<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Suggestions]]></title><description><![CDATA[Suggestions]]></description><link>https://swgevolve.com/forums/category/39</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 22:16:29 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/category/39.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 13 Aug 2026 16:14:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Knucklers]]></title><description><![CDATA[to my understanding eventually those stats are getting removed from the knuckler just like the sabers...
]]></description><link>https://swgevolve.com/forums/topic/1440/knucklers</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1440/knucklers</guid><dc:creator><![CDATA[Xaruul]]></dc:creator><pubDate>Thu, 13 Aug 2026 16:14:02 GMT</pubDate></item><item><title><![CDATA[hard mode]]></title><description><![CDATA[
mochachris, post: 4827, member: 354 wrote:
I was thinking a good idea may be Hard mode tressure maps that would take advantage of bigger groups

Hey there,
Thanks for taking the time to share this — hard mode treasure maps that incentivize bigger groups is a genuinely great idea, and it's exactly the kind of content suggestion we love seeing from the community.
Right now, our development focus is heavily concentrated on getting the 64-bit client fully released and ironing out all the bugs players will inevitably run into along the way. This has been a massive undertaking for the team, and we want to make sure we get it right before shifting focus elsewhere.
That said, as we move into the final phases of that rollout, content ideas like this are exactly the kind of thing we'd love to explore further. We'll be keeping this suggestion in mind!
Thanks again for the feedback and for helping shape where Evolve goes next.
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1429/hard-mode</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1429/hard-mode</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Mon, 03 Aug 2026 10:29:43 GMT</pubDate></item><item><title><![CDATA[Mystic Force drain action ??]]></title><description><![CDATA[Did force drain action ever get addressed because it still doesn't seem to be working.
Just asking for a friend 
Thanks 
]]></description><link>https://swgevolve.com/forums/topic/1422/mystic-force-drain-action</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1422/mystic-force-drain-action</guid><dc:creator><![CDATA[Gravesend]]></dc:creator><pubDate>Wed, 29 Jul 2026 20:25:15 GMT</pubDate></item><item><title><![CDATA[Hard to obtain Clothing]]></title><description><![CDATA[
Yatoya, post: 4811, member: 1107 wrote:
The following clothing items are available only at character creation from what I have observed, and would be nice if they were available elsewhere, aside from deleting and creating a new character which is frowned upon.
I would like to suggest that the following clothing be added to crafting or purchase via tokens.
If not brought to Tailor for basic crafting, would suggest adding them to Entertainer Token Vendor (especially the Entertainers Skirt), or perhaps the Chronicles Vendor.
Obtainable through Outdoor Outfit during Male character creation.
[Unavailable historical attachment #2244]
Obtainable through Outdoor Outfit during Male character creation.
[Unavailable historical attachment #2245]
Obtainable through Outdoor Outfit during Male character creation.
[Unavailable historical attachment #2246]
Obtainable through Comfortable Outfit during Male character creation, Outdoors Outfit during Female creation.
[Unavailable historical attachment #2248]
Obtainable through Outdoors/Utilitarian Outfit during Female creation.
[Unavailable historical attachment #2249]
Obtainable through Military Outfit during Female creation.
[Unavailable historical attachment #2250]
Obtainable through Utilitarian Outfit during Female creation.
[Unavailable historical attachment #2251]
Obtainable through Elegant Outfit during Female creation.
[Unavailable historical attachment #2252]
Obtainable through Wookie Casual Outfit during character creation.
[Unavailable historical attachment #2253]
Obtainable through Wookie Elegant Outfit during character creation.
[Unavailable historical attachment #2254]
There is also Multipocket Bandolier obtainable through the Wookie Utilitarian Outfit, same appearance as the Weaponsmith Tool Set. But is not crafteable except through the Weaponsmith Tool Set schematic.

Hey there,
Thank you for such a detailed and well-organized suggestion — this is a great catch, and clearly took some real observation and effort to compile.
You're right that a number of clothing items are currently locked to character creation only, with no way to obtain them afterward short of deleting and remaking a character, which obviously isn't a solution we'd want to encourage. Making these items available through crafting (Tailor), the Entertainer Token Vendor, or the Chronicles Vendor is a reasonable approach, and the Entertainer's Skirt in particular seems like a natural fit for token vendor availability.
The Multipocket Bandolier note is also a great catch — sharing an appearance with the Weaponsmith Tool Set but not being craftable independently is exactly the kind of inconsistency that's worth addressing.
Right now our development focus is heavily concentrated on the 64-bit client release, but as that work winds down we'll be looking to shift attention toward additional content like this. We'll pass this along to development to add to the list of tasks for consideration.
Thanks again for taking the time to put this together — suggestions with this level of detail make it much easier for us to evaluate and act on.
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1421/hard-to-obtain-clothing</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1421/hard-to-obtain-clothing</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Wed, 29 Jul 2026 19:58:45 GMT</pubDate></item><item><title><![CDATA[Account shared box of achievements]]></title><description><![CDATA[
Doom, post: 4790, member: 14 wrote:
Don't know if it would be posable but i think account shared box of achievements would be nice to have.

Hey there,
Thanks for the suggestion! Just want to confirm — are you referring to a box that would hold all of your achievement tokens/rewards, shared across your account?
If so, good news — this is actually already possible using the Shared Account Bank system that was introduced in Chapter 6.1 (07/04/2026). Here's a quick recap of what that update added:
Shared Account Bank

Added a new Bank Manager NPC to Mos Eisley Bank
Introduced a Shared Account Bank accessible by all characters on the same account
Shared bank provides 250 storage slots
Shared bank access is restricted to one character on the account at a time
Characters on the same account may now store No Trade Shared items inside the Shared Bank, and trade No Trade Shared items directly through the normal trade window

You should be able to use this to store and share your achievement tokens across characters on your account. Let us know if that addresses what you had in mind, or if you were picturing something a bit different!
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1409/account-shared-box-of-achievements</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1409/account-shared-box-of-achievements</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Sat, 18 Jul 2026 16:56:39 GMT</pubDate></item><item><title><![CDATA[Lokees mischief lightsaber crystal]]></title><description><![CDATA[
Cailener1234, post: 4780, member: 548 wrote:
Thanks for this suggestion! It's a really cool looking color on a lightsaber, no question.
Sadly though, because this was something that was started on SWG Legends, we won't be taking this specific color crystal from them as this is unique to that server out of respect and to avoid doing a straight copy from them. We do have a significant plan that will be acted on down the road that does include lightsabers and possible colors down the road. There's not a time table at this time that we can provide as our largest content patch has been pushed for the year and other items on our roadmap are being worked on as we speak. We'll release more information as we solidify our plans for further improving Jedi as a whole down the road.

Thnx for answering that quickly.
]]></description><link>https://swgevolve.com/forums/topic/1406/lokees-mischief-lightsaber-crystal</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1406/lokees-mischief-lightsaber-crystal</guid><dc:creator><![CDATA[Hobo]]></dc:creator><pubDate>Tue, 14 Jul 2026 20:33:39 GMT</pubDate></item><item><title><![CDATA[More armor like hoth vendor armor]]></title><description><![CDATA[
Doom, post: 4775, member: 14 wrote:
Hoth armor has cold protection with 11 piece bonus. Would like more with other elements like heat and acid

Hey there,
Great suggestion, and good timing — expanding elemental protection sets beyond cold (like heat and acid) is actually already on our roadmap. There are some exciting things planned in this space for the near future, so stay tuned!
Keep the great suggestions coming — feedback like this genuinely helps shape our priorities.
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1404/more-armor-like-hoth-vendor-armor</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1404/more-armor-like-hoth-vendor-armor</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Mon, 13 Jul 2026 04:07:52 GMT</pubDate></item><item><title><![CDATA[Mandalorian Faction Helper acknowledgement.]]></title><description><![CDATA[
Yatoya, post: 4769, member: 1107 wrote:
Any chance we could get an indication of which side we are helping as Mandalorian Faction Helper.
Example placement.
[Unavailable historical attachment #2201]

Hey there,
Great suggestion! Having a clearer indication of which side you're supporting as a Mandalorian Faction Helper is a really reasonable quality-of-life request.
We'll pass this along to development for potential implementation.
Thanks for the feedback — keep it coming!
Orton
Evolve Community Manager
]]></description><link>https://swgevolve.com/forums/topic/1403/mandalorian-faction-helper-acknowledgement.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1403/mandalorian-faction-helper-acknowledgement.</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Sat, 11 Jul 2026 03:17:05 GMT</pubDate></item><item><title><![CDATA[Luck]]></title><description><![CDATA[You maybe right but I feel it's just not worth the points ATM but that's just my opinion. 
I like what you said thou about instant doc cool downs. 
]]></description><link>https://swgevolve.com/forums/topic/1402/luck</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1402/luck</guid><dc:creator><![CDATA[Gravesend]]></dc:creator><pubDate>Sat, 11 Jul 2026 00:07:53 GMT</pubDate></item><item><title><![CDATA[Holo Cubes from old tamed/hatched/expired creatures]]></title><description><![CDATA[Nothing crazy. I was just trying to think of a way to make use of creatures that have reached a 0 breed count and/or were used for breeding only Instead of just deleting them.
Could open up a little side market for breeders.
I feel like this would give us lots of fun and give us another way to display them instead of grabbing BM and stuffing. Right now, if nothing has been changed, the only way to make the holo cube pets is to do it right from the egg before hatched.
]]></description><link>https://swgevolve.com/forums/topic/1395/holo-cubes-from-old-tamed-hatched-expired-creatures</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1395/holo-cubes-from-old-tamed-hatched-expired-creatures</guid><dc:creator><![CDATA[Parz1val]]></dc:creator><pubDate>Sun, 05 Jul 2026 09:18:02 GMT</pubDate></item><item><title><![CDATA[In game item: Garbage disposal (Large)]]></title><description><![CDATA[So there is a lot of stuff that drops in game that is rather useless after a certain point.
Items that cannot be sold to a junk vendor, Example 20% ISO's, Augments with value of 20, ect....
So my idea is a large Garbage disposal that you could feed and get something random in return. Example being feed it 10 augments, get 1 of higher value augment kind of like the way we use the RE tool to level up our power bits. Which would work for ISO's , augments, anything with a low stat that just gets deleted.
There are some junk items that a junk vendor wont accept, these items could be fed to it for a usable piece of junk loot, credits, something like that.
Since this would be a large one it could be placed outside like a harvester or factory and use 1 lot slot, with power and credit costs to offset the higher "tier"(for lack of better word) object chance.
This way everything looted has purpose and doesn't end up getting deleted or thrown in storage and forgotten about.
Blueprint for Architect / Shipwright and a possible cost 100 Event tokens, so it does have a rarity to it as well.
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/1392/in-game-item-garbage-disposal-large</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1392/in-game-item-garbage-disposal-large</guid><dc:creator><![CDATA[Alerius]]></dc:creator><pubDate>Fri, 03 Jul 2026 16:49:25 GMT</pubDate></item><item><title><![CDATA[Event idea: Screenshot scavenger hunt]]></title><description><![CDATA[
Alerius, post: 4732, member: 2578 wrote:
One of the things that seems to have gotten lost over the years is galaxy exploration.
We now have the ability to instantly travel from anywhere to whatever star port is close by or planet to planet without even using ships.
So it got me thinking maybe there's a way to bring back some of that, without going backwards so he's the idea.
A person, the event organizer takes a screenshot of their character in a random structure , could be a player house or a city like Naboo (prefer player house as some are deco'ed really cool) posts it discord and forums, and this is what starts the event.
To win the first person to go to that location and post their own screenshot in the same location would be the winner.
Now if it happened to be my house, or guild hall I wouldn't be able to claim the prize and if it happened to be in say Hightee's house then Hightee would be compensated but excluded from the contest so no favortism or anything like that would happen, of course with the persons permission to use their structure.
So random screenshot posted, would cause people interested to look for it, much like collections or POI's.
If after say a week no one has guessed the location or won, then a clue would be added, say the planet it's on, of course time frame could be adjusted depending on length of the event. As time goes on then more clues, planet, part of the planet North, South, ect.....then city.
Depending on who ran it prize could be rare item, credits, ect....
Anyway just a thought for a way to get people interested in exploring the galaxy again.

Thank you for the suggestion. I really like this idea.
One of the things that makes SWG unique is the size of the galaxy and the incredible amount of creativity players put into their homes and cities. An event centered around exploration and discovery would be a fun way to showcase that while encouraging players to get out and explore places they may have never visited before.
The clue system is a nice touch as well, gradually narrowing down the search if no one finds the location. It would make for a fun community event without requiring any new game systems to be developed.
We'll definitely keep this in mind as we continue planning future community events. Thanks for taking the time to share such a creative idea!
Orton
Evolve Community Manager
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/1390/event-idea-screenshot-scavenger-hunt</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1390/event-idea-screenshot-scavenger-hunt</guid><dc:creator><![CDATA[orton]]></dc:creator><pubDate>Thu, 02 Jul 2026 01:26:43 GMT</pubDate></item><item><title><![CDATA[PvP Overhaul.]]></title><description><![CDATA[
Ishna, post: 4726, member: 662 wrote:
The gear isn't really the core problem here.
The decline in PvP mainly comes down to egos. We try our best to make PvP accessible to everyone on this server, and honestly we've done a decent job. The real issue is that some people just can't tolerate losing in any capacity -- it's weird. So you end up in this strange situation where half the people are actively trying to balance teams so everyone can have fun, while others are going full out trying to rack up 30+ kills, ensuring the only person having a good time is themselves.
I don't think dedicated PvP gear sets are the answer. And genuinely, carrying around multiple sets of armor -- one for PvE, one for PvP -- is a shitty playstyle. If you're a PvPer, build your armor around that. You'll find that you can absolutely handle the PvE side of things in your PvP armor anyway.
That said, here's what we've actually done to improve things:
We've overhauled the system with a new Battlefield system. Some highlights:



No more painful queues -- Join active matches as they go, leave when you want, swap toons freely.
No longer faction-based -- Play what you want to play, no scrambling to switch sides to balance numbers.
Multiple queue types -- Solo, duo, trio, quad, and Group 4+. That last one is my personal favorite. It's built for large groups and carries a +-2 number balance, so a group of 6 experienced players can go up against a group of 8 with the advantage of numbers. No more AFKers sitting in as fillers just to avoid a slaughter.
Forfeit option -- Group leaders can call it if the match is so lopsided there's no point continuing. Nobody has to sit through 15 minutes of getting murdered waiting for it to end.



But systems only go so far.
A great example Rezec brought up recently was the CORPS guys. They were genuinely fun to PvP against -- had a theme, good numbers, real presence. Their problem was ego. They had to win overwhelmingly. That meant going 6v2 instead of balancing teams, farming cloner trips instead of making the fight interesting for both sides. And then insisting Red=Dead even when a server group was trying to form up for Avatar Hard Mode was the nail in the coffin.
If people can take something from that -- not take this stuff overly seriously, remember it's a game, and keep in mind we're all 35+ (with the average probably sitting solidly in the 40-50s) -- then we can actually build a solid PvP community here. But if the ego problem keeps up, people are going to keep walking away from PvP, and that hurts everyone who loves it.
And for what it's worth -- PvP is my favorite part of SWG too. We want to see it thrive.

Very well said. I stated in Discord we could use some more content on the vendors that use a currency obtained by PvPing. But that stuff isn’t just for PvP content anyways. I agree 100% it’s an ego thing and when people lose, they don’t have much desire to better themselves. They just cry and bitch and quit instead of changing their tactics and doing PvP for a while or ever again. Once we can figure out that aspect, which honestly there isn’t anything staff can do to change someone’s personality, we’d be set. EV’s combat system is the best of any SWG server in my opinion. People just don’t know how to use it in ways that’s fun in PvP and when they lose they get toxic.
]]></description><link>https://swgevolve.com/forums/topic/1389/pvp-overhaul.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1389/pvp-overhaul.</guid><dc:creator><![CDATA[Hellion493]]></dc:creator><pubDate>Mon, 29 Jun 2026 22:45:05 GMT</pubDate></item><item><title><![CDATA[Marksman and Brawler small adjustment (Withdrawn)]]></title><description><![CDATA[
Rezec, post: 4720, member: 1 wrote:
Lucky Dodge, from Luck, procs the same Dodge in the combat log. Do you have a lot of Luck?

Not much but enough.
]]></description><link>https://swgevolve.com/forums/topic/1386/marksman-and-brawler-small-adjustment-withdrawn</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1386/marksman-and-brawler-small-adjustment-withdrawn</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Thu, 25 Jun 2026 18:09:18 GMT</pubDate></item><item><title><![CDATA[IG88/stormtrooper/4 sages statues]]></title><description><![CDATA[
Yatoya, post: 4690, member: 1107 wrote:
I wouldn't mind that myself for decoration purposes. But as for the need to unlock the Helper Monkey its easier on this server, requiring 5 from what I recall, so you can collect on alts and unlock the Helper Monkey much sooner.

was thinking just for deco tbh. forgot about the helper monkey
]]></description><link>https://swgevolve.com/forums/topic/1376/ig88-stormtrooper-4-sages-statues</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1376/ig88-stormtrooper-4-sages-statues</guid><dc:creator><![CDATA[Disavowed113]]></dc:creator><pubDate>Tue, 16 Jun 2026 01:04:24 GMT</pubDate></item><item><title><![CDATA[City Decorations]]></title><description><![CDATA[Not sure if it's a bug but when I tried to put city banners in front of shuttle I get notice that it's too close.  Also, I cannot seem to place the indoor/outdoor trees from NS anywhere outside.  So my suggestion is that this is made possible.  Please and thank you.  Oh, and more city decorations would be fun too.
]]></description><link>https://swgevolve.com/forums/topic/1375/city-decorations</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1375/city-decorations</guid><dc:creator><![CDATA[Grabeck]]></dc:creator><pubDate>Mon, 15 Jun 2026 15:31:27 GMT</pubDate></item><item><title><![CDATA[1-4 player Heroic like content]]></title><description><![CDATA[As someone whose play time is often sporadic, and can be difficult to plan for specific times/scheduled events. I love solo and small group content and I wish there was more of it.
The Daily challenges here have been a nice breath of fresh air, it's good that I can log in, do my Mando, Revanite, and Hracca dailies and get something out of it.
EDIT:
I know it's a hard hard ask, I'd also love if there was a daily that granted a single random heroic token or something. I think it's important for there to be longer term slower ways to progress gear similar to group content.
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/1374/1-4-player-heroic-like-content</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1374/1-4-player-heroic-like-content</guid><dc:creator><![CDATA[randolo]]></dc:creator><pubDate>Fri, 12 Jun 2026 16:36:44 GMT</pubDate></item><item><title><![CDATA[Bio-Engineer QoL Ideas]]></title><description><![CDATA[Make a Token for Bio-Engineers, when they make a pet they get 5 or 10 tokens. These tokens can be used to buy Rare DNAs(but not too rare) and a Sarlacc trash can style item that you can turn in lets say 5 to 10 Isomerase Enzymes that are low quality ( less then 78%, will be explained below as to why) and in turn youll get 1 Isomerase of 78-85% in turn. This makes almost all looted isomerase enzymes that everyone deletes worth at least something. Next i propose an Enzyme Manipulation 5*. This will give the wielder the ability to one time radial menu an enzyme and increase its quality. I.E Isomerase you would have a chance to get a random increase of 1-10% increase in quality, Lyase would be an increase of 1-5 and hydros would be 1-3 M/P(Potency/Mutatigen). Lastly a new addition of appearance Mutations/Color options for existing appearance mutations and they would be kept secret and needed to be discovered. This would be a nice revive to a pretty known system that has lost its excitement.
]]></description><link>https://swgevolve.com/forums/topic/1372/bio-engineer-qol-ideas</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1372/bio-engineer-qol-ideas</guid><dc:creator><![CDATA[Xaruul]]></dc:creator><pubDate>Fri, 12 Jun 2026 05:16:09 GMT</pubDate></item><item><title><![CDATA[New Solo Instance Idea, Saving Tansarrii Point Station.]]></title><description><![CDATA[Tansari is already being revamped for one of the next 3 hardmodes
Historical reactions: Like × 2
]]></description><link>https://swgevolve.com/forums/topic/1371/new-solo-instance-idea-saving-tansarrii-point-station.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1371/new-solo-instance-idea-saving-tansarrii-point-station.</guid><dc:creator><![CDATA[Rezec]]></dc:creator><pubDate>Fri, 12 Jun 2026 05:06:05 GMT</pubDate></item><item><title><![CDATA[Crafting 5*'s Having a normal heroic version!]]></title><description><![CDATA[Making versions of crafting jewelry that are bought with normal heroic tokens that CAN BE TRADED! The harder obtained ones i feel should be easier to trade and sell using normal heroic tokens.
]]></description><link>https://swgevolve.com/forums/topic/1370/crafting-5-s-having-a-normal-heroic-version</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1370/crafting-5-s-having-a-normal-heroic-version</guid><dc:creator><![CDATA[Xaruul]]></dc:creator><pubDate>Fri, 12 Jun 2026 04:40:08 GMT</pubDate></item><item><title><![CDATA[Space Mining]]></title><description><![CDATA[Perfect method of payment if this were to be considered and implemented: X amount of each type of asteroid chunks, like glowing, misshapen chunks, etc.
Also, could it be looked into to make those chunks stackable please?
]]></description><link>https://swgevolve.com/forums/topic/1368/space-mining</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1368/space-mining</guid><dc:creator><![CDATA[tormak]]></dc:creator><pubDate>Wed, 10 Jun 2026 02:01:41 GMT</pubDate></item><item><title><![CDATA[Our Tool section : Schematics suggestion.]]></title><description><![CDATA[Our tool area is fantastic. I wanted to post something that might help our tool serve us better. Since we have a new Chef system where we can focus one side or another for specific results.. is it possible to slightly modify our Schematic section accordingly? If I wanted to make Citros Snow Cake, I will go find it and our tool shows the current resources that are currently best for it AND server best. Can we add and option to prioritize this? like I want a Flavor focused Citros Snow Cake which likes the FL stat 66% and the OQ at 33% so maybe an option or check box so we check that and uncheck the other option which is normally Nutritional Value and see what we have then!  We need a FL column in the current resources section but the devs already know that since I mentioned it. 
]]></description><link>https://swgevolve.com/forums/topic/1366/our-tool-section-schematics-suggestion.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1366/our-tool-section-schematics-suggestion.</guid><dc:creator><![CDATA[Dragazhar]]></dc:creator><pubDate>Mon, 08 Jun 2026 21:18:19 GMT</pubDate></item><item><title><![CDATA[Force area heal.]]></title><description><![CDATA[Bugged
]]></description><link>https://swgevolve.com/forums/topic/1364/force-area-heal.</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1364/force-area-heal.</guid><dc:creator><![CDATA[Gravesend]]></dc:creator><pubDate>Mon, 08 Jun 2026 03:42:44 GMT</pubDate></item><item><title><![CDATA[Replace Riposte on LS Duelist Jewelry]]></title><description><![CDATA[I know there is probably a plan for the riposte chance in shii cho and the battlemaster boxes, but for now people can simply use a different form or not take those boxes.
I suggest this change to the jewelry because it's otherwise good and functional now for the most part, just a bit of a wasted stat on the jewelry.
]]></description><link>https://swgevolve.com/forums/topic/1362/replace-riposte-on-ls-duelist-jewelry</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1362/replace-riposte-on-ls-duelist-jewelry</guid><dc:creator><![CDATA[randolo]]></dc:creator><pubDate>Sun, 07 Jun 2026 02:14:22 GMT</pubDate></item><item><title><![CDATA[New Jedi Form - Trakata]]></title><description><![CDATA[Just a thought for a form for jedi that comes from a hardmode holocron drop for Trakata. Make it ignore armor or defenses by X % and reduce cooldowns on a battlemaster saber ability maybe?  Again not an official form but does exist in lore of star wars.
]]></description><link>https://swgevolve.com/forums/topic/1359/new-jedi-form-trakata</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1359/new-jedi-form-trakata</guid><dc:creator><![CDATA[Xaruul]]></dc:creator><pubDate>Fri, 05 Jun 2026 21:51:54 GMT</pubDate></item></channel></rss>