Master Underworld Smuggler
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While I lack any kind of actual suggestion, I would plead with you to look into doing something about Master Underworld Smuggler!! As it is in its current state, it is tedious and boring, putting it extremely mildly and politely... Run from point A to point B, for 25 faction points for 100% increase per rank to damage... Contraband does not appear to drop in space here. Killing things to search for contraband on the ground with the meager loot system here does not seem to make farming that way worthwhile either. The illegal weapon modification mechanic from smuggler is gone, further decreasing MUS value. We do not get stopped on the runs. NPCs at the drop off do not react to us. Other than the later PVP runs where we get a bounty for the duration of the run, it is currently nothing more than toggle auto run in the direction of the drop off and grab your phone to stare at because anything on there will be more entertaining than a MUS mission.
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tormak, post: 4254, member: 3087 wrote:
While I lack any kind of actual suggestion, I would plead with you to look into doing something about Master Underworld Smuggler!! As it is in its current state, it is tedious and boring, putting it extremely mildly and politely... Run from point A to point B, for 25 faction points for 100% increase per rank to damage... Contraband does not appear to drop in space here. Killing things to search for contraband on the ground with the meager loot system here does not seem to make farming that way worthwhile either. The illegal weapon modification mechanic from smuggler is gone, further decreasing MUS value. We do not get stopped on the runs. NPCs at the drop off do not react to us. Other than the later PVP runs where we get a bounty for the duration of the run, it is currently nothing more than toggle auto run in the direction of the drop off and grab your phone to stare at because anything on there will be more entertaining than a MUS mission.
Thank you for taking the time to share your feedback.
The team has already been evaluating potential changes to the Master Underworld Smuggler quest line, including ways to make the experience more engaging and meaningful. Feedback like yours is helpful as we review how some of these older systems are currently functioning and where improvements may be needed.
Please be patient as our entirely volunteer development team works through the challenges of updating legacy systems. Changes to older quest lines can take time to properly evaluate and implement, but it is something we are actively looking into.
Orton
Evolve Community Manager -
Adding this here since it is relevant: As it is in its current state, Smuggler's illegal weapon modification mechanic is not in the game. These modules that go with that mechanic I got from dong space convoys today.
Unless there are plans to reimplement this mechanic, currently their only use is to collect 100 of these for the DL-T pistol (gold DL-44), which unless that has been touched, is probably not worth getting except for a show/deco piece, in regards to other current end game weapons.
Perhaps we could get these removed from the loot table from space convoys to at least make room for something else potentially worthwhile, or take a look at the DL-T and make it comparable to other current end game weapons if it is not currently?
These 35 were from about +/-20 level 1 convoys, and 1 level 2 convoy.
I am obviously not at 100, but have confirmed that the summoned junk dealer does still have the pistol modification conversation option with these in inventory and received a quest to turn in 100 pistol mods.


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