<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New food or update one of the other weak ones for hand sampling.]]></title><description><![CDATA[<p dir="auto">I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.</p>
<p dir="auto">Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get  the schematic.</p>
<p dir="auto">Cube recipe added with glowie items.<br />
I know we have food/drinks not that great can use an increase or adjustment.</p>
<p dir="auto">Simple sampling increase icon would work.</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/topic/778/new-food-or-update-one-of-the-other-weak-ones-for-hand-sampling.</link><generator>RSS for Node</generator><lastBuildDate>Sun, 16 Aug 2026 17:47:57 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/topic/778.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 29 May 2025 10:10:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Fri, 04 Jul 2025 22:50:30 GMT]]></title><description><![CDATA[<p dir="auto">Some good bone here! I consolidated and cleaned up the formatting.</p>
<ul>
<li>
<p dir="auto"><strong>Spice Tea</strong><br />
<em>Old:</em> Mind buff<br />
<em>New:</em> Reactive Action Heal</p>
</li>
<li>
<p dir="auto"><strong>Exo Protein Wafer</strong><br />
<em>Old:</em> Damage Reduction<br />
<em>New:</em> Damage Reflect (One-hit effect per use works effectively)</p>
</li>
<li>
<p dir="auto"><strong>Citrus Snow Cakes</strong><br />
<em>Old:</em> Accuracy<br />
<em>New:</em> Critical Damage Boost</p>
</li>
<li>
<p dir="auto"><strong>Blood Chowder</strong><br />
<em>Old:</em> Bleed Resistance<br />
<em>New:</em> Elemental Resistance</p>
</li>
<li>
<p dir="auto"><strong>Pikatta Pie</strong><br />
<em>Old:</em> Dodge Bonus<br />
<em>New:</em> Prevents tool reset effects (e.g. Flash Bang); one-hit use</p>
</li>
<li>
<p dir="auto"><strong>Dweezi</strong><br />
<em>Old:</em> Trapping<br />
<em>New:</em> Trap Damage increased by 5–10% and 3% increased trap trigger chance</p>
</li>
<li>
<p dir="auto"><strong>Ductcrepe</strong><br />
<em>Old:</em> Reduces DoT Duration<br />
<em>New:</em> Adds 5–7% Critical Hit Reduction</p>
</li>
<li>
<p dir="auto"><strong>Kanali Wafer</strong><br />
<em>Old:</em> Constitution<br />
<em>New:</em> Speeds up crafting tool timer</p>
</li>
<li>
<p dir="auto"><strong>Crispic</strong><br />
<em>Old:</em> Accuracy<br />
<em>New:</em> Snare Remover</p>
</li>
<li>
<p dir="auto"><strong>Blue Milk</strong><br />
<em>Old:</em> Mind Heal<br />
<em>New:</em> Action and Health Regeneration</p>
</li>
<li>
<p dir="auto"><strong>Corellian Brandy</strong><br />
<em>Old:</em> Defense vs Knockdown<br />
<em>New:</em> Stuns target for 5 seconds and reduces armor defense by 500</p>
</li>
<li>
<p dir="auto"><strong>Vasarian Brandy</strong><br />
<em>Old:</em> Mind Focus and Willpower<br />
<em>New:</em> <strong>Jedi-Only</strong> — Increases Damage and Defense by 5–8%</p>
</li>
<li>
<p dir="auto"><strong>Vayebok</strong><br />
<em>Old:</em> Block<br />
<em>New:</em> +75 Constitution, +15 Block Value</p>
</li>
<li>
<p dir="auto"><strong>Chandad</strong><br />
<em>Old:</em> Surveying<br />
<em>New:</em> +10% to Hand Sampling</p>
</li>
<li>
<p dir="auto"><strong>Won-Won</strong><br />
<em>Old:</em> Strength and Constitution<br />
<em>New:</em> +100 Damage</p>
</li>
<li>
<p dir="auto"><strong>Felbar</strong><br />
<em>Old:</em> Mind Food<br />
<em>New:</em> Either:</p>
</li>
<li>
<p dir="auto">Increased loot drop chance (if feasible), <strong>or</strong></p>
</li>
<li>
<p dir="auto">Prevents Action Drain</p>
</li>
<li>
<p dir="auto"><strong>T'illa T'ill</strong><br />
<em>Old:</em> Stomach Filling<br />
<em>New:</em> Reduces Punishing Blow Effects</p>
</li>
<li>
<p dir="auto"><strong>T'ssolok</strong><br />
<em>Old:</em> Ent Buff Reduction Timer<br />
<em>New:</em> Reduces Medic Resurrection Timer</p>
</li>
<li>
<p dir="auto"><strong>Ithorian Mist</strong><br />
<em>Old:</em> Defense vs Dizzy<br />
<em>New:</em> Increases Crafting Resource Cap by 10%</p>
</li>
<li>
<p dir="auto"><strong>Elshandruu Pica Thundercloud</strong><br />
<em>Old:</em> Ranged Defense<br />
<em>New:</em> Adds +50 Stamina and +65 Agility</p>
</li>
</ul>
]]></description><link>https://swgevolve.com/forums/post/2493</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2493</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Fri, 04 Jul 2025 22:50:30 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Fri, 04 Jul 2025 15:17:41 GMT]]></title><description><![CDATA[<p dir="auto">Yea bunch more to change as well I would like to craft all food we do bring out.</p>
]]></description><link>https://swgevolve.com/forums/post/2492</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2492</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Fri, 04 Jul 2025 15:17:41 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Fri, 04 Jul 2025 12:35:31 GMT]]></title><description><![CDATA[<p dir="auto">These are some excellent suggestions and could go a long way towards revitalizing the chef profession</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2491</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2491</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Fri, 04 Jul 2025 12:35:31 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Fri, 04 Jul 2025 10:10:50 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Tdeadly, post: 3054, member: 364 wrote:</strong></p>
<p dir="auto">Vayebok- block- make it 75 con and 15 block value</p>
<p dir="auto">Chandad- surveying- Change it to hand sample increase 10%</p>
<p dir="auto">Won-won- stren and con- change it to plus 100 damage</p>
<p dir="auto">Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.</p>
<p dir="auto">T'illa T'ill-stomach filling- Change to punishing blow reduction</p>
<p dir="auto">T'ssolok- ent buff reduction timer- change to lower your medic Rez timer</p>
<p dir="auto">Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.</p>
<p dir="auto">Elshandruu Pica Thundercloud- range defense-  just add  stamina 50 and agility 65</p>
</blockquote>
<p dir="auto">Love this idea!</p>
]]></description><link>https://swgevolve.com/forums/post/2490</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2490</guid><dc:creator><![CDATA[SatanicMonk]]></dc:creator><pubDate>Fri, 04 Jul 2025 10:10:50 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Thu, 03 Jul 2025 10:40:24 GMT]]></title><description><![CDATA[<p dir="auto">Vayebok- block- make it 75 con and 15 block value</p>
<p dir="auto">Chandad- surveying- Change it to hand sample increase 10%</p>
<p dir="auto">Won-won- stren and con- change it to plus 100 damage</p>
<p dir="auto">Felbar- mind food- increase loot chance drop. (If can be done) or prevent action drain.</p>
<p dir="auto">T'illa T'ill-stomach filling- Change to punishing blow reduction</p>
<p dir="auto">T'ssolok- ent buff reduction timer- change to lower your medic Rez timer</p>
<p dir="auto">Ithorian Mist-Defense vs Dizzy- Change it to resource cap improve 10% for crafting.</p>
<p dir="auto">Elshandruu Pica Thundercloud- range defense-  just add  stamina 50 and agility 65</p>
<p dir="auto"><em>Historical reactions: Like × 1</em></p>
]]></description><link>https://swgevolve.com/forums/post/2489</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2489</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Thu, 03 Jul 2025 10:40:24 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Wed, 02 Jul 2025 09:58:07 GMT]]></title><description><![CDATA[<p dir="auto">Crispic- accuracy- change it to snare remover food.<br />
Blue Milk- mind heal - change it to  action and health Regeneration.<br />
Correlian Brandy- Defense vs KD- change it to  stun for 5 seconds and reduce armor defense by 500.<br />
Vasarian Brandy-mind focus and willpower- change it to Jedi only increase  Damage and defense 5-8%</p>
<p dir="auto">More to add but look at this first.</p>
]]></description><link>https://swgevolve.com/forums/post/2488</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2488</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Wed, 02 Jul 2025 09:58:07 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Wed, 02 Jul 2025 00:41:25 GMT]]></title><description><![CDATA[<p dir="auto">Spice Tea -mind - Change it to reactive action heal<br />
Exo protein wafer- Damage reduction- Change it to damage reflect,  Since it one hit  per uses work great that way.<br />
Citrus Snow cakes- Accurrary- Change to Crit damage food<br />
Blood chowder- Bleed resist- Change that to element resist<br />
Pikatta Pie-dodge bonus- Make if can't reset tool(like from Flash bang) again is a one hit uses.<br />
Dweezi -Trapping- Change it the Traps Damage 5-10% and 3% for to make the trap work<br />
Ductcrepe-reduction of DoT duration- add Crit hit reduction like 5-7%<br />
Kanali Wafer- Constitution- Change it to speed up crafter tool timer</p>
<p dir="auto">Here is Some of what i was thinking Will add more later</p>
]]></description><link>https://swgevolve.com/forums/post/2487</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2487</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Wed, 02 Jul 2025 00:41:25 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Tue, 01 Jul 2025 23:17:13 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Tdeadly, post: 2798, member: 364 wrote:</strong></p>
<p dir="auto">I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.</p>
<p dir="auto">Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get  the schematic.</p>
<p dir="auto">Cube recipe added with glowie items.<br />
I know we have food/drinks not that great can use an increase or adjustment.</p>
<p dir="auto">Simple sampling increase icon would work.</p>
</blockquote>
<p dir="auto">Thanks so much for sharing your ideas! It's clear you've put a lot of thought into this, and we really appreciate it.</p>
<p dir="auto">Adding a sampling effect tied to food and drink is a very interesting concept, and you're absolutely right there are several older food and drink items that could use some love to become more relevant in the current game state. Updating these could not only breathe new life into underused items but also help support crafting professions like Chef and Bio-Engineer in a meaningful way.</p>
<p dir="auto">That said, a task like this is no small undertaking. Reworking food and drink mechanics involves balance considerations, especially in areas of the game that currently don’t benefit much (or at all) from food/drink buffs. Ensuring we don’t over or under tune these changes is a key part of the process.</p>
<p dir="auto">If you’re up for it, we’d love to see a list of existing food items you think need updates. Include the current stats for each and what you’d propose they be changed to. That kind of clear feedback would be incredibly helpful and could serve as a solid foundation for development to evaluate and potentially move forward with.</p>
<p dir="auto">Thanks again for your passion and creativity keep the suggestions coming!</p>
<p dir="auto">Orton<br />
Evolve Community Manager</p>
]]></description><link>https://swgevolve.com/forums/post/2486</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2486</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Tue, 01 Jul 2025 23:17:13 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Fri, 27 Jun 2025 12:07:35 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Tdeadly, post: 2951, member: 364 wrote:</strong></p>
<p dir="auto">You can even make a Spice too.</p>
<p dir="auto">But for the space RE is it set for the percentage of bonus?  I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.</p>
</blockquote>
<p dir="auto">space RE improves end product by an established bonus, rather than a range.  I believe that to be up to a 7% improvement to the best stat for each category of a group of parts.  If any food improvement were to be permitted, I realize it might only be a percentage or 2, tops.... even  with that, I'd still sure as heck get that food and or drink when running RE batches</p>
]]></description><link>https://swgevolve.com/forums/post/2485</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2485</guid><dc:creator><![CDATA[puppster]]></dc:creator><pubDate>Fri, 27 Jun 2025 12:07:35 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Wed, 18 Jun 2025 11:43:22 GMT]]></title><description><![CDATA[<p dir="auto">You can even make a Spice too.</p>
<p dir="auto">But for the space RE is it set for the percentage of bonus?  I did a good amount of on the same lvl items always same percentage is that a lock one per lvl.</p>
]]></description><link>https://swgevolve.com/forums/post/2484</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2484</guid><dc:creator><![CDATA[Tdeadly]]></dc:creator><pubDate>Wed, 18 Jun 2025 11:43:22 GMT</pubDate></item><item><title><![CDATA[Reply to New food or update one of the other weak ones for hand sampling. on Wed, 18 Jun 2025 04:38:29 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><strong>Tdeadly, post: 2798, member: 364 wrote:</strong></p>
<p dir="auto">I was thinking if you could hand sample food/drink when you use it. We get rates like on Mustafar. But it only goes to the creature resources. Since chefs and BE need stuff for components that would help manufacturing more stuff.</p>
<p dir="auto">Can take an old food or drink we don’t use and rework it. Also have great idea on ways to get  the schematic.</p>
<p dir="auto">Cube recipe added with glowie items.<br />
I know we have food/drinks not that great can use an increase or adjustment.</p>
<p dir="auto">Simple sampling increase icon would work.</p>
</blockquote>
<p dir="auto">Playing to your great points,<br />
add to some of the existing food/ drinks:</p>
<p dir="auto">some increase to creature knowledge<br />
increase to dna collection</p>
<p dir="auto">chance of improved enzyme manipulation<br />
subtle increase to chance of mutation</p>
<ul>
<li>any chance of improved mutation would really need to be subtle lest they lose too much of their rarity</li>
</ul>
<p dir="auto">///<br />
slight shipwright parts RE improvement via food/ drink</p>
<p dir="auto">///<br />
a food/drink that provides a temporary buff when placing factories?<br />
and for harvester placement (ie a supplement entertainer harvest faire)</p>
]]></description><link>https://swgevolve.com/forums/post/2483</link><guid isPermaLink="true">https://swgevolve.com/forums/post/2483</guid><dc:creator><![CDATA[puppster]]></dc:creator><pubDate>Wed, 18 Jun 2025 04:38:29 GMT</pubDate></item></channel></rss>