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ortonO

orton

@orton
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Recent Best Controversial

  • Sickness of the Storm Lord Phase 2
    ortonO orton

    @RangerPhenom said:

    Good morning Evolvites,

    During Phase 2 of Sickness of the Storm Lord Quest on Mustafar you are tasked with eliminating 10 Storm Lord Zealots. This has been an issue since live since in the mission area only 9 Zealots have spawn eggs. So you get to 9 of 10 and have to wait 30 minutes for the 10th needed to spawn in. Could we get a 10th spawn egg placed to allow for more timely completion of the phase, pretty please? Thank you and have a great rest of your week.

    Good morning!

    It's funny you bring this one up because I think most of us who have completed this quest have experienced the same frustration with that final Zealot. Getting to 9 out of 10 only to find yourself waiting 30 minutes for the last one is certainly not ideal. 😂

    This would actually make for a nice little quality-of-life improvement. It's one of those changes that, once implemented, would probably go unnoticed by most players, but everyone would appreciate it when they get to that part of the quest.

    I'll pass this along to development to see if adding a 10th spawn egg is possible. I do want to be transparent that our development resources are currently very limited and heavily committed to UI improvements and backend changes, so I can't promise a timeline.

    Thanks for bringing it up! I'll keep you posted if we have an opportunity to get this addressed.

    Orton
    Evolve Community Manager

    Suggestions

  • Make it so you can't target your own faction antennas in Restuss
    ortonO orton

    @Herstal said:

    This has always been an issue even on live and there is no need that you would ever have to do it.

    Thanks for the feedback! Can you clarify what the purpose is of having these targetable in the first place? Is there a specific mechanic or situation where targeting them serves a function, or is it something that could be changed without affecting gameplay?

    Understanding the reasoning behind it will help us determine whether there's an opportunity to improve it.

    Orton
    Evolve Community Manager

    Suggestions

  • Wookiee gloves impervious to color change?
    ortonO orton

    @McGruff42 said:

    I've used 3 clothing customization kits now on the same pair of gloves (the "issued wookiee gloves") and they keep reverting back to their original color after being logged off for a while and coming back. They are truly formidable and I applaud their tenacity, but I really would appreciate my clothing to adhere to the color scheme I pick for them.

    Those gloves certainly seem determined to hold onto their original look! 😂

    Jokes aside, this sounds like it qualifies as a bug rather than a feature suggestion. I'll tag this for our development team to investigate.

    I do want to be transparent that our development resources are pretty heavily taxed right now with the UI improvements and backend changes we're working on to keep Evolve running smoothly. That said, we appreciate you bringing this to our attention, and we'll get it on the team's radar.

    Hopefully we can convince those gloves that a little change never hurt anyone!

    Orton
    Evolve Community Manager

    Suggestions

  • Return Home Ability: Characters on a structure's admin list AND/OR on the same account as the structure owner should be able to declare residence.
    ortonO orton

    @Wolfmanzach This is definitely an interesting suggestion, and I can see the benefit, especially for guilds that want everyone to be able to use their Guild Hall as a common return point without having to place multiple structures across the same area.

    The one concern is that allowing multiple characters to declare residence at a structure could potentially conflict with, or even break, some of the existing player housing systems and mechanics. There may be some underlying dependencies we'd need to account for before making a change like this.

    Another possibility might be to introduce a "Return to Guild Hall" button or ability specifically for guild members. This could potentially accomplish the same goal without having to modify the existing residence system. Of course, that would also need to be explored by development to determine feasibility.

    Both options are worth looking into. We'd need to dedicate some development resources to testing any changes thoroughly on the Test Center (TC) before considering them for the live server.

    Thanks for taking the time to put the suggestion together!

    Orton
    Evolve Community Manager

    Suggestions

  • Using the Return Home with some structures suspends you in air
    ortonO orton

    @Herstal said:

    I know it happens with guild halls. You land at the front steps but are stuck in the air for a bit.

    Thanks for reporting this! This is a known issue that we're aware of, and we'd like to get a little more information to help our development team track down the cause.

    Could you provide a few details?

    • What type of structure is it? (Guild Hall, player house, etc.)
    • Where is the structure located?
    • What planet is it on?

    The more specific we can get, the easier it will be for the dev team to reproduce the issue and hopefully get it squashed.

    Thanks for helping us track this one down!

    Orton
    Evolve Community Manager

    Suggestions

  • Cosmetic Invisible Boots/Shoes?
    ortonO orton

    @McGruff42 said:

    My friend Arturan and I were working on my armor and cosmetics after last night's events and couldn't seem to find a way to make my equipped boots disappear. We tried equipping casual shoes as cosmetic, and we tried equipping wookiee battle armor pants as cosmetic as well (wookiee pants counted as boots as well in some other servers in the past), but nothing seems to free my furry feet. We'd found the cosmetic invisible biceps to hide that part of my armor, but we couldn't find cosmetic invisible boots or shoes. Apparently this server has some really good compression sock technology, making wookiees and trandoshans appear to have normal human-size feet in armored boots. It is totally weird seeing the gap between my legs and feet, though, can you guys help?

    That's an interesting one! Apparently, our Wookiees and Trandoshans have access to some pretty advanced compression sock technology. 😂

    Thanks for bringing this to our attention! This is something we'll have development take a look at and see if there's a way to address it, whether that's adding an invisible cosmetic boot option or finding another way to let those furry and scaly feet breathe.

    We'll get it in front of the dev team and see what we can do!

    Orton
    Evolve Community Manager

    Suggestions

  • Make it so you can click through pets
    ortonO orton

    @Herstal said:

    The footprint of pets, even using the Kashyyk muzzle, is really big. It's hard to get on speeders or click on objectives if you have a pet out.

    Thanks for the suggestion! We definitely don't want players feeling like they have to beat their pets just to get them out of the way. 😂

    It sounds like the root of the issue is the physical footprint of pets and how much they interfere with interacting with the world, whether that's mounting a speeder, clicking objectives, or navigating tighter spaces.

    A couple of possible solutions come to mind:

    Increase Follow Distance: Adjust the pet's follow position so it stays a little farther away from the player and isn't constantly standing right on top of them.

    Targeting/Collision Adjustments: Look into whether pets can be made less intrusive when interacting with objects or other players. I'm not sure how feasible it would be to prevent them from being targeted or interacting with certain objects, but it's worth exploring.

    I'm curious what everyone thinks. Would simply moving pets farther back when following solve most of the frustration, or is there another solution that would make more sense?

    We want pets to be useful companions, not an obstacle course you have to navigate around. 😁

    Orton
    Evolve Community Manager

    Suggestions

  • City Decorations
    ortonO orton

    @Grabeck Thanks for flagging these! On the city banners that's not a bug, the banner currently has a fairly large placement footprint, which is likely what's causing the "too close" restriction near the shuttle. It's worth revisiting though, and we'll look at adjusting it to be more in line with how street lights are placed, which have a much smaller footprint.

    On the indoor/outdoor trees from NS not placing outside we'll look into that one as well and see what's going on there.

    As for more city decorations in general, that's a fun idea and always good to hear what players want more of we'll keep it in mind.

    Appreciate you taking the time to report these and suggest improvements keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Double clicking the character screen
    ortonO orton

    @Herstal said:

    Make it so that you can double click on the character you want to play rather than just highlighting it and then having to click Enter.

    Small quality-of-life changes like this are always worth a look being able to double-click a character to jump straight into the game instead of highlighting and then hitting Enter is a nice bit of friction removed from something everyone does every single login.

    I'll pass this along to development for review.

    Thanks for the suggestion keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • In game item: Garbage disposal (Large)
    ortonO orton

    @Alerius This is a really thoughtful, well fleshed-out suggestion you've clearly thought through not just the core idea but the balancing considerations too (lot cost, power/credit upkeep, blueprint rarity via Architect/Shipwright and event tokens). Turning otherwise-deleted junk like low-value ISOs and augments into something usable is a great way to add purpose to loot that currently just clutters inventories or gets tossed.

    There's one significant hurdle we'd need to work through before something like this could move forward, though. As a volunteer project, our support team already fields a fair number of tickets from players who've accidentally deleted items they didn't mean to lose. A device designed around feeding items in for a random return would likely increase that risk accidental drops into the disposal could mean permanently losing something a player didn't intend to part with, and that's honestly been the main thing holding back systems like this in the past. Any implementation would need strong safeguards (confirmation prompts, a review window, something along those lines) to make sure it doesn't create more problems than it solves.

    That said, the core idea is a good one, and it's worth continuing to think through ways to make loot like this useful without adding to that support burden. We'll keep this in mind going forward.

    One thing worth mentioning in the meantime: Evolve already includes a quality-of-life feature that ties into this kind of large-scale inventory management you can Ctrl+Click or Shift+Click to select and drag multiple items at once, which makes clearing out and organizing junk loot much faster and more efficient.

    Thanks for putting this much thought into it feedback this detailed makes a real difference. Keep the ideas coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Holo Cubes from old tamed/hatched/expired creatures
    ortonO orton

    @Parz1val Nothing crazy is right but sometimes the "nothing crazy" ideas are the ones that make the biggest quality-of-life difference! You're touching on something that comes up more than you'd think, and it's already been part of our internal conversations.

    We've talked about a couple of directions for this exact problem: allowing bred-out creatures to be stuffed similarly to how Beast Master pets can be displayed, and also giving players the option to "recycle" their Creature Handler pets into Bone, Hide, and Meat instead of just deleting them. Both are solid ideas that give breeders and CHs more value out of creatures that have otherwise hit the end of their usefulness, and they're something development will be looking at.

    Really appreciate you laying out the reasoning behind this one it's exactly the kind of practical feedback that helps shape future updates. Keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Idea for new survey tool
    ortonO orton

    @dolanolos This is a fantastic suggestion, and it's one we've actually been discussing internally already so it's great to see the community independently arriving at a similar idea! The comparison to the BH seeker droid's directional updates is a smart parallel, and it captures the core of what we've been kicking around.

    The concept we've discussed would build on the survey droid that players can already craft: rather than pinpointing an exact best spot the way the survey tool does, this droid would report back the highest concentration percentage available for a given resource on that planet. From there, additional droids could be sent out to help narrow down the general region, with the standard survey tool still doing the fine-tuning work to land on the exact best location.

    We don't have a timeline to share yet, but knowing there's real interest from players helps as we continue shaping this idea. Thanks for putting the thought into this, and please keep the suggestions coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • New paintings from TCG
    ortonO orton

    @weti The TCG art is genuinely some of the coolest visual content from the game's history, so it's great to hear players still appreciate it! You're not the only one who's thought about ways to bring more of that art into the game we've actually floated around the idea of running painting contests tied to different holidays and events, which could be a fun way to spotlight community talent alongside classic pieces like the TCG cards.

    Right now our development bandwidth is heavily focused on the new client and server infrastructure, so something like this is more of a "down the road" idea than an immediate priority. But once things settle down on that front, we'd love to revisit ways to bring more of this art and community creativity into the game.

    Thanks for sharing the idea keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Make the shock collar and muzzle a toggle rather than on a timer?
    ortonO orton

    @Herstal Thanks for taking the time to write this up! Quality-of-life suggestions like this are exactly the kind of feedback we like to see from the community, and a toggle option for the shock collar and muzzle is an interesting idea — especially from a Creature Handler and Beast Master perspective, where anything that reduces upkeep overhead during group content is worth a close look.

    We'll pass this along to the development team for consideration. Changes like this often touch more of the system than they first appear to, so it'll need a proper look at how it interacts with existing mechanics before any decision is made on implementation.

    We appreciate you bringing ideas like this to the table — please keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • UI Size
    ortonO orton

    @Meleval said:

    Any chance we could get a UI sizer? from 100% 124, 150 and so on?

    Great news! We are actively working on a complete UI overhaul, which includes improvements to UI sizing and scaling.

    You may have already noticed some of these changes in-game, with more improvements still on the way. The overhaul is progressing well and should be completed very soon.

    Stay tuned for more updates!

    Orton
    Evolve Community Manager

    Suggestions

  • Park Bench
    ortonO orton

    still working on this, unfortunately it was not as straight forward as originally thought. Going to be testing this on TC first and then moving it over to live. I will update you once it is on the live server.

    Suggestions

  • Park Bench
    ortonO orton

    object/tangible/furniture/decorative/shared_park_bench.iff

    Suggestions

  • Mandalorian Faction Helper acknowledgement.
    ortonO orton

    Yatoya, post: 4769, member: 1107 wrote:

    Any chance we could get an indication of which side we are helping as Mandalorian Faction Helper.

    Example placement.
    [Unavailable historical attachment #2201]

    Hey there,

    Great suggestion! Having a clearer indication of which side you're supporting as a Mandalorian Faction Helper is a really reasonable quality-of-life request.

    We'll pass this along to development for potential implementation.

    Thanks for the feedback — keep it coming!

    Orton
    Evolve Community Manager

    Suggestions

  • More armor like hoth vendor armor
    ortonO orton

    Doom, post: 4775, member: 14 wrote:

    Hoth armor has cold protection with 11 piece bonus. Would like more with other elements like heat and acid

    Hey there,

    Great suggestion, and good timing — expanding elemental protection sets beyond cold (like heat and acid) is actually already on our roadmap. There are some exciting things planned in this space for the near future, so stay tuned!

    Keep the great suggestions coming — feedback like this genuinely helps shape our priorities.

    Orton
    Evolve Community Manager

    Suggestions

  • Account shared box of achievements
    ortonO orton

    Doom, post: 4790, member: 14 wrote:

    Don't know if it would be posable but i think account shared box of achievements would be nice to have.

    Hey there,

    Thanks for the suggestion! Just want to confirm — are you referring to a box that would hold all of your achievement tokens/rewards, shared across your account?

    If so, good news — this is actually already possible using the Shared Account Bank system that was introduced in Chapter 6.1 (07/04/2026). Here's a quick recap of what that update added:

    Shared Account Bank

    • Added a new Bank Manager NPC to Mos Eisley Bank
    • Introduced a Shared Account Bank accessible by all characters on the same account
    • Shared bank provides 250 storage slots
    • Shared bank access is restricted to one character on the account at a time
    • Characters on the same account may now store No Trade Shared items inside the Shared Bank, and trade No Trade Shared items directly through the normal trade window

    You should be able to use this to store and share your achievement tokens across characters on your account. Let us know if that addresses what you had in mind, or if you were picturing something a bit different!

    Orton
    Evolve Community Manager

    Suggestions
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