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SWG: Evolve Forums

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BilbroSwaginz

@BilbroSwaginz
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Recent Best Controversial

  • Dark-Zero's Tank/Medic build
    B BilbroSwaginz

    Awesome, thanks for sharing. From our previous discussions i can see now why you say its more utility. πŸ™‚

    Player Builds

  • Hard Mode: Jewelry loot crate review and proposed modifications
    B BilbroSwaginz

    bumping for visibility

    Suggestions

  • Hard Mode: Jewelry loot crate review and proposed modifications
    B BilbroSwaginz

    Tdeadly, post: 4631, member: 364 wrote:

    I think 4 tokens is a bit on the cheap side. every 3 week. you should work great. You need to have time space out to work for it. and run the them as well. I still think that we hardly run them still. for the loot the came it. its good. But have something some can work a bit to is not a bad idea. But it should be a have a chance to get jewelry or some other items from the HM.

    That’s why I used the math to average out jewelry acquisition. It’s based on math the direct impact cost has to acquisition. We don’t have to think about if the cost is too high or too low, we know the overall expected correlation

    Average crates required to complete a 3 piece set is 66, but with the deviation there will be people needing 150+ and some needing less

    Suggestions

  • Hard Mode: Jewelry loot crate review and proposed modifications
    B BilbroSwaginz

    Greetings!

    I've been enjoying the Hard Modes very much so, its opened a path to theory crafting new build ideas and ways to handle the various challenges and has made for some awesome fun times, hilarious shenanigans and a great deal of community engagement.

    Here's the elephant in the room. Jewelry loot crates drop rate % (assuming 1.8% drop chance based off an estimation of 20~ HM completions and 3x crates existing thus far) and average time to completion of a single set based off of 18 total mobs (bosses/experiments etc.) capable of rolling the drop meaning full clear all 3 Hard Modes every day with an estimated 2% drop chance as well as a 1 in 36 chance per crate to get a item for your desired "set". I put this information into a robot and here are the statistics, please keep in mind that this doesn't include people sharing/selling their crates/loot. just raw drops and acquisition comparison. Calculations based on completing a desired 3pc set.

    Current model: RNG only β€” all bosses roll at drop rate full clear
    Avg crates/sweep - 0.360
    Your crates/sweep - 0.0450
    Avg sweeps (personal) - 1467
    Median weeks - 183.7 weeks (3.5 years)

    If the final boss was guaranteed to drop 1 crate:

    Guaranteed drop model: Final boss of each HM always drops 1 crate Full Clear all 3, every day, say 3 hours for all 3 or 21 hours a week
    Avg crates/sweep - 3.360
    Your crates/sweep - 0.4200
    Avg sweeps (personal) - 157
    Median weeks - 19.4 weeks (4.3 Months)

    From a general player perspective, even with adding a guaranteed drop to the final boss, the grind would still be rather insane, being more realistic and saying ~9 hours a week or 3x complete runs a week with a guaranteed drop from end boss equates to 45 weeks (10 months on average, doesn't include those of us with shit luck) for 3pc set completion.

    I understand this is a touchy subject as loot is involved, rather powerful loot i might add and all other loot IMO should remain at its current value (maybe junk loot gets a little increase), the below update suggestions would pertain only to jewelry crates:

    • Move to Guaranteed Drop from each end boss

    • brings the grind down from years to months

    • Add a HM Token drop to last boss for all players 1x token per instance clear

    • gives incentive to running them if bad luck strikes you down

    • Add HM vendor to purchase crate.

    • Crate RNG still applies, economy will continue to grow as participation continues since there is no guaranteed "buy the one you want"

    • Crate costs 4 tokens

    • At 4 tokens per crate to purchase, assuming 3x full clears each week or 9 tokens a week plus above mentioned changes moves the average time to completion for a single set to 11 weeks. still nearly 3 months, but I'm trying to adjusting this to account for the economy as well as we have 8 characters and my assumption is most people may like to get more than 1 set or the same set for multiple toons.

    Love you all, and thank you for the amazing content to enjoy πŸ™‚

    Historical reactions: Like Γ— 3

    Suggestions

  • Trash Can
    B BilbroSwaginz

    (y)

    Suggestions

  • QOL Adjustment - GCW time gating
    B BilbroSwaginz

    Hello again, suggestion here is simple as the GCW grind takes time, a long time, and if someone is relatively new to the server its (20 years later) a pain in the ass. I would love to see GCW diminishing returns adjusted, most if not all officer ranks require 2 weeks each to rank up, yes the 50k tokens are amazing, it would just be awesome to be able to reach the General goal in a more timely manner.

    In no way am i suggesting a week 1 insta general ROFL stomp fest, but more so a steadier increase, in the event someone isn't able to earn GCW the setback is crazy.

    Example, i joined the server beginning of Dec 2025, last week hit general on 2 toons. 4 1/2 months, i know i know people are going to say get gud, you suck haha grind moar newb n shit and yes i missed some weeks and the set backs are a thing. Ive not been hit with the decay, but i hear its pretty punishing as well lol.

    Its the little things that can make a big impact. πŸ™‚

    Suggestions

  • QOL Suggestion - Weeds and collection items
    B BilbroSwaginz

    Nightsister themepark weed collection / Nyms Themepark weed collection / collections in general, please.... i beg of you.... for the love of all that is holy make it insta collect, the weeds don't seem to have the level of frustration associated with collecting them as much as the actual collections themselves, since SWG has 2 selections as far as targetting goes, altering one of the 2 targeting states causes the collection to fail if you breathe wrong, but this overall tediom is silly.

    Suggestions

  • Your Crash details posted here
    B BilbroSwaginz

    FATAL be5fbc55: ExceptionHandler invoked <-- This is the expected "crash" error, basically its the memory being referenced isn't able to be written to, so crash the application.

    PC and Technology

  • Your Crash details posted here
    B BilbroSwaginz

    If you have gone through the steps to analyze and collect a complete crash dump please feel free to drop your information here. Central collection and review of the various crashes will give a better overall view of what is contributing to different crashes.

    Also, please note this is DirectX 9, its got issues and crashes are normal things baked into the application to stop something from getting worse. When your client crashes, all you need to do is paste the clipboard contents here πŸ™‚

    PC and Technology

  • Crash to desktop, complete dump of SwgClient_r.exe
    B BilbroSwaginz

    Capturing Crash Dumps for SwgClient_r.exe and Analyzing Them with WinDbg
    If you're troubleshooting crashes with the SWG client, you can configure Windows to generate full crash dumps when SwgClient_r.exe crashes. These dumps can then be analyzed with WinDbg.

    Note: If you are not comfortable modifying the registry, do not proceed.

    1. Enable Crash Dumps

    Open Registry Editor

    Win + R

    Type: regedit

    Navigate to:

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting

    Create a new key if it does not exist:

    LocalDumps

    Inside LocalDumps create another key named:

    SwgClient_r.exe

    Your registry path should look like:

    HKEY_LOCAL_MACHINE
    β”” SOFTWARE
    β”” Microsoft
    β”” Windows
    β”” Windows Error Reporting
    β”” LocalDumps
    β”” SwgClient_r.exe

    Add the following values:

    DumpFolder REG_EXPAND_SZ C:\CrashDumps

    DumpType REG_DWORD 2

    DumpCount REG_DWORD 2

    Create the folder:

    C:\CrashDumps

    When the client crashes, dumps will appear there.

    Registry Example

    2. Install WinDbg

    Microsoft documentation:

    [URL unfurl="true"]https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-download-tools[/URL]

    Install WinDbg Preview from the Microsoft Store:

    [URL unfurl="true"]https://apps.microsoft.com/store/detail/windbg-preview/9PGJGD53TN86[/URL]

    3. Analyze a Crash Dump

    Open WinDbg β†’ File β†’ Open Dump File

    Select the dump from: C:\CrashDumps

    Then run:

    !analyze -v

    This will show the crash reason, stack trace, and faulting module.

    PC and Technology

  • Purchasable add barkers or billboards in major cities
    B BilbroSwaginz

    It would be amazing if there was an option to purchase a billboard or hire an add barker that advertises your new establishment, or perhaps an event you're organizing to the lovely locals. For example, i recently came across this lovely place that had everything an adventurer such as myself, needed to get back to smoting my enemies nestled deep within the DWB, i believe it was called the Spiceville Mall!

    If there was a billboard advertising this wonderful place (on Dantooine, just NE of the Mining Outpost btw super easy to get to) it would have saved me literal years of searching.

    With restrictions of course like limited to account, not character, 7 day cooldown customizable message etc.

    *These thoughts are my own, I have no affiliation (yet) with the Spiceville Mall/Spiceville Cantina or it's affiliates: this is not a paid request. All joking aside it would be nice to have some billboards.

    Historical reactions: Like Γ— 1

    Suggestions

  • New 3 Piece Set Bonuses
    B BilbroSwaginz

    I'd suggest that the 3pc sets don't come with any direct stat bonuses, but rather a passive or active ability/buff. SWG has a shit load of buffs, stat increases, modifiers etc and the more that are added, then all other content needs adjusting to account for the increased PC stats that ultimately nullify some aspects of the game.

    For example:
    Melee Tank 3pc set: Grants ability Enfeeble (or other similar style damage reduction ability) at varying ranks based on # of equipped items. Rank 1, 2, 3 etc.

    DPS +damage: Your next 3 single target attacks strike in a cone (45 second CD) (polearm anyone?)

    Generic: Razor cat snare resist/immunity. (snares aren't fun, use your preferred 5pc and get the razor cat immunity as well!)

    Generic: Shield, similar to Jedi Guardian/BH Shield/Last stand, just a defensive that can be used, regardless of the class you're running, allowing for additional build diversity

    Entertainer: Grants buff "Stupid Clankers": Buffs you provide are better than the entertainer bots

    i'll add more if i think of something to add but this is the general idea, give flexibility rather than % increases that will continue the snowball of stat increases/buff stacking and give options to be able to play different builds and have the abilities that everyone has come to know and love (or similar abilities).

    Historical reactions: Like Γ— 1

    Implemented Suggestions

  • AT-RT addition for Daily Login tokens
    B BilbroSwaginz

    Like the title says, i would personally love to be able to have one of these again if it was possible.
    [Unavailable historical attachment #1921]

    Historical reactions: Like Γ— 1

    Suggestions

  • Clone of Tank Update
    B BilbroSwaginz

    orton, post: 4086, member: 2006 wrote:

    This suggestion has been carefully reviewed by the team, several Ewoks, and at least one very confused Wookiee.

    While we cannot officially confirm or deny that Tank is in fact three Ewoks in a trench coat, we can confirm that this information is classified and protected by both the Galactic Senate and Kashyyyk labor laws.

    That said, the idea of a heroic explosion into multiple Ewoks upon defeat is… scientifically compelling and lore adjacent at best. Unfortunately, adding guaranteed Wookiee fur drops from Tank would severely destabilize the galactic fur economy and may cause Tank himself to unionize, which we are not prepared for at this time.

    We appreciate the creativity, the boldness, and the undeniable accuracy of this report. Development will not be implementing this, but we are absolutely saving it for future internal memes.

    Thank you for your service.

    Orton
    Evolve Community Manager

    Thank you for your prompt reply and attention to this matter.
    While I’m saddened that this correction will not be implemented, I understand the Wookiee fur futures are a delicate balance in our galactic economy.
    The truth is out there.

    Historical reactions: Haha Γ— 2

    Suggestions

  • Clone of Tank Update
    B BilbroSwaginz

    Hello you beautiful people, i would like to request an appropriate update to the clone of tank 4-man instance in which upon completion, Clone of tank explodes into 3+ Ewoks which all drop a wookiee fur.
    This would be more accurate as tank is indeed 3 Ewoks pretending to be a wookiee.

    Historical reactions: Haha Γ— 4

    Suggestions

  • Armor Power Bits
    B BilbroSwaginz

    The armor bits are disabled within the Armor/clothing crafting tool, to craft an armor power bit you need to get the Armor bit tool from the trade token vendor in eisley

    Historical reactions: Like Γ— 1

    Crafting

  • Jedi Requirements
    B BilbroSwaginz

    This would be amazing, Im able to run them sporadically but this would definitely smooth the overall process being relatively new to the server

    Suggestions
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