Arakurth World Boss
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Someone commented about the Sarlaac Pit and I just thought why not have a giant worm world boss or hardmode.
Arakurth (Large Worm) is what swallowed the YT-1300.
Was thinking having a instance load to a small asteroid battlezone if possible otherwise keep it on a planet.
First phase the players hurt the Arakurth as a normal Boss and it lies with mouth open. (for simplicity could place a elevator terminal in the mouth).
Second phase the players enter (are inside) the Arakurth and battle a swarm of Mynock, in a small corridor maze.
Third phase the players battle a World Boss class Mynock.
Fourth phase the Arakurth gets indegestion and spews everyone out, where you battle the Arakurth a second time as a World Boss class. Or battle some kind of guardian inside protecting an internal organ of the Arakurth. -
Yatoya, post: 4402, member: 1107 wrote:
Someone commented about the Sarlaac Pit and I just thought why not have a giant worm world boss or hardmode.
Arakurth (Large Worm) is what swallowed the YT-1300.
Was thinking having a instance load to a small asteroid battlezone if possible otherwise keep it on a planet.
First phase the players hurt the Arakurth as a normal Boss and it lies with mouth open. (for simplicity could place a elevator terminal in the mouth).
Second phase the players enter (are inside) the Arakurth and battle a swarm of Mynock, in a small corridor maze.
Third phase the players battle a World Boss class Mynock.
Fourth phase the Arakurth gets indegestion and spews everyone out, where you battle the Arakurth a second time as a World Boss class. Or battle some kind of guardian inside protecting an internal organ of the Arakurth.Thank you for the suggestion. This is a really cool concept, and I have to say… fighting a boss, getting eaten on purpose, and then continuing the raid inside it is definitely one of the more memorable ideas we’ve seen.
The multi-phase design is especially fun. Starting with a traditional boss fight, transitioning into a full “you’ve been eaten” scenario with mynock swarms, and then finishing with either an internal boss or getting launched back out for round two adds a lot of variety. Also, the idea of a group willingly walking into a giant worm’s mouth via an elevator terminal is peak SWG logic and I’m here for it.
We love seeing creative encounters like this that mix mechanics, atmosphere, and a bit of chaos. Suggestions like these are exactly the kind of things we take into consideration when thinking about future content.
No promises on when or if Arakurth starts digesting players anytime soon, but this was a great read and we appreciate you sharing it.
Orton
Evolve Community Manager
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