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SWG: Evolve Forums

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MPxGrunt

@MPxGrunt
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Recent Best Controversial

  • SWG Evolve on Bazzite
    M MPxGrunt

    With how bad Microsoft has been for the past couple of weeks, I figured I would give Bazzite another go. I was able to get the launcher to run, and it loaded the game. So I'm linking a Bazzite install guide, and then adding the steps I did to get the game working. I do recommend using the Fedoraa Media Writer to make the install drive, as it allows you to restore the USB drive after you finish with it. These steps should work with other Linux Distros as well, but you might have to do a bit more work to get Faugus Launcher in other distros.

    Official Bazzite Install Guide
    [URL unfurl="true"]https://docs.bazzite.gg/General/Installation_Guide/[/URL]
    Video Guide
    <LC3ByQYz5Jw>

    After installation

    • Open Bazaar - App store, logo looks like a farmer's market stand.

    • bazaarLogo.png

    • Download Faugus Launcher.

    • faugusLauncher.png

    • Download the SWG Evolve Launcher zip from the website.

    • Extract the SWG Evolve Launcher, and place the extracted folder where you want it.

    • Right click on the SWG Evolve Launcher.exe file and select "Open with Faugus Create Shortcut."

    • evolveLauncher.png

    • Run the launcher from the new icon created on your desktop and install the game, should work as usual from there.

    Player Guides

  • Proposal: Dump Bin – Auto-Sort Container for Player Homes
    M MPxGrunt

    orton, post: 3712, member: 2006 wrote:

    Overview

    The Dump Bin is a new convenience feature designed to streamline item organization within player homes. This system allows players to deposit multiple items into a single bin, which will automatically attempt to sort those items into existing containers in the home that already contain the same item type.

    If no suitable container is found, or the existing container is full, the items will remain in the Dump Bin until space becomes available.

    This feature is intended to reduce the time players spend managing inventory and increase the overall quality-of-life for home ownership.

    [HR][/HR]

    Functionality

    • Placement & Access
    • The Dump Bin is a placeable object inside player homes.
    • Players can interact with the bin to deposit items from their inventory.
    • Automatic Sorting
    • When the player closes the bin interface, all items inside the Dump Bin are automatically distributed to existing containers in the home that already contain the same item type.
    • No matching container found or container full: the items remain in the Dump Bin.
    • Supported Items
    • All tradable and placeable items can be sorted.
    • Quest or unique items can be excluded if needed to prevent issues.

    [HR][/HR]

    Benefits

    • Time-Saving: Players can deposit multiple items at once rather than placing them individually in containers.
    • Improved Organization: Ensures containers maintain grouped items without disrupting existing setups.
    • Encourages Home Use: Simplifies inventory management, making player homes more functional and appealing.
    • Predictable Behavior: Players will know that items remain in the Dump Bin if they cannot be placed, avoiding accidental misplacement.

    [HR][/HR]

    Summary
    The Dump Bin provides a quality-of-life improvement for home inventory management. By automatically depositing items into existing containers of the same type, it reduces tedious micromanagement while ensuring organization and predictability. Items that cannot be placed remain in the Dump Bin, giving players full control over their home storage.

    Can it force stacking of multiple stacks of stackable items like Junk Loot that the game seems to think are different for some reason?

    Suggestions

  • Heavy & Light Variant TIE Aggressor
    M MPxGrunt

    Exactly, the turret weapon is my point. That' not what I would consider a Multi-Role Fighter. It's more something I would use if I wanted to grind exp on an Alt, or doing a mission for an Alt that needed a space portion of a ground mission finished.

    Suggestions

  • Heavy & Light Variant TIE Aggressor
    M MPxGrunt

    orton, post: 3687, member: 2006 wrote:

    I’d like to propose two new Imperial starfighter variants: the Heavy Variant and Light Variant TIE Aggressor.

    • Heavy Variant: More durable and heavily armed, trading some agility and speed for survivability.
    • Light Variant: Stripped-down, faster, and more maneuverable, ideal for dogfighting, but with reduced armor and firepower.

    Stat Comparison

    [TABLE width="56%"]
    [TR]
    [th]Stat[/th][th]TIE Aggressor[/th][th]Heavy Variant[/th][th]Light Variant[/th]
    [/TR]
    [TR]
    [td]Mass[/td][td]121,000 kg[/td][td]145,000 kg[/td][td]100,000 kg[/td]
    [/TR]
    [TR]
    [td]Accel[/td][td]200[/td][td]160[/td][td]240[/td]
    [/TR]
    [TR]
    [td]Decel[/td][td]300[/td][td]240[/td][td]360[/td]
    [/TR]
    [TR]
    [td]Yaw[/td][td]150[/td][td]120[/td][td]180[/td]
    [/TR]
    [TR]
    [td]Pitch[/td][td]200[/td][td]160[/td][td]240[/td]
    [/TR]
    [TR]
    [td]Roll[/td][td]100[/td][td]80[/td][td]120[/td]
    [/TR]
    [TR]
    [td]Speed Mod[/td][td]0.95[/td][td]0.90[/td][td]1.05[/td]
    [/TR]
    [/TABLE]

    Role: Multi-role fighter (Imperial)

    Heavy Pros: Increased durability and firepower
    Heavy Cons: Slower, less agile

    Light Pros: Fast and nimble, excellent for dogfighting
    Light Cons: Reduced armor and firepower

    Isn’t the Aggressor the one with the turret in the back? Wouldn’t the Defender be the X-Wing like TIE?

    Suggestions

  • any good follow assist macros?
    M MPxGrunt

    /target (character name goes here);
    /pause .25;
    /assist;
    /pause x;

    Replace the x with whatever time you feel is appropriate.

    Historical reactions: Like × 1

    Player Guides

  • Proposal for improvements to space
    M MPxGrunt

    dolanolos, post: 3576, member: 2583 wrote:

    That's all right. People are allowed to have different opinions 🙂

    I would rather have a good working system that is reliable, and information that is available separately than having a system which might work and can be bugged out by an unrelated system causing problems. Discord has st.txt linked in the space channel as a pinned message. That message also includes the method for seeing the information in game. Adding a new system is not worth the development resources.

    Space

  • Proposal for improvements to space
    M MPxGrunt

    dolanolos, post: 3574, member: 2583 wrote:

    Maybe not NEEDED, but those two systems on those two servers are a HUGE QOL improvement.

    That's a matter of opinion, and not one I agree with.

    Space

  • Proposal for improvements to space
    M MPxGrunt

    There is a text document that would help you evaluate your Space Loot, and I used to have a spreadsheet version of it that I made myself.

    hunter6ix, post: 3571, member: 2708 wrote:

    For reference; take as look at Restoration Space loot grading system. see attached.

    Beyond also has an ingame evaluation system, they have you go to a terminal in Mos Eisley spaceport. I don't think either system is needed.

    Space

  • Different icons
    M MPxGrunt

    Stim Armor: Second tier Commando Heal Over Time ability.

    Combat Medic Stance: Buff from the Master Combat Medic box.

    Both of these have the same icon, can we get one of them changed please.

    Suggestions

  • Scylla, Starsider
    M MPxGrunt

    I started out in SWG shortly after the NGE went live on Scylla using the name Otawo Runningwalker, and then switched my last name to Galaar (Mando for Hawk) whe the opportunity to /rename was pushed out. It was about the same time as I had finished playing Dragon Age 2. My second character was Inkebacca, and Mosy and Pinkebacca were my then wife’s characters which I took over after she didn’t like the game. I was in Ministry of Defense <MoD> there.
    When SOE closed Scylla I was in Iraq for my second deployment so I moved over to Starsider when I got home for mid tour leave. I was in Outer Rim Consortium <ORC> and Red Light District <RLD>there.
    Since SOE took down the live servers I tried a few different SWG servers, but never really got into them, and I tried to be a raider in SWTOR & WOW, but I really don’t like the community there, and gearing in SWTOR is the dumbest thing I’ve ever seen.

    Server and Guild Reunion

  • Crafter limited use schematic
    M MPxGrunt

    I think a limited use schematic for a speed increase device which would make any speeder have the same speed as the BARCs and other similar speed speeders would be a great idea. It would allow everyone to use the speeder that they like the look of and alllow crafters to make something that will easily sell.

    Suggestions

  • Make some looted schematics unlimited use
    M MPxGrunt

    Perhaps increasing the use to 10, or 100?

    Historical reactions: Like × 1

    Suggestions

  • Add Duty Token Vendor to Mos Eisley.
    M MPxGrunt

    Bring a copy of Cash to Mos Eisley like the rest of the token vendors please.

    Implemented Suggestions

  • Newsnet terminals
    M MPxGrunt

    Reyna, post: 3498, member: 204 wrote:

    I'm not sure how the would work being it's a different link everytime I post unless the Community Updates channel can be linked to it.

    It probably could, would have to bring up the in game browser, and open it up to a discord link to that channel, or the Community Updates page of the forums.

    Historical reactions: Like × 1

    Suggestions

  • A second BH Weekly Leaderboard
    M MPxGrunt

    Ok, so I like the BH leaderboard, but I think we could have a second one which would be based on how many credits earned each week from PVP bounties. So if you kill 10 bounties worth 100k each you might win the total kill board, but someone who kills 2 worth 1m each would rank higher than you on the credits board.

    Suggestions

  • Make Astromechs match Flight Computers
    M MPxGrunt

    I really never did much crafting before. My first attempt at making credits from crafting was on a fresh emulator a few years back where regular terminal missions were paying out 100k, and BH terms were paying out 300k. I was the first person to make BH droids in factory crates and was listing them for 100k per crate. I quit trying after someone else listed them for 25k per crate. Normally I just have a crafter for ground and space RE for my own characters. My first attempt at making an Astromech droid to use for my rebel pilot I was trying for a level 3, and ended up making a level 5.

    Suggestions

  • Make Astromechs match Flight Computers
    M MPxGrunt

    Making an Astromech is far more complicated than making a Flight Computer. I don’t want everything dumbed down in the craft, just the Module - Droid Data items. Those should be made 1-6, with 0 resource quality and experimentation. Make it so that if you want to make a Astromech Level 6, you use the Module - Droid Data 6 using the same resources it currently uses minus the quality and experimentation and the end product should match the v6 Flight Computer.

    The way the craft currently works I can try making a Level 3 Astromech, but end up with a Level 4 or even 5.

    Suggestions

  • Program chips in factory crates
    M MPxGrunt

    So like the title says. To make it easier for us to get programmed chips to sell on vendors I would like to get the option to program a whole crate of chips before taking them out. This would save time on programming the chips, and make it easier to transfer the chips from our pilots to our trader. I know it’s possible because other servers have the option. Thanks.

    Suggestions

  • Factory Speed
    M MPxGrunt

    Jewelry from the trader tokens?

    Suggestions

  • Let Jedi BH
    M MPxGrunt

    If you want PVP, and BH tokens, put a bounty on your own Jedi character and you should get enough of both. No need to drive everyone else away from the server by allowing the most overpowered class to have Alpha strike as well.

    Historical reactions: Like × 1

    Suggestions
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