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SWG: Evolve Forums

ortonO

orton

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Recent Best Controversial

  • Mandalorian Faction Helper acknowledgement.
    ortonO orton

    Yatoya, post: 4769, member: 1107 wrote:

    Any chance we could get an indication of which side we are helping as Mandalorian Faction Helper.

    Example placement.
    [Unavailable historical attachment #2201]

    Hey there,

    Great suggestion! Having a clearer indication of which side you're supporting as a Mandalorian Faction Helper is a really reasonable quality-of-life request.

    We'll pass this along to development for potential implementation.

    Thanks for the feedback — keep it coming!

    Orton
    Evolve Community Manager

    Suggestions

  • More armor like hoth vendor armor
    ortonO orton

    Doom, post: 4775, member: 14 wrote:

    Hoth armor has cold protection with 11 piece bonus. Would like more with other elements like heat and acid

    Hey there,

    Great suggestion, and good timing — expanding elemental protection sets beyond cold (like heat and acid) is actually already on our roadmap. There are some exciting things planned in this space for the near future, so stay tuned!

    Keep the great suggestions coming — feedback like this genuinely helps shape our priorities.

    Orton
    Evolve Community Manager

    Suggestions

  • Account shared box of achievements
    ortonO orton

    Doom, post: 4790, member: 14 wrote:

    Don't know if it would be posable but i think account shared box of achievements would be nice to have.

    Hey there,

    Thanks for the suggestion! Just want to confirm — are you referring to a box that would hold all of your achievement tokens/rewards, shared across your account?

    If so, good news — this is actually already possible using the Shared Account Bank system that was introduced in Chapter 6.1 (07/04/2026). Here's a quick recap of what that update added:

    Shared Account Bank

    • Added a new Bank Manager NPC to Mos Eisley Bank
    • Introduced a Shared Account Bank accessible by all characters on the same account
    • Shared bank provides 250 storage slots
    • Shared bank access is restricted to one character on the account at a time
    • Characters on the same account may now store No Trade Shared items inside the Shared Bank, and trade No Trade Shared items directly through the normal trade window

    You should be able to use this to store and share your achievement tokens across characters on your account. Let us know if that addresses what you had in mind, or if you were picturing something a bit different!

    Orton
    Evolve Community Manager

    Suggestions

  • Hard to obtain Clothing
    ortonO orton

    Yatoya, post: 4811, member: 1107 wrote:

    The following clothing items are available only at character creation from what I have observed, and would be nice if they were available elsewhere, aside from deleting and creating a new character which is frowned upon.

    I would like to suggest that the following clothing be added to crafting or purchase via tokens.
    If not brought to Tailor for basic crafting, would suggest adding them to Entertainer Token Vendor (especially the Entertainers Skirt), or perhaps the Chronicles Vendor.

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2244]

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2245]

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2246]

    Obtainable through Comfortable Outfit during Male character creation, Outdoors Outfit during Female creation.
    [Unavailable historical attachment #2248]

    Obtainable through Outdoors/Utilitarian Outfit during Female creation.
    [Unavailable historical attachment #2249]

    Obtainable through Military Outfit during Female creation.
    [Unavailable historical attachment #2250]

    Obtainable through Utilitarian Outfit during Female creation.
    [Unavailable historical attachment #2251]

    Obtainable through Elegant Outfit during Female creation.
    [Unavailable historical attachment #2252]

    Obtainable through Wookie Casual Outfit during character creation.
    [Unavailable historical attachment #2253]

    Obtainable through Wookie Elegant Outfit during character creation.
    [Unavailable historical attachment #2254]

    There is also Multipocket Bandolier obtainable through the Wookie Utilitarian Outfit, same appearance as the Weaponsmith Tool Set. But is not crafteable except through the Weaponsmith Tool Set schematic.

    Hey there,

    Thank you for such a detailed and well-organized suggestion — this is a great catch, and clearly took some real observation and effort to compile.

    You're right that a number of clothing items are currently locked to character creation only, with no way to obtain them afterward short of deleting and remaking a character, which obviously isn't a solution we'd want to encourage. Making these items available through crafting (Tailor), the Entertainer Token Vendor, or the Chronicles Vendor is a reasonable approach, and the Entertainer's Skirt in particular seems like a natural fit for token vendor availability.

    The Multipocket Bandolier note is also a great catch — sharing an appearance with the Weaponsmith Tool Set but not being craftable independently is exactly the kind of inconsistency that's worth addressing.

    Right now our development focus is heavily concentrated on the 64-bit client release, but as that work winds down we'll be looking to shift attention toward additional content like this. We'll pass this along to development to add to the list of tasks for consideration.

    Thanks again for taking the time to put this together — suggestions with this level of detail make it much easier for us to evaluate and act on.

    Orton
    Evolve Community Manager

    Suggestions

  • hard mode
    ortonO orton

    mochachris, post: 4827, member: 354 wrote:

    I was thinking a good idea may be Hard mode tressure maps that would take advantage of bigger groups

    Hey there,

    Thanks for taking the time to share this — hard mode treasure maps that incentivize bigger groups is a genuinely great idea, and it's exactly the kind of content suggestion we love seeing from the community.

    Right now, our development focus is heavily concentrated on getting the 64-bit client fully released and ironing out all the bugs players will inevitably run into along the way. This has been a massive undertaking for the team, and we want to make sure we get it right before shifting focus elsewhere.

    That said, as we move into the final phases of that rollout, content ideas like this are exactly the kind of thing we'd love to explore further. We'll be keeping this suggestion in mind!

    Thanks again for the feedback and for helping shape where Evolve goes next.

    Orton
    Evolve Community Manager

    Suggestions

  • Corellian Fiberplast
    ortonO orton

    Hi! Thanks for bringing this to our attention.

    This can happen because some resources spawn in a deed-only state, meaning they exist in the resource list but are not actually available to survey or harvest. At the moment, our resource tools do not distinguish between a normal spawn and a deed-only spawn, so they will still appear in the resource listings.

    I noticed the same thing myself with the current Corellian Fiberplast, and we're actively looking into it to determine whether this is simply a deed-only resource or if there's another issue preventing it from spawning correctly.

    With so much of our development effort currently focused on getting the 64-bit client ready for full release, we appreciate your patience while we investigate and work through issues like this. Reports like yours help us identify potential problems, so thank you for taking the time to let us know!

    Orton
    Evolve Community Manager

    Historical reactions: Like × 1

    General

  • 1-4 player Heroic like content
    ortonO orton

    Thank you for the suggestion. I really like the concept of creating smaller lead-up content that builds into the larger Hard Mode encounters. It adds context to the story while also giving solo players and small groups more meaningful content to enjoy.

    As we continue expanding Evolve's PvE experience, we'd like to offer a healthy mix of solo, 2-player, 4-player, and larger group content. Ideas like these help create a more natural progression into our more challenging instances and make the world feel more connected.

    We'll pass these ideas along to development for consideration as we continue planning future content.

    Orton
    Evolve Community Manager

    Yatoya, post: 4678, member: 1107 wrote:

    it’s probably already in the works but would like to see more solo, 2 man, and 4 man Heroic like content.

    Thoughts are more lead up type content for existing Hardmode.

    Examples…
    Avatar HM lead up, 4 player. Getting a data disk to presumably get access to Avatar HM. Final phase 1 captain 4 guards (unable to pet pull).

    Tusken Army HM lead up, 4 player. Final phase ransacking a test facility in Espa where a doctor has been testing new drugs.

    ISD HM lead up, 2 player. Raid a weapons depot where the Deathwatch were developing weapons to target Imperial Star Destroyers, information is found on which ISD is there next target. At the end Buc Wile show up and say they missed the action and you ask for help as you found information on which ISD was targeted.

    Goal is to provide reason for the actual HM, and or introducing a smaller version of the actual HM content.

    Suggestions

  • Event idea: Screenshot scavenger hunt
    ortonO orton

    Alerius, post: 4732, member: 2578 wrote:

    One of the things that seems to have gotten lost over the years is galaxy exploration.
    We now have the ability to instantly travel from anywhere to whatever star port is close by or planet to planet without even using ships.
    So it got me thinking maybe there's a way to bring back some of that, without going backwards so he's the idea.

    A person, the event organizer takes a screenshot of their character in a random structure , could be a player house or a city like Naboo (prefer player house as some are deco'ed really cool) posts it discord and forums, and this is what starts the event.
    To win the first person to go to that location and post their own screenshot in the same location would be the winner.
    Now if it happened to be my house, or guild hall I wouldn't be able to claim the prize and if it happened to be in say Hightee's house then Hightee would be compensated but excluded from the contest so no favortism or anything like that would happen, of course with the persons permission to use their structure.

    So random screenshot posted, would cause people interested to look for it, much like collections or POI's.
    If after say a week no one has guessed the location or won, then a clue would be added, say the planet it's on, of course time frame could be adjusted depending on length of the event. As time goes on then more clues, planet, part of the planet North, South, ect.....then city.
    Depending on who ran it prize could be rare item, credits, ect....
    Anyway just a thought for a way to get people interested in exploring the galaxy again.

    Thank you for the suggestion. I really like this idea.

    One of the things that makes SWG unique is the size of the galaxy and the incredible amount of creativity players put into their homes and cities. An event centered around exploration and discovery would be a fun way to showcase that while encouraging players to get out and explore places they may have never visited before.

    The clue system is a nice touch as well, gradually narrowing down the search if no one finds the location. It would make for a fun community event without requiring any new game systems to be developed.

    We'll definitely keep this in mind as we continue planning future community events. Thanks for taking the time to share such a creative idea!

    Orton
    Evolve Community Manager

    Historical reactions: Like × 1

    Suggestions

  • Park Bench
    ortonO orton

    Steinlager, post: 4685, member: 2734 wrote:

    was this able to be done

    This should be in the next patch

    Historical reactions: Like × 1

    Suggestions

  • Hard Mode: Jewelry loot crate review and proposed modifications
    ortonO orton

    Thanks for taking the time to put this together and for the thoughtful analysis.

    It’s important to remember that Hard Modes, the jewelry system, and many of the supporting Chapter 7 systems are still very new. We don’t yet have the complete chapter roadmap released, and there are additional systems and content planned that could significantly impact acquisition rates, progression, and overall balance.

    For now, we’d like to let the data continue to develop and see how these items circulate through the economy and player base over time. Rather than making adjustments based on early observations, we’ll table this discussion for the moment and revisit it once more of the Chapter 7 content and systems have been released and we’ve had time to evaluate the full picture.

    We appreciate the feedback and will definitely keep it in mind as we continue monitoring the system.

    Orton
    Evolve Community Manager

    Suggestions

  • Greetings from Wanderhome
    ortonO orton

    Welcome to Evolve! Great to see another live-era veteran joining us, and always nice hearing old Wanderhome stories.

    Glad you're enjoying the CU/NGE hybrid and diving into space already. Master Pilot that quickly is impressive. Hope to see you around the galaxy soon!

    Orton
    Evolve Community Manager

    Ciaphas, post: 4478, member: 3241 wrote:

    Greetings from the late, great Wanderhome. I started my SWG journey about 6 months before the NGE. I was there when the lights went out. Very sad. I played on the Legends server for a few years, but it's so overpopulated I just couldn't stretch my legs. I love that Evolve created a hybrid CU/NGE. So much more functional and rewarding. I've created 3 characters, J'fan, Lannaca, and Smurr Fette. J'fan and Lannaca were the names I had live, and have carried them for years. Hope to make some new friends here. I really enjoy the flight sim, and have already gotten Lannaca Smuggler's Alliance Master Pilot. Just gotta make some credits to really geek out in space.

    Historical reactions: Like × 1

    Introductions

  • Small chef change to alcohol.
    ortonO orton

    This has been fixed and will be released with the Chapter 6 updated May 22nd

    Orton
    Evolve Community Manager

    Implemented Suggestions

  • Expanding Creature Handler
    ortonO orton

    Aithos, post: 3938, member: 1146 wrote:

    Suggestion: Reintroduce SWG-style pet special attacks, add tactical formations, and allow dyeing of Creature Handler tamed pets to restore CH viability, identity, and meaningful gameplay depth.

    IMO Creature Handler has always felt, frankly, lackluster with no depth or progression (and I know I’ve sounded like a broken record since joining). Pretty sure it's one of the major reasons why no one plays Creature Handler. ( minus myself....) I’d love to see formations, pet special attacks, and the ability to dye tamed creatures added for CHs.

    As it stands, **CH-tamed creatures don’t compete with BE pets....**even a 40-point BE pet will reliably win a 3v1 every time. In PvE, CH pet DPS simply isn’t worth the point investment. The risk, cost, and management of CH pets are still not very rewarding.

    Reintroducing creature special attacks, modeled after Pre-CU SWG, would add meaningful depth and allow CH pets to contribute through control, debuffs, and synergy, not raw damage. This would open up tactical combinations with combat professions and make the skill line far more rewarding to play.

    Control / State Effects

    • Area Combo – AoE dizzy, stun, intimidation, blindness
    • Blinding Strike – Single-target blind
    • Crippling Strike – Single-target posture down
    • Dizzy Strike – Single-target dizzy
    • Force Strike – AoE dizzy + knockdown attempt
    • Intimidation – Single-target intimidate
    • Knockdown – Single-target knockdown

    Damage / AoE

    • Area Attack – AoE normal damage
    • Open Wounds – AoE 5× normal damage + 150-tick bleed (20m), stackable

    Disease (HA-based)

    • Mild / Medium / Strong Disease – 1 / 2 / 3 dmg per 40s tick
    • Plague Strike – AoE disease, 150 dmg, random HAM pools, 8-minute duration

    Poison (HA-based, stackable by origin)

    • Mild / Medium / Strong Poison – 60 / 90 / 110 dmg per 20s tick (2 min)
    • Poison Spray – AoE poison, 100 dmg per 20s tick (2 min)

    This approach keeps CH pets distinct from BE pets, emphasizes battlefield control over raw DPS, and restores the unique identity Creature Handler once had in SWG.

    Check out the updates in Chapter 6 to creature handler.

    Orton
    Evolve Community Manager

    Implemented Suggestions

  • Grenades Damage/Action Cost Reduction mods
    ortonO orton

    Cheatmeal, post: 4313, member: 2918 wrote:

    Hi!

    Looking thrugh The Junkyard and the crafting tool, there are damage and/or action cost reduction for every prime attack in the game except grenades. You get a nice boost from the Hellstorm set when playing Grenadier but when building your armor suit other than weapon damage and specialized weapon damage like heavy weapon there are no mods that benefits the build other than pure luck/prec stacking. (devastation with heavy weapon will to a point)

    Could we implement these mods into the exotic mod category?

    Cheatmeal, post: 4313, member: 2918 wrote:

    Thank you for the suggestion.

    Good news, Chapter 6 will be introducing several new exotic junk loot stats, including support specifically for Grenadier builds. The following new stats are planned:

    • Grenade Damage
    • Grenade Critical Chance
    • Grenade Action Cost Reduction
    • Saber Burst Damage
    • Jedi Strike Damage
    • Jedi Sweep Damage
    • Force Lightning Damage
    • Damage Over Time (DOT) Damage
    • Area of Effect (AOE) Damage

    You can read more about the upcoming Chapter 6 systems and additions here:

    SWG Evolve Chapter 6 Wiki

    Orton
    Evolve Community Manager

    Implemented Suggestions

  • Flare S Swoop
    ortonO orton

    tormak, post: 4344, member: 3087 wrote:

    Proposal increase the flare s swoop to max. This is a cool speeder, that takes some effort to get, and not having it on par with the rest of the max speed vehicles seems silly and lessens the value of an otherwise cool speeder.

    Thank you for the suggestion.

    With the Chapter 6 release, all vehicles will be able to have their speed upgraded through the new vehicle system, including speeders like the Flare S Swoop. This should help bring more value and customization to rare and hard-earned vehicles.

    You can read more about the new vehicle system here:

    SWG Evolve Vehicle System Wiki

    Orton
    Evolve Community Manager

    Implemented Suggestions

  • Increase XJ-2 Vehicle speed
    ortonO orton

    Rezerian, post: 4372, member: 565 wrote:

    I bought a XJ-2 Speeder from the world boss vender, fancy red car like speeder. Only to find its slower than my BARC speeder =/

    Since the world boss speeders are vastly more expensive could we have them match the mount speed of a BARC please?

    Thank you for the feedback.

    With the upcoming Chapter 6 release, all vehicles will be able to have their speed upgraded through the new vehicle system. This should help address concerns like this and allow players to improve the performance of their favorite speeders.

    You can read more about the new vehicle system on our Wiki page:

    SWG Evolve Wiki Vehicle System

    Orton
    Evolve Community Manager

    Implemented Suggestions

  • Could we get a higher city hall treasury withdraw cap?
    ortonO orton

    LordAnorak, post: 4528, member: 235 wrote:

    150k per day is rather small if you have a treasury of more than 10 million, especially with city restrictions being lifted on endor and dathomir as well as new planets being added, being able to have a higher withdraw will make it easier for people to move their cities if they want to.

    Thank you for the feedback. That’s a fair point, especially with larger city treasuries, expanded housing opportunities on planets like Endor and Dathomir, and future planet additions.

    Increasing the daily withdrawal limit could certainly help make city relocation and large-scale management less cumbersome. We’ll pass this along to development and have them take a look.

    Orton
    Evolve Community Manager

    Suggestions

  • pre cu at-st pet
    ortonO orton

    Disavowed113, post: 4527, member: 233 wrote:

    would it be possible to add back for tokens/event the Old pe-cu pet at-st?

    object/tangible/deed/pet_deed/shared_atst_deed.iff (Faction pet deed)

    Thank you for the suggestion.

    We’ll have development take a look at whether the old pre-CU pet AT-ST can be reintroduced through a token or event reward system.

    Orton
    Evolve Community Manager

    Suggestions

  • Game Mouse Sliders
    ortonO orton

    Ebabo, post: 4532, member: 1349 wrote:

    Would it be possible to add Game Mouse sliders for Space, separate from the current sliders. Adjusting the sliders for better maneuverability in space. and then having to adjust the sliders to function properly on the ground is annoying and bothersome.
    Separate sliders would make transitioning from ground to space and back to ground much more enjoyable adding easy of use and esprit de corps!![Unavailable historical attachment #2059][Unavailable historical attachment #2058]

    Thank you for the suggestion. Having separate mouse sensitivity sliders for ground and space controls is a solid quality of life idea and would definitely make transitioning between the two feel smoother and less cumbersome.

    We’ll pass this along to development and have them take a look at what might be possible.

    Orton
    Evolve Community Manager

    Suggestions

  • Would it be possible to add the following
    ortonO orton

    mochachris, post: 4522, member: 354 wrote:

    I thought it might be a good idea to add to the inventory and even containers a sort button that would sort things alphabeticaly

    Great news! This functionality is already in game.

    In your inventory or container, click “Change View” at the bottom of the window. From there you can sort by Name, Type, and Volume. Simply click the title box for the category you want, and it will sort A-Z. Click it again and it will reverse the order to Z-A.

    Orton
    Evolve Community Manager

    Suggestions
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