Ayusaru's Bounty Hunter/Pikeman Enhanced Build (Hracca, Revanite - YES) (12/20/25)
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The goal of this enhanced version was to be more PVP oriented by increasing defenses that work in PVP versus Glancing Blow which rarely benefits. The initial goal of this build was to achieve high DPS which I think it does achieve. Like all my builds I primarily play with button smasher macros. There are a few abilities used with this build that I prefer to manually apply but the majority works fine on button smasher. After initial testing of this build I was in awe of how much DPS it achieves, hope you will agree.
See it clear Daily Deathwatch Hardmode Challenge.
[URL unfurl="true"]https://drive.google.com/file/d/1iOgWcoGLVVoKOTPCx4u_ijaJ_UKe9Syq/view?usp=sharing[/URL]Overview:
High DPS and can kill most players fast.Content Solo:
Sher Kar - YES (10-15k DPS)
Revanite Daily - YES
Hracca Daily - YES (w/ Ability Defense Cooldown)Pro:
Amazing PVE clear speed.Con:
Lacks healing.
Close up combat build.Expertise:
Brawler: Strength and Agility and Polearm to unlock Pikeman.

Pikeman: I would recommend Pin Down additional damage but in testing it only improved by about 1-2k more damage, and the points were better placed on more defense.

Assassin: Huge boost to DPS here with Savagery and Armor Neglect. Consider removing Decoy and obtaining Run Its Course for disease cure, disease can knock out your action pool quickly. Decoy (Ability Defense Cooldown) can save you from about 3-5 hits of damage in PVP. Flash Bang has 30m range very nice AoE Stun (prevents player from using ablities), and Ambush/Snipe (DoT damage with reduction to heal potency), two great abilities for PVP. Avoid Damage has a negative debuff and should be avoided.
(Note if you wanted to push damage even higher you could remove 1 point Master Assassin and 5 points Doctor and get Teras Kasi Master and run Damage Stance 25% Damage Increase, equipped with Steel Body but suffer in healing ability)

Bounty Hunter: First off I find there to be alot of wasted points in the profession, but as is the whole profession makes for a solid build alone. By taking the center you gain a decent boost to Strikethrough, and you gain the ability to bypass most players defenses by reducing there Block (This makes Steel Body Jewelry Set almost useless). Cripple is useless I do not use it. Traps if properly placed can be useful in PVP but I find them useless. Intimidating Strike and Dread Strike could be useful but I am out of locations on my toolbar. Confusion Shot is powerful with 45m range but a slow cooldown. Critical Shot is one of the single strongest abilities in-game with Underhand Shot and Preperation (Boost) applied this build has dealt a Critical Shot of 29k before mitigation, if it had succeeded with a strikethrough it would have killed a low health player in 1 hit. Most important is Shields (Ability Defense Cooldown), Shields are the single most powerful defense in-game when active, you can tank the onslaught of players in PVP for the duration of Shields (Note Jedi Reflect bypasses the shield). Prescience (Ability Defense Cooldown) can also provide a decent reduction of damage received.

Doctor: Bacta Ampule has the fastest cooldown and does decent healing. Just to have it costs 5 points and you may consider using those 5 points elsewhere but I prefer healing.
(Note if you wanted to push damage even higher you could remove 1 point Master Assassin and 5 points Doctor and get Teras Kasi Master and run Damage Stance 25% Damage Increase, equipped with Steel Body but suffer in healing ability)

Teras Kasi Artist: With the 4.9 Update defenses have shifted to Block more and the need for more balanced Dodge and Parry.
(Note if you wanted to push damage even higher you could remove 1 point Master Assassin and 5 points Doctor and get Teras Kasi Master and run Damage Stance 25% Damage Increase, equipped with Steel Body but suffer in healing ability)

Preferred Buffs and Gear:
Usual Stacked Buffs - Doctor, Squad Leader, Junk Dealer, Favor of the Elders, Tactical Stim, Lasting Performance, Familiar, Mustafar Injector.
Entertainer Inspiration - 3000 Kinetic, 3000 Energy, 6% Second Chance Heal, 300 Luck.
Jewelry Set - Razor Cat
Attachments - 4 Piece Luck, Stamina, Block Value. 4 Piece Luck, Constitution, Block Value.
Exotics - 3 Piece Critical Hit Reduction, Weapon Damage Increase, Healing Potency.
Powerups - 3 Weapon Damage IncreaseFinal Notes:
Considering the theoretical build noted above to switch to Damage Stance, would provide a significant uplift in damage but would be a significant loss in healing. Could hit really hard and do alright with Ability Defense Cooldowns.The following abilities I do not use.
Blaster Burst (I do use Razor Slash)
Cripple
Detect Camouflage
Intimidating Strike
Razor Net
Snipe (I do use Ambush)
Tangle Bomb
Venomous PloyThe following abilities I manually use.
Power Assisted Sprint
Narrow Escape
Shields
Decoy
Prescience
Preparation
Underhand Shot (if I am prepping my first hit)
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