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452 Topics 1.9k Posts
  • Galactic Barter and trades

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    AznablZ, post: 2326, member: 1778 wrote: Suggestion threads can have player feedback as well. We were just giving our two cents in the matter. That's all. No probs.. I'll play my way, everyone plays their way.. its how the world works. We all are here to have fun and enjoy individuality. No harm done.
  • better follow distance and mapping for following.

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    Im not computer savvy as in coding or scripting and what not but my suggestion is if possible make it so when we use alts as combat companions could we have teh follow distance decreased and some better pathing so the "bots" can navigate through buildings and around obsticles.
  • Shistavanen Player Species?

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    VikingmandoV
    they look like a rabid version of a bothan if they had rabies from getting bit by that weird rat species :'D
  • What assets do you wish to see added for lifeday?

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    ScorpiusVonGutS
    Life size would be cool (y)
  • 0 Votes
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    As someone who has mained a crafter in SWG since about 2005, this was a fun thread to read! Agree that SWG crafting is unlike any other out there, but that there are some improvements that could be made. Here are a few quick ideas (coming from someone who basically has 6 elites deployed at all times, but doesn't actually craft or sell anything, lol): Add a new Architect schematic for something like 'Solar Powered Array' that is an optional sub-component of every harvester. This would take a large amount of a resource, say Solar Energy, up front, but turns it into a self-powered harvester Similarly, find a way to add a homing beacon an an optional sub-component to harvesters so someone can ITV directly to them if on the same planet. Otherwise I agree that the Hoth / G9 Rigger ITV's are easy enough to use to get to your harvs, but can take time to get enough of. I like the if maintenance goes below 0 then just deduct from cash or bank idea. Summing up those three ideas would make harvesting resources a much easier task to manage on a daily basis AND gives architects something new to build.
  • QoL: Midlithe Crystals

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    D
    Quick little QoL idea. Adding Midlithe crystals to the Box of Achievement. Pure and Simple lol Historical reactions: Like × 2
  • Lower the Token Cost of Crates Of Free Resources

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    Yatoya, post: 2056, member: 1107 wrote: I agree, only suggestion I would give is a compromise to have a 15k crate at 15 days vs the only 30k crate at 30 days. I have had no issue collecting tokens across 7/8 characters to obtain crates of resources. Update. I feel this has become a non issue with the addition of Daily Challenges. A player now can obtain a free resource crate in as little as 8 days (reset device) and on average 10 days, this means each character could obtain 3 per month.
  • Gorax ear buff

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    Yes, thanks for the suggestion. I have hunted the Gorax a few times, never looted a Gorax Ear.
  • For Crafters Only

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    I was thinking since we had the 18 points for a crafter to uses. We can add for a later a skill for helper monkey and items buff. That can add to high chance of success rate. Few other ways you can add it in. they stated earrings add it in that way. drop items the grant the give higher chance of success rate. A skill you can teach to your helper monkey A off handed items that crafter only can uses to add to crafting bonus I know the new stuff is coming out, this might be a good way to have that added in. But not sure if you added more tokens vender type but for the hard mode when it comes up. was think like 8 tokens of each instance this way you need to run them. If you do tokens. Historical reactions: Like × 2
  • Neural Recon Network Terminal

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    We already have a nice QoL update for the Neural Recond Network Terminal reduced from the default of 48 hours to 24 hours. Would like to see it reset with the daily reset at 10:00-11:00PM PST same as instances. Would allow reusing this item to be more convenient instead of trying to schedule its use each day after a few minutes further out from a previous usage.
  • Jedi specifically Mystic.

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    Tdeadly, post: 2086, member: 364 wrote: right now I think Mystic need some sort of boost. with the solo instance it takes my jedi longer on normal to run it. than my fencer on hard mode. I'm good in PVP its PVE needs some adjustments. maybe you increase the regular saber swing. that's should help it a bit. just a normal attack no special one. Jedi should be able to kill a npc at the same regular melee class. My feelings I would like just one more basic attack like Melee Strike available early in the trees. Placed around Force Sensitive 4 point range, just like Brawler:Melee Strike, and Marksman:Fan Shot. Admittedly thou I have begun seeing a few players with builds that are achieving some nice dps, so that small addition could be to much.
  • Solo Instance Ideas/ A Few Suggestions

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    Rezec, post: 2070, member: 1 wrote: Honestly a lot of good ideas here. These are absolutely the kind of ideas we look for when adding new instances. I also love the idea of invading servers as Stormtroopers on their PvP nights occasionally. Glad you liked it. And yeah dude, the storm trooper invasion would be fun as hell
  • Change a few in in the solo instance drops

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    RezecR
    We can absolutely adjust these loot tables. This will be done in 4.1
  • Trader item

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    Can we get a item that we can recraft weapons that cannot be recrafted for trader tokens. Like mustafar set dps ones and all others.
  • junk dealer buff - off the books

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    Y
    YES PLEASE!!!
  • Replace Relic Rings with Toolsets

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    RangerPhenom, post: 1985, member: 22 wrote: From my experience working with other SWG projects especially associated with NGE, the game has a hard cap at 14 exp pts for classes outside of Shipwright. I am uncertain as I am not on staff here on Evolve whether that is the case here or if that has been adjusted to allow for movement North of 14 (15+) etc. It could be a mitigation idea to allow for the other crafting classes to get bonuses similar to Chef/Archie Diner bonuses if those bonuses allow those two to cap currently. It's different here for instance my WS has 17 points Historical reactions: Like × 1
  • Add the following weapons to the game.

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    Yes, please. Historical reactions: Like × 1
  • Boost campsites

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    how about camps give a bonus to buffs if done while SF?
  • BH Upgrades

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    mediocrebhM
    Rezec, post: 1951, member: 1 wrote: The BH skill tree had quite a few updates in the last major patch and some more BH System related things will be coming with our world boss release, like the reintroduction of the improved "reveal". How do you guys feel about the current state of BH abilities and skill tree The tree is well done. I agree with Hellion on Stun
  • Need intelligence on the enemy sir? mission for Jedi

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    The mission "Need intelligence on the enemy sir?" from the Field Commander or Rebel Captain provides one of the highest amount of GCW points but is unavailable to Jedi, specifically Eliminate the enemy, kill 10 opposing faction members. Please make this available for Jedi. It may also provide incentive for Jedi to come to City Invasion more.