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  • User Interface Tweaks

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    ortonO
    Cheatmeal, post: 3982, member: 2918 wrote: Hi. Now my memory is not what it used to be so I can't remember if we had side bars on Live or not but you can have two side bars on the Legends server. Is this something that could be implemented here? I understand that we have 3 bars with 6 pages to scroll between but me personally prefer to have buffs and other misc items off to the right hand side. This is something I have done since Everquest days and I miss it a lot on this server. Also, I am completely umfamiliar with coding but is it possible to add an UI Scale slider of some sorts or the ability to alter specific UI elements like group windows, health bars etc? With a full 16 man group the screen gets crowded - As a non healer finding out you can just move the entire window off to the side and not see it is awesome but for the healers that's not really a valid option and sometimes you want to see the group to see what's going on. Just spitballing a little here, not well thought out ideas really - Just things from the top of my head that I personally miss. Thanks! Thanks for taking the time to share this, and no worries at all, these are very reasonable thoughts. Having the option for additional side bars or more flexible action bar placement is something many players are used to from other MMOs, and I understand why having buffs and misc abilities off to the side can feel more natural. While Evolve currently uses the 3 bars with multiple pages system, we can certainly pass along feedback about alternate layouts or additional bar options for consideration. UI scaling and more granular control over specific UI elements is another good point, especially with larger group sizes. Screen real estate can get tight in 16 player content, and while some windows can be moved or hidden, that’s not always practical, particularly for healers who need constant visibility. Adjustments like scaling or resizing individual elements would be a meaningful quality of life improvement if feasible. We’ll share this feedback with development so they can take a look at what might be possible within the existing UI framework. Thanks again for the suggestions and for taking the time to explain how you use your UI. Orton Evolve Community Manager
  • A Credit Sink, Call to action!

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    ortonO
    Bleep, post: 3964, member: 360 wrote: Dev gods could you add Rare Loot Crates to a vendor for Millions 10+ for rare and scale them up from there at least I would be happy to spend credits at the Loot crate lottery Not a big call for credits anymore might as well let us gamble them into nothingness on Rare Loot Chests? Well Light your torches and lets hear it.. And don't say I'm broke, NO ONE is BROKE here. Thank you. Thanks for taking the time to share this suggestion and for framing it in such a fun way. We appreciate the idea of adding Rare Loot Crates to a vendor at a high credit cost as a potential credit sink and a kind of loot crate lottery. The staff team will take a look at this suggestion and evaluate the overall impact it could have on the game economy and progression. Please keep the suggestions coming. Community feedback like this is always valuable, and we appreciate your continued passion and support. Thank you for playing SWG Evolve. Orton Evolve Community Manager
  • Aurilia Crystal Purchase More Than One

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    ortonO
    Yatoya, post: 3969, member: 1107 wrote: Tested it on TC, works well. Look forward to it becoming active. Thank you for the feedback!
  • Show player bounties in Discord Idea (QOL) enhancement

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    RezecR
    There are already in game mechanics for checking bounties. As far as Discord is concerned we only allow outgoing messages from the game server to discord we hooks. We will never allow communication FROM discord to the game server. Our firewalls to the server are very restrictive and only certain ports for the client to communicate are open. Discord is not a secure or trusted platform and theyve only recently begun implementing encryption around certain types of communication.
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    Cailener1234, post: 3946, member: 548 wrote: I think you’d be interested in seeing the suggestion I made a few months back regarding Squad Leader with a theoretical expansion. I didn’t recommend any changes to the core of General’s Aspect because it’s already a mainstay when it comes to action management for large groups and with what we have planned, action management is going to be a major thing that will be needed in the upcoming harder content. Feel free to see if some of the suggestions you made here are echoed by my previous one. [EMBED content="thread-1357"]https://www.swgevolve.com/index.php?threads/1357/[/EMBED] Interesting suggestions! Here's the crutch of what i'm going for here with tying stuff to master box and ga set separately, we want "master squad leader" to have relevance and seriously avoid having power in the dabbling of squad leader, otherwise we'll have folks dabbling into it for the neat stuff and we'll create a hybrid meta rather than making the combo of master and the jewlery set where the relevance is improved. Some of the stuff you're mentioning in your previous post is interesting, particularly to do with paint target what im hoping here is the changes im suggesting should be relatively minor in terms of the game code to achieve and will create relevance with what exists already, rather than creating an additional variant, changing the relative values on a jewlery set for example, the making skills affect a whole group are a little tougher im sure. it does sound like there is some desire to make officer more relevant in a played role though, rather than a bot (which is all i ever see today)
  • Please can we change the laser graphics for Mining Cannons

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    ortonO
    hunter6ix, post: 3856, member: 2708 wrote: The color and graphic effects for the MK1 , MK II, MK III and Y8 mining guns have terrable bloom and effects that makes using them extremly eye sore and a head ach ( see example pic ) I also have a smal video of this if you want to review - ( could not upload video due to size restriction 24MB ) Thank you for reporting this and for providing screenshots as reference. The excessive bloom and visual effects on the MK I, MK II, MK III, and Y8 mining guns are definitely a concern, especially if they’re causing eye strain or headaches during use. Visual clarity and player comfort are important. We’ll pass this along to development so they can take a look at the effects and see what adjustments can be made. If you’re able to share the video externally at some point, that may also be helpful for review. Orton Evolve Community Manager
  • Factory Crate size - manually adjustable at time of schematic insertion?

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    ortonO
    dolanolos, post: 3833, member: 2583 wrote: I mentioned this during the World Boss run tonight. Would it be possible to adjust all factories to have manually adjustable output/crate sizes based on user input when we load the schematic / start the factory? I would envision the process to be something like this: 1: Load the schematic 2: Radial and see a (new) option for desired output crate size (anywhere from 1-1000 - which is the current limit for factory schematics) 3: start factory (after ingredients are put in input hopper like normal) As I understand it, changing factory crate default sizes is something that needs to be done on a per item basis. If this alternate method is feasible, the factory would control the output sizes, not the coding for the individual item. Thank you for bringing this up and for outlining the idea so clearly. Adjustable factory output sizes controlled at the factory level rather than per item is an interesting concept and could be a strong quality of life improvement, especially for players managing large scale production. You’re correct that output sizes are currently handled on a per item basis, so shifting that control to the factory itself would require a deeper look at how feasible that is from a technical standpoint. Development will take a look at this suggestion and evaluate what might be possible within the existing systems. Thanks again for the detailed feedback. Orton Evolve Community Manager
  • Toggle collections

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    ortonO
    Blasta, post: 3896, member: 1224 wrote: Its all great and all when you first start the game but become a chore to clear your inventory when you have most of the collections. My suggestion is giving us a toggle option like the one we have for chronicles but or collections. Thank you for the feedback. This is a very valid concern, especially for players who have already completed most of the collections. Inventory management can quickly become a chore once collection items are no longer useful. A toggle option similar to the Chronicles setting, but for collections, would be a solid quality of life improvement. Since these items can already be sold to a junk dealer, pairing that with the proposed Sell All button at junk dealers would make clearing inventories much faster and less tedious. We’ll pass this feedback along and have development take a look. Orton Evolve Community Manager
  • Question about Life day familiar.

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    ortonO
    Bleep, post: 3910, member: 360 wrote: I love the life day familiar my only one wish is that the item icon matched the data pad one I would so love to drop a little glowing wookie in my house for deco please. Maybe add a version to the life day vendor for 500–1000 tokens with the glowing house droppable deco version? Just a suggestion, not sure if it's possible screenshots included happy holidays! And thank you for all you do! Thank you for the kind words, and we’re glad you’re enjoying the Life Day familiar. The idea of having a house-droppable decorative version with the matching glowing Wookiee icon is a fun suggestion and would make for a great festive deco item. Adding something like that to the Life Day vendor is an interesting idea. We’ll pass this along to development and see what might be possible. Thanks again for the suggestion, and happy holidays. Orton Evolve Community Manager
  • New Gem collection colors

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    ortonO
    Bleep, post: 3836, member: 360 wrote: There are currently only 4 Gem collections Orange,Red,Green,Purple a group of us were talking during the event and came up with maybe adding more colors in the gem collections system. Thank you for the suggestion. Expanding the gem collection system with additional colors is an interesting idea and could add more variety and long term goals for players who enjoy collections. We’ll pass this feedback along and have development take a look at what might be possible in the future. Orton Evolve Community Manager
  • New beds for architect to make

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    hunter6ixH
    Those beds are in the camps with clone centers ( when you drop down a elite camp is when I see those)
  • Add loot to Death Watch General world boss

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    T
    Great idea here some idea can go off of. Maybe you can add a collection with each of the world bosses that gives a great items. So this way each boss give something from the start. Maybe add a token box the random give you a token from an instance.
  • New Familiars

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    ortonO
    IMMM, post: 3766, member: 1894 wrote: Could there be specific familiars for different classes? For example: Medic - Heal Potency, For Jedi - Parry or Saber Block (something like that), BM - Increase Creature Knowledge, BE - Increase Fervant mutation or Incubator time,.. I just thought it would be something to put on the World Boss Vendor or have them be a drop from the upcoming Hard Modes. The other thought is to make one familiar that can be programmed to the skill or 2 skills you want it to affect. Thank you for the suggestion. The idea of class specific familiars is very interesting, and tying their bonuses to different professions could add a meaningful layer of progression. Rather than allowing players to custom program familiars, making them quest rewards tied to expanded content is a great approach. It would give players clear goals to work toward and keep the familiars balanced within the game’s ecosystem. Development will take a look at this concept and evaluate what might be possible as we continue expanding content. Orton Evolve Community Manager
  • Removal of invisible walls

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    ortonO
    IMMM, post: 3818, member: 1894 wrote: Would like to see the invisible wall that is around the bar and shelves in the cantina's removed so that you can actually put things on the shelves and the bar counter. I totally agree with this. Being able to place items directly on the shelves and bar counters would open up a lot more creativity for decorators. I’m not entirely sure how difficult or time-consuming it would be to remove those invisible walls, but development will take a look at it. I’ll keep you posted on any progress. Orton Evolve Community Manager Historical reactions: Love × 1
  • Ability to save multiple builds on one Character

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    ortonO
    Alerius, post: 3797, member: 2578 wrote: I am not sure if it has been suggested before, or if it's even possible. I know other games allow you to swap saved builds. This would be useful to store a pvp build and a pve build on one character. It would also be useful, as an example if you needed an extra healer on the new hard-modes that are planned. I know this could be abused but if there was a cool down on the ability, then that would prevent that. A possible implementation of the cool-down, Out of combat, say 30 sec to swap the build and not usable again in say 24 hrs, possibly reduce cool-down timer as a credit sink to a min of 8hrs . Again, not sure if it is doable, but if so please consider the quality of life improvement this would offer. Thank you Thank you for the suggestion. I really like this idea and agree that having the ability to swap between saved builds would offer a major quality of life improvement. Being able to keep a PvE and PvP setup on the same character, or swap roles when needed for harder content, would definitely add flexibility for players. An approach using an NPC to store templates for a fee and handle the swaps could work well, especially with a cooldown or cost attached to prevent abuse. Development will take a look at this and assess how feasible it would be within the current system. Orton Evolve Community Manager Historical reactions: Like × 1
  • Color-able Padawan Robe?

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    ortonO
    StAmbrose, post: 3822, member: 1982 wrote: Hello! Would it be possible to implement color-able padawan robes for Jedi? I think it would make sense to be able to match aesthetics with whatever faction you may be trying to play as and with the color-able clothing update, players would be able to mix and match styles a bit more easily to fit their mode of play. I also believe it wouldn't cause a real issue stat-wise as most players will be replacing the robe with crafted armor and 35's, relegating the robes to an appearance item. I base this suggestion off of the KOTOR 2 robe system. I apologize if this specific topic has been brought up before. Thank you for the consideration. StAmbrose Thank you for the suggestion. This is definitely an interesting idea. I’m not very familiar with the Knights of the Old Republic robe system, but I’ll be looking into it more to understand how it handled customization. We’ve recently expanded and standardized the color palettes across the board, but Jedi robes currently don’t support customization, and enabling that may require a significant amount of work under the hood. Development will take a look at this, but please understand that we have quite a few active projects already in progress with limited resources. This means it could take some time before we can explore this further. I’ll keep you posted as we learn more. Orton Evolve Community Manager
  • Make Fishing Great Again!!!

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    ortonO
    Thank you for the suggestion. I agree that the fishing system is a fun part of SWG, but it doesn’t get the attention it deserves. Adding more appealing rewards could definitely help entice more players to give the mini game a try. The Baby Coloclaw tank is a solid idea and we can certainly explore options for expanding the fishing loot table. Orton Evolve Community Manager Bleep, post: 3817, member: 360 wrote: Fishing Everyone hates it, no one does it... But more people would fish if there were PHAT LOOTS in the loot table the Baby Coloclaw tank from TCG would be a fit Just a suggestion and deco we are missing.
  • Arrows

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    ortonO
    Calaurion, post: 3800, member: 251 wrote: I would like to see a variety of arrows added to the macro icon selection screen. Your typical up, down, left, and right are great but I would be nice to see something that could be used for pitch, roll, and yaw. potentially 3 different of each direction that way you can have a Up 5, Up50, and a Up100 macro for those of us who enjoy decorating. This is a great idea, and we appreciate you taking the time to suggest it. Having additional arrow icons for pitch, roll, and yaw would definitely help decorators create more organized macro sets. We will have development take a look at this. Please be patient as we have a lot of projects already in progress, so it may take some time before this can be reviewed. Orton Evolve Community Manager
  • Steel Body and Frontman's Jewelry Set add Guardian Strike

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    Alerius, post: 3801, member: 2578 wrote: As an occasional off- tank, guardian strike is pretty much my only ability to get aggro and maintain it. I could respec some and pick up threat abilities and taunts, but tank isn't my primary build. If I have to compete with others with similar aggro abilities, it makes it really hard to keep aggro. having said that, I don't use Guardian strike unless i am tanking, it's an ability I can move out of my rotation easily and usually do if doing Avatar as dps, as that is usually the only instance where it matters. Perhaps threat output on current abilities is something that could be looked into when using those sets? That highlights another point that since Guardian Strike is a free ability with the Jewelry Set, one does not need the Force Threat Manipulation, or Force Enrage to gain aggro. Saving the points to be used elsewhere.
  • Add Sell All button to Junk Dealers

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    ortonO
    I’d like to suggest adding a Sell All button to the junk dealer window. This would greatly improve the quality of life for players who frequently clear out large amounts of loot. When the button is clicked, it should display a confirmation prompt reminding the player to double check their inventory so nothing important is sold by accident. This small addition would make junk selling faster, safer and far less tedious for everyone.