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  • Making faction bases encourage more PvP:

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    Bonus Restuss comms for any enemy faction killed around bases (a higher bonus on the day it can be busted) - does not need to be within city limits. Bonus FRS for enemy faction killed around the base - does not need to be within city limits. 5k for the group that completes each step of the base busting, plus maybe some Restuss comms for each step. When the base is busted, they get another 20k. If the players protect the base, they receive whatever amount the busting faction would have gotten - does not need to be within city limits. Bonus FRS for when the group busts the base or if the group manages to protect the base at the end - does not need to be within city limits. A slight bonus to Ent and Doc buffs nearing/on the days it's vulnerable if the buff is done in the base area - does not need to be within city limits. City bonuses for having a faction base, like +5 to crafting or maybe a city-wide buff bonus or higher payout bonus (you can choose only one), etc. People will need to think of more stuff. Having a base placed for 1 day shouldn't give the same bonus as a base that has been around for a week. So, it should take a week to provide the maximum bonus effect for the city - must be within city limits to get the bonus. For base busting, let's say rebels bust a base in a city, have the cities they live in receive a temporary bonus boost for like 48 hours (if the city has a base of the same faction as the player who was apart of the busting). So, if they have +5 to crafting, they get an additional +5 for 48 hours (same with Imps) - must be within city limits to get the bonus." "Has a 3-hour vulnerability window which can be set by the base owner" Maybe give better bonuses for people who set this at reasonable times for the server (would need to be determined by the staff) but if you set it for 5am for most players maybe you get less of a bonus vs setting it at 5pm -edit What pvp bases already do below - Thanks to Mellow for posting on discord - the ideas above can go along with what they already do PvP Player Bases: Overview There are 4 types of PvP bases and these vary in size: Forward Outpost Field Hospital Tactical Centre Detachment HQ They are placeable by any faction player Can only be entered by Special Forces Players Players can place mines and turrets to support base defense If enemy SF players are in range of the base any destroyed turrets of mines cannot be replaced Defended internally by NPC elite guards Has a 3-hour vulnerability window which can be set by the base owner Vulnerable bases are indicated on the planetary map with a sun symbol Invulnerable bases are indicated on the planetary map with a moon symbol Vulnerable/invulnerable bases are also announced in the #gcw-activity discord channel Supports GCW control by locking out the contested region and preventing the opposing faction from altering the score in that region until the base is destroyed Purchased from Faction Recruiters Players can place 1 base per character in any contested or uncontested region Bases also help to maintain Commissioned Officer Ranks. Earning GCW Points in the vicinity of a Base will yield a bonus to awards. SF Forward Outpost - 2%, 750m Field Hospital - 3%, 1000m SF Field Hospital - 5%, 1000m Tactical Center - 6%, 1250m SF Tactical Center - 8%, 1250m Detachment Headquarters - 10%, 1500m SF Detachment Headquarters - 12%, 1500m
  • Tool appearance for trader weapon

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    would be simple to either add a skin for the survival knife or even a new item that looks like a wrench or screwdriver, ect, easy to do but alot of crafter types would love them i can promise you that much Historical reactions: Like × 1
  • Jetpacks wearable as appearance items.

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    NORDN
    One of the more desirable changes on another SWG server was being able to radial a jetpack from the datapad and equip it as an appearance item. Not only was the player able to use the jetpack as a vehicle, but also wear it as a cosmetic, which made it even more sought after. Just a little something something ife/when the dev team has time to spare to work on things such as this. Historical reactions: Like × 1
  • Idea for a BH jedi bounty collection

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    NORDN
    Danno, post: 930, member: 1174 wrote: a jedi bounty collection rewards a bh specifc lightsaber, rewarded as a token that can be used to buy or claim a 1 off schemy for ws so it can be directly used for one of the melee skill lines as the lightsaber would just be a fancy skin for a 1handed, 2handed, or polearm melee weapon, i'm pretty sure you can figure out what to model it after There is currently a token system implemented for claming/defending bounties that could be used as a vehicle to add more cosmetics and what not to the game. That being said, I think we should keep lightsabers exclusive to jedi.
  • 16 Man Group KEYBINDs

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    VikingmandoV
    +1 this 100% can we also work on the UI elements for it so we can split the group windows or resize it to 8+8 Vertical or horizontal? Historical reactions: Like × 1
  • Limit GCW Invasion PVP area to combat phase only.

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    DraskonD
    A more clearly defined PvP zone akin to the Flashpoints on Legends (where they set up pylons with red laser barriers showing the zone) and perhaps even asking you if you want to flag upon entering the zone would be a good alternative. The other day I was just running around Bestine because I thought there was no one there, minding my own business, and then I started getting my teeth kicked in. I'm not a PvP'er, and I'm certainly not built for it, so it would be nice to know where not to go. Historical reactions: Like × 1
  • IG88 Mouse droid kick

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    I
    add kick animation to starting the IG instance. why because its funny and satisfying to kick the little thing. Historical reactions: Haha × 1
  • JSF certification

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    Shotgun CharlieS
    Please remove the mission completion requirement to fly the JSF. IIRC, that change was made in live, so anyone who attained the correct level of certification could fly it. Completion of "Doing your Duty Phase IV' was only required to obtain the deed for the ship, and it should be the same way here. thoughts?
  • Limit Range of SL Buffs

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    RoHRemis, post: 856, member: 717 wrote: I've noticed a concerning meta of SL buffs being given by SL buffs bots completely out of harms way. This completely devalues the role of GA users, for example, because the buff bot can just spam all buffs on loop and keep the whole group full on action. I suggest limiting SL buffs to only apply if within 128 meters of the caster. I think this is a fantastic idea. Gives the support role players an important role and makes them an important target.
  • Dual wield

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    RezecR
    Rynde, post: 821, member: 1017 wrote: I think even if it was an appearance it would be cool, or maybe you could stat it but damage would not be increased. It would further customize someone's character look, or dual wield would be one item that is similar damage to what is available so it's not an OP item causing everyone to want it. The implementation of dual wielding is easy and we have done this in tests already, the animations however are horrendous. For duel wielding pistols there are some existing stances I played around with that are workable because there aren't on ton of extra animations involved with holding pistols. Holding two handed melee, you are constantly doing weird things or stabbing yourself with the second weapon because no good animations exist. For a modern engine line Unreal that uses common animations, this is easy, for SWG, I've found no open source tool that will convert normal animations to SWG's proprietary file type. If any server projects have such a tool, they aren't sharing.
  • Add cape a craftable

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    RyndeR
    Recently I bought the empire cape which I thought would look awesome but it only comes town to the knees, a little disappointing. I know on legends they had craftable capes and also had them socketed, I didn't realize this was a new feature but would be awesome to wear a cape and customize the color.
  • Timer on Factories for crafting in large amounts

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    VikingmandoV
    Now this is a change I can get behind! Please reduce Factory times on things by at least 50% lol
  • PvP General Weapon not deconstructable

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    Cailener1234C
    I'm not too sure if this is the same for the Imperial Version of their E11, but the Exceptional Rebel DL44 is not currently able to be deconstructed. Is this something that is can be adjusted in the future? The other General Weapons (Reaper Cannon, Vortex Rifle, Starlight Carbine & Crimson Nova Pistol) are all able to be remade. [image: 157-cfd8c92e94d6-1710029610109.png]
  • No Trade Share - Increase Ease of Sharing Account Wide

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    It would be a pretty cool QOL for that, right now you can easily just /transferstructure to each character and drop what's needed which basically does exactly that, it would just save a bit of time and not have to have each character have enough slots to do that.
  • Token Exchange

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    This is a dead proposal since the removal of the no-trade status of so many tokens makes it obsolete. It can be closed.
  • Droid Changes - Improving Functionality

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    Droid Changes Proposal Just as weapons were changed to be skins to allow more choice by players based on aesthetics instead of hard-coded stats, there should be the same options with droids to allow for greater variety of choice of what droid skin a player can choose without losing functionality. Also, some of the advanced versions of the existing droids are not really all that advanced with very little being added to the base model. Most players are not going to bother with droids if they do not have functionality. To that, I propose either of the following changes and additions. Proposal 1 Add advanced versions of the following droids with the noted modules. Battle Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Only Droideka - Advanced: Remove both Module - Droid Combat; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Union Sentry Droid - Advanced: Add 1 Socket Cluster - Combat Modules Only Make these changes to the following droids D270 - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Probot - Advanced - Remove both Combat Capable Service Modules; Add 1 Socket Cluster - Combat Modules Only; Add 1 Socket Cluster - Combat & General Modules Protocol Droid - Advanced: Remove both of the Droid Service Module Harnesses; Add 2 Socket Cluster - General Modules Only R2 Advanced, R4 Advanced, R5 Advanced - Remove both Combat Capable Service Modules; Add 2 Socket Cluster - Combat & General Modules R3 Advanced - Add 1 Socket Cluster - General Modules Only Proposal 2 Add versions of all droids that can take 4 Socket Clusters with combinations of Combat Only, General Only, or Combat & General as appropriate for the droid type. Historical reactions: Like × 1
  • Expansion to Expertise

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    Vikingmando, post: 771, member: 223 wrote: we have 7 character slots, 8 if you have a jedi. This is a completely unnecessary change. Ehhhh… I wouldn’t go that far. Being able to quick swap my trader when I want to drop harvesters vs when I’m doing crafting and or RE would be handy. Also swapping my medic to buff bot mode when I’m afk. Simple things like that would be a QOL thing. Historical reactions: Like × 1
  • 0 Votes
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    RezecR
    A simple fix will be implemented on Tuesday to better identify IF someone is attackable. Thanks for all thoughts and opinions. May the force be with you. Historical reactions: Like × 1
  • Factional FRS bases / PvP event suggestion

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    NORDN
    avaer, post: 695, member: 896 wrote: Just a thought as someone who mains Jedi, plays a healthy amount, wants to run different toons in PvP events and has a really tough time finding enemy players for FRS. I was thinking of methods to improve this and wondered about NPC bases that were filled with real high-level NPC's that awarded fractional FRS (25 per kill) something like that. Maybe paired with invasion timers. If there isn't going to be regular PVP fight nights, no BF FRS awards or regular open world fights breaking out. it makes hard to progress. Something like this would give an alternate method of gaining a least a little FRS and allow different toons to be brought to server pvp events. FRS awards and points / decay is all good It's just the opportunities to gain FRS seem very scarce. I mean Friday night and I was in Restuss and doing invasions all night and only 1 BH came after me the whole day which was a draw haha. This one was suggested by tdeadly and I really like the idea. Having king of the hill type factional PvP events where the factions have 3 bases to defend and hold at a time. faction who holds majority of the bases the longest would be the winner. That way it divides the holding factions forces up and does not allow them to stack all their hardest hitters at one base. Making players have to rotate and call who's going where. Sounded like a lot of fun. Thanks everyone, having a great time on the server! The frs by design is a pvp system with an opt out for those who want to br strictly pve with their Jedi. Frs ranks are not promised or a given nor is ranking up and maintaining a guarantee every week. Because of those things, I think it's a safe bet that there will never be a pve option for frs, and that is a good thing. Historical reactions: Like × 1
  • Chronicles Improvement

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    ReeduxR
    I think i got it working nicely in the end, i had some issues to start but definatly something that could be brought over