeheartedly agree with these ideas.
    But I also wonder if there is any room for any kind of additional PVE content at endgame beyond Convoys?

    Suggestions

  • Separating Pilot Professions into Individual Masterable Trees
    RalphicusR Ralphicus

    I have yet to be convinced to advocate for this. But how will this effect current Ace of Aces? And Future Ace of Aces? As well as badge count?

    Historical reactions: Like × 1

    Suggestions

  • Witches of Dathomir Themepark?
    RalphicusR Ralphicus

    Chrylyn, post: 2711, member: 1773 wrote:

    yes it is

    sweet! Thanks. Love the green crystal from that vendor.

    Game Mechanics

  • Witches of Dathomir Themepark?
    RalphicusR Ralphicus

    Is it in?
    Just curious.

    Game Mechanics

  • Proposal for improvements to space
    RalphicusR Ralphicus

    Draskon, post: 2607, member: 808 wrote:

    Appreciated!

    I agree that a visual coloured text system should be implemented, and it'd be nice to have the colours for each threshold configurable to match a user's liking, but not the actual thresholds themselves if at all possible, since that then will turn what's supposed to be a more objective grading system fundamentally into a purely user-by-user subjective system, overriding the basis of the thresholds set according to the data the grades are based on, if that makes sense.

    Using probability as a means to determine theoretical limits is a fair approach but still a bit dicey because of statistical outliers. They can and will exist with the system as it is which makes the grading system trickier for another reason:

    What do we want to base the grading system on, precisely? Do we want to base it on rarity, or part performance, or the results after RE'ing? (In the case of VsA/VsS/EPS/Refire on weapons, these all round to the nearest .010 quite predictably unlike any other stat.) A lot of the issue I see with the grading system on other servers, and even in my own experience is that up until around C+ and B tier components, the mentality of the grading system starts to shift from usage and "strength" to rarity and potential trades/sales which blurs the line of what the grading system is supposed to represent, if that makes sense. It can represent both, but I think any kind of a grading system should be pretty clear on what exactly it means when you see a letter grade next to a part.

    You definitely have a case of diminishing returns with parts in this game as well, so I guess it's natural for that overlap, but I think having some way of showing the grade as it relates to performance is better than rarity, but it could be included in the same grade letter as a percentile, or something.

    ... Though then what percentile do you reference? The overall probability of that stat across all the averages on the server? Or percentile based on simulated probability of getting a drop in that range? Because if we ran simulations of multiple hundreds of thousands/millions of rolls, you'd get a different average every time; Enough to skew the grading system or even percentile in a significant enough way as there is no absolute cap (aside from zero, like I mentioned) to stats.

    Makes my head hurt just thinking about it haha.

    In my opinion it should be based off of a solid single source metric. Say the pre-RE'd parts minimums listed in the RE Guide on the guides sub-forum, which is I think pretty close to the metrics from live. Maybe grade it as Red tier for stuff under the described minimums to RE, Yellow for On Number, And Green for what my guild collectively calls a "Cherry" part. If it wasn't a headache it might be worth it to color code them based on each statistic the part had; coloring each as checked by the agreed on literature master list. But I understand that would be a HUGE undertaking.

    Space

  • Ship Parts Reverse Engineering.
    RalphicusR Ralphicus

    I was curious, on some other emulators using a RE Chance +10 clothing attached suit would gain a shipwright a 1% extra bonus on Reverse Engineered ship parts in the component analysis tool. Does this apply on Evolve?
    🍻Cheers
    -RWL

    Crafting

  • Proposal for improvements to space
    RalphicusR Ralphicus

    Rezec, post: 2552, member: 1 wrote:

    We had a dedicated space dev. At first he was highly recommended by the space community, made several QoL updates for them around space loot and space collections and allowing some of them to reset. Then there was a change to space PvP to prevent component targeting and all hell broke loose. We reverted that change and had to let that dev go and the space community still wasn't happy. They started picking out things they didnt like about ground pvp and class changes that didn't have anything to do with space and some of them started calling for me to step down. Pretty much after that one space change, they started looking for problems everywhere.

    It's always amazed me how polarized and political things can get on SWG and her EMUs even since live. I know I am among the newest of the new here, but I'd say so far I've had nothing but a positive experience in space. I'm hoping keeping things active and fresh both on the forum and in game can generate a bit more interest and help revive the space community in Evolve.

    Space

  • Proposal for improvements to space
    RalphicusR Ralphicus

    Straton, post: 2541, member: 1247 wrote:

    I would say yes to the first question, friendlies being restricted to members of the group, perhaps with an alternative being that non group members can be invited similar to the pod launch terminal, that way ships could be used for events.

    As far as enemies, I'd say the max speed of the yacht would be the cut off for what can be boarded, where the docking process activation interrupts the ability to hyper space out. When people with bounties indefinitely sit in their yacht, it would be great to be able to board it and then fight on said yacht.

    For bounties in space both parties might need to be red to each other from the jump

    These seem like reasonable parameters to begin with. I hadn't considered the yacht situation.

    Space

  • Proposal for improvements to space
    RalphicusR Ralphicus

    Rezec, post: 2533, member: 1 wrote:

    We have a working concept and video on our YouTube channel on ship docking.

    <ZiyOa0fi0n0>

    Space

  • Proposal for improvements to space
    RalphicusR Ralphicus

    orton, post: 2531, member: 2006 wrote:

    Hey all Orton here,

    Just wanted to throw out some ideas for improvements to space and get some conversation going about what the communities thoughts were on the topic.

    • Player ship to POB/Gun boat Docking
    • The ability for players in other ships to dock with a POB or Gunboat and transfer players onboard the gunboat.
    • An enhancement to this could also be in PVP where an POB/Gunboat once disabled could be docked with, boarded and the crew have a PvP battle on board.
    • A simpler way to share mission waypoints when working on missions together in space.
    • Add the looted and maybe crafted ship part grading scale.
    • Next to the stats on the ship parts there would be a score grading how good that particular stat of the part is. This will also prevent new players from accidently selling or destroying a ship part this could be worth a lot of money and prevent players from being taken advantage of.
    • and of course, more ships, lots and lots of new ship designs lol

    If anyone has anything to add ill update this thread too.

    Thank you,
    Orton

    I'd love to see most of these implemented if possible. But especially the docking POB transfers would be huge for space leveling groups.

    Historical reactions: Like × 1

    Space

  • Jedi Unlock Walkthrough
    RalphicusR Ralphicus

    Chavex, post: 2498, member: 155 wrote:

    Sorry, each heroic 10 times. So 10 tusken king, 10 ISD, 10 Exar Kun, 10 Axhva Min, 10 IG88

    Thanks!

    Player Guides

  • Jedi Unlock Walkthrough
    RalphicusR Ralphicus

    I'm sorry if I'm being a bit dense. But I was wondering if I could get some clarification on Phase 3? Does the listed description mean I have to complete Ten of ANY Heroic? Ten of Each Heroic? 2 of Each Heroic?

    Player Guides
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