<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Game Mechanics]]></title><description><![CDATA[This section is for discussing all other game mechanics whether it be related to abilities, skill trees, bounty hunting or numerous other topics.]]></description><link>https://swgevolve.com/forums/category/35</link><generator>RSS for Node</generator><lastBuildDate>Sat, 15 Aug 2026 08:35:06 GMT</lastBuildDate><atom:link href="https://swgevolve.com/forums/category/35.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 26 May 2026 19:31:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Prequests in Aurelia not working]]></title><description><![CDATA[This isn't a ticket Zach, under the support tab at the top you can submit a bug report. But I saw you posted in Discord and we're looking into it.
]]></description><link>https://swgevolve.com/forums/topic/1339/prequests-in-aurelia-not-working</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/1339/prequests-in-aurelia-not-working</guid><dc:creator><![CDATA[Chavex]]></dc:creator><pubDate>Tue, 26 May 2026 19:31:24 GMT</pubDate></item><item><title><![CDATA[Witches of Dathomir Themepark?]]></title><description><![CDATA[
Chrylyn, post: 2711, member: 1773 wrote:
yes it is

sweet! Thanks. Love the green crystal from that vendor.
]]></description><link>https://swgevolve.com/forums/topic/756/witches-of-dathomir-themepark</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/756/witches-of-dathomir-themepark</guid><dc:creator><![CDATA[Ralphicus]]></dc:creator><pubDate>Sat, 10 May 2025 15:14:12 GMT</pubDate></item><item><title><![CDATA[Fence]]></title><description><![CDATA[What skill tree and box does fence goods come from? I would think smuggler but have 0 in any smuggling skills and get fence if i click sell button on one toon
]]></description><link>https://swgevolve.com/forums/topic/682/fence</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/682/fence</guid><dc:creator><![CDATA[Chrylyn]]></dc:creator><pubDate>Wed, 29 Jan 2025 23:45:16 GMT</pubDate></item><item><title><![CDATA[Creature Handler ( Special Attacks & Formations )]]></title><description><![CDATA[
Aithos, post: 2373, member: 1146 wrote:
5.) Maybe make more creatures mountable or tamable when  you  reach Master CH ( right now I don't think that skill does anything, could be wrong but no tooltip )...would be pretty sick to have a Plainstalker or Rancor mount.

Maybe a use of MCH box. 2 points that add 15% then 30% to creature health, armor and damage for 90% total boost. Not a fix but even up odds a little.
]]></description><link>https://swgevolve.com/forums/topic/674/creature-handler-special-attacks-formations</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/674/creature-handler-special-attacks-formations</guid><dc:creator><![CDATA[Chrylyn]]></dc:creator><pubDate>Tue, 14 Jan 2025 23:07:52 GMT</pubDate></item><item><title><![CDATA[Cannot train expertise boxes]]></title><description><![CDATA[I found the issue.
For anyone else experiencing this issue, you have to re-download the launcher. The old launcher does not automatically patch.
If you log in using the old launcher, the server lets you log in but the game client tries to use the old expertise trees - which don't exist anymore.
]]></description><link>https://swgevolve.com/forums/topic/554/cannot-train-expertise-boxes</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/554/cannot-train-expertise-boxes</guid><dc:creator><![CDATA[Alishianna]]></dc:creator><pubDate>Tue, 30 Jul 2024 15:31:00 GMT</pubDate></item><item><title><![CDATA[Doctor Reactive Heal Discussion]]></title><description><![CDATA[
Yatoya, post: 1797, member: 1107 wrote:
First off this is the Reactive Heal not the applicable Heal over time.
Does this stack with Entertainer Second Chance Buff, that is does it apply % chance to the Second Chance Buff?
Does it have similar drawbacks as Entertainer Second Chance Buff? Second Chance Buff has a 3 second cool down, does this cool down apply to Reactive Heal?
Does it share the same cool down as Entertainer Second Chance Buff? If they are separate does the cool down on Second Chance Buff effect the Reactive Heal from Doctor?

Well to answer my own question.
It does not have the 3 second cool down, this would suggest that it works separate from the Entertainer Second Chance Buff.
What I do note about it thou is that the amount it heals is more random then static. That does fall inline with the update notes.
"New boxes for reactive heal chance (chance to heal 10% of remaining health when damaged)"
]]></description><link>https://swgevolve.com/forums/topic/526/doctor-reactive-heal-discussion</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/526/doctor-reactive-heal-discussion</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sun, 07 Jul 2024 15:43:22 GMT</pubDate></item><item><title><![CDATA[Strikethrough how to defend?]]></title><description><![CDATA[
Griffy, post: 1142, member: 386 wrote:
Strikethrough rolls first and then crit. Critical takes your strikethrough chance + your critical chance and adds them for the critical roll. So essentially it rolls a d100 and if that number is higher than your strikethrough chance it then goes to check your critical roll which is usually higher. This is where chr comes in hand for the defender. If strikethrough fails the roll and you have enough chr to cancel the critical chance out completely the attacker has now failed both strikethrough and critical rolls. It works this way on EVERY single server using NGE source because that’s how it’s been written.
The counter to strikethrough is dodge, parry and block. Dodge/parry being the better rolls in negating it completely and block being a portion of its damage blocked, this is better with the more value and strength you have. If your argument is that strikethrough is kicking your ass right now then just counter it with dodge. Everything is getting a harder DR but I’ve got no problem surviving current strikethrough abuse with dodge, LOS, defensives and removing debuffs that amplify the attacker rolls.

Thank you Griffy,
This is the information I wanted verified. Allows me to move forward my build to better Tank.
]]></description><link>https://swgevolve.com/forums/topic/359/strikethrough-how-to-defend</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/359/strikethrough-how-to-defend</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Tue, 16 Apr 2024 04:44:48 GMT</pubDate></item><item><title><![CDATA[Block AoE vs Evasion AoE]]></title><description><![CDATA[
Yatoya, post: 1073, member: 1107 wrote:
Well in minor testing with 109% Block (Area Def) I generally take little to no damage. So I would say it is working.

With the Combat Evolve update things have changed further. Most players can achieve no more then around 80% Block Chance. Best Block Value I have seen was little over 1900, most PVE does way less damage then 1900 per hit. This amount of Block Value does little against hits that are around 7-20k damage. Best option is to protect against AoE is to have a mix of Block, Evasion, and get Evasion Value up as it is a % not a #.
]]></description><link>https://swgevolve.com/forums/topic/351/block-aoe-vs-evasion-aoe</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/351/block-aoe-vs-evasion-aoe</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Sat, 13 Apr 2024 06:12:18 GMT</pubDate></item><item><title><![CDATA[Hero of Tatooine]]></title><description><![CDATA[I found it spawns appear to be static
]]></description><link>https://swgevolve.com/forums/topic/328/hero-of-tatooine</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/328/hero-of-tatooine</guid><dc:creator><![CDATA[Jadiz]]></dc:creator><pubDate>Mon, 01 Apr 2024 19:32:52 GMT</pubDate></item><item><title><![CDATA[Master Artisan]]></title><description><![CDATA[
windshadow0177, post: 779, member: 1090 wrote:
From what I've run into, there's an unlisted requirement for all the boxes under Engineering to be filled.  After filling them all, you'll be able to train Master Artisan.

Thanks, just noticed that.
Historical reactions: Like × 1
]]></description><link>https://swgevolve.com/forums/topic/268/master-artisan</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/268/master-artisan</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Thu, 07 Mar 2024 17:07:04 GMT</pubDate></item><item><title><![CDATA[Pikeman Damage Reduction]]></title><description><![CDATA[I took a moment to test and yes you can only take one of the Damage Reduction from the Melee Trees. At least after the Update on 4-12-24
]]></description><link>https://swgevolve.com/forums/topic/267/pikeman-damage-reduction</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/267/pikeman-damage-reduction</guid><dc:creator><![CDATA[Yatoya]]></dc:creator><pubDate>Wed, 06 Mar 2024 18:24:02 GMT</pubDate></item><item><title><![CDATA[Issue with Entertainer]]></title><description><![CDATA[
Vikingmando, post: 438, member: 223 wrote:
Try using the command /inspire (name of person your buffing) if this does not work. Try going to a cantina on another planet.

That worked! Thanks very much Vikingmando!! 
]]></description><link>https://swgevolve.com/forums/topic/160/issue-with-entertainer</link><guid isPermaLink="true">https://swgevolve.com/forums/topic/160/issue-with-entertainer</guid><dc:creator><![CDATA[Grandpappy]]></dc:creator><pubDate>Fri, 16 Feb 2024 01:05:10 GMT</pubDate></item></channel></rss>