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  • TC frog additions

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    C
    Please add flight computers and/or astromechs to frogs, overload chips, and potentially bel-22 and JSF (would need quest completion activated).
  • Flowers for Shmi

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    ortonO
    Gypsy42, post: 2952, member: 2098 wrote: Make this quest repeatable with a buff time of 3 hours. Speak to Sorna, at the Tosche Station on Tatooine to start the quest Flowers for Shmi. The following buff will be granted for the period of one hour: Grace of Shmi; Strength +60 Stamina +60 Agility +60 Precision +60 Luck +60 Thanks for the suggestion! Making the Flowers for Shmi quest repeatable with an extended buff timer is definitely a quality-of-life improvement worth exploring. The buff itself is solid and adding some flexibility to how players access it could make for a smoother gameplay experience. As with a lot of things in SWG, the quest system can be surprisingly complex behind the scenes. Even seemingly minor changes can sometimes cause unexpected issues in completely unrelated systems it’s always an adventure digging into that code! Right now, our development team is actively working on several projects, but it's great ideas like yours that help shape SWG Evolve and make it one of the best servers out there. I’ll be sure to let you know if we make any progress on getting this change implemented. Thanks again for taking the time to share! Orton Evolve Community Manager
  • Kashyyk Content resettable like the mustafar content

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    ortonO
    coke403, post: 2955, member: 2162 wrote: suggesting that the kashyyk content be able to be reset in particular (Chief Kerritamba - Arena Challenge: Face Wirartu) if you kill him you go down the quest line for the exemplar for the outcasts and if you let him live you get the arena champion quest line would be nice to be able to go down both paths similar to the trials of obi-wan Thanks so much for the suggestion! This is definitely the kind of quality-of-life update that’s worth looking into. The ability to explore both quest paths like with the Trials of Obi Wan would add a lot of depth and replayability to the Kashyyyk content. With SWG, it’s always surprising how complex things can get under the hood especially with quest systems and how they interact with player progression. Sometimes even small changes can cause unexpected issues in totally unrelated systems. It definitely keeps things interesting (and challenging!) for the development team. Right now, our devs are hard at work on several different projects, but ideas like yours are exactly what help shape Evolve and make it one of the best SWG experiences out there. I’ll be sure to keep you posted if we make any progress on implementing this change thanks again for taking the time to share it! Orton Evolve Community Manager
  • Beast Master 5 Piece

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    ortonO
    avaer, post: 2963, member: 896 wrote: It would be badass if we could get a 5 pc for BM. Even if it doesn’t affect the pets themselves but provides some useful abilities for the BM to utilize that’d be excellent. Imagine if a BM 5 pc allowed to you pull a second pet out temporarily. Would love some suggestions or ideas for potential stats / abilities. Thanks for the suggestion really appreciate you taking the time to share your thoughts! Beast Master and Creature Handler players could definitely benefit from a 5-piece set, especially since they're one of the few groups currently without one. It’s a great observation, and something that makes a lot of sense to explore. You're clearly a passionate and knowledgeable player on SWG Evolve, and your input is invaluable to helping us shape content that truly fits the community. I'd actually love to hear your thoughts what kind of attributes or abilities do you think would make sense for a BM focused jewelry set? Whether it's utility, survivability, or pet focused enhancements, feel free to throw out your best ideas. Or maybe a jewelry set to make it so Bounty Hunters can’t blow up V-35 speeders anymore… lol, Looking forward to hearing more of your ideas! Orton Evolve Community Manager
  • 0 Votes
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    ortonO
    Ceena, post: 3009, member: 2376 wrote: Same as title, drop a starship terminal in the same room with the chassis dealer, so if you need to cash in tokens and sell the parts you don't have to run 2 doors over to launch back out or travel. Thanks for taking the time to share your suggestion! As a heavy space player myself, I definitely understand the inconvenience of the current terminal placement on Ord Mantell. Having to run a couple doors over just to launch back out can break the flow, especially when you're turning in tokens and clearing inventory. I believe the original intent behind the layout might have been to encourage more exploration of the facility but that’s just a theory. That said, your idea makes a lot of sense and it's certainly something the development team can take into consideration. Right now, our devs are focused on a few active projects, but quality of life improvements like this are always on our radar and we appreciate when players highlight them. Orton Evolve Community Manager
  • Item to reset the helper monkey collection.

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    Well, I believe other than Shipwright, the other collections are not repeatable. Can we make that happen? One that would benefit new crafters, provide BM with something to craft, and help players who don’t want to craft find items for those who do. It will be players’ places to farm and such. Cost 100 token of your choice. Historical reactions: Like × 1
  • Jewelry QOL

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    ChavexC
    Gypsy42, post: 2953, member: 2098 wrote: Either add a new Vendor or add the ability to an existing one. Trading one piece of jewelry for any one piece of another set. Is it possible? This would allow the corresponding jewelry set to be used when changing professions. I mean technically its possible, but that would/could mean that only one set of jewelry is ever needed. While we could add something like a monetary value to use the vendor, it would drastically devalue the tokens in general Historical reactions: Like × 2
  • My old GCW Overhaul (From 2018)

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    ortonO
    ADawg, post: 2945, member: 2280 wrote: Pretty much nailed it. The only thing is spies don't exist here so #2.4 isn't relevant anymore Perfect! I just wanted to make sure I understood everything correctly. I also have some exciting news to share. While I can’t reveal everything just yet, I can give you a few updates on topics we’ve discussed: 2. GCW PvP Bases 5. Player Bases As teased in our roadmap, we’re planning major changes to GCW bases. We’ll be releasing more details soon, and it’s shaping up to be some very exciting content. 1. Currency Overhaul 3. Open World Control I’ll be doing a significant amount of research on these topics. At this time, I’m not confident enough to provide any concrete comments—but they are on my radar. 4. Player Cities 6. Space Integration 7. Invasions Player cities are also seeing changes, as mentioned in the roadmap. As for space content, several ideas have been proposed to increase engagement, though nothing has been finalized yet. The topic is definitely getting attention, and I’m hopeful we’ll have a solid plan to share soon, along with roadmap updates. 8. Rewards System The team is actively evaluating the rewards from quests, GCW, and tokens, with the goal of expanding the items and content available to players. This will be a gradual process, rolled out over time with each patch and chapter update. Orton Evolve Community Manager
  • cw assests

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    ortonO
    Disavowed113, post: 2933, member: 233 wrote: Just thought it would add some new deco and armor options. Absolutely, we always looking for inspiration for new assets.
  • Separating Pilot Professions into Individual Masterable Trees

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    RightR
    I think theres some great bones here. The current linear pilot progression with only 3 minor flavors of in-flight abilities leaves a lot to be desired.
  • slight bump to Shipwright jewelry set?

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    RalphicusR
    puppster, post: 2916, member: 2033 wrote: What if maybe: 3set bonus +1% to ship component RE 5set bonus +2& additional bonus to ship component RE for a total of +3% for 5pc (if it works that way) thereby making a fully specc'd shipwright with 5pc jewelry a +10% bonus? (If I've the right understanding)? [image: 1269-5d4aee61fb16-yes-evil.gif]
  • 0 Votes
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    puppsterP
    to be entirely honest, with the already existing generosity that is foraging on this server - this isn't a fight I'd try to go for... ... but... if it were a simple thing: may truffle pig/ pet forage bonus be opened to more pets? ie Forage worm with, well, forage and others flavor RP pet options If this were ok'd, I'd understand it being way way way way down the list. It's more a check list thing than a necessity. Thank you for the (probably an earned eye roll, coupled with a shrug) consideration
  • Player Crafted stairs and floors

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    puppsterP
    Xaruul, post: 2910, member: 545 wrote: I know on resto it was a thing thats doable, not sure if itd be possible here but i noticed that sith meditation room has more space up and down where as jedi has more flat space... i fell itd be dope to be able to put collision to objects or crafted stairs and floors. if they'd let me log here with my other toons too, I'd give this more votes; but alas, it doesn't work that way
  • POB Underway Warhead Replenishment

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    ortonO
    Ralphicus, post: 2902, member: 2011 wrote: I have a proposal I came up with while flying my YT-2400. I think that in SPECIFICALLY the YT-1300, YT-2400, Decimator, and Nova Courier class ships that the pilot use warhead tubes should feature some sort of mechanic that lets a player get up from the pilot's seat and interact with an object in the "structure" environment in the POB ship that would allow a player with more warhead packs to reload the tubes for firing while underway. This would allow the pilot of a Non-Gunship type POB to continue to make an offensive difference in encounters past the maximum 24 missiles currently available without having to land and regroup the party. Perhaps it could be attached to the Structure Management terminal in the ship somehow? Or the escape pod menu at the exit hatch? Thoughts? Cheers! -RWLC Great Idea Ralph, I really like this proposal it's both immersive and functional. Being able to reload warhead tubes mid-flight on POB ships like the YT-1300, YT-2400, Decimator, and Nova Courier makes a ton of sense, especially for longer engagements or PvE runs where burning through 24 missiles can happen fast. Adding a mechanic where the pilot or a crew member can interact with an object inside the ship to reload adds a cool layer of depth and gives us another reason to move around inside the ship mid-mission. I love the idea of tying it into the Structure Management terminal it's already a familiar part of the ship UI and could easily support a contextual "reload warhead tubes" option if the player has warhead packs in inventory or storage. Plus, from a crafting and economy standpoint, this opens up a new avenue for munitions crafters. More consumables = more demand = more reasons to interact with the player economy. Always a win in my book. Definitely hope this gets more traction! Orton, Evolve Community Manager Historical reactions: Like × 1
  • Entertainer Buffs

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    orton, post: 2899, member: 2006 wrote: Hey Chrylyn, Thanks for the great suggestion! There’s another post you might find interesting and related to this topic: https://www.swgevolve.com/index.php?threads/1197/ Currently, entertainers can offer enhanced buffs beyond what the in-game buff bot provides by using the Lasting Performance buff, which is granted through the Entertainer’s 5-piece jewelry set. Additionally, entertainers can use tokens—available from Lady Gysyndra in Mos Eisley—to purchase three special books that grant further buff enhancements: Challenge & Triumph – +20% experience gain for 2 hours Unusual Companions – +20% pet experience gain for 2 hours Divergent Dreams – +10% GCW gain for 2 hours There are also some exciting changes in the works for the Entertainer system. One proposed update would allow players to receive buffs directly from active entertainers, similar to how the buff bot works. Entertainers would also have the option to charge a cover fee for their services. Orton Evolve Community Manager just thinking whats easier to code
  • TCG Updated Idea List

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    Disavowed113D
    just updating this from my old post don't know what's been added so I will update it if the items are already added to the list but this is what I've come up with. This is done by tcg card set champions of the force Bodyguard Jacket = include as reward for finishing the rsf ranks and report to Pooja Naberrie for the first time Quest Great Hyperspace War Bas-Relief = Tresure chest Count Dooku Bust = Tresure chest Glass Display Case = Chronical Tokens Large Indoor Fountain = Chronical Tokens Painting: Jedi Crest = Tresure chest Painting: Trooper = Order 66 collection Housecleaning Kit = Daily Login Tokens Meatlump Greeter = Meatlump themepark Vendor Gungan Vendor = include as reward for finishing the Old Republic Droid Modules: The Gungan Battle Droid Quest Jawa Vendor = include as rewward for finishing the Jawa Tracks Quest Mechno Chair = Chronical Tokens Ord Pedrovia Podracer = TK Tokens Sith Speeder = EK Tokens XJ-2 Airspeeder = Tresure chest Radtrooper Insignia = include as reward for finishing the Imp themepark Downed Imperial Transport Quest Gorax Ear = Gorax drop Muur Talisman = Tresure chest Nuna-Ball Advertisement = include as reward for finishing the Tasty Dried Critters Quest Squadrons Over Corellia ARC-170 Flight Suit = Mercenary Tokens Chandrilan Display Case = Chronical Tokens Chon Actrion Bust = Tresure chest Computer Console with Seating = include as reward for finishing the Receive the thanks of the grateful Diktat Quest Drink Dispenser = Daily login Tokens Large Indoor Garden = Chronical Tokens Painting: Alliance Propaganda = Remeberence Day Tokens Painting: Darth Vader = Emprie day Tokens Organizational Datapad = Daily Login Tokens B'omarr Monk Greeter = include as reward for finishing the Defeat Brok Quest Serving Droid Greeter = Daily Login Tokens Ewok Vendor = Gorax drop Meatlump Vendor = Meatlump themepark Vendor GPE-3130 Podracer = TK Tokens Mandalorian Strongbox = BH Tokens Sanyassan Skull = Tresure chest Keelkana Tooth = include as reward for finishing the Rockmite Egg Sacks Quest Versafunction88 = include as reward for finishing the Shipping Out Quest V-Wing = Mercenary Tokens M'a Jong's Galactic Tiles Arcade Game = Daily Login Tokens Galatic Hunters EmPal SuRecon Center Medical Table = include as reward for finishing the Destroy the Prototype Droid Quest Wampa-Skin Rug = Hoth Tokens Massiff House Pet = TK Tokens Battle Droid Greeter = NK Drop Toydarian Greeter = include as reward for finishing the Putting it together Quest Nightsister Vendor = Nightsister Themepark Vendor Koro-2 Exodrive Airspeeder = include as reward for finishing the Boba Fett Throws You To the Wolves Quest IPG-X1131 LongTail Engine Podracer = TK Tokens Swamp Speeder = Tresure Chest Armored Bantha Mount TK Tokens Jedi Meditation Room = AM Tokens Sith Meditation Room = EK Tokens HH-15 Torpedo Warhead = include as reward for finishing the Rebel themepark Stolen Starships Quest Wookiee Ceremonial Pipe = Lifeday Tokens General Grievous' Gutsack = NK Drop Target Dummy = Daily Login Tokens Jango Fett Memorial Statue = Blacksun Drop/DWB Loot Chest Boba Fett Statue = Blacksun Drop/DWB Loot Chest Mandalorian Skull Banner = Blacksun Drop/DWB Loot Chest Merr-Sonn JT-12 Jetpack Blueprints = Blacksun Drop/DWB Loot Chest Agents of Deception Guise of Vapaad = Entertainer Tokens Antique Tauntaun Ride = Hoth Tokens Ball of Peace = include as reward for finishing the Bring the Droid Modules to Wilson Tchorshel / Bring the Droid Modules to Lt. Maximilian Vox Quest Chewbacca Statuette = Lifeday Tokens Falleen's Fist Blueprints = Trader Tokens Oil Bath = Chronical Tokens Princess Leia & R2-D2 Diorama = Remeberence Day Tokens T-16 Skyhopper Toy = include as reward for finishing the Tosche Station Quest Tatooine Travel Advertisement = include as reward for finishing the If It Helps Quest Wampa Stuffed Animal = Hoth Tokens Balta-Trabaat BT310 Podracer = TK Tokens Geonosian Solar Sailer ITV = IG Tokens Geonosian Speeder = IG Tokens Senate Pod = Tresure Chest Toxic Peko-Peko Mount = Peko Peko Albatrose Drop Toydarian Vendor = TK Tokens Nightsister Greeter = Nightsister Themepark Vendor Pa'lowick Greeter = include as reward for finishing the Old Republic Droid Modules: Borvo’s Battle Droid Quest Muunilinst Relaxation Pool = Chronical Tokens M'a Jong's Galactic Tiles Arcade Cabinet = Daily Tokens The Shadow Syndicate Nightsister Feather Backpack = AM Tokens Cybernetic Arm = Trader Tokens Ceremonial Travel Headdress = Lifeday Tokens Varactyl Armor = Lifeday Tokens Welcome House Sign = Chronical Tokens Death Star Construction Hologram = Daily Tokens Malfunctioning Moisture Vaporator = TK Tokens LCD Screen = Chronical Tokens Galactic Hunters Painting = Tresure Chest FG 8T8-Twin Block2 Special Podracer = TK Tokens Air-2 Racing Swoop = TK Tokens XJ-6 Airspeeder = Chronical Tokens Starship Hangar = Ace of Ace Badge Reward Klorri-Clan Battle = Shield Lifeday Tokens Scurrier Pet = Lifeday Tokens AT-AT Blueprint = Hoth Tokens AT-AT Head = Hoth Tokens AT-AT Statuette = Hoth Tokens Kneeling Vader Statuette = Hoth Tokens Breakthrough = GCW Tokens Naboo Signaling Unit = Tresure Chest Jabba's Roasting Spit = Chronical Tokens The Nightsister's Revenge Greedo's Outfit = include as reward for finishing the Respect Quest Guise of Ice = Hoth Tokens Dewback Armor = TK Tokens Gualaar = Lifeday Tokens Baby Colo Claw Fish and Tank = Daily Login Tokens Cloud City Hologram = Tresure Chest Ord Mantell Travel Advertisement = Tresure Chest Han and Greedo Diorama = include as reward for finishing the Romo's Time Is Up Quest Jedi Council Diorama = Tresure Chest Nightsister Instigator Painting = Nightsister Themepark Vendor RIC-920 Rickshaw = TK Tokens Twin Pod Cloud Car ITV = Hoth Tokens Rebel Spire = Rebel GCW Tokens Emperor's Spire = Imperial GCW Tokens Circus Horrificus Auto Beast Feeder = Lifeday Tokens Kashyyykian Beast Muzzle = Lifeday Tokens Threat of the Conqueror Camo Composite Armor Kit = Trader Tokens Elegant Golden Cape = Trader Tokens Handmade Corellian Sash = Lifeday Gift Prize Recon Backpack = Rebel GCW Tokens Regal Purple Cape = Trader Tokens AT-ST Chair = Remeberence Day/Emprie day Tokens Decorative E-Web = Hoth Tokens War Torn Soldier Painting = Rebel GCW Tokens AT-PT Walker = Imperial GCW Tokens RAM-1511 Transport = Rebel GCW Tokens Hutt Fighter Familiar = Mercenary Tokens TIE Fighter Familiar = Imperial Space GCW Vendor X-Wing Familiar = Rebel Space GCW Vendor Commando Bunker = Musty Tokens Vehicle Garage = IG Tokens Shoulder-Fired Rocket Launcher = Rebel/Imperial GCW Vendors Broken Ball Turret = Remeberence Day/Emprie day Tokens Gunship Blueprint = Remeberence Day/Emprie day Tokens TIE Canopy = Remeberence Day/Emprie day Tokens X-Wing Wing = Remeberence Day/Emprie day Tokens The Price of Victory Lando Calrissian's Cape = Trader Tokens Yoda Backpack = Remeberence Day/Emprie day Tokens C-3PO Backpack = Hoth Tokens Ionized Tibanna Gas Display = Hoth Tokens Cloud City Lamp = Hoth Tokens Imperial Torture Device = Hoth Tokens Cloud City Shelves = Hoth Tokens R2-D2 on Dagobah Statue = Daily Login Tokens Yoda Soup Bowl Replica = Chronical Tokens Dagobah Indoor Garden = Chronical Tokens Twin Pod Cloud Car Painting = Hoth Tokens Throne of Dark Meditation = Remeberence Day/Emprie day Tokens Raid on Echo Base Diorama = Hoth Tokens Emperor Palpatine Hologram = Daily Login Tokens Rebels' Kiss Painting = Remeberence Day Tokens Slave I Replica ITV = IG Tokens Cloud City Pod Car = Lifeday Tokens Wampa's Severed Arm = Hoth Tokens Snowspeeder Familiar = Lifeday Gift Prize Armored Tauntaun Statue = Lifeday Tokens Yoda's Dagobah Hut = Lifeday Tokens Promotions no card sets Rebel Life Support Flight Suit = Rebel Space GCW Vendor Chandrilan Dress = Chronical Tokens Snow Jacket = Lifeday Gift Prize Armored Backpack = Remeberence Day/Emprie day Tokens Battle Worn Composite Armor Kit = Trader Tokens Small Indoor Rock Garden = Chronical Tokens Small Indoor Fountain = Chronical Tokens Hoth Travel Advertisement = Lifeday Gift Prize Princess Leia Statuette = Remeberence Day Tokens Darth Vader Statuette = Emprie day Tokens House Sign = Chronical Tokens Darth Vader vs. Obi-Wan Kenobi Diorama = Remeberence Day/Emprie day Tokens Emperor Palpatine Statuette = Emprie day Tokens Polis Massan Medical Table = Chronical Tokens Fish Tank = Chronical Tokens Han Solo Statuette = Remeberence Day Tokens Child's Bed = Chronical Tokens Mysterious Rug = Blacksun Drop/DWB Loot Chest Theater Poster: A Forbidden Love = Entertainer Tokens Luke Skywalker Statuette = Remeberence Day Tokens Lightsaber Techniques Painting = Tresure Chest TIE Fighter Chair = Emprie day Tokens Trench Run Diorama = Rebel/Imperial Space GCW Vendor Jabba's Bed = Chronical Tokens Coruscant Travel Advertisement = Chronical Tokens Lando Statuette = Remeberence Day Tokens Spined Rancor Poster = Chronical Tokens Otoh Gunga House Lamp = Chronical Tokens Winged Quenker Poster = Chronical Tokens Lando Blue Milk Poster = Chronical Tokens Rebel Graffiti Set = Rebel GCW Tokens Glass Helix Sculpture = Tresure Chest Cloud City Sconces = Tresure Chest A Stuffed Tauntaun Toy = Lifeday Gift Prize Echo Base Shield Plans Painting = Hoth Tokens Battle Droid Vendor = IG Tokens Jawa Greeter = Trader Tokens Tusken Greeter = TK Tokens Emperor's Royal Guard Greeter = Imperial GCW Tokens Senate Guard Greeter = Rebel GCW Tokens Beru Whitesun's Cookbook = Daily Login Tokens Han's Hydrospanner = include as reward for finishing the A Speeder For Me Quest Morgukai Shadow Scroll = EK Tokens Target Creature = Daily Login Tokens Dianoga Dumpster = Daily Login Tokens Historical reactions: Like × 1
  • What do you wish to see added to empire / rememberance day?

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    ortonO
    puppster, post: 2880, member: 2033 wrote: @orton [Unavailable historical attachment #1254] Around the Campfire (came out with chapter 5 on live) How do we get this one in game? @Ralphicus As of right now I am not sure, however I will look into this and see. Some other players have suggested adding items that can no longer be obtained to existing quests to make them more worth doing. That post can be found here https://www.swgevolve.com/index.php?threads/1230/#post-2877.
  • Image Designer

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    RezecR
    This is reloading onto TC today. Historical reactions: Like × 1
  • Sesh question

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    T
    Well, I’m not entirely sure if you can set the OG and other groups to the LFG. However, if you can, could we add an information pin to a channel? This way, it’s easy for someone to add and remove themselves. If we don’t have something in place now, then can we set it up in the future.
  • Open-World "Found" abilities

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    XaruulX
    orton, post: 2876, member: 2006 wrote: Hey Xaruul, We really appreciate you taking the time to share this suggestion there's a lot of solid thought here, and I can see the appeal behind the idea. Bringing more value to open world exploration and injecting new layers of progression is always worth exploring. That said, here are a few thoughts and questions we'd want to consider moving forward: Balance & Accessibility – Making sure boosted or rare abilities don’t accidentally become “must-haves” that force every competitive build to rely on RNG or a spawn camp loop. Spawn Mechanics – How random should these be? Should there be systems to help players track or earn them over time, to avoid frustration? PvP Implications – We'd need to think about how these changes interact with current class balance, especially if rare abilities have effects no other skills do. Persistence & Economy – Are these abilities bind-on-pickup, or tradable? If tradable, that opens up a potential new market; if not, we’d want to ensure drop rates feel fair for all playstyles. Would love to hear others’ thoughts too, especially around what kinds of boosted or new abilities they’d like to see. Orton Evolve Community Manager so as for balance, the basic upgrade(First tier) would just simply be a dps bump or small utility % bump depending on ability. Boosted ones (second tier) would be adding an extra to existing abilities I.E armor break adding the % armor reduction then the boost would be it also gaining a Dodge/Parry reduction % that would stack as well to the armor break ability debuff. As for Spawns.. it would be random and only be found by one player i figure make it a scheduled spawn. where if the first wasnt found then that container would be taken off the spawn table for next spawn. so in theory if no body looks for a year (or how ever many containers there is) then eventually they would all fill up. but each rarity would have different spawn chances or spawn timers. so 10 for first spawn and 1 will spawn a week after. second tier would be 5 spawn first week then 1 every 2 weeks will spawn. then 3rd tier the rarest would have 2 first week and 1 spawns a month. i feel this would make the players that find them have a time period of superiority so to speak but over time everyone will eventually have access to 1 or more abilities and i feel it would be fair to limit characters to a set amount of each tier they can use and obviously the amount that spawn and how often could also be changed based on player engagement to the system(supply and demand). as for the balancing act.. i feel the idea would be that these boosts should be mostly small and the brand new abilities from tier 3 would obviously be tested before being added so i dont think it would be super drastic so long as the percent changes ect on the abilties are only big enough to be noticed or make some abilities worth using that wouldnt normally be used in their current state. as for the economy, i feel the 1st tier should be fully tradeable, 2nd tier No Trade Shared, 3rd Tier No Trade but can be turned into a vendor in aurillia lets say that would give you a token that then can later be used after 3 tokens to get a specific new ability that is being sought after by the player. i feel the system being like this would mean there could be a market for it and still encourage people to find the better versions themselves as some players may not have the mula to wallet warrior the better abilities.