Smuggler Revamp
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While smuggler has some interesting things about it there is a lot that make is a bit lack luster. Here are a few suggestions for improvement.
- Make the MUS grind do what it is supposed to do. Have it add the armor, the damage, the extra range. I don't think it needs a major boost over base NGE MUS.
- Make fast talk and sly lie group buffs. Maybe short duration like some of the squad leader buffs. Maybe one offensive one defensive.
- Add some armor negate to pistols. Not a ton to make them overpowered but enough to make them on par with other weapons.
- Add some significant action cost reduction to be more in line with other classes.
- Reduce the number of points to get to master smuggler so its more in line with other professions like assassin
- Make all smuggler abilities work with all weapons. A good number of the abilities do not work with heavy weapons. I haven't tested other weapons
- Overhaul the expertise to give us the choice between damage or debuffs.
- Create a few more attacks with short cool down maybe 3 or 4. The debuffs have a pretty long cool down and arent really that useful.
- Change scandal from AOE damage to straight weapon damage since there is only cover fire as an aoe.
- increase the time of Break the Deal to 10-15 seconds to make it somewhat useful
I think these would go a long way in making smuggler on par with the other professions.
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telum, post: 4297, member: 858 wrote:
While smuggler has some interesting things about it there is a lot that make is a bit lack luster. Here are a few suggestions for improvement.
- Make the MUS grind do what it is supposed to do. Have it add the armor, the damage, the extra range. I don't think it needs a major boost over base NGE MUS.
- Make fast talk and sly lie group buffs. Maybe short duration like some of the squad leader buffs. Maybe one offensive one defensive.
- Add some armor negate to pistols. Not a ton to make them overpowered but enough to make them on par with other weapons.
- Add some significant action cost reduction to be more in line with other classes.
- Reduce the number of points to get to master smuggler so its more in line with other professions like assassin
- Make all smuggler abilities work with all weapons. A good number of the abilities do not work with heavy weapons. I haven't tested other weapons
- Overhaul the expertise to give us the choice between damage or debuffs.
- Create a few more attacks with short cool down maybe 3 or 4. The debuffs have a pretty long cool down and arent really that useful.
- Change scandal from AOE damage to straight weapon damage since there is only cover fire as an aoe.
- increase the time of Break the Deal to 10-15 seconds to make it somewhat useful
I think these would go a long way in making smuggler on par with the other professions.
Thank you for the detailed suggestion and for taking the time to lay everything out so clearly. There are a lot of thoughtful ideas here around improving Smuggler’s overall feel and bringing it more in line with other professions.
Development will take a look at this. We do currently have a very full roadmap as we work toward our next chapter release, so changes like this may take some time to review and implement properly.
I’ll keep you posted on where these ideas end up.
Orton
Evolve Community ManagerHistorical reactions: Like × 1
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