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SWG: Evolve Forums

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Boosting Crafting

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  • T Offline
    T Offline
    Tdeadly
    wrote on last edited by
    #1

    We were thinking of setting up a package that allows crafters with their own suits to obtain resources. This package could be placed on a vendor, which would be beneficial for certain classes, such as chefs, weaponsmiths, armorers, and architects.

    • Chefs: These crafters can cap each of the additional items with food or drink, resulting in light, medium, and heavy options.

    • Weaponsmiths: They can obtain all the parts for range and melee weapons, as well as the cores for elements, ranged stock barrels, and other components.

    • Armorers: They can acquire all the different layers and core types, with only three layers and three cores available.

    • Architects: They can run each component for harvesters.

    • Droid Engineers: They can obtain parts for making droids that require good resources. They might need to select specific types of resources, which could be challenging to start with.

    The cost of this package should be between 3 and 5 million credits and 100 tokens. This would encourage more production and allow even experienced crafters to purchase capped subs from new players. It could also be a great way to circulate credits through the vendor system, similar to the way additional items were required for chefs in the past. We can start with few crafting profession and expand it in the future.

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