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SWG: Evolve Forums

ortonO

orton

@orton
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Recent Best Controversial

  • City Decorations
    ortonO orton

    @Grabeck Thanks for flagging these! On the city banners that's not a bug, the banner currently has a fairly large placement footprint, which is likely what's causing the "too close" restriction near the shuttle. It's worth revisiting though, and we'll look at adjusting it to be more in line with how street lights are placed, which have a much smaller footprint.

    On the indoor/outdoor trees from NS not placing outside we'll look into that one as well and see what's going on there.

    As for more city decorations in general, that's a fun idea and always good to hear what players want more of we'll keep it in mind.

    Appreciate you taking the time to report these and suggest improvements keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Double clicking the character screen
    ortonO orton

    @Herstal said:

    Make it so that you can double click on the character you want to play rather than just highlighting it and then having to click Enter.

    Small quality-of-life changes like this are always worth a look being able to double-click a character to jump straight into the game instead of highlighting and then hitting Enter is a nice bit of friction removed from something everyone does every single login.

    I'll pass this along to development for review.

    Thanks for the suggestion keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • In game item: Garbage disposal (Large)
    ortonO orton

    @Alerius This is a really thoughtful, well fleshed-out suggestion you've clearly thought through not just the core idea but the balancing considerations too (lot cost, power/credit upkeep, blueprint rarity via Architect/Shipwright and event tokens). Turning otherwise-deleted junk like low-value ISOs and augments into something usable is a great way to add purpose to loot that currently just clutters inventories or gets tossed.

    There's one significant hurdle we'd need to work through before something like this could move forward, though. As a volunteer project, our support team already fields a fair number of tickets from players who've accidentally deleted items they didn't mean to lose. A device designed around feeding items in for a random return would likely increase that risk accidental drops into the disposal could mean permanently losing something a player didn't intend to part with, and that's honestly been the main thing holding back systems like this in the past. Any implementation would need strong safeguards (confirmation prompts, a review window, something along those lines) to make sure it doesn't create more problems than it solves.

    That said, the core idea is a good one, and it's worth continuing to think through ways to make loot like this useful without adding to that support burden. We'll keep this in mind going forward.

    One thing worth mentioning in the meantime: Evolve already includes a quality-of-life feature that ties into this kind of large-scale inventory management you can Ctrl+Click or Shift+Click to select and drag multiple items at once, which makes clearing out and organizing junk loot much faster and more efficient.

    Thanks for putting this much thought into it feedback this detailed makes a real difference. Keep the ideas coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Holo Cubes from old tamed/hatched/expired creatures
    ortonO orton

    @Parz1val Nothing crazy is right but sometimes the "nothing crazy" ideas are the ones that make the biggest quality-of-life difference! You're touching on something that comes up more than you'd think, and it's already been part of our internal conversations.

    We've talked about a couple of directions for this exact problem: allowing bred-out creatures to be stuffed similarly to how Beast Master pets can be displayed, and also giving players the option to "recycle" their Creature Handler pets into Bone, Hide, and Meat instead of just deleting them. Both are solid ideas that give breeders and CHs more value out of creatures that have otherwise hit the end of their usefulness, and they're something development will be looking at.

    Really appreciate you laying out the reasoning behind this one it's exactly the kind of practical feedback that helps shape future updates. Keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Idea for new survey tool
    ortonO orton

    @dolanolos This is a fantastic suggestion, and it's one we've actually been discussing internally already so it's great to see the community independently arriving at a similar idea! The comparison to the BH seeker droid's directional updates is a smart parallel, and it captures the core of what we've been kicking around.

    The concept we've discussed would build on the survey droid that players can already craft: rather than pinpointing an exact best spot the way the survey tool does, this droid would report back the highest concentration percentage available for a given resource on that planet. From there, additional droids could be sent out to help narrow down the general region, with the standard survey tool still doing the fine-tuning work to land on the exact best location.

    We don't have a timeline to share yet, but knowing there's real interest from players helps as we continue shaping this idea. Thanks for putting the thought into this, and please keep the suggestions coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • New paintings from TCG
    ortonO orton

    @weti The TCG art is genuinely some of the coolest visual content from the game's history, so it's great to hear players still appreciate it! You're not the only one who's thought about ways to bring more of that art into the game we've actually floated around the idea of running painting contests tied to different holidays and events, which could be a fun way to spotlight community talent alongside classic pieces like the TCG cards.

    Right now our development bandwidth is heavily focused on the new client and server infrastructure, so something like this is more of a "down the road" idea than an immediate priority. But once things settle down on that front, we'd love to revisit ways to bring more of this art and community creativity into the game.

    Thanks for sharing the idea keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • Make the shock collar and muzzle a toggle rather than on a timer?
    ortonO orton

    @Herstal Thanks for taking the time to write this up! Quality-of-life suggestions like this are exactly the kind of feedback we like to see from the community, and a toggle option for the shock collar and muzzle is an interesting idea — especially from a Creature Handler and Beast Master perspective, where anything that reduces upkeep overhead during group content is worth a close look.

    We'll pass this along to the development team for consideration. Changes like this often touch more of the system than they first appear to, so it'll need a proper look at how it interacts with existing mechanics before any decision is made on implementation.

    We appreciate you bringing ideas like this to the table — please keep them coming!

    Best,
    Orton
    Evolve Community Manager

    Suggestions

  • UI Size
    ortonO orton

    @Meleval said:

    Any chance we could get a UI sizer? from 100% 124, 150 and so on?

    Great news! We are actively working on a complete UI overhaul, which includes improvements to UI sizing and scaling.

    You may have already noticed some of these changes in-game, with more improvements still on the way. The overhaul is progressing well and should be completed very soon.

    Stay tuned for more updates!

    Orton
    Evolve Community Manager

    Suggestions

  • Park Bench
    ortonO orton

    still working on this, unfortunately it was not as straight forward as originally thought. Going to be testing this on TC first and then moving it over to live. I will update you once it is on the live server.

    Suggestions

  • Park Bench
    ortonO orton

    object/tangible/furniture/decorative/shared_park_bench.iff

    Suggestions

  • Mandalorian Faction Helper acknowledgement.
    ortonO orton

    Yatoya, post: 4769, member: 1107 wrote:

    Any chance we could get an indication of which side we are helping as Mandalorian Faction Helper.

    Example placement.
    [Unavailable historical attachment #2201]

    Hey there,

    Great suggestion! Having a clearer indication of which side you're supporting as a Mandalorian Faction Helper is a really reasonable quality-of-life request.

    We'll pass this along to development for potential implementation.

    Thanks for the feedback — keep it coming!

    Orton
    Evolve Community Manager

    Suggestions

  • More armor like hoth vendor armor
    ortonO orton

    Doom, post: 4775, member: 14 wrote:

    Hoth armor has cold protection with 11 piece bonus. Would like more with other elements like heat and acid

    Hey there,

    Great suggestion, and good timing — expanding elemental protection sets beyond cold (like heat and acid) is actually already on our roadmap. There are some exciting things planned in this space for the near future, so stay tuned!

    Keep the great suggestions coming — feedback like this genuinely helps shape our priorities.

    Orton
    Evolve Community Manager

    Suggestions

  • Account shared box of achievements
    ortonO orton

    Doom, post: 4790, member: 14 wrote:

    Don't know if it would be posable but i think account shared box of achievements would be nice to have.

    Hey there,

    Thanks for the suggestion! Just want to confirm — are you referring to a box that would hold all of your achievement tokens/rewards, shared across your account?

    If so, good news — this is actually already possible using the Shared Account Bank system that was introduced in Chapter 6.1 (07/04/2026). Here's a quick recap of what that update added:

    Shared Account Bank

    • Added a new Bank Manager NPC to Mos Eisley Bank
    • Introduced a Shared Account Bank accessible by all characters on the same account
    • Shared bank provides 250 storage slots
    • Shared bank access is restricted to one character on the account at a time
    • Characters on the same account may now store No Trade Shared items inside the Shared Bank, and trade No Trade Shared items directly through the normal trade window

    You should be able to use this to store and share your achievement tokens across characters on your account. Let us know if that addresses what you had in mind, or if you were picturing something a bit different!

    Orton
    Evolve Community Manager

    Suggestions

  • Hard to obtain Clothing
    ortonO orton

    Yatoya, post: 4811, member: 1107 wrote:

    The following clothing items are available only at character creation from what I have observed, and would be nice if they were available elsewhere, aside from deleting and creating a new character which is frowned upon.

    I would like to suggest that the following clothing be added to crafting or purchase via tokens.
    If not brought to Tailor for basic crafting, would suggest adding them to Entertainer Token Vendor (especially the Entertainers Skirt), or perhaps the Chronicles Vendor.

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2244]

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2245]

    Obtainable through Outdoor Outfit during Male character creation.
    [Unavailable historical attachment #2246]

    Obtainable through Comfortable Outfit during Male character creation, Outdoors Outfit during Female creation.
    [Unavailable historical attachment #2248]

    Obtainable through Outdoors/Utilitarian Outfit during Female creation.
    [Unavailable historical attachment #2249]

    Obtainable through Military Outfit during Female creation.
    [Unavailable historical attachment #2250]

    Obtainable through Utilitarian Outfit during Female creation.
    [Unavailable historical attachment #2251]

    Obtainable through Elegant Outfit during Female creation.
    [Unavailable historical attachment #2252]

    Obtainable through Wookie Casual Outfit during character creation.
    [Unavailable historical attachment #2253]

    Obtainable through Wookie Elegant Outfit during character creation.
    [Unavailable historical attachment #2254]

    There is also Multipocket Bandolier obtainable through the Wookie Utilitarian Outfit, same appearance as the Weaponsmith Tool Set. But is not crafteable except through the Weaponsmith Tool Set schematic.

    Hey there,

    Thank you for such a detailed and well-organized suggestion — this is a great catch, and clearly took some real observation and effort to compile.

    You're right that a number of clothing items are currently locked to character creation only, with no way to obtain them afterward short of deleting and remaking a character, which obviously isn't a solution we'd want to encourage. Making these items available through crafting (Tailor), the Entertainer Token Vendor, or the Chronicles Vendor is a reasonable approach, and the Entertainer's Skirt in particular seems like a natural fit for token vendor availability.

    The Multipocket Bandolier note is also a great catch — sharing an appearance with the Weaponsmith Tool Set but not being craftable independently is exactly the kind of inconsistency that's worth addressing.

    Right now our development focus is heavily concentrated on the 64-bit client release, but as that work winds down we'll be looking to shift attention toward additional content like this. We'll pass this along to development to add to the list of tasks for consideration.

    Thanks again for taking the time to put this together — suggestions with this level of detail make it much easier for us to evaluate and act on.

    Orton
    Evolve Community Manager

    Suggestions

  • hard mode
    ortonO orton

    mochachris, post: 4827, member: 354 wrote:

    I was thinking a good idea may be Hard mode tressure maps that would take advantage of bigger groups

    Hey there,

    Thanks for taking the time to share this — hard mode treasure maps that incentivize bigger groups is a genuinely great idea, and it's exactly the kind of content suggestion we love seeing from the community.

    Right now, our development focus is heavily concentrated on getting the 64-bit client fully released and ironing out all the bugs players will inevitably run into along the way. This has been a massive undertaking for the team, and we want to make sure we get it right before shifting focus elsewhere.

    That said, as we move into the final phases of that rollout, content ideas like this are exactly the kind of thing we'd love to explore further. We'll be keeping this suggestion in mind!

    Thanks again for the feedback and for helping shape where Evolve goes next.

    Orton
    Evolve Community Manager

    Suggestions

  • Corellian Fiberplast
    ortonO orton

    Hi! Thanks for bringing this to our attention.

    This can happen because some resources spawn in a deed-only state, meaning they exist in the resource list but are not actually available to survey or harvest. At the moment, our resource tools do not distinguish between a normal spawn and a deed-only spawn, so they will still appear in the resource listings.

    I noticed the same thing myself with the current Corellian Fiberplast, and we're actively looking into it to determine whether this is simply a deed-only resource or if there's another issue preventing it from spawning correctly.

    With so much of our development effort currently focused on getting the 64-bit client ready for full release, we appreciate your patience while we investigate and work through issues like this. Reports like yours help us identify potential problems, so thank you for taking the time to let us know!

    Orton
    Evolve Community Manager

    Historical reactions: Like × 1

    General

  • 1-4 player Heroic like content
    ortonO orton

    Thank you for the suggestion. I really like the concept of creating smaller lead-up content that builds into the larger Hard Mode encounters. It adds context to the story while also giving solo players and small groups more meaningful content to enjoy.

    As we continue expanding Evolve's PvE experience, we'd like to offer a healthy mix of solo, 2-player, 4-player, and larger group content. Ideas like these help create a more natural progression into our more challenging instances and make the world feel more connected.

    We'll pass these ideas along to development for consideration as we continue planning future content.

    Orton
    Evolve Community Manager

    Yatoya, post: 4678, member: 1107 wrote:

    it’s probably already in the works but would like to see more solo, 2 man, and 4 man Heroic like content.

    Thoughts are more lead up type content for existing Hardmode.

    Examples…
    Avatar HM lead up, 4 player. Getting a data disk to presumably get access to Avatar HM. Final phase 1 captain 4 guards (unable to pet pull).

    Tusken Army HM lead up, 4 player. Final phase ransacking a test facility in Espa where a doctor has been testing new drugs.

    ISD HM lead up, 2 player. Raid a weapons depot where the Deathwatch were developing weapons to target Imperial Star Destroyers, information is found on which ISD is there next target. At the end Buc Wile show up and say they missed the action and you ask for help as you found information on which ISD was targeted.

    Goal is to provide reason for the actual HM, and or introducing a smaller version of the actual HM content.

    Suggestions

  • Event idea: Screenshot scavenger hunt
    ortonO orton

    Alerius, post: 4732, member: 2578 wrote:

    One of the things that seems to have gotten lost over the years is galaxy exploration.
    We now have the ability to instantly travel from anywhere to whatever star port is close by or planet to planet without even using ships.
    So it got me thinking maybe there's a way to bring back some of that, without going backwards so he's the idea.

    A person, the event organizer takes a screenshot of their character in a random structure , could be a player house or a city like Naboo (prefer player house as some are deco'ed really cool) posts it discord and forums, and this is what starts the event.
    To win the first person to go to that location and post their own screenshot in the same location would be the winner.
    Now if it happened to be my house, or guild hall I wouldn't be able to claim the prize and if it happened to be in say Hightee's house then Hightee would be compensated but excluded from the contest so no favortism or anything like that would happen, of course with the persons permission to use their structure.

    So random screenshot posted, would cause people interested to look for it, much like collections or POI's.
    If after say a week no one has guessed the location or won, then a clue would be added, say the planet it's on, of course time frame could be adjusted depending on length of the event. As time goes on then more clues, planet, part of the planet North, South, ect.....then city.
    Depending on who ran it prize could be rare item, credits, ect....
    Anyway just a thought for a way to get people interested in exploring the galaxy again.

    Thank you for the suggestion. I really like this idea.

    One of the things that makes SWG unique is the size of the galaxy and the incredible amount of creativity players put into their homes and cities. An event centered around exploration and discovery would be a fun way to showcase that while encouraging players to get out and explore places they may have never visited before.

    The clue system is a nice touch as well, gradually narrowing down the search if no one finds the location. It would make for a fun community event without requiring any new game systems to be developed.

    We'll definitely keep this in mind as we continue planning future community events. Thanks for taking the time to share such a creative idea!

    Orton
    Evolve Community Manager

    Historical reactions: Like × 1

    Suggestions

  • Park Bench
    ortonO orton

    Steinlager, post: 4685, member: 2734 wrote:

    was this able to be done

    This should be in the next patch

    Historical reactions: Like × 1

    Suggestions

  • Hard Mode: Jewelry loot crate review and proposed modifications
    ortonO orton

    Thanks for taking the time to put this together and for the thoughtful analysis.

    It’s important to remember that Hard Modes, the jewelry system, and many of the supporting Chapter 7 systems are still very new. We don’t yet have the complete chapter roadmap released, and there are additional systems and content planned that could significantly impact acquisition rates, progression, and overall balance.

    For now, we’d like to let the data continue to develop and see how these items circulate through the economy and player base over time. Rather than making adjustments based on early observations, we’ll table this discussion for the moment and revisit it once more of the Chapter 7 content and systems have been released and we’ve had time to evaluate the full picture.

    We appreciate the feedback and will definitely keep it in mind as we continue monitoring the system.

    Orton
    Evolve Community Manager

    Suggestions
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