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SWG: Evolve Forums

AithosA

Aithos

@Aithos
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Recent Best Controversial

  • Expanding Creature Handler
    AithosA Aithos

    Thanks for the reply.

    I understand this would be a significant amount of work, and I’ve only recently started digging into the QT Source myself: https://bitbucket.org/stellabellumswg/swg-main/src/master/. Since this uses its own launcher, I’m not sure how you currently have things configured, but if you end up needing any reverse engineering or pathing work, I may be able to help if it becomes an action item.

    I’m also aware that CH isn’t widely played and that the server population is relatively small, so I’m not expecting any miracles. CH has historically been broken or ineffective.....even back on Live.....so getting it to a workable state on this platform would likely require substantial coding and testing to find the right balance.

    ....also lets add in some more tamable creatures + more mounting options while we are at it! 🙂

    [URL unfurl="true"]https://swgcreatures.info/detail.asp?creatureID=761[/URL]
    [URL unfurl="true"]https://swgcreatures.info/detail.asp?creatureID=464[/URL]
    [URL unfurl="true"]https://swgcreatures.info/detail.asp?creatureID=823[/URL]

    Implemented Suggestions

  • Expanding Creature Handler
    AithosA Aithos

    Suggestion: Reintroduce SWG-style pet special attacks, add tactical formations, and allow dyeing of Creature Handler tamed pets to restore CH viability, identity, and meaningful gameplay depth.

    IMO Creature Handler has always felt, frankly, lackluster with no depth or progression (and I know I’ve sounded like a broken record since joining). Pretty sure it's one of the major reasons why no one plays Creature Handler. ( minus myself....) I’d love to see formations, pet special attacks, and the ability to dye tamed creatures added for CHs.

    As it stands, **CH-tamed creatures don’t compete with BE pets....**even a 40-point BE pet will reliably win a 3v1 every time. In PvE, CH pet DPS simply isn’t worth the point investment. The risk, cost, and management of CH pets are still not very rewarding.

    Reintroducing creature special attacks, modeled after Pre-CU SWG, would add meaningful depth and allow CH pets to contribute through control, debuffs, and synergy, not raw damage. This would open up tactical combinations with combat professions and make the skill line far more rewarding to play.

    Control / State Effects

    • Area Combo – AoE dizzy, stun, intimidation, blindness
    • Blinding Strike – Single-target blind
    • Crippling Strike – Single-target posture down
    • Dizzy Strike – Single-target dizzy
    • Force Strike – AoE dizzy + knockdown attempt
    • Intimidation – Single-target intimidate
    • Knockdown – Single-target knockdown

    Damage / AoE

    • Area Attack – AoE normal damage
    • Open Wounds – AoE 5× normal damage + 150-tick bleed (20m), stackable

    Disease (HA-based)

    • Mild / Medium / Strong Disease – 1 / 2 / 3 dmg per 40s tick
    • Plague Strike – AoE disease, 150 dmg, random HAM pools, 8-minute duration

    Poison (HA-based, stackable by origin)

    • Mild / Medium / Strong Poison – 60 / 90 / 110 dmg per 20s tick (2 min)
    • Poison Spray – AoE poison, 100 dmg per 20s tick (2 min)

    This approach keeps CH pets distinct from BE pets, emphasizes battlefield control over raw DPS, and restores the unique identity Creature Handler once had in SWG.

    Implemented Suggestions

  • Mounts for CH
    AithosA Aithos

    I noticed Beast Master could mount various BE pets that CH can not...

    I saw people on a Peko Peko and a reptilian flier yeterday....I tried to teach mount to my 'tamed' creature...and it said I could not train it as a mount.

    Be so cool to be mounted on one of my pets fighting off its back while sending my other 2 into combat.

    Suggestions

  • ISB Is Recruiting. Because Apparently HR Said We Have To.
    AithosA Aithos

    Howdy.

    I am def interested. I have 3 Imperial toons I self RP with, they run Spec OPs for my main (Aithos): an Officer named Hegdmon ( Healer + Combat Medic ), Flamethrower Specialist named Krahmir ( AOE - Fire Dots ), and a Scout named Rulph ( Rifleman + Squad Leader). My spin off version of Bad-Batch.

    Would love to participate in any PVE or RP.

    Discord: aith0s_82187 aka Nephilm_RP

    1748898414776.png

    Historical reactions: Like × 1

    Guild Recruitment

  • Pet Formations & Commands
    AithosA Aithos

    Pet Formations was a critical part of Creature Handler.

    Allowing you to have your Melee Pets in front and Ranged Pets in back, or telling your pet to Patrol, Guad, Follow Other was a fun part of the game.

    Could we look into adding:

    1748142274480.png

    Historical reactions: Like × 1

    Suggestions

  • Ayusaru's TKM Max Tank (Outdated)
    AithosA Aithos

    Why are you using these 35s? "(All 9) 35 Luck, 35 Strength, 35 Block Value." why not use Luck, Dodge, Block?

    ( is there a list of what mods are in the game? I assume counterattack and def vs stun is no longer a thing here )

    Here is what I am working with so far

    1737483833796.png

    I am using a MTKM + MPike for my aoe pve tank, this gives me 4 aoes ( 1 aoe bleed, 1 aoe root, 1 aoe slow ) + the aoe taunt (sometimes I pick up the 1st aoe gernade skill ). I put less points into DOC and invested more in the passive dmg increase nodes associated to my bleed and root. ( 8 points in total )

    ....any input on optimization for a mtkm/mpike?

    Player Builds

  • Combat Medic + Fencer
    AithosA Aithos

    I am working on a RP build based around the idea/concept of 'The Dim Mak Poison Hand Death Touch' ( martial arts + poison ), would love some input/suggestions on where I could improve or what I could change in my skills or stats. If you already have a combat medic build would love to hear about it too!

    As always, thank you for any input.

    *I can finish both daily's ( w doc + squad leader buffs, no ent buff, no heroic jewelery, no tapes ), weapon dps is only ~700, most my armor is 11000. It feels really squishy.

    "Lynaura" Master TKM & Master CM

    1737349115339.png

    [Unavailable historical attachment #1151]
    [Unavailable historical attachment #1152]
    Brawler:

    [Unavailable historical attachment #1144]

    Martial Arts:

    [Unavailable historical attachment #1145]

    Assasin:

    [Unavailable historical attachment #1146]

    Combat Medic:

    [Unavailable historical attachment #1147]

    Doctor:

    [Unavailable historical attachment #1148]

    TKM:

    [Unavailable historical attachment #1149]

    Player Builds

  • Creature Handler ( Special Attacks & Formations )
    AithosA Aithos

    One of the best mechanics of Creature Handler in SWG was utilizing the Special Attacks1&2. I loved having a pet that could dizzy and a pet that could knockdown out at the sometime, or a bleed, poison, disease combo. Was so much fun to go out find these pets, tame them, for specific combos. Yet that system is not here......

    I do not know many other CH's on the server, so would like to hear input.

    Right now it doesn't matter if I have a Bull Rancor or a Nuna, the lvl 90 pets all have the same stats and hp/dmg....honestly its really boring. The combat Intergration does not allow me to buff any pets for min/maxing damage or survivability. Pulling out 3 CH pets still die almost instantly to a Bio pet, and cannot hold their own against any dungeon boss without getting melted.

    ....As CH pets are unable to be buffed by my Doctor buffs, I am trying to figure out a way to make them better. I feel both the skill tree and the basic mechanics of tamed creatures are very under preforming, as their armor is really low. I do not even know if it's possible to increase their crit chance, armor pen, or strike through. ( make this is true for all pets. )

    I don't expect this to be a huge priority, but right now CH is pretty worthless other than for 'flare'....and well there are no 'unique' wild pets to tame. Needs some rework in my opinion.

    Questions:

    1.) Will Evolve bring back attacks like cripple, blind, dizzy, open wounds, poison, disease, force strike, or knockdown for pets? ( https://www.swgemu.com/archive/scrapbookv51/data/20080108200838/ch_guide_1.html )

    2.) Have you considered maybe giving us attacks/shouts in the skill tree that buff our pets for a time or debuff an enemy? Make a skill called 'bite' that shreds enemy Armour and stacks 5 times? or a bleed, or a poison, or maybe an AOE stomp to stun?

    3.) As we can no longer train formations, will we get formations back at some time?...including a 'stay' command?

    4.) Could we get unique rare spawn pets to tame, that maybe have a unique color or model possibly better base stats too? Give us something to hunt for, as we no longer have to look for babies of creatures that have the right resistances/special attacks/light armor rating.

    5.) Maybe make more creatures mountable or tamable when you reach Master CH ( right now I don't think that skill does anything, could be wrong but no tooltip )...would be pretty sick to have a Plainstalker or Rancor mount.

    Historical reactions: Like × 1

    Game Mechanics

  • More Events
    AithosA Aithos

    An event Calander would be very appreciated, along with other details: PVE/PVP, faction-based content, RP, Combat/Non-Combat.

    Suggestions

  • Question on Skills that apply bleed:
    AithosA Aithos

    Do the bleed DOTs from these skills stack? Decapacitate, Crippling Vortex ( AOE ), Crush ( AOE), Vital Strike, Torso Shot, Razor Net ( AOE ),

    Player Builds

  • Allow bm pets to get your buffs when you pull them out
    AithosA Aithos

    Right, post: 1280, member: 909 wrote:

    Right, but Ykeer and I were talking about CH pets. I just did the same check you did with a CH pet and it looks like the stats did not change, which I'm guessing is what Ykeer was point out. Bummer! 😄

    Do CH pets still not get buffs?

    Implemented Suggestions

  • Blurrg Raptor Tamable?
    AithosA Aithos

    Thanks for trying to address and answer, but I do not think this community is for me. Feel free to delete. Good luck on the project.

    Suggestions

  • Blurrg Raptor Tamable?
    AithosA Aithos

    I was just able to tame a lvl 141 Blurrg Raptor? Is this an error or indented?

    [URL unfurl="true"]https://swgcreatures.info/detail.asp?creatureID=571[/URL]

    1712530204943.png

    1712530185032.png

    Suggestions

  • Gaping Spider Recluse not Tamable?
    AithosA Aithos

    I am not sure if this is an error or not but the 'Gaping Spider Recluse' in game is not tamable. It was a tamable creature on live.

    [URL unfurl="true"]https://swgcreatures.info/detail.asp?creatureid=453[/URL]

    Suggestions

  • <-I-> Imperial Security Bureau is recruiting!
    AithosA Aithos

    Ishna, post: 465, member: 662 wrote:

    The newly formed Imperial Security Bureau <-ISB-> is looking for members to expand! We are a small group of players who actively participate in PvP and PvE events. We have members of the community that are well involved in all aspects of SWG and have been playing on here or other emulators since Live SWG.

    What you can expect:
    PvP, PvE and crafting support!
    Knowledgeable players to assist with crafting your special flavor of builds on Evolve.

    What is asked of you:
    Participation in server events when feasible.
    A respectful demeanor both on and off the field of battle.

    If interested, please reach out to me in the forums or in-game on Tank. Thank you!

    Yall interested in taking on someone who wants to learn? I played retail on release up to trials of obi. I played on legends for a bit as a CH but I never did any of this new content or JTLS. I played a Creature Handler/BH/Pistol on live and mainly just explored and gathered resources for my crafter friend. I plan to do the same here. Right now I am playing around with: Creature Handler ( named Aithos ), a melee dps ( named Hegdmon ), a weapon crafter ( named Hong ), and a BioEngineer ( named Lumbard ). I usually go Neutral and Empire, and dont PVP much but I would like to learn how to pvp. I am very casual so I will have a lot of questions but am looking to learn.

    Guild Recruitment

  • VOA <Veterans of Ahazi> is actively Recruiting
    AithosA Aithos

    Siddvicious, post: 829, member: 784 wrote:

    Hey Aithos, we are happy to have you. We are mostly PVE and have all 3 factions in VOA. We are a very young Guild on this server, but we are looking forward to growing. How long have you been playing SWG?
    I will work on the discord invite link tomorrow.

    I played retail on release up to trials of obi. I never did any of this new content or JTLS. I always played a Creature Handler and Maily explored and gathered resources. I plan to do the same here. Right now I am playing around with a few characters: Creature Handler ( named Aithos ), a melee dps ( named Hegdmon ), a weapon crafter ( named Hong ), and a BioEngineer ( named Lumbard ). I usually go Neutral and Empire. I am very casual so I will have a lot of questions.

    Guild Recruitment

  • VOA <Veterans of Ahazi> is actively Recruiting
    AithosA Aithos

    Hi. I am interested in joining. I enjoy more of the pve exploration aspects of SWG. I plan to stay a Beast Master. The discord invite no longer works.

    Guild Recruitment
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