Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

SWG: Evolve Forums

  1. Home
  2. Suggestions
  3. Medic Adjustment (Withdrawn)

Medic Adjustment (Withdrawn)

Scheduled Pinned Locked Moved Suggestions
5 Posts 4 Posters 720 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Y Offline
    Y Offline
    Yatoya
    wrote on last edited by
    #1

    I withdrawn this suggestion as there has been some major revamps of the combat expertise for all classes.

    Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.

    Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.

    1 Reply Last reply
    0
    • W Offline
      W Offline
      Wasabi
      wrote on last edited by
      #2

      Yatoya, post: 1088, member: 1107 wrote:

      Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.

      Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.

      Just a guess, but I think that was the point. The change makes the Doctor class "Healing Stance" work as intended (group support/healer). I do feel your pain. I cried a little bit on that change as I'm a lot of people did. After I thought about it tough, it does make sense.

      1 Reply Last reply
      0
      • NORDN Offline
        NORDN Offline
        NORD
        wrote on last edited by
        #3

        Yatoya, post: 1088, member: 1107 wrote:

        Would like to suggest adding an additional rework to medic for like +20 heal potency closer to start in the tree, but in turn lower the Healing Stance heal potency to compensate.

        Just a thought, as is that -40% damage reduction of the Healing Stance makes medic into just a Doctor class in my opinion.

        Before the combat revamp, players were able to spec into the doctor stance for the extra hp and gb without any downside. Adding in a damage debuff was necessary as a check and balance for added healing potency.

        I would not expect that to change or having healing potency available earlier in the tree. If you need healing potency without wanting to pick up doctor stance , there are exos, pups, food/drink, and ent buffs.

        1 Reply Last reply
        0
        • RightR Offline
          RightR Offline
          Right
          wrote on last edited by
          #4

          Just in terms of general thoughts on the medic tree, I feel like bacta ampule or spray should be moved deeper. Those are the most powerful heals. And would love to see some healing efficiency somewhere (aka healing action cost reduction).

          1 Reply Last reply
          0
          • Y Offline
            Y Offline
            Yatoya
            wrote on last edited by
            #5

            NORD, post: 1112, member: 16 wrote:

            there are exos, pups, food/drink, and ent buffs.

            Thanks for this idea, after changing out my exos and ent buff for more heal potency. Then adding Bacta Ampule to my build I was able to reach a decent heal potential.

            1 Reply Last reply
            0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            Powered by NodeBB Contributors
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups