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SWG: Evolve Forums

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  3. Creature Handler ( Special Attacks & Formations )

Creature Handler ( Special Attacks & Formations )

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  • AithosA Offline
    AithosA Offline
    Aithos
    wrote on last edited by
    #1

    One of the best mechanics of Creature Handler in SWG was utilizing the Special Attacks1&2. I loved having a pet that could dizzy and a pet that could knockdown out at the sometime, or a bleed, poison, disease combo. Was so much fun to go out find these pets, tame them, for specific combos. Yet that system is not here......

    I do not know many other CH's on the server, so would like to hear input.

    Right now it doesn't matter if I have a Bull Rancor or a Nuna, the lvl 90 pets all have the same stats and hp/dmg....honestly its really boring. The combat Intergration does not allow me to buff any pets for min/maxing damage or survivability. Pulling out 3 CH pets still die almost instantly to a Bio pet, and cannot hold their own against any dungeon boss without getting melted.

    ....As CH pets are unable to be buffed by my Doctor buffs, I am trying to figure out a way to make them better. I feel both the skill tree and the basic mechanics of tamed creatures are very under preforming, as their armor is really low. I do not even know if it's possible to increase their crit chance, armor pen, or strike through. ( make this is true for all pets. )

    I don't expect this to be a huge priority, but right now CH is pretty worthless other than for 'flare'....and well there are no 'unique' wild pets to tame. Needs some rework in my opinion.

    Questions:

    1.) Will Evolve bring back attacks like cripple, blind, dizzy, open wounds, poison, disease, force strike, or knockdown for pets? ( https://www.swgemu.com/archive/scrapbookv51/data/20080108200838/ch_guide_1.html )

    2.) Have you considered maybe giving us attacks/shouts in the skill tree that buff our pets for a time or debuff an enemy? Make a skill called 'bite' that shreds enemy Armour and stacks 5 times? or a bleed, or a poison, or maybe an AOE stomp to stun?

    3.) As we can no longer train formations, will we get formations back at some time?...including a 'stay' command?

    4.) Could we get unique rare spawn pets to tame, that maybe have a unique color or model possibly better base stats too? Give us something to hunt for, as we no longer have to look for babies of creatures that have the right resistances/special attacks/light armor rating.

    5.) Maybe make more creatures mountable or tamable when you reach Master CH ( right now I don't think that skill does anything, could be wrong but no tooltip )...would be pretty sick to have a Plainstalker or Rancor mount.

    Historical reactions: Like × 1

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    • C Offline
      C Offline
      Chrylyn
      wrote on last edited by
      #2

      Aithos, post: 2373, member: 1146 wrote:

      5.) Maybe make more creatures mountable or tamable when you reach Master CH ( right now I don't think that skill does anything, could be wrong but no tooltip )...would be pretty sick to have a Plainstalker or Rancor mount.

      Maybe a use of MCH box. 2 points that add 15% then 30% to creature health, armor and damage for 90% total boost. Not a fix but even up odds a little.

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