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SWG: Evolve Forums

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  3. New food or update one of the other weak ones for hand sampling.

New food or update one of the other weak ones for hand sampling.

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  • puppsterP Offline
    puppsterP Offline
    puppster
    wrote on last edited by
    #2

    Tdeadly, post: 2798, member: 364 wrote:

    I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.

    Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get the schematic.

    Cube recipe added with glowie items.
    I know we have food/drinks not that great can use an increase or adjustment.

    Simple sampling increase icon would work.

    Playing to your great points,
    add to some of the existing food/ drinks:

    some increase to creature knowledge
    increase to dna collection

    chance of improved enzyme manipulation
    subtle increase to chance of mutation

    • any chance of improved mutation would really need to be subtle lest they lose too much of their rarity

    ///
    slight shipwright parts RE improvement via food/ drink

    ///
    a food/drink that provides a temporary buff when placing factories?
    and for harvester placement (ie a supplement entertainer harvest faire)

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    • T Offline
      T Offline
      Tdeadly
      wrote on last edited by
      #3

      You can even make a Spice too.

      But for the space RE is it set for the percentage of bonus? I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.

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      • puppsterP Offline
        puppsterP Offline
        puppster
        wrote on last edited by
        #4

        Tdeadly, post: 2951, member: 364 wrote:

        You can even make a Spice too.

        But for the space RE is it set for the percentage of bonus? I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.

        space RE improves end product by an established bonus, rather than a range. I believe that to be up to a 7% improvement to the best stat for each category of a group of parts. If any food improvement were to be permitted, I realize it might only be a percentage or 2, tops.... even with that, I'd still sure as heck get that food and or drink when running RE batches

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        • ortonO Offline
          ortonO Offline
          orton
          wrote on last edited by
          #5

          Tdeadly, post: 2798, member: 364 wrote:

          I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.

          Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get the schematic.

          Cube recipe added with glowie items.
          I know we have food/drinks not that great can use an increase or adjustment.

          Simple sampling increase icon would work.

          Thanks so much for sharing your ideas! It's clear you've put a lot of thought into this, and we really appreciate it.

          Adding a sampling effect tied to food and drink is a very interesting concept, and you're absolutely right there are several older food and drink items that could use some love to become more relevant in the current game state. Updating these could not only breathe new life into underused items but also help support crafting professions like Chef and Bio-Engineer in a meaningful way.

          That said, a task like this is no small undertaking. Reworking food and drink mechanics involves balance considerations, especially in areas of the game that currently don’t benefit much (or at all) from food/drink buffs. Ensuring we don’t over or under tune these changes is a key part of the process.

          If you’re up for it, we’d love to see a list of existing food items you think need updates. Include the current stats for each and what you’d propose they be changed to. That kind of clear feedback would be incredibly helpful and could serve as a solid foundation for development to evaluate and potentially move forward with.

          Thanks again for your passion and creativity keep the suggestions coming!

          Orton
          Evolve Community Manager

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          • T Offline
            T Offline
            Tdeadly
            wrote on last edited by
            #6

            Spice Tea -mind - Change it to reactive action heal
            Exo protein wafer- Damage reduction- Change it to damage reflect, Since it one hit per uses work great that way.
            Citrus Snow cakes- Accurrary- Change to Crit damage food
            Blood chowder- Bleed resist- Change that to element resist
            Pikatta Pie-dodge bonus- Make if can't reset tool(like from Flash bang) again is a one hit uses.
            Dweezi -Trapping- Change it the Traps Damage 5-10% and 3% for to make the trap work
            Ductcrepe-reduction of DoT duration- add Crit hit reduction like 5-7%
            Kanali Wafer- Constitution- Change it to speed up crafter tool timer

            Here is Some of what i was thinking Will add more later

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            • T Offline
              T Offline
              Tdeadly
              wrote on last edited by
              #7

              Crispic- accuracy- change it to snare remover food.
              Blue Milk- mind heal - change it to action and health Regeneration.
              Correlian Brandy- Defense vs KD- change it to stun for 5 seconds and reduce armor defense by 500.
              Vasarian Brandy-mind focus and willpower- change it to Jedi only increase Damage and defense 5-8%

              More to add but look at this first.

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              • T Offline
                T Offline
                Tdeadly
                wrote on last edited by
                #8

                Vayebok- block- make it 75 con and 15 block value

                Chandad- surveying- Change it to hand sample increase 10%

                Won-won- stren and con- change it to plus 100 damage

                Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.

                T'illa T'ill-stomach filling- Change to punishing blow reduction

                T'ssolok- ent buff reduction timer- change to lower your medic Rez timer

                Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.

                Elshandruu Pica Thundercloud- range defense- just add stamina 50 and agility 65

                Historical reactions: Like × 1

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                • SatanicMonkS Offline
                  SatanicMonkS Offline
                  SatanicMonk
                  wrote on last edited by
                  #9

                  Tdeadly, post: 3054, member: 364 wrote:

                  Vayebok- block- make it 75 con and 15 block value

                  Chandad- surveying- Change it to hand sample increase 10%

                  Won-won- stren and con- change it to plus 100 damage

                  Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.

                  T'illa T'ill-stomach filling- Change to punishing blow reduction

                  T'ssolok- ent buff reduction timer- change to lower your medic Rez timer

                  Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.

                  Elshandruu Pica Thundercloud- range defense- just add stamina 50 and agility 65

                  Love this idea!

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                  • RezecR Offline
                    RezecR Offline
                    Rezec
                    wrote on last edited by
                    #10

                    These are some excellent suggestions and could go a long way towards revitalizing the chef profession

                    Historical reactions: Like × 1

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                    • T Offline
                      T Offline
                      Tdeadly
                      wrote on last edited by
                      #11

                      Yea bunch more to change as well I would like to craft all food we do bring out.

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                      • ortonO Offline
                        ortonO Offline
                        orton
                        wrote on last edited by
                        #12

                        Some good bone here! I consolidated and cleaned up the formatting.

                        • Spice Tea
                          Old: Mind buff
                          New: Reactive Action Heal

                        • Exo Protein Wafer
                          Old: Damage Reduction
                          New: Damage Reflect (One-hit effect per use works effectively)

                        • Citrus Snow Cakes
                          Old: Accuracy
                          New: Critical Damage Boost

                        • Blood Chowder
                          Old: Bleed Resistance
                          New: Elemental Resistance

                        • Pikatta Pie
                          Old: Dodge Bonus
                          New: Prevents tool reset effects (e.g. Flash Bang); one-hit use

                        • Dweezi
                          Old: Trapping
                          New: Trap Damage increased by 5–10% and 3% increased trap trigger chance

                        • Ductcrepe
                          Old: Reduces DoT Duration
                          New: Adds 5–7% Critical Hit Reduction

                        • Kanali Wafer
                          Old: Constitution
                          New: Speeds up crafting tool timer

                        • Crispic
                          Old: Accuracy
                          New: Snare Remover

                        • Blue Milk
                          Old: Mind Heal
                          New: Action and Health Regeneration

                        • Corellian Brandy
                          Old: Defense vs Knockdown
                          New: Stuns target for 5 seconds and reduces armor defense by 500

                        • Vasarian Brandy
                          Old: Mind Focus and Willpower
                          New: Jedi-Only — Increases Damage and Defense by 5–8%

                        • Vayebok
                          Old: Block
                          New: +75 Constitution, +15 Block Value

                        • Chandad
                          Old: Surveying
                          New: +10% to Hand Sampling

                        • Won-Won
                          Old: Strength and Constitution
                          New: +100 Damage

                        • Felbar
                          Old: Mind Food
                          New: Either:

                        • Increased loot drop chance (if feasible), or

                        • Prevents Action Drain

                        • T'illa T'ill
                          Old: Stomach Filling
                          New: Reduces Punishing Blow Effects

                        • T'ssolok
                          Old: Ent Buff Reduction Timer
                          New: Reduces Medic Resurrection Timer

                        • Ithorian Mist
                          Old: Defense vs Dizzy
                          New: Increases Crafting Resource Cap by 10%

                        • Elshandruu Pica Thundercloud
                          Old: Ranged Defense
                          New: Adds +50 Stamina and +65 Agility

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