Cailener1234, post: 3946, member: 548 wrote:
I think you’d be interested in seeing the suggestion I made a few months back regarding Squad Leader with a theoretical expansion.
I didn’t recommend any changes to the core of General’s Aspect because it’s already a mainstay when it comes to action management for large groups and with what we have planned, action management is going to be a major thing that will be needed in the upcoming harder content.
Feel free to see if some of the suggestions you made here are echoed by my previous one.
[EMBED content="thread-1357"]https://www.swgevolve.com/index.php?threads/1357/[/EMBED]
Interesting suggestions!
Here's the crutch of what i'm going for here with tying stuff to master box and ga set separately, we want "master squad leader" to have relevance and seriously avoid having power in the dabbling of squad leader, otherwise we'll have folks dabbling into it for the neat stuff and we'll create a hybrid meta rather than making the combo of master and the jewlery set where the relevance is improved. Some of the stuff you're mentioning in your previous post is interesting, particularly to do with paint target
what im hoping here is the changes im suggesting should be relatively minor in terms of the game code to achieve and will create relevance with what exists already, rather than creating an additional variant, changing the relative values on a jewlery set for example, the making skills affect a whole group are a little tougher im sure.
it does sound like there is some desire to make officer more relevant in a played role though, rather than a bot (which is all i ever see today)