Some Space (QOL) Suggestions
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I wanted to share my thoughts on your ideas:
[HR][/HR]
1. Enable Bulk Purchasing for Kesh Nunes
- I fully support this idea—being able to purchase bulk items from Kesh would be a fantastic improvement.
- In the meantime, there's a useful workaround via a chat macro developed by a guild member in “GO” (credit to Pupp):
/conversationStart;
/pause .1;
/npcConversationSelect 0;
/pause .1;
/npcConversationSelect 9;
/pause .1;
/npcConversationSelect 7;
/pause .1;
/npcConversationSelect 0;Change the "9" to a value between 0–9 for Tier, and the "7" to a value between 0–7 for the Type.
[HR][/HR]
2. Reduce Resource Requirements for Heavy Variant Starter Ships (TIE, Z-95, Scyk)
- If there's going to be balancing done on ship variants, it should be applied across all ships. Making high-mass variants cheaper and easier to build than standard ones could make the standard versions obsolete.
[HR][/HR]
3. Convert Pre-Programmed Flight Chips into Factory Schematics
- Adding crafted pre-programmed flight chips would be a great addition.
- I think they should be distinct items, each with different resource requirements based on their tier.
[HR][/HR]
4. Enable Naming of Astromechs/Flight Computers
- This feature was resolved in the most recent hotfix/chapter update.

[HR][/HR]
5. Space Mining Adjustments
- A slight boost to space mining resource yields could be beneficial.
- I recommend starting with small increases (perhaps no more than a 1.5x multiplier) to see how it impacts the market before going further.
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I craft a lot of POB parts too, and do my share of space mining, so agree with you would be nice to have another way to acquire. My unsolicited suggestion:
Add 1 of each asteroid to Deep Space. Make the asteroid bandits 3x tier 5 gunboats. TRIPLE the yield. Increase the huge POB cargo hold to 30k capacity. Take a small crew in a gunship and rake it in.Tackles several goals simultaneously - more space content, more group content, more opportunities for space noobs to join in a space fun without needing equipment or much skill, encourages PvP, and of course a good source of asteroid resources.
BTW love the suggestions for naming flight computers as well as for programming flight chips in bulk. Related to this, I think Draskon was exploring giving pilots abilities/skills to run overloads on par with your tier skill level so that you wouldn't even need chips potentially. Just the Flight computer/Astromech. Will have to check with him if something like that still on the docket.
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Right, post: 2691, member: 909 wrote:
I craft a lot of POB parts too, and do my share of space mining, so agree with you would be nice to have another way to acquire. My unsolicited suggestion:
Add 1 of each asteroid to Deep Space. Make the asteroid bandits 3x tier 5 gunboats. TRIPLE the yield. Increase the huge POB cargo hold to 30k capacity. Take a small crew in a gunship and rake it in.Tackles several goals simultaneously - more space content, more group content, more opportunities for space noobs to join in a space fun without needing equipment or much skill, encourages PvP, and of course a good source of asteroid resources.
BTW love the suggestions for naming flight computers as well as for programming flight chips in bulk. Related to this, I think Draskon was exploring giving pilots abilities/skills to run overloads on par with your tier skill level so that you wouldn't even need chips potentially. Just the Flight computer/Astromech. Will have to check with him if something like that still on the docket.
I hope they dont remove the need for a droid engineer crafter by doing that.
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If you looking for more ways to get mining resources. I would maybe tie the convoy missions with getting a deed for space resources.
Also you can do a bandit kill count daily mission a day to get additional resources. But for the lvl of mining since we want to get people to do space. Not everyone is awesome flying in space to be able to complete it. That if it’s to hard for them.
Also make a grinder that breaks space
parts you don’t need to resources.Add a chip that can give ability to mining more resources. Drop that comes out In hardmode.
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Tdeadly, post: 2696, member: 364 wrote:
If you looking for more ways to get mining resources. I would maybe tie the convoy missions with getting a deed for space resources.
Also you can do a bandit kill count daily mission a day to get additional resources. But for the lvl of mining since we want to get people to do space. Not everyone is awesome flying in space to be able to complete it. That if it’s to hard for them.
Also make a grinder that breaks space
parts you don’t need to resources.Add a chip that can give ability to mining more resources. Drop that comes out In hardmode.
TCG had an item that gave a 50% increase to asteroid mining yields. It'll likely be added at some point for traders who need it. Whether it be added to the vendor or at the end of a questline or something, who knows.
Historical reactions: Like × 1
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orton, post: 2689, member: 2006 wrote:
I wanted to share my thoughts on your ideas:
[HR][/HR]
1. Enable Bulk Purchasing for Kesh Nunes
- I fully support this idea—being able to purchase bulk items from Kesh would be a fantastic improvement.
- In the meantime, there's a useful workaround via a chat macro developed by a guild member in “GO” (credit to Pupp):
/conversationStart;
/pause .1;
/npcConversationSelect 0;
/pause .1;
/npcConversationSelect 9;
/pause .1;
/npcConversationSelect 7;
/pause .1;
/npcConversationSelect 0;[HR][/HR]
2. Reduce Resource Requirements for Heavy Variant Starter Ships (TIE, Z-95, Scyk)
- If there's going to be balancing done on ship variants, it should be applied across all ships. Making high-mass variants cheaper and easier to build than standard ones could make the standard versions obsolete.
[HR][/HR]
3. Convert Pre-Programmed Flight Chips into Factory Schematics
- Adding crafted pre-programmed flight chips would be a great addition.
- I think they should be distinct items, each with different resource requirements based on their tier.
[HR][/HR]
4. Enable Naming of Astromechs/Flight Computers
- This feature was resolved in the most recent hotfix/chapter update.

[HR][/HR]
5. Space Mining Adjustments
- A slight boost to space mining resource yields could be beneficial.
- I recommend starting with small increases (perhaps no more than a 1.5x multiplier) to see how it impacts the market before going further.
Right, post: 2691, member: 909 wrote:
I craft a lot of POB parts too, and do my share of space mining, so agree with you would be nice to have another way to acquire. My unsolicited suggestion:
Add 1 of each asteroid to Deep Space. Make the asteroid bandits 3x tier 5 gunboats. TRIPLE the yield. Increase the huge POB cargo hold to 30k capacity. Take a small crew in a gunship and rake it in.Tackles several goals simultaneously - more space content, more group content, more opportunities for space noobs to join in a space fun without needing equipment or much skill, encourages PvP, and of course a good source of asteroid resources.
BTW love the suggestions for naming flight computers as well as for programming flight chips in bulk. Related to this, I think Draskon was exploring giving pilots abilities/skills to run overloads on par with your tier skill level so that you wouldn't even need chips potentially. Just the Flight computer/Astromech. Will have to check with him if something like that still on the docket.
One of these days we should have an economy chat, most of the stuff I mention is geared towards making the public economy better to help grow the player base.
I think that's a good idea, but my push back would be: 1. Rez has limited bandwidth, if we're going to try to get him to create new space content would you agree that space mining content should be at the back of that list? 2.
Right, post: 2691, member: 909 wrote:
I craft a lot of POB parts too, and do my share of space mining, so agree with you would be nice to have another way to acquire. My unsolicited suggestion:
Add 1 of each asteroid to Deep Space. Make the asteroid bandits 3x tier 5 gunboats. TRIPLE the yield. Increase the huge POB cargo hold to 30k capacity. Take a small crew in a gunship and rake it in.Tackles several goals simultaneously - more space content, more group content, more opportunities for space noobs to join in a space fun without needing equipment or much skill, encourages PvP, and of course a good source of asteroid resources.
BTW love the suggestions for naming flight computers as well as for programming flight chips in bulk. Related to this, I think Draskon was exploring giving pilots abilities/skills to run overloads on par with your tier skill level so that you wouldn't even need chips potentially. Just the Flight computer/Astromech. Will have to check with him if something like that still on the docket.
orton, post: 2689, member: 2006 wrote:
I wanted to share my thoughts on your ideas:
[HR][/HR]
1. Enable Bulk Purchasing for Kesh Nunes
- I fully support this idea—being able to purchase bulk items from Kesh would be a fantastic improvement.
- In the meantime, there's a useful workaround via a chat macro developed by a guild member in “GO” (credit to Pupp):
/conversationStart;
/pause .1;
/npcConversationSelect 0;
/pause .1;
/npcConversationSelect 9;
/pause .1;
/npcConversationSelect 7;
/pause .1;
/npcConversationSelect 0;[HR][/HR]
2. Reduce Resource Requirements for Heavy Variant Starter Ships (TIE, Z-95, Scyk)
- If there's going to be balancing done on ship variants, it should be applied across all ships. Making high-mass variants cheaper and easier to build than standard ones could make the standard versions obsolete.
[HR][/HR]
3. Convert Pre-Programmed Flight Chips into Factory Schematics
- Adding crafted pre-programmed flight chips would be a great addition.
- I think they should be distinct items, each with different resource requirements based on their tier.
[HR][/HR]
4. Enable Naming of Astromechs/Flight Computers
- This feature was resolved in the most recent hotfix/chapter update.

[HR][/HR]
5. Space Mining Adjustments
- A slight boost to space mining resource yields could be beneficial.
- I recommend starting with small increases (perhaps no more than a 1.5x multiplier) to see how it impacts the market before going further.
Macros are a major weakness of mine but I will definitely check that out and I truly appreciate it.
I also appreciate your thoughtful approach with the other stuff
I view most of this stuff from a business lens
- Rezec's time is the most valuable asset for this business (this server)
- My goal with this kind of stuff is to improve the public economy because that's the area I can have the biggest impact in helping grow the server's population
Re-balancing all the ships or creating more space content is going to be labor intensive, reducing one or two resource requirements to make a starter ship more affordable is a much easier (and thus more possible) fix to reduce the barrier of entry to grinding pilot.
I think the heavy variants belong in their own bucket because their availability has a huge impact on new pilots being able to grind space.
I know for me I have four ace pilots and I did ace of aces on one, I used the heavy variants, Advanced X-Wing, Tie Defender, Vaksai and the JSF on the guy I did all 9 squadrons with. Would you agree that the rest of the ships are much more niche? I love space, so I wouldn't mess with how anything works, personally, where if new ships were introduced I think their viability should be in line with the current elite ships. Off the top of my head the heavy variants and the Defender are the only fighters that require space resources, I'm good with it on the Defender as that's end game content that should be exclusive, where I feel the heavy variants primary role is to make life easier for new pilots.
My only push back on No. 5 is that I think I'd take the reverse path, meaning jack up the rate early to see if it jump starts the niche market of space mining and then scale it back if enough competition emerges.
Also I've been meaning to reach out about this, as I believe you're the leader of GO, if you guys need armor to get going, message me on Arsenal in Discord or on Anvil in game, I might be able to help.
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Right, post: 2691, member: 909 wrote:
I craft a lot of POB parts too, and do my share of space mining, so agree with you would be nice to have another way to acquire. My unsolicited suggestion:
Add 1 of each asteroid to Deep Space. Make the asteroid bandits 3x tier 5 gunboats. TRIPLE the yield. Increase the huge POB cargo hold to 30k capacity. Take a small crew in a gunship and rake it in.Tackles several goals simultaneously - more space content, more group content, more opportunities for space noobs to join in a space fun without needing equipment or much skill, encourages PvP, and of course a good source of asteroid resources.
BTW love the suggestions for naming flight computers as well as for programming flight chips in bulk. Related to this, I think Draskon was exploring giving pilots abilities/skills to run overloads on par with your tier skill level so that you wouldn't even need chips potentially. Just the Flight computer/Astromech. Will have to check with him if something like that still on the docket.
Me and you should probably have a voice chat on the server economy one day, I bet it would be good.
I like your idea, it's pretty sharp all around, but I have a few push backs
- If Rez is going to work on space content, would it be optimal to make it mining focused?
- If we are going to try to promote space PVP, and I think we're getting close to being able to do that, I think gunship vs gunship or POB vs POB would pique more interest
-
Tdeadly, post: 2696, member: 364 wrote:
If you looking for more ways to get mining resources. I would maybe tie the convoy missions with getting a deed for space resources.
Also you can do a bandit kill count daily mission a day to get additional resources. But for the lvl of mining since we want to get people to do space. Not everyone is awesome flying in space to be able to complete it. That if it’s to hard for them.
Also make a grinder that breaks space
parts you don’t need to resources.Add a chip that can give ability to mining more resources. Drop that comes out In hardmode.
I like the idea of adding a mining resource deed to the convoys
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Straton, post: 2707, member: 1247 wrote:
Me and you should probably have a voice chat on the server economy one day, I bet it would be good.
I like your idea, it's pretty sharp all around, but I have a few push backs
- If Rez is going to work on space content, would it be optimal to make it mining focused?
- If we are going to try to promote space PVP, and I think we're getting close to being able to do that, I think gunship vs gunship or POB vs POB would pique more interest
When we enhance Space PvP, Id love to iron out details on enemy boarding.
Historical reactions: Like × 1
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