IMMM, post: 3766, member: 1894 wrote:
Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes. The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect.
Thank you for the suggestion. The idea of class specific familiars is very interesting, and tying their bonuses to different professions could add a meaningful layer of progression. Rather than allowing players to custom program familiars, making them quest rewards tied to expanded content is a great approach. It would give players clear goals to work toward and keep the familiars balanced within the game’s ecosystem.
Development will take a look at this concept and evaluate what might be possible as we continue expanding content.
Orton
Evolve Community Manager