A note before the suggestion: Care should be taken to make officer true to its nature and not make it the meta for all builds. With this in mind i would suggest locking some of these changes separately behind the master box and the generals aspect jewelry set
Intent: With generals aspect just a flat proc change when doing any combat action, the ability to get the non active officer buffs easily using the buffing robot (which i do think is a good add) the actively played officer has become almost irrelevant. With this in mind i'd love to see some changes that reward the presence of a squad leader type role in a group, but not make it a higher dps potential character so we see the role as a support force multiplier, not as top of the meta
What i'd change with the master box: make all the buffs officer has affect all members of the group (with a range limit). This will allow clense of dots, breaking of root/snare an effect that master officers can add as utility for their group. This change would be synaptic stimulation and environmental purge having an affect on all group members in certain range. This i think is relevant for any master officer. I do also think it should break any snare/root that isnt a dire type (not sure it does today)
What i'd change with the generals aspect: I'd like to see more cd reduction and duration on the generals aspect, enough time to make it you apply a buff all the time to the group. For example, i choose charge or i choose scatter and that is up for the entire duration of its cooldown (they already override each other so no problem there). i would leave the other aspects of GA alone, just cooldown time and duration increases by wearing it
The outcome i'm going for: As both a master officer and wearing a generals aspect i should be able to buff a groups action, set the group to defense or offense at will and be able to actively control effects on a group from distance (such as root, snare, dots etc). Officers should be force multipliers for a group but not powerful by themselves (just like squad leader back in the day). Dabbling in some officer to get certain buffs of action cost cooldown can remain for those that want stats, but hiding the two effects behind both the master box and the jewlery set separately means the player is sacrificing dps or defense potential in favor of a group support role, thats why its essential to house it behind them
I welcome comments!
DZ