Skip to content

Suggestions

464 Topics 1.9k Posts
  • New Themepark.

    2
    0 Votes
    2 Posts
    122 Views
    ortonO
    tormak, post: 4345, member: 3087 wrote: There is an old mini theme park on Corellia that starts in the Kor Vella cantina with Lasha Bindari, and leads to Tyrena, talking to Crev Bombaasa then Karena Keer, ending with the Lady Hutt Shalera (currently missing). Could easily serve as new updated content with new rewards, with even potential for a smuggler underworld tie-in. Thanks for sharing this suggestion. I took some time to dig into it and see what I could find on the original content you’re referencing. There is actually evidence that this was a real, albeit incomplete, quest chain on Corellia. Based on archived data, the flow appears to have started with Lasha Bindari in the Kor Vella cantina, who would send players over to Tyrena. From there, Crev Bombaasa acted more as a pass-through contact, leading into Karena Keer, who handled the bulk of the actual missions. The missions tied to Karena Keer included a mix of delivery tasks and at least one combat objective, which lines up with the structure of early SWG multi-step quest chains. All signs point to this being designed as a small, underworld-flavored narrative arc that moved players between cities and introduced them to a network of shady contacts. The most interesting part is the final step. There are references to a Hutt named Shalera who appears to have been intended as the endpoint of the chain, but there is no evidence that this NPC was ever fully implemented or accessible. That strongly suggests this was either cut content or an unfinished mini theme park that never got completed. So your memory of it is pretty spot on. It looks like a prototype of a small Corellian theme park with a smuggler or underworld angle that just never reached a finished state. We definitely value you bringing this up. This is exactly the kind of overlooked or incomplete content that can be interesting to revisit and expand on. No promises, but it is something we will absolutely take a look at and consider as a potential addition or restoration opportunity. Thanks again for taking the time to share it. Orton Evolve Community Manager
  • Smuggler Revamp

    2
    0 Votes
    2 Posts
    150 Views
    ortonO
    telum, post: 4297, member: 858 wrote: While smuggler has some interesting things about it there is a lot that make is a bit lack luster. Here are a few suggestions for improvement. Make the MUS grind do what it is supposed to do. Have it add the armor, the damage, the extra range. I don't think it needs a major boost over base NGE MUS. Make fast talk and sly lie group buffs. Maybe short duration like some of the squad leader buffs. Maybe one offensive one defensive. Add some armor negate to pistols. Not a ton to make them overpowered but enough to make them on par with other weapons. Add some significant action cost reduction to be more in line with other classes. Reduce the number of points to get to master smuggler so its more in line with other professions like assassin Make all smuggler abilities work with all weapons. A good number of the abilities do not work with heavy weapons. I haven't tested other weapons Overhaul the expertise to give us the choice between damage or debuffs. Create a few more attacks with short cool down maybe 3 or 4. The debuffs have a pretty long cool down and arent really that useful. Change scandal from AOE damage to straight weapon damage since there is only cover fire as an aoe. increase the time of Break the Deal to 10-15 seconds to make it somewhat useful I think these would go a long way in making smuggler on par with the other professions. Thank you for the detailed suggestion and for taking the time to lay everything out so clearly. There are a lot of thoughtful ideas here around improving Smuggler’s overall feel and bringing it more in line with other professions. Development will take a look at this. We do currently have a very full roadmap as we work toward our next chapter release, so changes like this may take some time to review and implement properly. I’ll keep you posted on where these ideas end up. Orton Evolve Community Manager Historical reactions: Like × 1
  • Faction cape recoloring

    2
    0 Votes
    2 Posts
    132 Views
    ortonO
    tormak, post: 4263, member: 3087 wrote: Could we possibly add new coloring options via the tools for Faction capes? Thank you for the suggestion. I’m not sure if this is currently possible, but I’ll check in with development and see what can be done. Orton Evolve Community Manager
  • Vendors

    2
    0 Votes
    2 Posts
    106 Views
    ortonO
    Hobo, post: 4269, member: 1244 wrote: Can the vendors from empire day event and ewok festival and Halloween things like that stick around so we can spend excess tokens we have left in our boxes plse. Thank you for the suggestion. These vendors are intended to be seasonal in nature, tied to their respective events. That said, this is an interesting quality of life idea, especially for players who may have leftover tokens after events end. The team will take this into consideration as we approach our next major chapter release. Orton Evolve Community Manager
  • Add Mos Pelgo to Tatooine

    2
    0 Votes
    2 Posts
    102 Views
    ortonO
    Shonuf, post: 4284, member: 1776 wrote: Per Orton's request, throwing up this suggestion. Most Pelogo is a basic town, and can be used as part of the Mandalorian quest line when that gets released on Evolve. Great suggestion, Spice. Let’s see what we can do! Orton Evolve Community Manager
  • Add ready chips for Deep Space and Kessel

    4
    0 Votes
    4 Posts
    173 Views
    ortonO
    Shonuf, post: 4285, member: 1776 wrote: Can we add the ready chips for Deep Space and Kessel to one of the token vendors (duty tokens or station tokens)? For those that are in space often, these chips make it much easier to travel around space. This cuts down on time flying to travel / NAV stations. These are space equivalent to ITVs for space, imho. Up vote....or else?? Thank you for the suggestion. The ready chips for Deep Space and Kessel are intended to be rare items, primarily obtained through reverse engineering by dedicated pilots. This helps preserve their value and gives space-focused players something meaningful to work toward. Because of that, we’re not currently looking to add them to token vendors. Orton Evolve Community Manager
  • Token Overhaul

    2
    0 Votes
    2 Posts
    128 Views
    ortonO
    telum, post: 4298, member: 858 wrote: We have a ton of different types of token currencies. So I suggest we combine them all into a single token currency that gets awarded for for the various activities. Different activities should award different amounts depending on the risk vs reward. PVP activities such as bounty hunting or FRS should award more than a OG heroic an example. Obviously the details would need to be decided on but I think price increases would be appropriate given that a user can do a variety of activities. Given our lowish population, its not always possible to do the content you need to in order to obtain the item you want. So opening it up would help and also let players get the items they want by doing the content that they want to engage with and not have to do something they don't want to just to get an item. Thank you for the suggestion. This is definitely an interesting idea and I understand the reasoning behind consolidating currencies to give players more flexibility in how they engage with content. That said, a change like this would require a significant amount of work to implement and balance properly across all systems. With an all-volunteer staff team, limited resources, and a very full development roadmap, this is not something that is likely to be implemented anytime soon. We do appreciate the thought put into the suggestion and the feedback on accessibility. Orton Evolve Community Manager
  • Master Underworld Smuggler

    3
    0 Votes
    3 Posts
    177 Views
    T
    Adding this here since it is relevant: As it is in its current state, Smuggler's illegal weapon modification mechanic is not in the game. These modules that go with that mechanic I got from dong space convoys today. Unless there are plans to reimplement this mechanic, currently their only use is to collect 100 of these for the DL-T pistol (gold DL-44), which unless that has been touched, is probably not worth getting except for a show/deco piece, in regards to other current end game weapons. Perhaps we could get these removed from the loot table from space convoys to at least make room for something else potentially worthwhile, or take a look at the DL-T and make it comparable to other current end game weapons if it is not currently? These 35 were from about +/-20 level 1 convoys, and 1 level 2 convoy. I am obviously not at 100, but have confirmed that the summoned junk dealer does still have the pistol modification conversation option with these in inventory and received a quest to turn in 100 pistol mods. [image: 1952-ec38ec662dc9-image_2026-03-14_180731644.png][image: 1957-6599a4006fb8-image_2026-03-14_182750672.png]
  • Sith Knuckles

    7
    0 Votes
    7 Posts
    397 Views
    Cailener1234C
    With the adjustment on new 6th gen weapons for Jedi, lightsabers and the knuckler, the stances are going to be removed from Jedi since they were the inspiration for the current updated melee weapons. So, those stances will be worked into the lightsabers, knuckler had not been looked at yet. As of writing this, there hasn’t been any testing on them nor what the final outcome is on what they’ll look like. You would be notified on the TC Announcements channel when they’re ready to go to be tested. Historical reactions: Like × 1
  • Jedi Lethargy

    3
    0 Votes
    3 Posts
    162 Views
    G
    Thanks for looking at it.
  • Electric and Acid Thrower style weapons

    2
    0 Votes
    2 Posts
    93 Views
    ortonO
    DominusDolorum, post: 4226, member: 236 wrote: We have cold and heat, I seriously think we should get flamer style weapons for electric with an yellow "flame" effect and a green one for acid. Thank you for the suggestion. Expanding weapon effects to include additional elemental styles like electric and acid could certainly add some visual variety to combat. We’ll pass this idea along to development and have them take a look at whether something like this might be possible in the future. Orton Evolve Community Manager Historical reactions: Like × 1
  • Revanite Daily Dungeon

    2
    0 Votes
    2 Posts
    120 Views
    ortonO
    Cheatmeal, post: 4227, member: 2918 wrote: As it stands after an update Revanite Daily has become very difficult to do on DPS toons. I myself cannot do it any longer on anything other than a tank and that doesnt give me the feel of a daily dungeon anymore, I've gotten to the point where I only do it on my tank and my jedi then leave it alone. I propose this: Turn the current version of the Revanite Daily into a hardmode challenge, just like Death Watch Arena Daily, with a slightly increased loot chance compared to the normal version and put in an easier version so that everyone can do it on the toon they prefer. Having a normal mode and a hardmode in both daily instances makes sense to me. Content becoming stronger as people become stronger is fine but there are newer people coming in often and they need to be able to do the content as well. Thank you for the suggestion and for sharing your experience with the Revanite Daily. Balancing daily content so that it remains engaging for geared players while still accessible to newer players is always a challenge. Your idea of separating the current difficulty into a normal mode and a hard mode, similar to the Death Watch Arena Daily, is an interesting approach and makes sense from a progression standpoint. We’ll pass this suggestion along to development so they can take a look and evaluate whether adjustments to the Revanite Daily might be appropriate. Orton Evolve Community Manager
  • AT-RT addition for Daily Login tokens

    2
    0 Votes
    2 Posts
    91 Views
    ortonO
    BilbroSwaginz, post: 4230, member: 2872 wrote: Like the title says, i would personally love to be able to have one of these again if it was possible. [Unavailable historical attachment #1921] Thank you for the suggestion. Christmas may come early this year. Orton Evolve Community Manager Historical reactions: Like × 1
  • Obtaining Battlefield Tokens

    6
    0 Votes
    6 Posts
    240 Views
    ortonO
    Shonuf, post: 4157, member: 1776 wrote: Would like to start a discussion around obtaining battlefield tokens. Currently the only way to obtain battlefield tokens is to participate in a battlefield. The system to enter battlefields is cumbersome and prone to issues if someone misses the join prompt...not to mention there are some that are not fans of battlefields and do not like / will not do them. This makes setting up a battlefield match difficult. To start the conversation, the initial sugguestion for obtaining battlefield tokens would be to make them attainable similar to how Restuss commendations are obtained via PVP (maybe with a timer similar to trader tokens where after a set amount of time you have a chance to obtain a token/tokens). It was also suggested that we can tie this to the static bases on Naboo, Talus, and Corellia. Maybe there is some type of system / mechanic within the static bases where battlefield tokens can be obtained without PVP? How many tokens are obtained and the timing of obtaining those tokens is up for discussion / suggestion. Trying to come up with a way where we can obtain battlefield tokens outside of the battlefield system, while making sure the payout is not tool large where it floods the market. Thank you for starting the discussion and for laying out the concerns clearly. The battlefield system is something that certainly needs some attention, particularly around how players queue and enter matches. We’re aware that the current process can be cumbersome, especially when players miss the join prompt or when participation numbers are low. Suggestions around alternative ways of obtaining battlefield tokens are interesting and worth discussing, but the underlying queue and participation systems are likely the first areas that need to be evaluated. Improvements there could help make the system more reliable and accessible for players who want to participate. We appreciate the feedback and will continue to review ways to improve the battlefield experience overall. Orton Evolve Community Manager
  • Purchasable add barkers or billboards in major cities

    3
    0 Votes
    3 Posts
    171 Views
    ortonO
    BilbroSwaginz, post: 4232, member: 2872 wrote: It would be amazing if there was an option to purchase a billboard or hire an add barker that advertises your new establishment, or perhaps an event you're organizing to the lovely locals. For example, i recently came across this lovely place that had everything an adventurer such as myself, needed to get back to smoting my enemies nestled deep within the DWB, i believe it was called the Spiceville Mall! If there was a billboard advertising this wonderful place (on Dantooine, just NE of the Mining Outpost btw super easy to get to) it would have saved me literal years of searching. With restrictions of course like limited to account, not character, 7 day cooldown customizable message etc. *These thoughts are my own, I have no affiliation (yet) with the Spiceville Mall/Spiceville Cantina or it's affiliates: this is not a paid request. All joking aside it would be nice to have some billboards. Thank you for the suggestion. First of all, I appreciate the very subtle and completely unbiased mention of the Spiceville Mall. I’m sure the marketing department there had absolutely nothing to do with this post. The idea of billboards or hiring an ad barker to advertise player shops or events is actually a pretty fun concept. Having a way for players to promote their establishments around the galaxy could help newer players discover places they might otherwise miss. Clearly, as you mentioned, some adventurers have spent literal years wandering the desert of Dantooine before stumbling upon the thriving metropolis that is Spiceville. Now, while some individuals may publicly complain about places like the Spiceville Mall, we all know the truth. Certain people loudly protest it in public… and then quietly show up later to buy buffs, supplies, and probably a decorative lamp or two. I’m not naming names, but if someone named Tank happens to be seen browsing the aisles there, we will of course treat that information with the utmost discretion. All jokes aside, it’s a creative idea and we’ll pass it along for consideration. Player driven commerce is a big part of the game, and systems that help people find shops and events are always worth discussing. Thanks for the suggestion and the laugh. Orton Evolve Community Manager
  • New World Boss

    2
    0 Votes
    2 Posts
    105 Views
    ortonO
    Cheatmeal, post: 4238, member: 2918 wrote: So we where just brainstorming one night after I was attacked by a Jawa with an axe that was bigger than they was so it got me and everyone else thinking - How about a Jawa World Boss?! The Jawa King A larger than normal Jawa wielding a giant lumberjack styled axe. The Jawa King resides on Tattooine to the northwest of Old Ben Kenobi's hut, no one really knows when he got there or why he is so aggressive towards everyone but he is very angry and wants retribution for something only they know about. Attacks He slams his axe down with both hands in front of him, causing a tremor in the ground that damages everyone in a straight line for 51 meters. (Telegraphed, can and should be avoided) Every 45 seconds he goes into rage and he performs a whirlwind style attack that damages everyone around him within 25 meters. (Can one shot melee if not high enough health) When he has lost 20% of his health he calls out for aid and 10 normal sized Jawa's spawns. Each Jawa carries a poisoned dagger that does X damage to both health and action pool. Should be focused down as fast as possible. This continues to occur every 20% health loss until defeated. When The Jawa King reaches his last 20% health he pockets his Axe and pulls out a knife and tags a target for termination and slowly begins to move towards this person. If the person is reached The Jawa King kills them (No defenses will help but tanks will be immune to this effect) Cannot be taunted during this phase. On Death an equal amount to the raid group size Jawas spawn that needs to be killed before the dust finally settles. Loot Jawa styled decor like paintings, furniture (like junk piles with scrap metal etc), clothing, A Jawa styled rucksack, Sandcrawler House, different droid deeds not obtainable anywhere else, Legendary Woodchopper Axe (2h), Legendary Knife (1H). Could be either a fun short time event over the summer months and then removed or put in place permanently, Just a fun idea that some of us threw together and I decided to put it in writing. Thanks for reading, k-bai ~ Thank you for the suggestion. First of all, I’m going to need a full incident report regarding being attacked by a Jawa wielding an axe larger than itself. That is both deeply concerning and also exactly the kind of chaos we expect to hear about on Tatooine. The concept of The Jawa King is honestly hilarious and surprisingly well thought out. A furious, oversized Jawa roaming the dunes near Old Ben’s hut with a lumberjack axe is certainly… memorable. The mechanics you outlined, especially the tremor attack, the rage whirlwind, and the waves of dagger-wielding Jawas showing up every 20% health, would definitely create some entertaining moments. I can already imagine the panic in voice chat when ten Jawas suddenly spawn and start aggressively stabbing everyone’s action pool. The final phase where the Jawa King pockets the axe, pulls out a knife, and slowly hunts down a marked player is particularly terrifying. The mental image of a raid group watching a tiny hooded menace slowly walking toward someone while everyone screams in Discord is priceless. The loot ideas are also great. Jawa themed decorations, scrap piles, clothing, and even a Sandcrawler house would fit perfectly with the theme. I’m sure the Legendary Woodchopper Axe would quickly become the most questionable fashion statement in the galaxy. While I can’t promise that the Jawa King will officially begin his reign of terror anytime soon, I will absolutely pass this along to the team. At the very least, it has provided us with the mental image of a raid wiping to a very angry trash goblin with an axe, which is something I didn’t know I needed today. Thank you for the creativity and the laugh. Orton Evolve Community Manager Historical reactions: Love × 1
  • Stuffed beasts/creatures

    4
    0 Votes
    4 Posts
    201 Views
    C
    Shonuf, post: 4235, member: 1776 wrote: The workaround for the base showing that I found is naming the base a different name than the beast, then selecting the base and /move down 10. If you want to move it or pick it up, target the base to perform the action (might have to turn on see all object name in settings to see the base as it is "underground" from the /move down 10). Might not work in alll situations, but worth a try until a fix can be looked at. Thanks for the workaround. I'll try it out but from what I understood, it is not posiible to move up or down, pitch or roll. And hopefully the base can be sunken into the floor.
  • Larger Barn Structure for Creature Housing

    5
    0 Votes
    5 Posts
    180 Views
    C
    I can imagine that having a full grown rancor in the barn as a Creature Handler, might be presenting a funny situation of not being able to see its head. Let alone that three of those beasts in there would feel crowded real fast. Which makes me kind of thinking about an outdoors area to let them roam around. And this then kind of makes my mind wonder to a building I saw at Legends; the ranch. I like the kind of building with the outdoors space where a number of creatures/beasts could wander around. And to be clear; I'm talking about the building, not the other stuff that comes with it.
  • Proposal: Lower Shuttle Port Requirement (Rank 4 > Rank 3)

    10
    0 Votes
    10 Posts
    304 Views
    RezecR
    We will implement some city adjustments in the next round of TC Patches. Historical reactions: Love × 1
  • Itv

    4
    0 Votes
    4 Posts
    160 Views
    ortonO
    Danno, post: 4186, member: 1174 wrote: well, kinda like the snowspeeder, you could save 2 locations on it, but you had to place it, like the at-at head [image: 1916-79bae8ab177a-1771996426395.png] Great news! I was able to locate the Twin Pod Cloud Car ITV item in game on Evolve. Staff will now be evaluating how best to implement it. Thank you for the suggestion, and I’ll keep you posted on when it becomes available. item_tcg_loot_reward_series6_cloud_car_itv Orton Evolve Community Manager