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  • AT-RT addition for Daily Login tokens

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    ortonO
    BilbroSwaginz, post: 4230, member: 2872 wrote: Like the title says, i would personally love to be able to have one of these again if it was possible. [Unavailable historical attachment #1921] Thank you for the suggestion. Christmas may come early this year. Orton Evolve Community Manager Historical reactions: Like × 1
  • Obtaining Battlefield Tokens

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    ortonO
    Shonuf, post: 4157, member: 1776 wrote: Would like to start a discussion around obtaining battlefield tokens. Currently the only way to obtain battlefield tokens is to participate in a battlefield. The system to enter battlefields is cumbersome and prone to issues if someone misses the join prompt...not to mention there are some that are not fans of battlefields and do not like / will not do them. This makes setting up a battlefield match difficult. To start the conversation, the initial sugguestion for obtaining battlefield tokens would be to make them attainable similar to how Restuss commendations are obtained via PVP (maybe with a timer similar to trader tokens where after a set amount of time you have a chance to obtain a token/tokens). It was also suggested that we can tie this to the static bases on Naboo, Talus, and Corellia. Maybe there is some type of system / mechanic within the static bases where battlefield tokens can be obtained without PVP? How many tokens are obtained and the timing of obtaining those tokens is up for discussion / suggestion. Trying to come up with a way where we can obtain battlefield tokens outside of the battlefield system, while making sure the payout is not tool large where it floods the market. Thank you for starting the discussion and for laying out the concerns clearly. The battlefield system is something that certainly needs some attention, particularly around how players queue and enter matches. We’re aware that the current process can be cumbersome, especially when players miss the join prompt or when participation numbers are low. Suggestions around alternative ways of obtaining battlefield tokens are interesting and worth discussing, but the underlying queue and participation systems are likely the first areas that need to be evaluated. Improvements there could help make the system more reliable and accessible for players who want to participate. We appreciate the feedback and will continue to review ways to improve the battlefield experience overall. Orton Evolve Community Manager
  • Purchasable add barkers or billboards in major cities

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    ortonO
    BilbroSwaginz, post: 4232, member: 2872 wrote: It would be amazing if there was an option to purchase a billboard or hire an add barker that advertises your new establishment, or perhaps an event you're organizing to the lovely locals. For example, i recently came across this lovely place that had everything an adventurer such as myself, needed to get back to smoting my enemies nestled deep within the DWB, i believe it was called the Spiceville Mall! If there was a billboard advertising this wonderful place (on Dantooine, just NE of the Mining Outpost btw super easy to get to) it would have saved me literal years of searching. With restrictions of course like limited to account, not character, 7 day cooldown customizable message etc. *These thoughts are my own, I have no affiliation (yet) with the Spiceville Mall/Spiceville Cantina or it's affiliates: this is not a paid request. All joking aside it would be nice to have some billboards. Thank you for the suggestion. First of all, I appreciate the very subtle and completely unbiased mention of the Spiceville Mall. I’m sure the marketing department there had absolutely nothing to do with this post. The idea of billboards or hiring an ad barker to advertise player shops or events is actually a pretty fun concept. Having a way for players to promote their establishments around the galaxy could help newer players discover places they might otherwise miss. Clearly, as you mentioned, some adventurers have spent literal years wandering the desert of Dantooine before stumbling upon the thriving metropolis that is Spiceville. Now, while some individuals may publicly complain about places like the Spiceville Mall, we all know the truth. Certain people loudly protest it in public… and then quietly show up later to buy buffs, supplies, and probably a decorative lamp or two. I’m not naming names, but if someone named Tank happens to be seen browsing the aisles there, we will of course treat that information with the utmost discretion. All jokes aside, it’s a creative idea and we’ll pass it along for consideration. Player driven commerce is a big part of the game, and systems that help people find shops and events are always worth discussing. Thanks for the suggestion and the laugh. Orton Evolve Community Manager
  • New World Boss

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    ortonO
    Cheatmeal, post: 4238, member: 2918 wrote: So we where just brainstorming one night after I was attacked by a Jawa with an axe that was bigger than they was so it got me and everyone else thinking - How about a Jawa World Boss?! The Jawa King A larger than normal Jawa wielding a giant lumberjack styled axe. The Jawa King resides on Tattooine to the northwest of Old Ben Kenobi's hut, no one really knows when he got there or why he is so aggressive towards everyone but he is very angry and wants retribution for something only they know about. Attacks He slams his axe down with both hands in front of him, causing a tremor in the ground that damages everyone in a straight line for 51 meters. (Telegraphed, can and should be avoided) Every 45 seconds he goes into rage and he performs a whirlwind style attack that damages everyone around him within 25 meters. (Can one shot melee if not high enough health) When he has lost 20% of his health he calls out for aid and 10 normal sized Jawa's spawns. Each Jawa carries a poisoned dagger that does X damage to both health and action pool. Should be focused down as fast as possible. This continues to occur every 20% health loss until defeated. When The Jawa King reaches his last 20% health he pockets his Axe and pulls out a knife and tags a target for termination and slowly begins to move towards this person. If the person is reached The Jawa King kills them (No defenses will help but tanks will be immune to this effect) Cannot be taunted during this phase. On Death an equal amount to the raid group size Jawas spawn that needs to be killed before the dust finally settles. Loot Jawa styled decor like paintings, furniture (like junk piles with scrap metal etc), clothing, A Jawa styled rucksack, Sandcrawler House, different droid deeds not obtainable anywhere else, Legendary Woodchopper Axe (2h), Legendary Knife (1H). Could be either a fun short time event over the summer months and then removed or put in place permanently, Just a fun idea that some of us threw together and I decided to put it in writing. Thanks for reading, k-bai ~ Thank you for the suggestion. First of all, I’m going to need a full incident report regarding being attacked by a Jawa wielding an axe larger than itself. That is both deeply concerning and also exactly the kind of chaos we expect to hear about on Tatooine. The concept of The Jawa King is honestly hilarious and surprisingly well thought out. A furious, oversized Jawa roaming the dunes near Old Ben’s hut with a lumberjack axe is certainly… memorable. The mechanics you outlined, especially the tremor attack, the rage whirlwind, and the waves of dagger-wielding Jawas showing up every 20% health, would definitely create some entertaining moments. I can already imagine the panic in voice chat when ten Jawas suddenly spawn and start aggressively stabbing everyone’s action pool. The final phase where the Jawa King pockets the axe, pulls out a knife, and slowly hunts down a marked player is particularly terrifying. The mental image of a raid group watching a tiny hooded menace slowly walking toward someone while everyone screams in Discord is priceless. The loot ideas are also great. Jawa themed decorations, scrap piles, clothing, and even a Sandcrawler house would fit perfectly with the theme. I’m sure the Legendary Woodchopper Axe would quickly become the most questionable fashion statement in the galaxy. While I can’t promise that the Jawa King will officially begin his reign of terror anytime soon, I will absolutely pass this along to the team. At the very least, it has provided us with the mental image of a raid wiping to a very angry trash goblin with an axe, which is something I didn’t know I needed today. Thank you for the creativity and the laugh. Orton Evolve Community Manager Historical reactions: Love × 1
  • Stuffed beasts/creatures

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    Shonuf, post: 4235, member: 1776 wrote: The workaround for the base showing that I found is naming the base a different name than the beast, then selecting the base and /move down 10. If you want to move it or pick it up, target the base to perform the action (might have to turn on see all object name in settings to see the base as it is "underground" from the /move down 10). Might not work in alll situations, but worth a try until a fix can be looked at. Thanks for the workaround. I'll try it out but from what I understood, it is not posiible to move up or down, pitch or roll. And hopefully the base can be sunken into the floor.
  • Larger Barn Structure for Creature Housing

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    I can imagine that having a full grown rancor in the barn as a Creature Handler, might be presenting a funny situation of not being able to see its head. Let alone that three of those beasts in there would feel crowded real fast. Which makes me kind of thinking about an outdoors area to let them roam around. And this then kind of makes my mind wonder to a building I saw at Legends; the ranch. I like the kind of building with the outdoors space where a number of creatures/beasts could wander around. And to be clear; I'm talking about the building, not the other stuff that comes with it.
  • Proposal: Lower Shuttle Port Requirement (Rank 4 > Rank 3)

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    RezecR
    We will implement some city adjustments in the next round of TC Patches. Historical reactions: Love × 1
  • Itv

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    ortonO
    Danno, post: 4186, member: 1174 wrote: well, kinda like the snowspeeder, you could save 2 locations on it, but you had to place it, like the at-at head [image: 1916-79bae8ab177a-1771996426395.png] Great news! I was able to locate the Twin Pod Cloud Car ITV item in game on Evolve. Staff will now be evaluating how best to implement it. Thank you for the suggestion, and I’ll keep you posted on when it becomes available. item_tcg_loot_reward_series6_cloud_car_itv Orton Evolve Community Manager
  • Master Underworld Smuggler

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    ortonO
    Right, post: 4166, member: 909 wrote: I like the idea of a little bump in performance, but personally think it should be tied to specifically benefitting a smuggler. There used to be an expertise box called "Long Odds" which granted +1 pistol range and +1 pistol damage per underworld rank, and "Underworld Boss" which granted +200 armor per rank. In fact its still there latent in the code (assuming it even works... a lot of that old smuggler stuff was borked). Not quite recalling if there was a particular rational for removing it, but maybe something along those lines could be nice. Yeah I think this is something certainly worth looking at.
  • Fix this broken stun system

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    RightR
    We had a situation developing a few months ago where people were chaining multiple stuns together to really shut down any chance of reaction, which was pretty frustrating. We've added a recourse to Pistol Whip, Kick, and Flashbang so that can't be done anymore. While Pistol Whip and Kick do prevent most passive defenses, you can still get reactive heals. I've also got in the habit of keeping my health full, and rotating certain defensive maneuvers pro-actively to prevent dying to stun, but its definitely pretty lethal. For me, one frustrating thing about stuns is that you sometimes have a hard time realizing your stunned (at least with Pistol Whip and Kick) as there isn't an obvious indication other than me smashing my buttons harder and harder with no avail :LOL:. If those two had the same effect as Flash Bang where it put your toolbar buttons on timer for the duration instead of just being unresponsive, at least we would be aware right away!
  • Chronicle Vendor - Swap Gold Tokens for Silver Tokens

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    RightR
    I could have sworn you could already inter-convert them. Maybe I'm thinking of another server though. Initially I thought this would be relatively easy to do, but buying a stack of items is a little more annoying than buying just one thing.
  • OGs Difficulty Idea

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    So the concept i'd like to suggest is a seperate version of each of the OG instances, but restricting the number of group members (and not allowing bots) with a daily token reward with reward chance for something else (maybe RLS). The idea is to have a different way of playing the OGs requiring a different set of skills and tactics. Id suggest the easiest ones would have lower extra reward chance (IG, AM) Here's the sizing i'd recommend TK challenge, 2 players only IG challenge 1 player only ISD challenge 1 player only AM challenge 1 player only EK challenge 3 players only
  • Jedi Requirements

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    orton, post: 4140, member: 2006 wrote: Thank you everyone for the continued discussion and feedback on this topic. The Evolve staff team has heavily debated this suggestion. We are actively exploring ways to improve quality of life for our EU players and to make content feel more accessible across different time zones. That said, at this time the current unlock process will remain in place. We will be placing more focus on organizing events that EU players can participate in. In addition, we are looking at ways to better help players communicate and coordinate OG runs with one another. We appreciate your continued support and patience as we work through the challenges surrounding this topic and look for improvements that benefit the entire community. Orton Evolve Community Manager In light of this. Perhaps we could get a group organizing droid or a bulletin board in Eisley. Where players could go and place a request and see who has posted a request for a group.
  • GCW invasions

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    This great news , your own evolution of invasions, looking forward to it, thx for reply
  • New instances and existing content

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    ortonO
    dolanolos, post: 4115, member: 2583 wrote: Really appreciate the upcoming roadmap overview! Thank you! You are very welcome!
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    ortonO
    Bleep, post: 4075, member: 360 wrote: A suggestion on this is to possibly re-work/re-code the Doctors bags or a version of, so people can organize things into groups of 20,In other containers The item is kinda useless right now a rework to a storage bag might give it new life? Just a thought Thank you for all your hard work. Thank you for the suggestion. That’s an interesting idea for giving Doctor’s bags a bit more purpose and utility. Development will look into this. Orton Evolve Community Manager
  • Grouping update - size & window changes possible?

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    ortonO
    dolanolos, post: 4111, member: 2583 wrote: 64 player groups has been mentioned a few times so I don't need to go too far into that. Problems are how much screen real estate it will eat up and how to be able to manage it. Is there a way to forma single group but have two detached windows? Currently, 32...keep that number for the left side of the screen and mirror it for the right side of the screen. BUT... In conjunction with a new option to choose your translucency level (see through) of the group window. If it's technically feasible to have a slide bar option to change the level of translucency / opaqueness maybe the group window covering the screen won't be as intrusive. Thank you for the suggestion. Expanding group sizes does naturally raise concerns about screen space and UI management, and ideas like split group windows or adjustable translucency are thoughtful approaches to addressing that. Development is actively looking at solutions to improve how larger groups are displayed and managed. However, updates to core UI systems like this can be very time consuming, especially with a volunteer development team. Changes to these systems require careful work and testing, so they can take some time to implement properly. If anyone in the community has the technical skill set and is interested in helping improve systems like this, I strongly encourage you to submit a staff application. Additional hands always help move projects forward. Orton Evolve Community Manager
  • Change Indefensible attack chance from Razer Cat to Assassin's set

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    ortonO
    Ebabo, post: 4107, member: 1349 wrote: Razer Cat set has +5% indefensible attack chance from stealth, and no way to stealth. The Assassin's set has Advanced Smoke Bomb ability with the 5th piece. I'd like to see the Indefensible Attack Chance added to the Assassin's set where it would be useful add on to the attack from stealth. [Unavailable historical attachment #1880] [Unavailable historical attachment #1881] Thank you for the information. We will be updating the examine menu text in a future update for accuracy. Orton Evolve Community Manager
  • Infiltrator Armor Deconstructed

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    ortonO
    SideshowBob, post: 4123, member: 290 wrote: Ability to remake Infiltrator Armor from OG Heroics. I think it was just overlooked. Thank you for pointing this out. It’s possible this was simply overlooked during previous adjustments. We’ll have development take a look at the ability to remake Infiltrator Armor from OG Heroics and verify whether this is functioning as intended or needs to be addressed. Appreciate you bringing it to our attention. Orton Evolve Community Manager
  • Battleground control terminals for world pvp

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    yeah, i was meaning as an admin tool for creating events, e.g. the cantina fight pit, put the terminal in the cantina and turn it into a faction fight around control of the cantina