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  3. TC Patch Notes - 03/10/2024

TC Patch Notes - 03/10/2024

Scheduled Pinned Locked Moved Test Center Patch Notes
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  • Evolve StaffE Offline
    Evolve StaffE Offline
    Evolve Staff
    wrote on last edited by
    #1

    **Combat Evolved: Forget what you know

    QOL:**

    • Players should be able to immediately mount when exiting an instance.
    • Added ability to toggle space parts for No Sell/Protected for Chassis Dealer

    Fixes:

    • Fixed some missing collection items with gems and stage projector
    • Group Waypoint fix for Destroy Duties

    Attributes:

    • Base Attributes have been revamped with new and/or modified combat values

    • Base Attributes will no longer be gained during the leveling process, leveling will only add to health, health regen, action and action regen

    • Critical Hit Reduction now has Diminishing Returns

    • Calculated Defensives have been added to the stat page

    • We will continue to tweak the stat page over time as we work on a larger revamp

    Requirements for Combat Skill Trees:

    • All combat skill trees with the exception of Beast Master and Creature Handler will require that you have mastered at least one weapon skill tree

    Modifiers:

    • Ranged Dodge and Melee Dodge are now obsolete and are just normal dodge (for ranged) and parry (for melee)
    • Droid, Creature, NPC (Humanoid) Crit modifiers are obsolete (PvP Crit will remain)
    • Weapon Specific Critical Chance modifiers are being discontinued and should use the "wepaon critical" modifiers instead

    Procs:

    • Proc checks have been moved earlier in the combat system to give a more reliable result

    Recourses:

    • Force Choke recourse has been revamped to be a heal cut recourse
    • Heal Cut Recourse effects the heal cut debuff from Force Choke, Dread Strike, and Bacta Corruption for 24 seconds
    • Successful BH Stun, Unhealthy Fixation and False Hope apply stun immunity for 12 seconds

    Buffs:

    • Powerups should now last 2 hours

    • Officer Tac Stims should now last 2 hours

    • Meditate Buffs should now last 2 hours

    • Banner Buffs should now last 2 hours

    • Jedi Stances and Medic Stances can no longer be swapped in Combat

    • Advanced Tactics, Focus Fire and Drillmaster no longer proc Inspiration and should no longer be spammed and last 2 hours

    • Advanced Tactics, Focus Fire and Drillmaster are now appliable buffs similar to Medic Buffs

    Global Cooldown:

    • Combat Abilities now have a 0.5 second Global Cooldown - This may be adjusted during testing

    Stat Page:

    • Revamps are taking place and added new section for Calculated Stats

    Bounty Hunter:

    • Investigation Skills have been moved to Novice Bounty Hunter

    • The shield line is now tied to Duelist Stance

    • Cripple has been moved from Marksman back to Bounty Hunter

    • Venous Ploy and its line of attacks have been moved to Bounty Hunter

    • Gained the Preparation Ability

    • Master Bounty Hunters now have the Reveal Bounty ability

    • Reveal Bounty will bring hidden player targets out of hiding

    Commando:

    • Novice Commando now grants the Position Secured Ability and 3 further points into Novice Commmando include improved position secured
    • Removed Devastation from Burst Fire and added a base 20% chance of Devestation to Novice Commmando
    • Burst Fire Proc has been relocated to On Target
    • Supressing Fire Debuff has been moved to Heavy Weapon Specialist
    • Pinpoint Shielding now grants 1750 Innate Armor per tick and overwrites Armor Protections from Equipped Armor
    • Dodge Chance has been added to Deflective Armor
    • Evasion Chance and Evasion Value has been added to Blast Resistance
    • Cannot train Teras Kasi boxes if you have any Commando boxes (This is an intentional change to reflect Teras Kasi being a “Melee tank” version of Commando)

    Combat Medic:

    • Fixed the DOT increases from the Combat Stance
    • Purge can no longer be used on other players
    • Commando/HeavyWeapon DOTs are now increased by Combat Stance

    Creature Handler:

    • Revive will now Area Revive your fallen pets
    • All pet commands should now work even if one of the pets are dead
    • Made some improvements to the Tame ability
    • Creature Handlers can now convert certain creatures to Mounts
    • Mustafar Creatures can now be tamed correctly (does not fix existing broken tames)

    Doctor:

    • Doctor Stance now has an added a 40% damage output reduction when active

    Grenadier:

    • Stun Grenade has been moved to Marksman
    • Novice Grenadier has been reworked and moved to Marksman
    • Strong Arm and Packed Explosives have moved to Marksman
    • Gained the High Explosives, Explosives Expert and Surgical Demolition Lines
    • Gained Core Bomb, Dioxis Grenade, Artillery and Superior Firepower Abilities
    • The Hellstorm Jewelry Set will now require Master Grenadier

    Marksman:

    • Moved Cripple back to Bounty Hunter
    • Moved Ambush to Rifleman
    • Stun Grenade has been moved from Grenadier
    • Novice Grenadier has been reworked and moved to Marksman
    • Strong Arm and Packed Explosives have moved to Marksman

    Medic

    • Stasis now requires Master Medic

    Rifleman:

    • Gained the Ambush ability

    Smuggler:

    • Impossible Odds now has a chance to bypass all defensive rolls
    • Loaded Chance Cubes will make an attacker under the effects of Impossible Odds less likely to land a crit or strikethrough
    • Blaster at your side can now have up to 4 pts
    • Sly Lie and Fast Talk Skill lines have been incorporated into Novice Smuggler
    • Lucky Break has been incorporated into Feeling Lucky
    • Lucky Break now requires Master Smuggler
    • Feeling Lucky and Card up your sleeve has been reworked to have a guaranteed hit chance while active
    • Summon Smuggler and Summon Medic have been incorporated into Off The Books
    • Master Smuggler can now inherently craft spice
    • Master Smugglers will now possess the Cover Fire ability
    • Spot a Sucker Debuff will now apply a -300 precision debuff
    • Reworked Skullduggery's calculations
    • Skullduggery now effects AOE attacks

    Squad Leader:

    • Leadership line of skills that affect buff durations is now included in Novice Squad Leader
    • Moved several skills to Grenadier
    • Rally Points are now granted with Master Squad Leader
    • Innate armor boxes are now combined into one box (similar to medic)
    • All (row 5) expertise boxes now require Master Squad Leader

    Teras Kasi:

    • Evasion Chance and Evasion Value in the "Critical Hit Reduction" Expertise has been replaced with Block Chance and Block Value
    • Dodge Chance has been removed from the "Damage Reduction" Expertise, Parry Chance has been increased
    • Ranged Defense has been removed from Teras Kasi Expertise Page
    • Melee Defense now includes Parry
    • Cannot train any Commando boxes if you have any Teras Kasi Boxes (This is an intentional change to reflect Commando being a “ranged tank” version of Teras Kasi)

    Jedi:

    • New Expertise Boxes for Force Choke that are dedicated to the strength of the heal cut
    • New Expertise Boxes for Forsake Fear cool down
    • New Expertise Boxes for Hermetic Touch cool down
    • New Expertise Boxes to add a minimal action drain to Force Drain
    • New Menu Selection for Jedi Meditate Buffs
    • Lightning and Maelstrom fast attack resets are no longer linked
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    • Evolve StaffE Offline
      Evolve StaffE Offline
      Evolve Staff
      wrote on last edited by
      #2

      1710788261002.png

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      • Evolve StaffE Offline
        Evolve StaffE Offline
        Evolve Staff
        wrote on last edited by
        #3

        Buffs:

        • Leadership now follows Advanced Tactics, Focus Fire and Drillmaster to work like applicable Med Buffs

        • High Yield, Inoculation, Toughen, and Adrenaline now share a buff group with Scatter and Charge to encourage situational usage and less buff bot spam

        • We may monitor and reevaluate other buff types that can be combined to simplify buffing and prevent out of control buff wars

        • Fixed issue with buffing group members who are off planet

        Debuffs:

        • Armor Break - Fixed an issue with the debuff calculations.****

        Creature Handler:

        • Enhanced Stats of Creature Handler Pets
        • Reduced XP needed to level pets

        Beast Master:

        • BM pets should land successful attacks more often
        • Reduced XP needed to level pets

        Asteroid Mining:

        • Testing a change to increase asteroids to 1000 OQ instead of 500

        Bounty Hunter:

        • Fixed some issues where Reveal Bounty was not properly working with some structures
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        • Evolve StaffE Offline
          Evolve StaffE Offline
          Evolve Staff
          wrote on last edited by
          #4

          Parry:

          • Parry should now correctly calculate for melee combat

          Squad Leader:

          • GA Set should now proc the standard heal for swift heals

          Command Que:

          • Fixed an old bug that causes abilities to not reset their cooldowns when they misfire

          Attribute polling:

          • Adjusted how often OnGetAttribute can be called from the client when inventory is open
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