New food or update one of the other weak ones for hand sampling.
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I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.
Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get the schematic.
Cube recipe added with glowie items.
I know we have food/drinks not that great can use an increase or adjustment.Simple sampling increase icon would work.
Historical reactions: Like × 1
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Tdeadly, post: 2798, member: 364 wrote:
I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.
Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get the schematic.
Cube recipe added with glowie items.
I know we have food/drinks not that great can use an increase or adjustment.Simple sampling increase icon would work.
Playing to your great points,
add to some of the existing food/ drinks:some increase to creature knowledge
increase to dna collectionchance of improved enzyme manipulation
subtle increase to chance of mutation- any chance of improved mutation would really need to be subtle lest they lose too much of their rarity
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slight shipwright parts RE improvement via food/ drink///
a food/drink that provides a temporary buff when placing factories?
and for harvester placement (ie a supplement entertainer harvest faire) -
Tdeadly, post: 2951, member: 364 wrote:
You can even make a Spice too.
But for the space RE is it set for the percentage of bonus? I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.
space RE improves end product by an established bonus, rather than a range. I believe that to be up to a 7% improvement to the best stat for each category of a group of parts. If any food improvement were to be permitted, I realize it might only be a percentage or 2, tops.... even with that, I'd still sure as heck get that food and or drink when running RE batches
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Tdeadly, post: 2798, member: 364 wrote:
I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.
Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get the schematic.
Cube recipe added with glowie items.
I know we have food/drinks not that great can use an increase or adjustment.Simple sampling increase icon would work.
Thanks so much for sharing your ideas! It's clear you've put a lot of thought into this, and we really appreciate it.
Adding a sampling effect tied to food and drink is a very interesting concept, and you're absolutely right there are several older food and drink items that could use some love to become more relevant in the current game state. Updating these could not only breathe new life into underused items but also help support crafting professions like Chef and Bio-Engineer in a meaningful way.
That said, a task like this is no small undertaking. Reworking food and drink mechanics involves balance considerations, especially in areas of the game that currently don’t benefit much (or at all) from food/drink buffs. Ensuring we don’t over or under tune these changes is a key part of the process.
If you’re up for it, we’d love to see a list of existing food items you think need updates. Include the current stats for each and what you’d propose they be changed to. That kind of clear feedback would be incredibly helpful and could serve as a solid foundation for development to evaluate and potentially move forward with.
Thanks again for your passion and creativity keep the suggestions coming!
Orton
Evolve Community Manager -
Spice Tea -mind - Change it to reactive action heal
Exo protein wafer- Damage reduction- Change it to damage reflect, Since it one hit per uses work great that way.
Citrus Snow cakes- Accurrary- Change to Crit damage food
Blood chowder- Bleed resist- Change that to element resist
Pikatta Pie-dodge bonus- Make if can't reset tool(like from Flash bang) again is a one hit uses.
Dweezi -Trapping- Change it the Traps Damage 5-10% and 3% for to make the trap work
Ductcrepe-reduction of DoT duration- add Crit hit reduction like 5-7%
Kanali Wafer- Constitution- Change it to speed up crafter tool timerHere is Some of what i was thinking Will add more later
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Crispic- accuracy- change it to snare remover food.
Blue Milk- mind heal - change it to action and health Regeneration.
Correlian Brandy- Defense vs KD- change it to stun for 5 seconds and reduce armor defense by 500.
Vasarian Brandy-mind focus and willpower- change it to Jedi only increase Damage and defense 5-8%More to add but look at this first.
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Vayebok- block- make it 75 con and 15 block value
Chandad- surveying- Change it to hand sample increase 10%
Won-won- stren and con- change it to plus 100 damage
Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.
T'illa T'ill-stomach filling- Change to punishing blow reduction
T'ssolok- ent buff reduction timer- change to lower your medic Rez timer
Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.
Elshandruu Pica Thundercloud- range defense- just add stamina 50 and agility 65
Historical reactions: Like × 1
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Tdeadly, post: 3054, member: 364 wrote:
Vayebok- block- make it 75 con and 15 block value
Chandad- surveying- Change it to hand sample increase 10%
Won-won- stren and con- change it to plus 100 damage
Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.
T'illa T'ill-stomach filling- Change to punishing blow reduction
T'ssolok- ent buff reduction timer- change to lower your medic Rez timer
Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.
Elshandruu Pica Thundercloud- range defense- just add stamina 50 and agility 65
Love this idea!
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Some good bone here! I consolidated and cleaned up the formatting.
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Spice Tea
Old: Mind buff
New: Reactive Action Heal -
Exo Protein Wafer
Old: Damage Reduction
New: Damage Reflect (One-hit effect per use works effectively) -
Citrus Snow Cakes
Old: Accuracy
New: Critical Damage Boost -
Blood Chowder
Old: Bleed Resistance
New: Elemental Resistance -
Pikatta Pie
Old: Dodge Bonus
New: Prevents tool reset effects (e.g. Flash Bang); one-hit use -
Dweezi
Old: Trapping
New: Trap Damage increased by 5–10% and 3% increased trap trigger chance -
Ductcrepe
Old: Reduces DoT Duration
New: Adds 5–7% Critical Hit Reduction -
Kanali Wafer
Old: Constitution
New: Speeds up crafting tool timer -
Crispic
Old: Accuracy
New: Snare Remover -
Blue Milk
Old: Mind Heal
New: Action and Health Regeneration -
Corellian Brandy
Old: Defense vs Knockdown
New: Stuns target for 5 seconds and reduces armor defense by 500 -
Vasarian Brandy
Old: Mind Focus and Willpower
New: Jedi-Only — Increases Damage and Defense by 5–8% -
Vayebok
Old: Block
New: +75 Constitution, +15 Block Value -
Chandad
Old: Surveying
New: +10% to Hand Sampling -
Won-Won
Old: Strength and Constitution
New: +100 Damage -
Felbar
Old: Mind Food
New: Either: -
Increased loot drop chance (if feasible), or
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Prevents Action Drain
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T'illa T'ill
Old: Stomach Filling
New: Reduces Punishing Blow Effects -
T'ssolok
Old: Ent Buff Reduction Timer
New: Reduces Medic Resurrection Timer -
Ithorian Mist
Old: Defense vs Dizzy
New: Increases Crafting Resource Cap by 10% -
Elshandruu Pica Thundercloud
Old: Ranged Defense
New: Adds +50 Stamina and +65 Agility
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