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SWG: Evolve Forums

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  3. Increase Crafting Component factory crate stack cap

Increase Crafting Component factory crate stack cap

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  • A Offline
    A Offline
    Arandur
    wrote on last edited by
    #1

    Throwing the suggestion of increasing the crafting component stack size cap from 100 to 1000 (heck even 500 would help). Could that help alleviate some of the inventory lag we have?

    Could do that for foods as well.

    Just a thought.

    Historical reactions: Like × 2

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    • VikingmandoV Offline
      VikingmandoV Offline
      Vikingmando
      wrote on last edited by
      #2

      the factory crate sizes? Yes I made this suggestion before. It didn't get very much traction but I would very much like to see this become a thing.

      Historical reactions: Like × 2

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      • A Offline
        A Offline
        Arandur
        wrote on last edited by
        #3

        Vikingmando, post: 1093, member: 223 wrote:

        the factory crate sizes? Yes I made this suggestion before. It didn't get very much traction but I would very much like to see this become a thing.

        Yes, it would clean up inventory and i think would be an overall great QoL addition.

        Historical reactions: Like × 1

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        • RightR Offline
          RightR Offline
          Right
          wrote on last edited by
          #4

          Manufacturing schematic limit too 🙂

          Historical reactions: Like × 1

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          • W Offline
            W Offline
            windshadow0177
            wrote on last edited by
            #5

            Right, post: 1121, member: 909 wrote:

            Manufacturing schematic limit too 🙂

            Agreed, would love to see a higher cap with these, but IIRC, that's a hard limit in the code.

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            • VikingmandoV Offline
              VikingmandoV Offline
              Vikingmando
              wrote on last edited by
              #6

              windshadow0177, post: 1122, member: 1090 wrote:

              Agreed, would love to see a higher cap with these, but IIRC, that's a hard limit in the code.

              I've seen other servers do it. It just may not show visually on the last screen of crafting.

              Historical reactions: Like × 1

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              • W Offline
                W Offline
                windshadow0177
                wrote on last edited by
                #7

                Vikingmando, post: 1123, member: 223 wrote:

                I've seen other servers do it. It just may not show visually on the last screen of crafting.

                And here I thought these guys were the most awesome for clipping of the identical requirement for structure modules... 😉

                That would be a huge help, especially with something like structure modules (even though these guys have also trimmed them from 10 to 2 per wall). Yeah, it's going to run a ridiculously long time in the factory, but who cares?

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                • D Offline
                  D Offline
                  DWTerabyte
                  wrote on last edited by
                  #8

                  This was buffed in the early version of test about before it went to Live. The usual 25 was bumped up to 100. I don't remember the conversation with Rezec, but I know for a fact it's not friendly to try and copy what Sentinel's Republic did with their factory crate size. That's a whole different monster.

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