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SWG: Evolve Forums

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  3. Add a couple of 00s to the resource deed

Add a couple of 00s to the resource deed

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  • VikingmandoV Offline
    VikingmandoV Offline
    Vikingmando
    wrote on last edited by
    #17

    Just for clarification, Evolve launched in October of 2023.

    This server has an economy its just not a traditional one. Newer folks coming to Evolve may or may not be able to glean that information just from a couple of discord posts. Yes there are still credit trades for goods and services, but this economy greatly emphasizes that its been using a barter system trading one good for another, rather than the traditional credits for goods system. Its wasn't intentionally set like this, its just the direction the player base went when the server launched.

    I've said it before and I'll say it again. Resource deeds are always going to be a necessary part of any player economy. Whether it is to play catch up for a new player or to fill in a blank you may have missed somewhere down the line. You may want to add a couple of 0's to the end of a 30k deed, but imo that is a very shortsighted request when you consider the the downsides to doing it and only look at the positives.

    Lets say that we make resource deeds 300k or even 3m for 1 deed. Great! Now you, myself, and every other player has access to them too regardless of how long you've been on the server. Lets math this for a second. 8 Character slots = 8 resource deeds a month all for simply logging in and logging out of 8 characters daily which takes 30 seconds. Which has now deflated the value of all of your goods and your resources to the point that even not even Joe Schmitt that has never crafted a day in his life will pay more than 2 credits for an item from you or any other crafter on the server.

    Historical reactions: Like × 1

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    • W Offline
      W Offline
      windshadow0177
      wrote on last edited by
      #18

      Vikingmando, post: 1104, member: 223 wrote:

      Just for clarification, Evolve launched in October of 2023.

      Thanks for that... In some ways it seems it's age and in others, it has the feel of a community that's been around for a year or two.

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      • DraskonD Offline
        DraskonD Offline
        Draskon
        wrote on last edited by
        #19

        Windshadow has it basically correct, wherein if everyone can craft server's best capped builds because everyone had access to the same quality of resources, then it would devalue the top of the line quality crafts.

        However, there isn't an economy for a lot of things at the moment not just because of server maturity (this server launched in October of '23), but because ease of access to loot and resources is so up-front on this server that many guilds and communities on this server tend to keep things in-house.

        I think a better compromise might be to make those resource deeds No Trade Shared if they aren't already, and grant the maximum quality of a given resource, especially if you want to only keep it at 30k units or even lower. That way, you have a decent amount to work with and can still get more of it via your other toons if needed, but you aren't going to be able to just beat out people who have set harvesters down on resources and kept them maintained for the duration of a resource's lifecycle.

        Making the deeds No Trade Shared also prevents them from being sold and shared around with other traders for potential abuse, but if you redeem a few on combat toons you can funnel them to your main crafter/traders to use them. The resources that come out of them might be capped and super valuable, sure, but it ends up limited to that redeemed resource.

        I think that could be a healthier way of getting new and returning crafters out of the rut of bad cycles while also not totally ruining any potential economy that may come from the resource market. It may also incentivize those who have plentiful of high quality pools to sell some off, since they would have access to at least some capped resources in a steady stream if they regularly play. Just some ideas, and even though I realize my initial statement is contradicted by my suggestion of max capped/quality resources, I think the difference is subtle.

        You wouldn't get much of a resource from the deed, so you are limited in what you can craft with them, but because so many crafts require very specific resources, it's not going to be a game-breaker, in my opinion, if the resource deeds were made to be better in that sense.

        Historical reactions: Like × 1

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        • DraskonD Offline
          DraskonD Offline
          Draskon
          wrote on last edited by
          #20

          Additionally, if spawn cycles were changed to be more frequent, that not only may cause aforementioned unintended consequences, but that doesn't alleviate the issue of bad resource quality. Evolve has all resources available at once, but the quality is all RNG and there's no easy way to remedy that issue.

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          • W Offline
            W Offline
            windshadow0177
            wrote on last edited by
            #21

            Draskon, post: 1106, member: 808 wrote:

            I think a better compromise might be to make those resource deeds No Trade Shared if they aren't already, and grant the maximum quality of a given resource, especially if you want to only keep it at 30k units or even lower. That way, you have a decent amount to work with and can still get more of it via your other toons if needed, but you aren't going to be able to just beat out people who have set harvesters down on resources and kept them maintained for the duration of a resource's lifecycle.

            Making the deeds No Trade Shared also prevents them from being sold and shared around with other traders for potential abuse, but if you redeem a few on combat toons you can funnel them to your main crafter/traders to use them. The resources that come out of them might be capped and super valuable, sure, but it ends up limited to that redeemed resource.

            Even though I'm primarily a SW, I like this idea quite a bit. Lower quantities aren't really helpful for me as a SW, but, maximum quality (if I understand you correctly, Draskon) balances that nicely. Costly, sure, but it would have given me a toe-hold while waiting for resources (I'm approaching the lower-end of viability to start manufacturing for sale now.)

            This line of thought also keeps an eye to the future and where we grow to from here.

            Draskon, post: 1106, member: 808 wrote:

            wherein if everyone can craft server's best capped builds because everyone had access to the same quality of resources, then it would devalue the top of the line quality crafts.

            And further devalues everything short of top-of-the-line products in the bargain.

            Historical reactions: Like × 1

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            • W Offline
              W Offline
              windshadow0177
              wrote on last edited by
              #22

              Draskon, post: 1107, member: 808 wrote:

              Additionally, if spawn cycles were changed to be more frequent, that not only may cause aforementioned unintended consequences, but that doesn't alleviate the issue of bad resource quality. Evolve has all resources available at once, but the quality is all RNG and there's no easy way to remedy that issue.

              Oh no... Please no... I watched something like this kill a server that I loved... Please don't mess with the resource shift cycle...

              Historical reactions: Wow × 1

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              • AdramalechA Offline
                AdramalechA Offline
                Adramalech
                wrote on last edited by
                #23

                Ok, so what on earth can I craft with 8 resource deeds in that example?

                Vikingmando, post: 1104, member: 223 wrote:

                Lets say that we make resource deeds 300k or even 3m for 1 deed. Great! Now you, myself, and every other player has access to them too regardless of how long you've been on the server. Lets math this for a second. 8 Character slots = 8 resource deeds a month all for simply logging in and logging out of 8 characters daily which takes 30 seconds. Which has now deflated the value of all of your goods and your resources to the point that even not even Joe Schmitt that has never crafted a day in his life will pay more than 2 credits for an item from you or any other crafter on the server.

                Ok, so what on earth can I craft with 8 resource deeds that breaks the economy? in the depth of schematics that are needed to make items? Without quality resource vendors on the server or people willing to put quality items up in quantity? I just get the feeling that people have a hard time in separating Work from Play. last time I checked this was supposed to be more in the Play category. Even if you have all the best resources on the server, and I'm sure there are some folks who do, you aren't going to be a machine to do it all. Help players help the server, all this talk about this pseudo economy means nothing if people aren't able to play within this economy. I was simply trying to suggest something that would greatly help new crafters catchup and produce for the server but clearly there isn't any way to view this perspective.

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                • UnaZero34U Offline
                  UnaZero34U Offline
                  UnaZero34
                  wrote on last edited by
                  #24

                  Adramalech, post: 1113, member: 1067 wrote:

                  I was simply trying to suggest something that would greatly help new crafters catchup and produce for the server but clearly there isn't any way to view this perspective.

                  Like Mellow said " Everyone that was on the server when it launched didn't have server best resources in their first month". I'm pretty sure the other resource deeds are going to be added to future content. SOE had a reason for making the 30k deed 30k simply because it came from your veteran rewards. And besides the resource deeds are not meant for getting you set up with in your first month. They are there for you to grab a few extra resources of what you don't have so you can complete a craft. Here's something you can do. Go around in the crafting channel on Discord and ask if any one has the resource you are looking for and what they would want for it. Could be a few bags of 35s could be something else, you never know.

                  Historical reactions: Like × 3

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                  • AdramalechA Offline
                    AdramalechA Offline
                    Adramalech
                    wrote on last edited by
                    #25

                    Hey Zero, Yes I know all about what SOE did to this game, I was playing at launch. And yet, this isn't SOE, it's also not a purist server, frankly that is what makes it great. I never needed them on live, there was always a resource farmer selling quality resources, could be expensive but they were there. I only used them on EMU servers to kick start the profession. So to that end I would say the intent for the deed is down to the user.

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                    • RightR Offline
                      RightR Offline
                      Right
                      wrote on last edited by
                      #26

                      The resource crates a very abundantly available as is, and really diminish a whole amazing aspect of the crafting game in my opinion. So I respectfully would not support it. But I empathize with your polymer woes! I too have been waiting for something good.

                      Edit: What are you trying to make btw? Maybe I can help

                      Historical reactions: Like × 1

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