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SWG: Evolve Forums

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  3. New 3 Piece Set Bonuses

New 3 Piece Set Bonuses

Scheduled Pinned Locked Moved Implemented Suggestions
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  • S Offline
    S Offline
    Straton
    wrote on last edited by
    #6

    The stats for these would need to be optimized/ might be too high, but here are some concepts:

    Tank Set

    +300 Constitution

    +300Agility

    10% Crit Hit Reduction

    10% Glancing Blow

    5% Block Chance

    +300 Block Value

    +25% Hate Generation

    20% Damage Output Reduction

    Ability: Hold the Line (AOE Aggro Pull, plus damage mitigation shield for 6 seconds, 5-minute cooldown)

    Support Set

    +150 Constitution

    +150 Stamina

    +150 Agility

    +150 Strength

    5% Crit Hit Reduction

    5% Glancing Blow

    5% Healing Potency

    Ability: All Rise (In combat area rez, that puts a 10 second HOT on each grouped player)

    Healer Set

    +200 Constitution

    +200 Stamina

    +200 Strength

    15% Healing Potency

    10% Damage Mitigation

    20% Damage Output Reduction

    Ability: The Bail Out (Single target heal with a high base heal, that puts a 5-second damage reduction shield on the recipient, 5-minute cooldown)

    Damage Set

    +200 Strength

    +200 Precision

    +200 Luck

    10% Weapon Damage

    10% Crit Chance

    Ability: Suppressing Fire (Essentially a channeled version of cover fire, that slows the user through the duration, 5-minute cooldown)

    **Jedi Specific

    Jedi Tank**

    +500 Constitution

    +250 Strength

    +250 Agility

    10% Crit Hit Reduction

    10% Glancing Blow

    +25% Hate Generation

    20% Damage Output Reduction

    Ability: Force Shield (Channeled damage mitigation in a cone effect, slows the Jedi while casting)

    Jedi Healer

    +250 Constitution

    +250 Stamina

    +250 Strength

    +250 Agility

    15% Healing Potency

    10% Damage Mitigation

    20% Damage Output Reduction

    Ability: Force Mend (Essentially Jedi’s version of ampule, that’s cooldown is three times longer than traditional ampule).

    Jedi Wizard

    +250 Stamina

    +250 Strength

    +250 Precision

    +250 Luck

    10% Weapon Damage

    10% Crit Chance

    Ability: Force Rage (Channeled version of Maelstrom, that slows the jedi while casting)

    Jedi Saber Centric

    +500 Strength

    +250 Precision

    +250 Luck

    10% Weapon Damage

    10% Crit Chance

    Ability: Force Resolve (Essentially what razor cat accomplishes with snares, but add some increased speed)

    Crafter

    +500 Luck

    +10% Amazing Success Chance

    +10% RE

    Ability: No Such Thing as Luck (Guarantees an amazing success on next experiment, potentially once a day cooldown, but at least one hour cooldown)

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    • C Offline
      C Offline
      Chrylyn
      wrote on last edited by
      #7

      asteroid mining yield increase, like miners set on ground

      Historical reactions: Like × 1

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      • ortonO Offline
        ortonO Offline
        orton
        wrote on last edited by
        #8

        /Bump please get your suggestions in for the 3-piece jewelry sets. Hard mode testing is nearly complete and we want to get these sets done ASAP.

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        0
        • ortonO Offline
          ortonO Offline
          orton
          wrote on last edited by
          #9

          **Rifleman

          3-Piece Set Bonuses**

          • +Accuracy
          • +Critical damage
          • +Increased weapon range with rifles
          • Reduced action cost on rifle special attacks

          **Bounty Hunter

          3-Piece Set Bonuses**

          • +Accuracy
          • +Critical chance
          • Cooldown reduction on Bounty Hunter abilities
          • +Bonus damage versus Jedi targets

          **Assassin

          3-Piece Set Bonuses**

          • +Critical damage
          • +Reduced detection range
          • +Bonus damage from behind
          • +Increased stealth effectiveness or an additional stealth-related ability

          **Entertainer

          3-Piece Set Bonuses**

          • +Buff duration
          • Reduced fatigue accumulation
          • +1 additional buff point to spend

          **

          Trader / Artisan – Crafting Mastery Set

          3-Piece Set Bonuses**

          • +Assembly success chance
          • +Experimentation effectiveness
          • +Additional assembly points (profession-specific)
          • +Additional experimentation points (profession-specific)

          **

          Sampling Specialist – Resource Acquisition Set

          3-Piece Set Bonuses**

          • +Sampling efficiency
          • +Sampling speed
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          • T Offline
            T Offline
            Tdeadly
            wrote on last edited by
            #10

            Jedi healer set
            Time off on cooldown 5-10 sec. Per skill.
            +15 in Healing Potency
            Set bonus skill stun all in a 7m for 6 sec.

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            • F Offline
              F Offline
              feihung
              wrote on last edited by
              #11

              Grenadier Set - +15% crit damage +evasionchance/value "stickybomb" attack attaches to target.

              Squad Leader Set - Make the lvl87 trooper a lvl90 with a pet bar like beastmaster, generic skills except one slot that is changeable, choice of heal/debuff/big hit/taunt. Chance to spawn lvl87 troopers for 30seconds like the smuggler call a friend ability.

              Teras Kasi set - Meditate as it was pre-cu. Powerboost for +500 con and a bonus to hate generation for 10 mins, Force of will to come back from being incapped. A "Chi" meter much like commando kill meter. Let it build up for a defence buff, cash it in for a damage buff.

              Commando Set - A supply drop skill, instead of tacs/stims, the old consumable mando heavy weapons, big big damage low low accuracy, so u cant pvp 1 shot people. Done as a supply drop to easier balance than allowing crafting

              Medic Set - A 2 min cooldown ability that acts like killing spree except for your flash heal, heals up to 4 targets in range, or 1 target 4 times, lasts 15 seconds, 10% chance for crit heals

              Smuggler Set - Dual weild pistols, off hand gets reduced damage for balance, off the cuff can apply to your class heal, +100 luck

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              • B Offline
                B Offline
                Bleep
                wrote on last edited by
                #12

                Jedi Healer set - +10 heal Pot +5 Heal Free shot + 50 Luck Ability ( I'm One with the Force") 1-2 Min Cool down -+60% ALL Healing/ -50% Outgoing Damage and Group Cleanse Channeled for 7 sec Caster is Rooted while channeled.

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                • D Offline
                  D Offline
                  dolanolos
                  wrote on last edited by
                  #13

                  Crafter sets (plural - unless you can make "generic" experimentation points like we get with the assembly ent buff)

                  Should be matched with the current trader jewelry sets to make 6 / 7 / 8 piece bonuses

                  Starting with Weaponsmith, since it's KNOWN that you need 5 more experimentation points to hit 18 points of experimentation (with everything else) and hard cap all of the dual line items.

                  Left Earring +1 experimentation / +1 assembly / +1 amazing success roll
                  Right Earring +1 experimentation / +1 assembly / +1 amazing success roll
                  Rebreather +1 experimentation / +1 assembly / +1 amazing success roll

                  6 piece set bonus (adding to what exists on the 5 piece bonus)
                  +2 amazing success roll
                  +50 luck

                  7 piece set bonus (adding to what exists on the 6 piece bonus)
                  +1 experimentation
                  +2 amazing success roll
                  +50 luck

                  8 piece set bonus (adding to what exists on the 7 piece bonus)
                  +1 experimentation
                  +2 amazing success roll
                  +50 luck

                  You can use that as a template for all of the other...however the goal is to get another point of experimentation (+10 experimentation) beyond what the 5 piece set gives you.
                  So the jewelery sets would go from +25 (current 5 piece total) to +30 (new proposed 8 piece total)

                  That keeps all the new 3 piece sets "equal" on their face....but....maybe not in effectiveness

                  The shipwright 3 piece set would need to look different. I'd honestly just worry about the experimentation. Rather than make Left earring for Engines/Chassis/Weapons (similar to how the existing jewelry is setup) you would need to have all 7 types on each piece, otherwise NEEDING to complete the set for the full bonus isn't as much of a priority.
                  So each earring would be +1 to all 7 experimentation for SW, the rebreather would need to be +1 for all 7. Then the 7 piece and 8 piece bonuses to round out the +5 (for +30 total).

                  (That's a lot of potential for bad RNG if the drops are going to be the actual jewelry instead of tokens to buy the jewelry. are the drops going to be tokens?)

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                  • Y Offline
                    Y Offline
                    Yatoya
                    wrote on last edited by
                    #14

                    Generic Sets hmm.

                    Set Variety 1
                    +50 Base Stat choice example of +50 Strength, or +50 Agility, or +50 Luck, or +50 Block Value. Set +150 Total w/ added 3 Piece Bonus of +50 All Stat.

                    Set Variety 2 Defense
                    +2 Sub Base Defense Stat such as Dodge, Parry, Evasion w/ Evasion Value, Block w/ Block Value, Glancing Blow. Set +6 Total, w/ 30 Evasion Value or 150 Block Value if including Block Chance or Evasion Chance.

                    Set Variety 3 Offense
                    +3 Sub Base Offense Stat such as Critical Chance or Strikethrough Chance. Set +9 Total.

                    Set Tank Role 1
                    +5% Critical Hit Reduction. Set +15% Critical Hit Reduction Total.

                    Set Tank Role 2
                    +2% Damage Decrease. +6% Damage Decrease Total.

                    Set Tank Role 2 Alternative (I suggest this over the above Tank Role because Strikethrough can still bypass innate armor).
                    +600 Innate armor. Set +1800 Innate Armor Total.

                    Set Damage Role 1
                    +5% Damage Increase. +15% Damage Increase Total.

                    Set Damage Role 2
                    +100 Base Weapon Damage. Set +300 Base Weapon Damage Total.

                    Healer Role
                    +6% Heal Potency. Set +18% Heal Potency Total.

                    Heal Compensate
                    +3% Heal Potency, Base Heal Cooldown Reduced by 2 seconds. Set +9% Heal Potency, Base Heal Cooldown Reduced by 6 seconds.
                    (Goal is to make the cooldown to be equivalent to Bacta Ampule)

                    Action Cost Management
                    +5% Action Cost Reduction. Set +15% Action Cost Reduction Total.

                    PVP DPS Role
                    +2% Dodge Reduction, +2% Parry Reduction, +2% Evasion Reduction, +2% Block Reduction, +2% Glancing Blow Reduction. Set +6% Reduction Total on all of them.

                    PVP Doctor Role
                    ? Cooldown Reduction to Resurrect Abilities. Set ? Total.

                    Entertainer Role
                    Ability to enhance players anywhere no restrictions.

                    Crafting Role
                    See Dolanolos Comment above

                    Grenadier Role
                    (Something to bring grenadier to 15% more damage with there AOE, above Set Damage Role may already provide this idea.)

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                    • B Offline
                      B Offline
                      BilbroSwaginz
                      wrote on last edited by
                      #15

                      I'd suggest that the 3pc sets don't come with any direct stat bonuses, but rather a passive or active ability/buff. SWG has a shit load of buffs, stat increases, modifiers etc and the more that are added, then all other content needs adjusting to account for the increased PC stats that ultimately nullify some aspects of the game.

                      For example:
                      Melee Tank 3pc set: Grants ability Enfeeble (or other similar style damage reduction ability) at varying ranks based on # of equipped items. Rank 1, 2, 3 etc.

                      DPS +damage: Your next 3 single target attacks strike in a cone (45 second CD) (polearm anyone?)

                      Generic: Razor cat snare resist/immunity. (snares aren't fun, use your preferred 5pc and get the razor cat immunity as well!)

                      Generic: Shield, similar to Jedi Guardian/BH Shield/Last stand, just a defensive that can be used, regardless of the class you're running, allowing for additional build diversity

                      Entertainer: Grants buff "Stupid Clankers": Buffs you provide are better than the entertainer bots

                      i'll add more if i think of something to add but this is the general idea, give flexibility rather than % increases that will continue the snowball of stat increases/buff stacking and give options to be able to play different builds and have the abilities that everyone has come to know and love (or similar abilities).

                      Historical reactions: Like × 1

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                      • RezerianR Offline
                        RezerianR Offline
                        Rezerian
                        wrote on last edited by
                        #16

                        Hell Storm 3 piece set
                        Reduce superior firepower cooldown 10sec per piece
                        Increase critical damage of AOE's by 5% per piece
                        The 3 piece set give them Hell Diving Run, an aoe attack based on the bombing run animation from old officer that has base damage a little higher than the orbital bombardment.

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                        • ortonO Offline
                          ortonO Offline
                          orton
                          wrote on last edited by
                          #17

                          Thank you to everyone who took the time to contribute ideas and feedback for the 3-piece jewelry sets. The level of creativity and thought put into these suggestions has been fantastic to see.

                          Community input like this plays a big role in shaping the direction of new content, and we truly appreciate the collaboration.

                          Orton
                          Evolve Community Manager

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