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SWG: Evolve Forums

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  3. Hightee's Tanky Build

Hightee's Tanky Build

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  • HighteeH Offline
    HighteeH Offline
    Hightee
    wrote on last edited by
    #1

    Figure post what my build is, open to critique 🙂

    Screenshot 2025-12-19 083055.png

    Screenshot 2025-12-19 083101.png

    Screenshot 2025-12-19 083107.png

    Screenshot 2025-12-19 083113.png

    Screenshot 2025-12-19 083118.png

    The reason I take Shii-Cho Form is to get access for Disarming Strike, helpful to stun my opponent in pvp and reduce damage from them making the build more tanky. Barrier of Blades for when Saber reflect and block are on cool-down. Now this build well not win any DPS awards for sure but using Weapon PuPs helps or if I know I'm gonna be the Tank, I like to run Block Chance PuPs to push my defense higher. I've been able to tank a few people in PVP doing this, especially useful in group settings or for World Bosses, solo instance runs, etc. With most of the basic buffs, entertainer, flag buffs, Stalwart mediation stance/Shein Form and food. (I use Accarragm and Fizz Pudding) my stats look like this.

    Screenshot 2025-12-19 091004.png

    Feel free to ask any questions, never made one of these posts before so tried to include all the relevant information and images 😄

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    • Y Offline
      Y Offline
      Yatoya
      wrote on last edited by
      #2

      Guessing you are wearing Guardian Jewelry Set?
      Very nice balance of defenses, and defense cooldowns.

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      • HighteeH Offline
        HighteeH Offline
        Hightee
        wrote on last edited by
        #3

        Ah yes sorry wearing the Guardian Set, and for my 35's running Str, Luck, Agility. Exotics Crit Hit reduction, Strike-through Chance, wep damage increase for little more damage for this build.

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        • Y Offline
          Y Offline
          Yatoya
          wrote on last edited by
          #4

          Hightee, post: 3890, member: 2577 wrote:

          Ah yes sorry wearing the Guardian Set, and for my 35's running Str, Luck, Agility. Exotics Crit Hit reduction, Strike-through Chance, wep damage increase for little more damage for this build.

          Your Exotics.
          Critical Hit Reduction is one of the best exotics in my opinion. Glad you didn't add Heal Potency, I find it useless to Jedi since there heals appear to apply differently.
          Strikethrough Chance is good for this build since you already have higher Critical Chance, thou your not capped yet so you may be better off with (Weapon) Critical Chance whichever provides 3 Critical Chance, or both adding +5 Critical on exotics.
          Weapon Damage Increase is a good boost for damage since your going with sabers as your primary damage source, force powers are not enhanced from Weapon Damage Increase from my testing, which you are not using so good job.

          Personally I would try and push Soothing Aura higher, you only have 2/4 points into it which is cutting down your heals. I would rob 2 points from Saber Reflect but that is only my opinion, I am just now testing Saber Reflect and noticing that it does provide a nice damage boost but not so sure about Parry, it doesn't last long enough to show up on the STAT page, and the buff icon only shows 3% even with 5/5 in Saber Reflect. If its only providing 3% I would rob 1 additional point from Saber Reflect and place it also 1 point into Pommel Bash, just to have an additional attack ability.

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