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SWG: Evolve Forums

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darkzero

@darkzero
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Recent Best Controversial

  • Dark-Zero's Tank/Medic build
    D darkzero

    AwAFAQgBBAUBBgQKBA8EEwENBBQBAwkABAIEBQQIBAsEDQEKBAEBAwEPDwAEAwQIBAkBBAEBAQYDDQQOAQsBEgQTAREBFwEYARMOAAQBBAIEBwQGAQQCCwQMAQ8CEQQUARUBEwEWARQLAgEBAQABAwEIAQYCBwEKAwsCDAMNAQ

    As i got a request to post it, here is my tank/medic build. it uses a pet to operate as a second tank or as dps

    there are two flex points i move around depending on what you're doing

    this is a flexible build, not the best tank, not the best healer but a balance of them, suitable for HM tanking and healing

    Historical reactions: Like × 1

    Player Builds

  • Hard Mode: Jewelry loot crate review and proposed modifications
    D darkzero

    BilbroSwaginz, post: 4627, member: 2872 wrote:

    Greetings!

    I've been enjoying the Hard Modes very much so, its opened a path to theory crafting new build ideas and ways to handle the various challenges and has made for some awesome fun times, hilarious shenanigans and a great deal of community engagement.

    Here's the elephant in the room. Jewelry loot crates drop rate % (assuming 1.8% drop chance based off an estimation of 20~ HM completions and 3x crates existing thus far) and average time to completion of a single set based off of 18 total mobs (bosses/experiments etc.) capable of rolling the drop meaning full clear all 3 Hard Modes every day with an estimated 2% drop chance as well as a 1 in 36 chance per crate to get a item for your desired "set". I put this information into a robot and here are the statistics, please keep in mind that this doesn't include people sharing/selling their crates/loot. just raw drops and acquisition comparison. Calculations based on completing a desired 3pc set.

    Current model: RNG only — all bosses roll at drop rate full clear
    Avg crates/sweep - 0.360
    Your crates/sweep - 0.0450
    Avg sweeps (personal) - 1467
    Median weeks - 183.7 weeks (3.5 years)

    If the final boss was guaranteed to drop 1 crate:

    Guaranteed drop model: Final boss of each HM always drops 1 crate Full Clear all 3, every day, say 3 hours for all 3 or 21 hours a week
    Avg crates/sweep - 3.360
    Your crates/sweep - 0.4200
    Avg sweeps (personal) - 157
    Median weeks - 19.4 weeks (4.3 Months)

    From a general player perspective, even with adding a guaranteed drop to the final boss, the grind would still be rather insane, being more realistic and saying ~9 hours a week or 3x complete runs a week with a guaranteed drop from end boss equates to 45 weeks (10 months on average, doesn't include those of us with shit luck) for 3pc set completion.

    I understand this is a touchy subject as loot is involved, rather powerful loot i might add and all other loot IMO should remain at its current value (maybe junk loot gets a little increase), the below update suggestions would pertain only to jewelry crates:

    • Move to Guaranteed Drop from each end boss
    • brings the grind down from years to months
    • Add a HM Token drop to last boss for all players 1x token per instance clear
    • gives incentive to running them if bad luck strikes you down
    • Add HM vendor to purchase crate.
    • Crate RNG still applies, economy will continue to grow as participation continues since there is no guaranteed "buy the one you want"
    • Crate costs 4 tokens
    • At 4 tokens per crate to purchase, assuming 3x full clears each week or 9 tokens a week plus above mentioned changes moves the average time to completion for a single set to 11 weeks. still nearly 3 months, but I'm trying to adjusting this to account for the economy as well as we have 8 characters and my assumption is most people may like to get more than 1 set or the same set for multiple toons.

    Love you all, and thank you for the amazing content to enjoy 🙂

    i too agree we need to do something about drop chances, i like these ideas personally

    Historical reactions: Like × 2

    Suggestions

  • LTB Overload Bits, Armor and Weapon Slicing Bits and New Junk loot -6589 -4979 on naboo (city of pandemora)
    D darkzero

    Drop em off at my vendor -6589 -4979 on naboo (city of pandemora)

    Overload bits 500k per point (so one with a value of 4 is 2mil)

    Weapon Slicing Bits 2mil each

    Armor Slicing Bits 2mil each

    Junk Loot: 1 mil each
    Warhead Electronic
    Damaged Droid Power Cell
    Grenade Detonator
    Grenade Casing

    i will also put together 35+'s for folks that provide the parts if people need!

    Galactic Bazaar

  • Complete OG Jewelry Set token packs for sale 15m -6587 -4980 Naboo
    D darkzero

    Vendor restocked

    Galactic Bazaar

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    D darkzero

    restock incoming!

    Galactic Bazaar

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    D darkzero

    Heads up everyone, i'm going to try and put up some more this weekend, giving folks notice since they sold out so fast!

    Historical reactions: Like × 1

    Galactic Bazaar

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    D darkzero

    lmao, maybe i made em too cheap!

    Galactic Bazaar

  • Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo
    D darkzero

    Selling sets of 50 hoth tokens (enough for a snowspeeder) 4mil a stack -6587 -4980 Naboo

    remember to set your snowspeeder to this location as it has all the travel spots and the instance reset for you too!

    Galactic Bazaar

  • Complete OG Jewelry Set token packs for sale 15m -6587 -4980 Naboo
    D darkzero

    Selling OG Heroics token packs - they contain 8 TK, AM, IG tokens, 5 ISD tokens 4 EK tokens (enough to cover any variant of jewlery set) 15mil -6587 -4980 Naboo

    Galactic Bazaar

  • OGs Difficulty Idea
    D darkzero

    So the concept i'd like to suggest is a seperate version of each of the OG instances, but restricting the number of group members (and not allowing bots)

    with a daily token reward with reward chance for something else (maybe RLS). The idea is to have a different way of playing the OGs requiring a different set of skills and tactics. Id suggest the easiest ones would have lower extra reward chance (IG, AM)

    Here's the sizing i'd recommend

    TK challenge, 2 players only
    IG challenge 1 player only
    ISD challenge 1 player only
    AM challenge 1 player only
    EK challenge 3 players only

    Suggestions

  • Instant Travel House and Heroic Resets - Free for all
    D darkzero

    darkzero, post: 1981, member: 1218 wrote:

    Hi folks, i've setup a tent in Naboo -6587 -4979 (DIS city) by the starport

    Just Radial the device and click the use style button - Enjoy!

    It contains:
    an Instance Arm for the Heroics

    • IG88
    • Axkva Min
    • Tusken King
    • Exar Kun

    A Teleporter for Mustafar

    • Mensix Mining Facility
    • Old Republic Facility
    • Droid Factory
    • Droid Army
    • Kubaza Bettle Cave
    • Sher Kar

    Flight of the Veteran

    • Teleport to any member of your group (the teleport to must not be inside a structure)

    Neural Recon Network Terminal

    • Reset one of your locked out heroics for every character once every day

    All have access and can use it as you please! Set your Snow speeders for here! Naboo -6587 -4979

    The tent is back in action and has the new world boss teleport also!

    Player Guides

  • Make Master Officer and Generals Aspect more relevant *suggested adjustments*
    D darkzero

    Cailener1234, post: 3946, member: 548 wrote:

    I think you’d be interested in seeing the suggestion I made a few months back regarding Squad Leader with a theoretical expansion.

    I didn’t recommend any changes to the core of General’s Aspect because it’s already a mainstay when it comes to action management for large groups and with what we have planned, action management is going to be a major thing that will be needed in the upcoming harder content.

    Feel free to see if some of the suggestions you made here are echoed by my previous one.

    [EMBED content="thread-1357"]https://www.swgevolve.com/index.php?threads/1357/[/EMBED]

    Interesting suggestions!

    Here's the crutch of what i'm going for here with tying stuff to master box and ga set separately, we want "master squad leader" to have relevance and seriously avoid having power in the dabbling of squad leader, otherwise we'll have folks dabbling into it for the neat stuff and we'll create a hybrid meta rather than making the combo of master and the jewlery set where the relevance is improved. Some of the stuff you're mentioning in your previous post is interesting, particularly to do with paint target 🙂

    what im hoping here is the changes im suggesting should be relatively minor in terms of the game code to achieve and will create relevance with what exists already, rather than creating an additional variant, changing the relative values on a jewlery set for example, the making skills affect a whole group are a little tougher im sure.

    it does sound like there is some desire to make officer more relevant in a played role though, rather than a bot (which is all i ever see today)

    Suggestions

  • Make Master Officer and Generals Aspect more relevant *suggested adjustments*
    D darkzero

    A note before the suggestion: Care should be taken to make officer true to its nature and not make it the meta for all builds. With this in mind i would suggest locking some of these changes separately behind the master box and the generals aspect jewelry set

    Intent: With generals aspect just a flat proc change when doing any combat action, the ability to get the non active officer buffs easily using the buffing robot (which i do think is a good add) the actively played officer has become almost irrelevant. With this in mind i'd love to see some changes that reward the presence of a squad leader type role in a group, but not make it a higher dps potential character so we see the role as a support force multiplier, not as top of the meta

    What i'd change with the master box: make all the buffs officer has affect all members of the group (with a range limit). This will allow clense of dots, breaking of root/snare an effect that master officers can add as utility for their group. This change would be synaptic stimulation and environmental purge having an affect on all group members in certain range. This i think is relevant for any master officer. I do also think it should break any snare/root that isnt a dire type (not sure it does today)

    What i'd change with the generals aspect: I'd like to see more cd reduction and duration on the generals aspect, enough time to make it you apply a buff all the time to the group. For example, i choose charge or i choose scatter and that is up for the entire duration of its cooldown (they already override each other so no problem there). i would leave the other aspects of GA alone, just cooldown time and duration increases by wearing it

    The outcome i'm going for: As both a master officer and wearing a generals aspect i should be able to buff a groups action, set the group to defense or offense at will and be able to actively control effects on a group from distance (such as root, snare, dots etc). Officers should be force multipliers for a group but not powerful by themselves (just like squad leader back in the day). Dabbling in some officer to get certain buffs of action cost cooldown can remain for those that want stats, but hiding the two effects behind both the master box and the jewlery set separately means the player is sacrificing dps or defense potential in favor of a group support role, thats why its essential to house it behind them

    I welcome comments!

    DZ

    Suggestions

  • Instant Travel House and Heroic Resets - Free for all
    D darkzero

    Updated with terminal for free resets every day, make use of it folks!

    Player Guides

  • Instant Travel House and Heroic Resets - Free for all
    D darkzero

    sunshineunits, post: 1988, member: 1585 wrote:

    dude! 😄 very cool of you! i'll definitely be using this a bit, love all these travel options on this server o7

    Hehe. when we get cloud cars i'll start one of those too!

    Player Guides

  • New Players Unlock Scroll Vendor - Unlock scrolls for just 50k each
    D darkzero

    darkzero, post: 2001, member: 1218 wrote:

    it seems this is popular, its almost already gone! i'll try to restock when i can folks, bring your friends over to the server!

    Vendor Restocked with unlocks for new players

    Player Guides

  • New Players Unlock Scroll Vendor - Unlock scrolls for just 50k each
    D darkzero

    darkzero, post: 1990, member: 1218 wrote:

    Hi Folks, I've setup a vendor (that i'll try to keep stocked) with unlock scrolls at just 50k each for the following:

    IG88
    Exar Kun
    Axkva Min
    Imperial Star Destroyer
    Tusken King

    All Mustafar Instanced zones (Sher Kar, Droid Army etc)

    For newer players, you can use an unlock scroll per character to complete the unlock quest for each instance. This bypasses doing the unlock quest on that character

    These are intended to be for players getting started as we expand our population! Please dont raid this vendor for resale!

    it seems this is popular, its almost already gone! i'll try to restock when i can folks, bring your friends over to the server!

    Historical reactions: Like × 1

    Player Guides

  • New Players Unlock Scroll Vendor - Unlock scrolls for just 50k each
    D darkzero

    Hi Folks, I've setup a vendor (that i'll try to keep stocked) with unlock scrolls at just 50k each for the following:

    IG88
    Exar Kun
    Axkva Min
    Imperial Star Destroyer
    Tusken King

    All Mustafar Instanced zones (Sher Kar, Droid Army etc)

    For newer players, you can use an unlock scroll per character to complete the unlock quest for each instance. This bypasses doing the unlock quest on that character

    These are intended to be for players getting started as we expand our population! Please dont raid this vendor for resale!

    Historical reactions: Like × 2

    Player Guides

  • Instant Travel House and Heroic Resets - Free for all
    D darkzero

    Hi folks, i've setup a tent in Naboo -6587 -4979 (DIS city) by the starport

    Just Radial the device and click the use style button - Enjoy!

    It contains:
    an Instance Arm for the Heroics

    • IG88
    • Axkva Min
    • Tusken King
    • Exar Kun

    A Teleporter for Mustafar

    • Mensix Mining Facility
    • Old Republic Facility
    • Droid Factory
    • Droid Army
    • Kubaza Bettle Cave
    • Sher Kar

    Flight of the Veteran

    • Teleport to any member of your group (the teleport to must not be inside a structure)

    Neural Recon Network Terminal

    • Reset one of your locked out heroics for every character once every day

    All have access and can use it as you please! Set your Snow speeders for here! Naboo -6587 -4979

    Historical reactions: Like × 2

    Player Guides

  • Heroics Tokens and Loot Vendor Naboo -6589 -4980
    D darkzero

    Hi All, Selling Heroics Tokens and loot at reasonable prices

    Selling them as individuals, Stacks and Complete Stacks for Jewelry Sets

    Let me know if you have specific needs i'll try to keep it stocked as best i can

    Historical reactions: Like × 1

    Galactic Bazaar
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