Bounty Hunter Overhaul Proposal-
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mediocrebh, post: 3139, member: 284 wrote:
Obviously a great framework, my only concern will be any outrageous power increasing stat increases that may entice some folks into finding ways to cheat...prestigious items and title rewards are cool to display and for reputation status. Slight increases to pvp only and bh stats/abilities would be more my cup of tea similiar to the FRS jedi system....they are great, but not worth cheating the system for. I definitely like this well thought out format, it would also be cool to incorporate this system format (if implemented) for a smuggler underworld system.
I second this; small, targeted boosts similar to the FRS system would make a lot of sense. Like I mentioned in voice, the real problem with BH isn’t raw damage output — it’s defense.
On top of that, Hellion brought up a great point that ties into this line:
“Bounty Hunters should be the most feared in the galaxy. Not because of their power, but because of the tools at their disposal.”I love this concept and it’s exactly how we should be rethinking how profession expertises works for BHs. Instead of just stuffing them full of generic FRS-style stat boxes, why not focus on expanding their toolkit? Imagine a full revamp of bomb droids, tracking droids, and even combat droids — like a droid that can apply a snare debuff on a timer, or even dires if they cost rare mats to create(like ones from the new hardmode or future hardmodes).
Not only does this give the BH class a more unique, tactical playstyle, but it’s a perfect excuse to boost the crafting economy too, since these droids could all be consumable. BHs already rake in credits from bounties, so needing to regularly restock their gear is totally in character — and it adds depth instead of just flat stat creep.
Obviously, this should all be locked behind Master BH, but it fits nicely with past ideas about overhauling droids anyway. Plus, it could tie in well with Rezec’s new droid profession idea — a win for crafters and a fresh identity for BHs.
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Ishna, post: 3140, member: 662 wrote:
I second this; small, targeted boosts similar to the FRS system would make a lot of sense. Like I mentioned in voice, the real problem with BH isn’t raw damage output — it’s defense.
On top of that, Hellion brought up a great point that ties into this line:
“Bounty Hunters should be the most feared in the galaxy. Not because of their power, but because of the tools at their disposal.”I love this concept and it’s exactly how we should be rethinking how profession expertises works for BHs. Instead of just stuffing them full of generic FRS-style stat boxes, why not focus on expanding their toolkit? Imagine a full revamp of bomb droids, tracking droids, and even combat droids — like a droid that can apply a snare debuff on a timer, or even dires if they cost rare mats to create(like ones from the new hardmode or future hardmodes).
Not only does this give the BH class a more unique, tactical playstyle, but it’s a perfect excuse to boost the crafting economy too, since these droids could all be consumable. BHs already rake in credits from bounties, so needing to regularly restock their gear is totally in character — and it adds depth instead of just flat stat creep.
Obviously, this should all be locked behind Master BH, but it fits nicely with past ideas about overhauling droids anyway. Plus, it could tie in well with Rezec’s new droid profession idea — a win for crafters and a fresh identity for BHs.
Yeah cool ideas....maybe a personal bh terminal too
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mediocrebh, post: 3139, member: 284 wrote:
Obviously a great framework, my only concern will be any outrageous power increasing stat increases that may entice some folks into finding ways to cheat...prestigious items and title rewards are cool to display and for reputation status. Slight increases to pvp only and bh stats/abilities would be more my cup of tea similiar to the FRS jedi system....they are great, but not worth cheating the system for. I definitely like this well thought out format, it would also be cool to incorporate this system format (if implemented) for a smuggler underworld system.
Agreed, that's why the system I proposed is not giving free stats at each rank. Just item unlocks, which would be in a horizontal way against matchups and bounties. Not vertical power creep, but think more of a power slide. Think like GCW ranks, allowing stronger weapons, armor, etc. This would be ideally the same.
That way, Jedi remain strong via a decay-based FRS system, and the BHs have more Lore-based bounty tools to deploy.
Ship parts could be added as well for the shipwright to recraft for in-space bounty hunting.
(side note -make Jedi when FRS 6 and killed in combat become a force ghost for an hour, can only roam around handing out sagely wisdom. )
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Overview
This proposal outlines an enhancement to the Bounty Hunter (BH) system, aimed at expanding gameplay progression, encouraging PvP and PvE engagement, and introducing a structured reward and equipment system through the creation of the Bounty Hunters Guild Ranking System (BHGRS). The system draws inspiration from the Force Ranking System (FRS), but is uniquely tailored to the Bounty Hunter profession.
[HR][/HR]
**Key Features of the BHGRS- Ranking System (Ranks 1–6)**
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Players advance through ranks by completing bounties (PvE and PvP).
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PvP Bounties award 2x credit toward ranking progression.
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Rank Progression Requirements:
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Rank 1 – 10 Bounties
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Rank 2 – 25 Bounties
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Rank 3 – 50 Bounties
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Rank 4 – 100 Bounties
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Rank 5 – 150 Bounties
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Rank 6 – 200 Bounties
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Rank Decay: 10% decay per week to encourage continued activity.
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Ranks do not unlock skills directly but instead permit access to exclusive gear.
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**2. Gear and Equipment ProgressionGuild-Specific Gear Access**
- Access to new armor and weapon enhancement components via Bounty Hunters Guild NPC vendors.
- Purchased with BH Tokens or Credits (credits-based purchases priced significantly to maintain exclusivity).
Crafting Integration
- Enhancement components are used by Armorsmiths to create new "baked-in" stat gear.
- These baked-in stats require specific BHGRS ranks to equip.
- Encourages an evolving toolset unique to each bounty hunter.
Skill Mod Examples (profession-specific):
- Force Lightning Resistance
- Jedi Saber Damage Mitigation
- Enhanced Tracking
[HR][/HR]
3. Space Bounty Integration- Enable space-based bounty hunting.
- Upon defeat by a Bounty Hunter, a target is ported to the nearest space station for repairs.
- No mission progression loss; ensures immersion without punishing targets excessively.
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4. Group Bounty Hunting-
Enable cooperative bounty hunting with scalable rewards:
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1 Bounty Hunter: Full BH Tokens and BHGRS Credit.
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2 Bounty Hunters: Split BH Tokens and BHGRS Credit in half.
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3+ Bounty Hunters: No BHGRS Credit or Tokens, but tokens split among the group.
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Promotes group play while maintaining the prestige and value of solo hunts.
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ConclusionThis proposal introduces a compelling, scalable, and rewarding expansion to the Bounty Hunter profession. The Bounty Hunters Guild Ranking System adds meaningful long-term progression and prestige, fosters interdependence between combat and crafting professions, and diversifies gameplay across both ground and space environments.
By encouraging both solo and cooperative playstyles, and offering unique profession-driven gear customization, the BHGRS has the potential to become a flagship feature of SWG Evolve’s bounty hunter experience.
Historical reactions: Like × 2
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I’m quite certain Rezec mentioned that our version doesn’t allow for the creation of enchantments. If it’s possible, it would be beneficial to include it.
However, here’s an idea to circumvent this limitation: we could introduce a skill that enables the creation of poison items that can be thrown or applied to provide additional defenses or directly deal non-blocking damage.
This feature would be exclusive to damage Jedi characters Only. Additionally, we could include another item that can be purchased and crafted to the vendor.
Historical reactions: Like × 1
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mediocrebh, post: 3139, member: 284 wrote:
Obviously a great framework, my only concern will be any outrageous power increasing stat increases that may entice some folks into finding ways to cheat...prestigious items and title rewards are cool to display and for reputation status. Slight increases to pvp only and bh stats/abilities would be more my cup of tea similiar to the FRS jedi system....they are great, but not worth cheating the system for. I definitely like this well thought out format, it would also be cool to incorporate this system format (if implemented) for a smuggler underworld system.
Yes, I agree, for the underworld system as well!! It provides players who enjoy role-based, lore-driven gameplay with more depth to their chosen playstyle.
That's brilliant, and I didn't think about that!
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Add a language that Bounty Hunters can learn using purchased BH tokens or obtained via the new Bounty Hunters Guild Ranking System (BHGRS). This would add some lore while also making it possible for BH's to plan and communicate in chat and the other players won't know what the BH's are saying.
Historical reactions: Like × 1
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orton, post: 3156, member: 2006 wrote:
Add a language that Bounty Hunters can learn using purchased BH tokens or obtained via the new Bounty Hunters Guild Ranking System (BHGRS). This would add some lore while also making it possible for BH's to plan and communicate in chat and the other players won't know what the BH's are saying.
Soon TM when the Mandalorian content comes out. Mando’a would be the ideal language.
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Add Mandalorian Armor and BH Armor to the BH token vendor!
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SatanicMonk, post: 3211, member: 1831 wrote:
Add Mandalorian Armor and BH Armor to the BH token vendor!
mmm I think keeping those ultra rare is still the way to go. When you see a BH in a full set of Mando you know they are usually well experienced and not someone to mess around with. I would hate for that armor to lose its nostalgia
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